cell: do texture sampling/filtering for four pixels at a time.
[mesa.git] / src / gallium / drivers / cell / spu / spu_main.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef SPU_MAIN_H
29 #define SPU_MAIN_H
30
31
32 #include <spu_mfcio.h>
33
34 #include "cell/common.h"
35 #include "draw/draw_vertex.h"
36 #include "pipe/p_state.h"
37
38
39
40 #define MAX_WIDTH 1024
41 #define MAX_HEIGHT 1024
42
43
44 #define CELL_MAX_CONSTANTS 32 /**< number of float[4] constants */
45
46
47 /**
48 * A tile is basically a TILE_SIZE x TILE_SIZE block of 4-byte pixels.
49 * The data may be addressed through several different types.
50 */
51 typedef union {
52 ushort us[TILE_SIZE][TILE_SIZE];
53 uint ui[TILE_SIZE][TILE_SIZE];
54 vector unsigned short us8[TILE_SIZE/2][TILE_SIZE/4];
55 vector unsigned int ui4[TILE_SIZE/2][TILE_SIZE/2];
56 } tile_t;
57
58
59 #define TILE_STATUS_CLEAR 1
60 #define TILE_STATUS_DEFINED 2 /**< defined in FB, but not in local store */
61 #define TILE_STATUS_CLEAN 3 /**< in local store, but not changed */
62 #define TILE_STATUS_DIRTY 4 /**< modified locally, but not put back yet */
63 #define TILE_STATUS_GETTING 5 /**< mfc_get() called but not yet arrived */
64
65
66 /** Function for sampling textures */
67 typedef vector float (*spu_sample_texture_func)(uint unit,
68 vector float texcoord);
69
70 typedef void (*spu_sample_texture4_func)(vector float s,
71 vector float t,
72 vector float r,
73 vector float q,
74 uint unit,
75 vector float colors[4]);
76
77
78 /** Function for performing per-fragment ops */
79 typedef void (*spu_fragment_ops_func)(uint x, uint y,
80 tile_t *colorTile,
81 tile_t *depthStencilTile,
82 vector float fragZ,
83 vector float fragRed,
84 vector float fragGreen,
85 vector float fragBlue,
86 vector float fragAlpha,
87 vector unsigned int mask,
88 uint facing);
89
90 /** Function for running fragment program */
91 typedef void (*spu_fragment_program_func)(vector float *inputs,
92 vector float *outputs,
93 vector float *constants);
94
95
96 struct spu_framebuffer
97 {
98 void *color_start; /**< addr of color surface in main memory */
99 void *depth_start; /**< addr of depth surface in main memory */
100 enum pipe_format color_format;
101 enum pipe_format depth_format;
102 uint width, height; /**< size in pixels */
103 uint width_tiles, height_tiles; /**< width and height in tiles */
104
105 uint color_clear_value;
106 uint depth_clear_value;
107
108 uint zsize; /**< 0, 2 or 4 bytes per Z */
109 float zscale; /**< 65535.0, 2^24-1 or 2^32-1 */
110 } ALIGN16_ATTRIB;
111
112
113 struct spu_texture
114 {
115 void *start;
116 ushort width, height;
117 ushort tiles_per_row;
118 vector float tex_size; /**< == {width, height, 0, 0} */
119 vector float width4; /**< == {width, width, width, width} */
120 vector float height4; /**< == {height, height, height, height} */
121 vector unsigned int tex_size_mask; /**< == {width-1, height-1, 0, 0 } */
122 vector unsigned int tex_size_x_mask; /**< splat(width-1) */
123 vector unsigned int tex_size_y_mask; /**< splat(height-1) */
124 } ALIGN16_ATTRIB;
125
126
127 /**
128 * All SPU global/context state will be in a singleton object of this type:
129 */
130 struct spu_global
131 {
132 /** One-time init/constant info */
133 struct cell_init_info init;
134
135 /*
136 * Current state
137 */
138 struct spu_framebuffer fb;
139 struct pipe_depth_stencil_alpha_state depth_stencil_alpha;
140 struct pipe_blend_state blend;
141 struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
142 struct spu_texture texture[PIPE_MAX_SAMPLERS];
143 struct vertex_info vertex_info;
144
145 /** Current color and Z tiles */
146 tile_t ctile ALIGN16_ATTRIB;
147 tile_t ztile ALIGN16_ATTRIB;
148
149 /** Read depth/stencil tiles? */
150 boolean read_depth;
151 boolean read_stencil;
152
153 /** Current tiles' status */
154 ubyte cur_ctile_status, cur_ztile_status;
155
156 /** Status of all tiles in framebuffer */
157 ubyte ctile_status[MAX_HEIGHT/TILE_SIZE][MAX_WIDTH/TILE_SIZE] ALIGN16_ATTRIB;
158 ubyte ztile_status[MAX_HEIGHT/TILE_SIZE][MAX_WIDTH/TILE_SIZE] ALIGN16_ATTRIB;
159
160 /** Current fragment ops machine code, at 8-byte boundary */
161 uint fragment_ops_code[SPU_MAX_FRAGMENT_OPS_INSTS] ALIGN8_ATTRIB;
162 /** Current fragment ops function */
163 spu_fragment_ops_func fragment_ops;
164
165 /** Current fragment program machine code, at 8-byte boundary */
166 uint fragment_program_code[SPU_MAX_FRAGMENT_PROGRAM_INSTS] ALIGN8_ATTRIB;
167 /** Current fragment ops function */
168 spu_fragment_program_func fragment_program;
169
170 /** Current texture sampler function */
171 spu_sample_texture_func sample_texture[CELL_MAX_SAMPLERS];
172 spu_sample_texture4_func sample_texture4[CELL_MAX_SAMPLERS];
173
174 /** Fragment program constants */
175 vector float constants[4 * CELL_MAX_CONSTANTS];
176
177 } ALIGN16_ATTRIB;
178
179
180 extern struct spu_global spu;
181 extern boolean Debug;
182
183
184
185
186 /* DMA TAGS */
187
188 #define TAG_SURFACE_CLEAR 10
189 #define TAG_VERTEX_BUFFER 11
190 #define TAG_READ_TILE_COLOR 12
191 #define TAG_READ_TILE_Z 13
192 #define TAG_WRITE_TILE_COLOR 14
193 #define TAG_WRITE_TILE_Z 15
194 #define TAG_INDEX_BUFFER 16
195 #define TAG_BATCH_BUFFER 17
196 #define TAG_MISC 18
197 #define TAG_DCACHE0 20
198 #define TAG_DCACHE1 21
199 #define TAG_DCACHE2 22
200 #define TAG_DCACHE3 23
201
202
203
204 static INLINE void
205 wait_on_mask(unsigned tagMask)
206 {
207 mfc_write_tag_mask( tagMask );
208 /* wait for completion of _any_ DMAs specified by tagMask */
209 mfc_read_tag_status_any();
210 }
211
212
213 static INLINE void
214 wait_on_mask_all(unsigned tagMask)
215 {
216 mfc_write_tag_mask( tagMask );
217 /* wait for completion of _any_ DMAs specified by tagMask */
218 mfc_read_tag_status_all();
219 }
220
221
222
223
224
225 static INLINE void
226 memset16(ushort *d, ushort value, uint count)
227 {
228 uint i;
229 for (i = 0; i < count; i++)
230 d[i] = value;
231 }
232
233
234 static INLINE void
235 memset32(uint *d, uint value, uint count)
236 {
237 uint i;
238 for (i = 0; i < count; i++)
239 d[i] = value;
240 }
241
242
243 #endif /* SPU_MAIN_H */