cell: implement fencing for texture buffers
[mesa.git] / src / gallium / drivers / cell / spu / spu_main.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef SPU_MAIN_H
29 #define SPU_MAIN_H
30
31
32 #include <spu_mfcio.h>
33
34 #include "cell/common.h"
35 #include "draw/draw_vertex.h"
36 #include "pipe/p_state.h"
37
38
39 #if DEBUG
40 /* These debug macros use the unusual construction ", ##__VA_ARGS__"
41 * which expands to the expected comma + args if variadic arguments
42 * are supplied, but swallows the comma if there are no variadic
43 * arguments (which avoids syntax errors that would otherwise occur).
44 */
45 #define D_PRINTF(flag, format,...) \
46 if (spu.init.debug_flags & (flag)) \
47 printf("SPU %u: " format, spu.init.id, ##__VA_ARGS__)
48 #else
49 #define D_PRINTF(...)
50 #endif
51
52
53 /**
54 * A tile is basically a TILE_SIZE x TILE_SIZE block of 4-byte pixels.
55 * The data may be addressed through several different types.
56 */
57 typedef union {
58 ushort us[TILE_SIZE][TILE_SIZE];
59 uint ui[TILE_SIZE][TILE_SIZE];
60 vector unsigned short us8[TILE_SIZE/2][TILE_SIZE/4];
61 vector unsigned int ui4[TILE_SIZE/2][TILE_SIZE/2];
62 } tile_t;
63
64
65 #define TILE_STATUS_CLEAR 1
66 #define TILE_STATUS_DEFINED 2 /**< defined in FB, but not in local store */
67 #define TILE_STATUS_CLEAN 3 /**< in local store, but not changed */
68 #define TILE_STATUS_DIRTY 4 /**< modified locally, but not put back yet */
69 #define TILE_STATUS_GETTING 5 /**< mfc_get() called but not yet arrived */
70
71
72 /** Function for sampling textures */
73 typedef void (*spu_sample_texture_2d_func)(vector float s,
74 vector float t,
75 uint unit, uint level, uint face,
76 vector float colors[4]);
77
78
79 /** Function for performing per-fragment ops */
80 typedef void (*spu_fragment_ops_func)(uint x, uint y,
81 tile_t *colorTile,
82 tile_t *depthStencilTile,
83 vector float fragZ,
84 vector float fragRed,
85 vector float fragGreen,
86 vector float fragBlue,
87 vector float fragAlpha,
88 vector unsigned int mask,
89 uint facing);
90
91 /** Function for running fragment program */
92 typedef vector unsigned int (*spu_fragment_program_func)(vector float *inputs,
93 vector float *outputs,
94 vector float *constants);
95
96
97 struct spu_framebuffer
98 {
99 void *color_start; /**< addr of color surface in main memory */
100 void *depth_start; /**< addr of depth surface in main memory */
101 enum pipe_format color_format;
102 enum pipe_format depth_format;
103 uint width, height; /**< size in pixels */
104 uint width_tiles, height_tiles; /**< width and height in tiles */
105
106 uint color_clear_value;
107 uint depth_clear_value;
108
109 uint zsize; /**< 0, 2 or 4 bytes per Z */
110 float zscale; /**< 65535.0, 2^24-1 or 2^32-1 */
111 } ALIGN16_ATTRIB;
112
113
114 /** per-texture level info */
115 struct spu_texture_level
116 {
117 void *start;
118 ushort width, height, depth;
119 ushort tiles_per_row;
120 uint bytes_per_image;
121 /** texcoord scale factors */
122 vector float scale_s, scale_t, scale_r;
123 /** texcoord masks (if REPEAT then size-1, else ~0) */
124 vector signed int mask_s, mask_t, mask_r;
125 /** texcoord clamp limits */
126 vector signed int max_s, max_t, max_r;
127 } ALIGN16_ATTRIB;
128
129
130 struct spu_texture
131 {
132 struct spu_texture_level level[CELL_MAX_TEXTURE_LEVELS];
133 uint max_level;
134 uint target; /**< PIPE_TEXTURE_x */
135 } ALIGN16_ATTRIB;
136
137
138 /**
139 * All SPU global/context state will be in a singleton object of this type:
140 */
141 struct spu_global
142 {
143 /** One-time init/constant info */
144 struct cell_init_info init;
145
146 /*
147 * Current state
148 */
149 struct spu_framebuffer fb;
150 struct pipe_depth_stencil_alpha_state depth_stencil_alpha;
151 struct pipe_blend_state blend;
152 struct pipe_blend_color blend_color;
153 struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
154 struct pipe_rasterizer_state rasterizer;
155 struct spu_texture texture[PIPE_MAX_SAMPLERS];
156 struct vertex_info vertex_info;
157
158 /** Current color and Z tiles */
159 tile_t ctile ALIGN16_ATTRIB;
160 tile_t ztile ALIGN16_ATTRIB;
161
162 /** Read depth/stencil tiles? */
163 boolean read_depth;
164 boolean read_stencil;
165
166 /** Current tiles' status */
167 ubyte cur_ctile_status, cur_ztile_status;
168
169 /** Status of all tiles in framebuffer */
170 ubyte ctile_status[CELL_MAX_HEIGHT/TILE_SIZE][CELL_MAX_WIDTH/TILE_SIZE] ALIGN16_ATTRIB;
171 ubyte ztile_status[CELL_MAX_HEIGHT/TILE_SIZE][CELL_MAX_WIDTH/TILE_SIZE] ALIGN16_ATTRIB;
172
173 /** Current fragment ops machine code, at 8-byte boundary */
174 uint fragment_ops_code[SPU_MAX_FRAGMENT_OPS_INSTS] ALIGN8_ATTRIB;
175 /** Current fragment ops function */
176 spu_fragment_ops_func fragment_ops;
177
178 /** Current fragment program machine code, at 8-byte boundary */
179 uint fragment_program_code[SPU_MAX_FRAGMENT_PROGRAM_INSTS] ALIGN8_ATTRIB;
180 /** Current fragment ops function */
181 spu_fragment_program_func fragment_program;
182
183 /** Current texture sampler function */
184 spu_sample_texture_2d_func sample_texture_2d[CELL_MAX_SAMPLERS];
185 spu_sample_texture_2d_func min_sample_texture_2d[CELL_MAX_SAMPLERS];
186 spu_sample_texture_2d_func mag_sample_texture_2d[CELL_MAX_SAMPLERS];
187
188 /** Fragment program constants */
189 vector float constants[4 * CELL_MAX_CONSTANTS];
190
191 } ALIGN16_ATTRIB;
192
193
194 extern struct spu_global spu;
195
196
197
198 /* DMA TAGS */
199
200 #define TAG_SURFACE_CLEAR 10
201 #define TAG_VERTEX_BUFFER 11
202 #define TAG_READ_TILE_COLOR 12
203 #define TAG_READ_TILE_Z 13
204 #define TAG_WRITE_TILE_COLOR 14
205 #define TAG_WRITE_TILE_Z 15
206 #define TAG_INDEX_BUFFER 16
207 #define TAG_BATCH_BUFFER 17
208 #define TAG_MISC 18
209 #define TAG_DCACHE0 20
210 #define TAG_DCACHE1 21
211 #define TAG_DCACHE2 22
212 #define TAG_DCACHE3 23
213 #define TAG_FENCE 24
214
215
216 static INLINE void
217 wait_on_mask(unsigned tagMask)
218 {
219 mfc_write_tag_mask( tagMask );
220 /* wait for completion of _any_ DMAs specified by tagMask */
221 mfc_read_tag_status_any();
222 }
223
224
225 static INLINE void
226 wait_on_mask_all(unsigned tagMask)
227 {
228 mfc_write_tag_mask( tagMask );
229 /* wait for completion of _any_ DMAs specified by tagMask */
230 mfc_read_tag_status_all();
231 }
232
233
234
235
236
237 static INLINE void
238 memset16(ushort *d, ushort value, uint count)
239 {
240 uint i;
241 for (i = 0; i < count; i++)
242 d[i] = value;
243 }
244
245
246 static INLINE void
247 memset32(uint *d, uint value, uint count)
248 {
249 uint i;
250 for (i = 0; i < count; i++)
251 d[i] = value;
252 }
253
254
255 #endif /* SPU_MAIN_H */