2 * Copyright (c) 2014-2015 Etnaviv Project
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sub license,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the
12 * next paragraph) shall be included in all copies or substantial portions
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 * Wladimir J. van der Laan <laanwj@gmail.com>
27 #include "etnaviv_emit.h"
29 #include "etnaviv_blend.h"
30 #include "etnaviv_compiler.h"
31 #include "etnaviv_context.h"
32 #include "etnaviv_rasterizer.h"
33 #include "etnaviv_resource.h"
34 #include "etnaviv_rs.h"
35 #include "etnaviv_screen.h"
36 #include "etnaviv_shader.h"
37 #include "etnaviv_texture.h"
38 #include "etnaviv_translate.h"
39 #include "etnaviv_uniforms.h"
40 #include "etnaviv_util.h"
41 #include "etnaviv_zsa.h"
42 #include "hw/common.xml.h"
43 #include "hw/state.xml.h"
44 #include "hw/state_blt.xml.h"
45 #include "util/u_math.h"
47 /* Queue a STALL command (queues 2 words) */
49 CMD_STALL(struct etna_cmd_stream
*stream
, uint32_t from
, uint32_t to
)
51 etna_cmd_stream_emit(stream
, VIV_FE_STALL_HEADER_OP_STALL
);
52 etna_cmd_stream_emit(stream
, VIV_FE_STALL_TOKEN_FROM(from
) | VIV_FE_STALL_TOKEN_TO(to
));
56 etna_stall(struct etna_cmd_stream
*stream
, uint32_t from
, uint32_t to
)
58 bool blt
= (from
== SYNC_RECIPIENT_BLT
) || (to
== SYNC_RECIPIENT_BLT
);
59 etna_cmd_stream_reserve(stream
, blt
? 8 : 4);
62 etna_emit_load_state(stream
, VIVS_BLT_ENABLE
>> 2, 1, 0);
63 etna_cmd_stream_emit(stream
, 1);
66 /* TODO: set bit 28/29 of token after BLT COPY_BUFFER */
67 etna_emit_load_state(stream
, VIVS_GL_SEMAPHORE_TOKEN
>> 2, 1, 0);
68 etna_cmd_stream_emit(stream
, VIVS_GL_SEMAPHORE_TOKEN_FROM(from
) | VIVS_GL_SEMAPHORE_TOKEN_TO(to
));
70 if (from
== SYNC_RECIPIENT_FE
) {
71 /* if the frontend is to be stalled, queue a STALL frontend command */
72 CMD_STALL(stream
, from
, to
);
74 /* otherwise, load the STALL token state */
75 etna_emit_load_state(stream
, VIVS_GL_STALL_TOKEN
>> 2, 1, 0);
76 etna_cmd_stream_emit(stream
, VIVS_GL_STALL_TOKEN_FROM(from
) | VIVS_GL_STALL_TOKEN_TO(to
));
80 etna_emit_load_state(stream
, VIVS_BLT_ENABLE
>> 2, 1, 0);
81 etna_cmd_stream_emit(stream
, 0);
85 #define EMIT_STATE(state_name, src_value) \
86 etna_coalsence_emit(stream, &coalesce, VIVS_##state_name, src_value)
88 #define EMIT_STATE_FIXP(state_name, src_value) \
89 etna_coalsence_emit_fixp(stream, &coalesce, VIVS_##state_name, src_value)
91 #define EMIT_STATE_RELOC(state_name, src_value) \
92 etna_coalsence_emit_reloc(stream, &coalesce, VIVS_##state_name, src_value)
94 #define ETNA_3D_CONTEXT_SIZE (400) /* keep this number above "Total state updates (fixed)" from gen_weave_state tool */
97 required_stream_size(struct etna_context
*ctx
)
99 unsigned size
= ETNA_3D_CONTEXT_SIZE
;
104 /* vertex elements */
105 size
+= ctx
->vertex_elements
->num_elements
+ 1;
107 /* uniforms - worst case (2 words per uniform load) */
108 size
+= ctx
->shader
.vs
->uniforms
.const_count
* 2;
109 size
+= ctx
->shader
.fs
->uniforms
.const_count
* 2;
112 size
+= ctx
->shader_state
.vs_inst_mem_size
+ 1;
113 size
+= ctx
->shader_state
.ps_inst_mem_size
+ 1;
115 /* DRAW_INDEXED_PRIMITIVES command */
118 /* reserve for alignment etc. */
124 /* Emit state that only exists on HALTI5+ */
126 emit_halti5_only_state(struct etna_context
*ctx
, int vs_output_count
)
128 struct etna_cmd_stream
*stream
= ctx
->stream
;
129 uint32_t dirty
= ctx
->dirty
;
130 struct etna_coalesce coalesce
;
132 etna_coalesce_start(stream
, &coalesce
);
133 if (unlikely(dirty
& (ETNA_DIRTY_SHADER
))) {
134 /* Magic states (load balancing, inter-unit sync, buffers) */
135 /*00870*/ EMIT_STATE(VS_HALTI5_OUTPUT_COUNT
, vs_output_count
| ((vs_output_count
* 0x10) << 8));
136 /*008A0*/ EMIT_STATE(VS_HALTI5_UNK008A0
, 0x0001000e | ((0x110/vs_output_count
) << 20));
137 for (int x
= 0; x
< 4; ++x
) {
138 /*008E0*/ EMIT_STATE(VS_HALTI5_OUTPUT(x
), ctx
->shader_state
.VS_OUTPUT
[x
]);
141 if (unlikely(dirty
& (ETNA_DIRTY_VERTEX_ELEMENTS
| ETNA_DIRTY_SHADER
))) {
142 for (int x
= 0; x
< 4; ++x
) {
143 /*008C0*/ EMIT_STATE(VS_HALTI5_INPUT(x
), ctx
->shader_state
.VS_INPUT
[x
]);
146 if (unlikely(dirty
& (ETNA_DIRTY_SHADER
))) {
147 /*00A90*/ EMIT_STATE(PA_VARYING_NUM_COMPONENTS(0), ctx
->shader_state
.GL_VARYING_NUM_COMPONENTS
);
148 /*00AA8*/ EMIT_STATE(PA_VS_OUTPUT_COUNT
, vs_output_count
);
149 /*01080*/ EMIT_STATE(PS_VARYING_NUM_COMPONENTS(0), ctx
->shader_state
.GL_VARYING_NUM_COMPONENTS
);
150 /*03888*/ EMIT_STATE(GL_HALTI5_SH_SPECIALS
, ctx
->shader_state
.GL_HALTI5_SH_SPECIALS
);
152 etna_coalesce_end(stream
, &coalesce
);
155 /* Emit state that no longer exists on HALTI5 */
157 emit_pre_halti5_state(struct etna_context
*ctx
)
159 struct etna_cmd_stream
*stream
= ctx
->stream
;
160 uint32_t dirty
= ctx
->dirty
;
161 struct etna_coalesce coalesce
;
163 etna_coalesce_start(stream
, &coalesce
);
164 if (unlikely(dirty
& (ETNA_DIRTY_SHADER
))) {
165 /*00800*/ EMIT_STATE(VS_END_PC
, ctx
->shader_state
.VS_END_PC
);
167 if (unlikely(dirty
& (ETNA_DIRTY_SHADER
))) {
168 for (int x
= 0; x
< 4; ++x
) {
169 /*00810*/ EMIT_STATE(VS_OUTPUT(x
), ctx
->shader_state
.VS_OUTPUT
[x
]);
172 if (unlikely(dirty
& (ETNA_DIRTY_VERTEX_ELEMENTS
| ETNA_DIRTY_SHADER
))) {
173 for (int x
= 0; x
< 4; ++x
) {
174 /*00820*/ EMIT_STATE(VS_INPUT(x
), ctx
->shader_state
.VS_INPUT
[x
]);
177 if (unlikely(dirty
& (ETNA_DIRTY_SHADER
))) {
178 /*00838*/ EMIT_STATE(VS_START_PC
, ctx
->shader_state
.VS_START_PC
);
180 if (unlikely(dirty
& (ETNA_DIRTY_SHADER
))) {
181 for (int x
= 0; x
< 10; ++x
) {
182 /*00A40*/ EMIT_STATE(PA_SHADER_ATTRIBUTES(x
), ctx
->shader_state
.PA_SHADER_ATTRIBUTES
[x
]);
185 if (unlikely(dirty
& (ETNA_DIRTY_FRAMEBUFFER
))) {
186 /*00E04*/ EMIT_STATE(RA_MULTISAMPLE_UNK00E04
, ctx
->framebuffer
.RA_MULTISAMPLE_UNK00E04
);
187 for (int x
= 0; x
< 4; ++x
) {
188 /*00E10*/ EMIT_STATE(RA_MULTISAMPLE_UNK00E10(x
), ctx
->framebuffer
.RA_MULTISAMPLE_UNK00E10
[x
]);
190 for (int x
= 0; x
< 16; ++x
) {
191 /*00E40*/ EMIT_STATE(RA_CENTROID_TABLE(x
), ctx
->framebuffer
.RA_CENTROID_TABLE
[x
]);
194 if (unlikely(dirty
& (ETNA_DIRTY_SHADER
| ETNA_DIRTY_FRAMEBUFFER
))) {
195 /*01000*/ EMIT_STATE(PS_END_PC
, ctx
->shader_state
.PS_END_PC
);
197 if (unlikely(dirty
& (ETNA_DIRTY_SHADER
| ETNA_DIRTY_FRAMEBUFFER
))) {
198 /*01018*/ EMIT_STATE(PS_START_PC
, ctx
->shader_state
.PS_START_PC
);
200 if (unlikely(dirty
& (ETNA_DIRTY_SHADER
))) {
201 /*03820*/ EMIT_STATE(GL_VARYING_NUM_COMPONENTS
, ctx
->shader_state
.GL_VARYING_NUM_COMPONENTS
);
202 for (int x
= 0; x
< 2; ++x
) {
203 /*03828*/ EMIT_STATE(GL_VARYING_COMPONENT_USE(x
), ctx
->shader_state
.GL_VARYING_COMPONENT_USE
[x
]);
206 etna_coalesce_end(stream
, &coalesce
);
209 /* Weave state before draw operation. This function merges all the compiled
210 * state blocks under the context into one device register state. Parts of
211 * this state that are changed since last call (dirty) will be uploaded as
212 * state changes in the command buffer. */
214 etna_emit_state(struct etna_context
*ctx
)
216 struct etna_cmd_stream
*stream
= ctx
->stream
;
218 /* Pre-reserve the command buffer space which we are likely to need.
219 * This must cover all the state emitted below, and the following
221 etna_cmd_stream_reserve(stream
, required_stream_size(ctx
));
223 uint32_t dirty
= ctx
->dirty
;
225 /* Pre-processing: see what caches we need to flush before making state changes. */
226 uint32_t to_flush
= 0;
227 if (unlikely(dirty
& (ETNA_DIRTY_BLEND
))) {
228 /* Need flush COLOR when changing PE.COLOR_FORMAT.OVERWRITE. */
231 if ((ctx
->gpu3d
.PE_COLOR_FORMAT
& VIVS_PE_COLOR_FORMAT_OVERWRITE
) !=
232 (etna_blend_state(ctx
->blend
)->PE_COLOR_FORMAT
& VIVS_PE_COLOR_FORMAT_OVERWRITE
))
234 to_flush
|= VIVS_GL_FLUSH_CACHE_COLOR
;
236 if (unlikely(dirty
& (ETNA_DIRTY_TEXTURE_CACHES
)))
237 to_flush
|= VIVS_GL_FLUSH_CACHE_TEXTURE
;
238 if (unlikely(dirty
& (ETNA_DIRTY_FRAMEBUFFER
))) /* Framebuffer config changed? */
239 to_flush
|= VIVS_GL_FLUSH_CACHE_COLOR
| VIVS_GL_FLUSH_CACHE_DEPTH
;
240 if (DBG_ENABLED(ETNA_DBG_CFLUSH_ALL
))
241 to_flush
|= VIVS_GL_FLUSH_CACHE_TEXTURE
| VIVS_GL_FLUSH_CACHE_COLOR
| VIVS_GL_FLUSH_CACHE_DEPTH
;
244 etna_set_state(stream
, VIVS_GL_FLUSH_CACHE
, to_flush
);
245 etna_stall(stream
, SYNC_RECIPIENT_RA
, SYNC_RECIPIENT_PE
);
248 /* Flush TS cache before changing TS configuration. */
249 if (unlikely(dirty
& ETNA_DIRTY_TS
)) {
250 etna_set_state(stream
, VIVS_TS_FLUSH_CACHE
, VIVS_TS_FLUSH_CACHE_FLUSH
);
253 /* Update vertex elements. This is different from any of the other states, in that
254 * a) the number of vertex elements written matters: so write only active ones
255 * b) the vertex element states must all be written: do not skip entries that stay the same */
256 if (dirty
& (ETNA_DIRTY_VERTEX_ELEMENTS
)) {
257 if (ctx
->specs
.halti
>= 5) {
258 /*17800*/ etna_set_state_multi(stream
, VIVS_NFE_GENERIC_ATTRIB_CONFIG0(0),
259 ctx
->vertex_elements
->num_elements
,
260 ctx
->vertex_elements
->NFE_GENERIC_ATTRIB_CONFIG0
);
261 /*17A00*/ etna_set_state_multi(stream
, VIVS_NFE_GENERIC_ATTRIB_SCALE(0),
262 ctx
->vertex_elements
->num_elements
,
263 ctx
->vertex_elements
->NFE_GENERIC_ATTRIB_SCALE
);
264 /*17A80*/ etna_set_state_multi(stream
, VIVS_NFE_GENERIC_ATTRIB_CONFIG1(0),
265 ctx
->vertex_elements
->num_elements
,
266 ctx
->vertex_elements
->NFE_GENERIC_ATTRIB_CONFIG1
);
268 /* Special case: vertex elements must always be sent in full if changed */
269 /*00600*/ etna_set_state_multi(stream
, VIVS_FE_VERTEX_ELEMENT_CONFIG(0),
270 ctx
->vertex_elements
->num_elements
,
271 ctx
->vertex_elements
->FE_VERTEX_ELEMENT_CONFIG
);
272 if (ctx
->specs
.halti
>= 2) {
273 /*00780*/ etna_set_state_multi(stream
, VIVS_FE_GENERIC_ATTRIB_SCALE(0),
274 ctx
->vertex_elements
->num_elements
,
275 ctx
->vertex_elements
->NFE_GENERIC_ATTRIB_SCALE
);
279 unsigned vs_output_count
= etna_rasterizer_state(ctx
->rasterizer
)->point_size_per_vertex
280 ? ctx
->shader_state
.VS_OUTPUT_COUNT_PSIZE
281 : ctx
->shader_state
.VS_OUTPUT_COUNT
;
283 /* The following code is originally generated by gen_merge_state.py, to
284 * emit state in increasing order of address (this makes it possible to merge
285 * consecutive register updates into one SET_STATE command)
287 * There have been some manual changes, where the weaving operation is not
290 * - num vertex elements
295 * - removed ETNA_DIRTY_BASE_SETUP statements -- these are guaranteed to not
297 * - PS / framebuffer interaction for MSAA
298 * - move update of GL_MULTI_SAMPLE_CONFIG first
299 * - add unlikely()/likely()
301 struct etna_coalesce coalesce
;
303 etna_coalesce_start(stream
, &coalesce
);
305 /* begin only EMIT_STATE -- make sure no new etna_reserve calls are done here
308 /* multi sample config is set first, and outside of the normal sorting
309 * order, as changing the multisample state clobbers PS.INPUT_COUNT (and
310 * possibly PS.TEMP_REGISTER_CONTROL).
312 if (unlikely(dirty
& (ETNA_DIRTY_FRAMEBUFFER
| ETNA_DIRTY_SAMPLE_MASK
))) {
313 uint32_t val
= VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(ctx
->sample_mask
);
314 val
|= ctx
->framebuffer
.GL_MULTI_SAMPLE_CONFIG
;
316 /*03818*/ EMIT_STATE(GL_MULTI_SAMPLE_CONFIG
, val
);
318 if (likely(dirty
& (ETNA_DIRTY_INDEX_BUFFER
))) {
319 /*00644*/ EMIT_STATE_RELOC(FE_INDEX_STREAM_BASE_ADDR
, &ctx
->index_buffer
.FE_INDEX_STREAM_BASE_ADDR
);
320 /*00648*/ EMIT_STATE(FE_INDEX_STREAM_CONTROL
, ctx
->index_buffer
.FE_INDEX_STREAM_CONTROL
);
322 if (likely(dirty
& (ETNA_DIRTY_INDEX_BUFFER
))) {
323 /*00674*/ EMIT_STATE(FE_PRIMITIVE_RESTART_INDEX
, ctx
->index_buffer
.FE_PRIMITIVE_RESTART_INDEX
);
325 if (likely(dirty
& (ETNA_DIRTY_VERTEX_BUFFERS
))) {
326 if (ctx
->specs
.halti
>= 2) { /* HALTI2+: NFE_VERTEX_STREAMS */
327 for (int x
= 0; x
< ctx
->vertex_buffer
.count
; ++x
) {
328 /*14600*/ EMIT_STATE_RELOC(NFE_VERTEX_STREAMS_BASE_ADDR(x
), &ctx
->vertex_buffer
.cvb
[x
].FE_VERTEX_STREAM_BASE_ADDR
);
330 for (int x
= 0; x
< ctx
->vertex_buffer
.count
; ++x
) {
331 if (ctx
->vertex_buffer
.cvb
[x
].FE_VERTEX_STREAM_BASE_ADDR
.bo
) {
332 /*14640*/ EMIT_STATE(NFE_VERTEX_STREAMS_CONTROL(x
), ctx
->vertex_buffer
.cvb
[x
].FE_VERTEX_STREAM_CONTROL
);
335 for (int x
= 0; x
< ctx
->vertex_buffer
.count
; ++x
) {
336 if (ctx
->vertex_buffer
.cvb
[x
].FE_VERTEX_STREAM_BASE_ADDR
.bo
) {
337 /*14680*/ EMIT_STATE(NFE_VERTEX_STREAMS_UNK14680(x
), ctx
->vertex_buffer
.cvb
[x
].FE_VERTEX_STREAM_UNK14680
);
340 } else if(ctx
->specs
.stream_count
>= 1) { /* hw w/ multiple vertex streams */
341 for (int x
= 0; x
< ctx
->vertex_buffer
.count
; ++x
) {
342 /*00680*/ EMIT_STATE_RELOC(FE_VERTEX_STREAMS_BASE_ADDR(x
), &ctx
->vertex_buffer
.cvb
[x
].FE_VERTEX_STREAM_BASE_ADDR
);
344 for (int x
= 0; x
< ctx
->vertex_buffer
.count
; ++x
) {
345 if (ctx
->vertex_buffer
.cvb
[x
].FE_VERTEX_STREAM_BASE_ADDR
.bo
) {
346 /*006A0*/ EMIT_STATE(FE_VERTEX_STREAMS_CONTROL(x
), ctx
->vertex_buffer
.cvb
[x
].FE_VERTEX_STREAM_CONTROL
);
349 } else { /* hw w/ single vertex stream */
350 /*0064C*/ EMIT_STATE_RELOC(FE_VERTEX_STREAM_BASE_ADDR
, &ctx
->vertex_buffer
.cvb
[0].FE_VERTEX_STREAM_BASE_ADDR
);
351 /*00650*/ EMIT_STATE(FE_VERTEX_STREAM_CONTROL
, ctx
->vertex_buffer
.cvb
[0].FE_VERTEX_STREAM_CONTROL
);
354 if (unlikely(dirty
& (ETNA_DIRTY_SHADER
| ETNA_DIRTY_RASTERIZER
))) {
356 /*00804*/ EMIT_STATE(VS_OUTPUT_COUNT
, vs_output_count
);
358 if (unlikely(dirty
& (ETNA_DIRTY_VERTEX_ELEMENTS
| ETNA_DIRTY_SHADER
))) {
359 /*00808*/ EMIT_STATE(VS_INPUT_COUNT
, ctx
->shader_state
.VS_INPUT_COUNT
);
360 /*0080C*/ EMIT_STATE(VS_TEMP_REGISTER_CONTROL
, ctx
->shader_state
.VS_TEMP_REGISTER_CONTROL
);
362 if (unlikely(dirty
& (ETNA_DIRTY_SHADER
))) {
363 /*00830*/ EMIT_STATE(VS_LOAD_BALANCING
, ctx
->shader_state
.VS_LOAD_BALANCING
);
365 if (unlikely(dirty
& (ETNA_DIRTY_VIEWPORT
))) {
366 /*00A00*/ EMIT_STATE_FIXP(PA_VIEWPORT_SCALE_X
, ctx
->viewport
.PA_VIEWPORT_SCALE_X
);
367 /*00A04*/ EMIT_STATE_FIXP(PA_VIEWPORT_SCALE_Y
, ctx
->viewport
.PA_VIEWPORT_SCALE_Y
);
368 /*00A08*/ EMIT_STATE(PA_VIEWPORT_SCALE_Z
, ctx
->viewport
.PA_VIEWPORT_SCALE_Z
);
369 /*00A0C*/ EMIT_STATE_FIXP(PA_VIEWPORT_OFFSET_X
, ctx
->viewport
.PA_VIEWPORT_OFFSET_X
);
370 /*00A10*/ EMIT_STATE_FIXP(PA_VIEWPORT_OFFSET_Y
, ctx
->viewport
.PA_VIEWPORT_OFFSET_Y
);
371 /*00A14*/ EMIT_STATE(PA_VIEWPORT_OFFSET_Z
, ctx
->viewport
.PA_VIEWPORT_OFFSET_Z
);
373 if (unlikely(dirty
& (ETNA_DIRTY_RASTERIZER
))) {
374 struct etna_rasterizer_state
*rasterizer
= etna_rasterizer_state(ctx
->rasterizer
);
376 /*00A18*/ EMIT_STATE(PA_LINE_WIDTH
, rasterizer
->PA_LINE_WIDTH
);
377 /*00A1C*/ EMIT_STATE(PA_POINT_SIZE
, rasterizer
->PA_POINT_SIZE
);
378 /*00A28*/ EMIT_STATE(PA_SYSTEM_MODE
, rasterizer
->PA_SYSTEM_MODE
);
380 if (unlikely(dirty
& (ETNA_DIRTY_SHADER
))) {
381 /*00A30*/ EMIT_STATE(PA_ATTRIBUTE_ELEMENT_COUNT
, ctx
->shader_state
.PA_ATTRIBUTE_ELEMENT_COUNT
);
383 if (unlikely(dirty
& (ETNA_DIRTY_RASTERIZER
| ETNA_DIRTY_SHADER
))) {
384 uint32_t val
= etna_rasterizer_state(ctx
->rasterizer
)->PA_CONFIG
;
385 /*00A34*/ EMIT_STATE(PA_CONFIG
, val
& ctx
->shader_state
.PA_CONFIG
);
387 if (unlikely(dirty
& (ETNA_DIRTY_RASTERIZER
))) {
388 struct etna_rasterizer_state
*rasterizer
= etna_rasterizer_state(ctx
->rasterizer
);
389 /*00A38*/ EMIT_STATE(PA_WIDE_LINE_WIDTH0
, rasterizer
->PA_LINE_WIDTH
);
390 /*00A3C*/ EMIT_STATE(PA_WIDE_LINE_WIDTH1
, rasterizer
->PA_LINE_WIDTH
);
392 if (unlikely(dirty
& (ETNA_DIRTY_SCISSOR
| ETNA_DIRTY_FRAMEBUFFER
|
393 ETNA_DIRTY_RASTERIZER
| ETNA_DIRTY_VIEWPORT
))) {
394 /* this is a bit of a mess: rasterizer.scissor determines whether to use
395 * only the framebuffer scissor, or specific scissor state, and the
396 * viewport clips too so the logic spans four CSOs */
397 struct etna_rasterizer_state
*rasterizer
= etna_rasterizer_state(ctx
->rasterizer
);
399 uint32_t scissor_left
=
400 MAX2(ctx
->framebuffer
.SE_SCISSOR_LEFT
, ctx
->viewport
.SE_SCISSOR_LEFT
);
401 uint32_t scissor_top
=
402 MAX2(ctx
->framebuffer
.SE_SCISSOR_TOP
, ctx
->viewport
.SE_SCISSOR_TOP
);
403 uint32_t scissor_right
=
404 MIN2(ctx
->framebuffer
.SE_SCISSOR_RIGHT
, ctx
->viewport
.SE_SCISSOR_RIGHT
);
405 uint32_t scissor_bottom
=
406 MIN2(ctx
->framebuffer
.SE_SCISSOR_BOTTOM
, ctx
->viewport
.SE_SCISSOR_BOTTOM
);
408 if (rasterizer
->scissor
) {
409 scissor_left
= MAX2(ctx
->scissor
.SE_SCISSOR_LEFT
, scissor_left
);
410 scissor_top
= MAX2(ctx
->scissor
.SE_SCISSOR_TOP
, scissor_top
);
411 scissor_right
= MIN2(ctx
->scissor
.SE_SCISSOR_RIGHT
, scissor_right
);
412 scissor_bottom
= MIN2(ctx
->scissor
.SE_SCISSOR_BOTTOM
, scissor_bottom
);
415 /*00C00*/ EMIT_STATE_FIXP(SE_SCISSOR_LEFT
, scissor_left
);
416 /*00C04*/ EMIT_STATE_FIXP(SE_SCISSOR_TOP
, scissor_top
);
417 /*00C08*/ EMIT_STATE_FIXP(SE_SCISSOR_RIGHT
, scissor_right
);
418 /*00C0C*/ EMIT_STATE_FIXP(SE_SCISSOR_BOTTOM
, scissor_bottom
);
420 if (unlikely(dirty
& (ETNA_DIRTY_RASTERIZER
))) {
421 struct etna_rasterizer_state
*rasterizer
= etna_rasterizer_state(ctx
->rasterizer
);
423 /*00C10*/ EMIT_STATE(SE_DEPTH_SCALE
, rasterizer
->SE_DEPTH_SCALE
);
424 /*00C14*/ EMIT_STATE(SE_DEPTH_BIAS
, rasterizer
->SE_DEPTH_BIAS
);
425 /*00C18*/ EMIT_STATE(SE_CONFIG
, rasterizer
->SE_CONFIG
);
427 if (unlikely(dirty
& (ETNA_DIRTY_SCISSOR
| ETNA_DIRTY_FRAMEBUFFER
|
428 ETNA_DIRTY_RASTERIZER
| ETNA_DIRTY_VIEWPORT
))) {
429 struct etna_rasterizer_state
*rasterizer
= etna_rasterizer_state(ctx
->rasterizer
);
431 uint32_t clip_right
=
432 MIN2(ctx
->framebuffer
.SE_CLIP_RIGHT
, ctx
->viewport
.SE_CLIP_RIGHT
);
433 uint32_t clip_bottom
=
434 MIN2(ctx
->framebuffer
.SE_CLIP_BOTTOM
, ctx
->viewport
.SE_CLIP_BOTTOM
);
436 if (rasterizer
->scissor
) {
437 clip_right
= MIN2(ctx
->scissor
.SE_CLIP_RIGHT
, clip_right
);
438 clip_bottom
= MIN2(ctx
->scissor
.SE_CLIP_BOTTOM
, clip_bottom
);
441 /*00C20*/ EMIT_STATE_FIXP(SE_CLIP_RIGHT
, clip_right
);
442 /*00C24*/ EMIT_STATE_FIXP(SE_CLIP_BOTTOM
, clip_bottom
);
444 if (unlikely(dirty
& (ETNA_DIRTY_SHADER
))) {
445 /*00E00*/ EMIT_STATE(RA_CONTROL
, ctx
->shader_state
.RA_CONTROL
);
447 if (unlikely(dirty
& (ETNA_DIRTY_SHADER
| ETNA_DIRTY_FRAMEBUFFER
))) {
448 /*01004*/ EMIT_STATE(PS_OUTPUT_REG
, ctx
->shader_state
.PS_OUTPUT_REG
);
449 /*01008*/ EMIT_STATE(PS_INPUT_COUNT
,
450 ctx
->framebuffer
.msaa_mode
451 ? ctx
->shader_state
.PS_INPUT_COUNT_MSAA
452 : ctx
->shader_state
.PS_INPUT_COUNT
);
453 /*0100C*/ EMIT_STATE(PS_TEMP_REGISTER_CONTROL
,
454 ctx
->framebuffer
.msaa_mode
455 ? ctx
->shader_state
.PS_TEMP_REGISTER_CONTROL_MSAA
456 : ctx
->shader_state
.PS_TEMP_REGISTER_CONTROL
);
457 /*01010*/ EMIT_STATE(PS_CONTROL
, ctx
->shader_state
.PS_CONTROL
);
459 if (unlikely(dirty
& (ETNA_DIRTY_ZSA
| ETNA_DIRTY_FRAMEBUFFER
))) {
460 uint32_t val
= etna_zsa_state(ctx
->zsa
)->PE_DEPTH_CONFIG
;
461 /*01400*/ EMIT_STATE(PE_DEPTH_CONFIG
, val
| ctx
->framebuffer
.PE_DEPTH_CONFIG
);
463 if (unlikely(dirty
& (ETNA_DIRTY_VIEWPORT
))) {
464 /*01404*/ EMIT_STATE(PE_DEPTH_NEAR
, ctx
->viewport
.PE_DEPTH_NEAR
);
465 /*01408*/ EMIT_STATE(PE_DEPTH_FAR
, ctx
->viewport
.PE_DEPTH_FAR
);
467 if (unlikely(dirty
& (ETNA_DIRTY_FRAMEBUFFER
))) {
468 /*0140C*/ EMIT_STATE(PE_DEPTH_NORMALIZE
, ctx
->framebuffer
.PE_DEPTH_NORMALIZE
);
470 if (ctx
->specs
.pixel_pipes
== 1) {
471 /*01410*/ EMIT_STATE_RELOC(PE_DEPTH_ADDR
, &ctx
->framebuffer
.PE_DEPTH_ADDR
);
474 /*01414*/ EMIT_STATE(PE_DEPTH_STRIDE
, ctx
->framebuffer
.PE_DEPTH_STRIDE
);
476 if (unlikely(dirty
& (ETNA_DIRTY_ZSA
))) {
477 uint32_t val
= etna_zsa_state(ctx
->zsa
)->PE_STENCIL_OP
;
478 /*01418*/ EMIT_STATE(PE_STENCIL_OP
, val
);
480 if (unlikely(dirty
& (ETNA_DIRTY_ZSA
| ETNA_DIRTY_STENCIL_REF
))) {
481 uint32_t val
= etna_zsa_state(ctx
->zsa
)->PE_STENCIL_CONFIG
;
482 /*0141C*/ EMIT_STATE(PE_STENCIL_CONFIG
, val
| ctx
->stencil_ref
.PE_STENCIL_CONFIG
);
484 if (unlikely(dirty
& (ETNA_DIRTY_ZSA
))) {
485 uint32_t val
= etna_zsa_state(ctx
->zsa
)->PE_ALPHA_OP
;
486 /*01420*/ EMIT_STATE(PE_ALPHA_OP
, val
);
488 if (unlikely(dirty
& (ETNA_DIRTY_BLEND_COLOR
))) {
489 /*01424*/ EMIT_STATE(PE_ALPHA_BLEND_COLOR
, ctx
->blend_color
.PE_ALPHA_BLEND_COLOR
);
491 if (unlikely(dirty
& (ETNA_DIRTY_BLEND
))) {
492 uint32_t val
= etna_blend_state(ctx
->blend
)->PE_ALPHA_CONFIG
;
493 /*01428*/ EMIT_STATE(PE_ALPHA_CONFIG
, val
);
495 if (unlikely(dirty
& (ETNA_DIRTY_BLEND
| ETNA_DIRTY_FRAMEBUFFER
))) {
497 /* Use the components and overwrite bits in framebuffer.PE_COLOR_FORMAT
498 * as a mask to enable the bits from blend PE_COLOR_FORMAT */
499 val
= ~(VIVS_PE_COLOR_FORMAT_COMPONENTS__MASK
|
500 VIVS_PE_COLOR_FORMAT_OVERWRITE
);
501 val
|= etna_blend_state(ctx
->blend
)->PE_COLOR_FORMAT
;
502 val
&= ctx
->framebuffer
.PE_COLOR_FORMAT
;
503 /*0142C*/ EMIT_STATE(PE_COLOR_FORMAT
, val
);
505 if (unlikely(dirty
& (ETNA_DIRTY_FRAMEBUFFER
))) {
506 if (ctx
->specs
.pixel_pipes
== 1) {
507 /*01430*/ EMIT_STATE_RELOC(PE_COLOR_ADDR
, &ctx
->framebuffer
.PE_COLOR_ADDR
);
508 /*01434*/ EMIT_STATE(PE_COLOR_STRIDE
, ctx
->framebuffer
.PE_COLOR_STRIDE
);
509 /*01454*/ EMIT_STATE(PE_HDEPTH_CONTROL
, ctx
->framebuffer
.PE_HDEPTH_CONTROL
);
510 } else if (ctx
->specs
.pixel_pipes
== 2) {
511 /*01434*/ EMIT_STATE(PE_COLOR_STRIDE
, ctx
->framebuffer
.PE_COLOR_STRIDE
);
512 /*01454*/ EMIT_STATE(PE_HDEPTH_CONTROL
, ctx
->framebuffer
.PE_HDEPTH_CONTROL
);
513 /*01460*/ EMIT_STATE_RELOC(PE_PIPE_COLOR_ADDR(0), &ctx
->framebuffer
.PE_PIPE_COLOR_ADDR
[0]);
514 /*01464*/ EMIT_STATE_RELOC(PE_PIPE_COLOR_ADDR(1), &ctx
->framebuffer
.PE_PIPE_COLOR_ADDR
[1]);
515 /*01480*/ EMIT_STATE_RELOC(PE_PIPE_DEPTH_ADDR(0), &ctx
->framebuffer
.PE_PIPE_DEPTH_ADDR
[0]);
516 /*01484*/ EMIT_STATE_RELOC(PE_PIPE_DEPTH_ADDR(1), &ctx
->framebuffer
.PE_PIPE_DEPTH_ADDR
[1]);
521 if (unlikely(dirty
& (ETNA_DIRTY_STENCIL_REF
))) {
522 /*014A0*/ EMIT_STATE(PE_STENCIL_CONFIG_EXT
, ctx
->stencil_ref
.PE_STENCIL_CONFIG_EXT
);
524 if (unlikely(dirty
& (ETNA_DIRTY_BLEND
| ETNA_DIRTY_FRAMEBUFFER
))) {
525 struct etna_blend_state
*blend
= etna_blend_state(ctx
->blend
);
526 /*014A4*/ EMIT_STATE(PE_LOGIC_OP
, blend
->PE_LOGIC_OP
| ctx
->framebuffer
.PE_LOGIC_OP
);
528 if (unlikely(dirty
& (ETNA_DIRTY_BLEND
))) {
529 struct etna_blend_state
*blend
= etna_blend_state(ctx
->blend
);
530 for (int x
= 0; x
< 2; ++x
) {
531 /*014A8*/ EMIT_STATE(PE_DITHER(x
), blend
->PE_DITHER
[x
]);
534 if (unlikely(dirty
& (ETNA_DIRTY_FRAMEBUFFER
| ETNA_DIRTY_TS
))) {
535 /*01654*/ EMIT_STATE(TS_MEM_CONFIG
, ctx
->framebuffer
.TS_MEM_CONFIG
);
536 /*01658*/ EMIT_STATE_RELOC(TS_COLOR_STATUS_BASE
, &ctx
->framebuffer
.TS_COLOR_STATUS_BASE
);
537 /*0165C*/ EMIT_STATE_RELOC(TS_COLOR_SURFACE_BASE
, &ctx
->framebuffer
.TS_COLOR_SURFACE_BASE
);
538 /*01660*/ EMIT_STATE(TS_COLOR_CLEAR_VALUE
, ctx
->framebuffer
.TS_COLOR_CLEAR_VALUE
);
539 /*01664*/ EMIT_STATE_RELOC(TS_DEPTH_STATUS_BASE
, &ctx
->framebuffer
.TS_DEPTH_STATUS_BASE
);
540 /*01668*/ EMIT_STATE_RELOC(TS_DEPTH_SURFACE_BASE
, &ctx
->framebuffer
.TS_DEPTH_SURFACE_BASE
);
541 /*0166C*/ EMIT_STATE(TS_DEPTH_CLEAR_VALUE
, ctx
->framebuffer
.TS_DEPTH_CLEAR_VALUE
);
543 if (unlikely(dirty
& (ETNA_DIRTY_SHADER
))) {
544 /*0381C*/ EMIT_STATE(GL_VARYING_TOTAL_COMPONENTS
, ctx
->shader_state
.GL_VARYING_TOTAL_COMPONENTS
);
546 etna_coalesce_end(stream
, &coalesce
);
547 /* end only EMIT_STATE */
549 /* Emit strongly architecture-specific state */
550 if (ctx
->specs
.halti
>= 5)
551 emit_halti5_only_state(ctx
, vs_output_count
);
553 emit_pre_halti5_state(ctx
);
555 ctx
->emit_texture_state(ctx
);
557 /* Insert a FE/PE stall as changing the shader instructions (and maybe
558 * the uniforms) can corrupt the previous in-progress draw operation.
559 * Observed with amoeba on GC2000 during the right-to-left rendering
560 * of PI, and can cause GPU hangs immediately after.
561 * I summise that this is because the "new" locations at 0xc000 are not
562 * properly protected against updates as other states seem to be. Hence,
563 * we detect the "new" vertex shader instruction offset to apply this. */
564 if (ctx
->dirty
& (ETNA_DIRTY_SHADER
| ETNA_DIRTY_CONSTBUF
) && ctx
->specs
.vs_offset
> 0x4000)
565 etna_stall(ctx
->stream
, SYNC_RECIPIENT_FE
, SYNC_RECIPIENT_PE
);
567 /* We need to update the uniform cache only if one of the following bits are
569 * - ETNA_DIRTY_SHADER
570 * - ETNA_DIRTY_CONSTBUF
571 * - uniforms_dirty_bits
573 * In case of ETNA_DIRTY_SHADER we need load all uniforms from the cache. In
575 * other cases we can load on the changed uniforms.
577 static const uint32_t uniform_dirty_bits
=
578 ETNA_DIRTY_SHADER
| ETNA_DIRTY_CONSTBUF
;
580 if (dirty
& (uniform_dirty_bits
| ctx
->shader
.fs
->uniforms_dirty_bits
))
582 ctx
, ctx
->shader
.vs
, &ctx
->constant_buffer
[PIPE_SHADER_VERTEX
],
583 ctx
->shader_state
.VS_UNIFORMS
, &ctx
->shader_state
.vs_uniforms_size
);
585 if (dirty
& (uniform_dirty_bits
| ctx
->shader
.vs
->uniforms_dirty_bits
))
587 ctx
, ctx
->shader
.fs
, &ctx
->constant_buffer
[PIPE_SHADER_FRAGMENT
],
588 ctx
->shader_state
.PS_UNIFORMS
, &ctx
->shader_state
.ps_uniforms_size
);
590 /**** Large dynamically-sized state ****/
591 bool do_uniform_flush
= ctx
->specs
.halti
< 5;
592 if (dirty
& (ETNA_DIRTY_SHADER
)) {
593 /* Special case: a new shader was loaded; simply re-load all uniforms and
594 * shader code at once */
595 /* This sequence is special, do not change ordering unless necessary. According to comment
596 snippets in the Vivante kernel driver a process called "steering" goes on while programming
597 shader state. This (as I understand it) means certain unified states are "steered"
598 toward a specific shader unit (VS/PS/...) based on either explicit flags in register
599 00860, or what other state is written before "auto-steering". So this means some
600 state can legitimately be programmed multiple times.
603 if (ctx
->specs
.halti
>= 5) { /* ICACHE (HALTI5) */
604 assert(ctx
->shader_state
.VS_INST_ADDR
.bo
&& ctx
->shader_state
.PS_INST_ADDR
.bo
);
605 /* Set icache (VS) */
606 etna_set_state(stream
, VIVS_VS_NEWRANGE_LOW
, 0);
607 etna_set_state(stream
, VIVS_VS_NEWRANGE_HIGH
, ctx
->shader_state
.vs_inst_mem_size
/ 4);
608 assert(ctx
->shader_state
.VS_INST_ADDR
.bo
);
609 etna_set_state_reloc(stream
, VIVS_VS_INST_ADDR
, &ctx
->shader_state
.VS_INST_ADDR
);
610 etna_set_state(stream
, VIVS_SH_CONFIG
, 0x00000002);
611 etna_set_state(stream
, VIVS_VS_ICACHE_CONTROL
, VIVS_VS_ICACHE_CONTROL_ENABLE
);
612 etna_set_state(stream
, VIVS_VS_ICACHE_COUNT
, ctx
->shader_state
.vs_inst_mem_size
/ 4 - 1);
614 /* Set icache (PS) */
615 etna_set_state(stream
, VIVS_PS_NEWRANGE_LOW
, 0);
616 etna_set_state(stream
, VIVS_PS_NEWRANGE_HIGH
, ctx
->shader_state
.ps_inst_mem_size
/ 4);
617 assert(ctx
->shader_state
.PS_INST_ADDR
.bo
);
618 etna_set_state_reloc(stream
, VIVS_PS_INST_ADDR
, &ctx
->shader_state
.PS_INST_ADDR
);
619 etna_set_state(stream
, VIVS_SH_CONFIG
, 0x00000002);
620 etna_set_state(stream
, VIVS_VS_ICACHE_CONTROL
, VIVS_VS_ICACHE_CONTROL_ENABLE
);
621 etna_set_state(stream
, VIVS_PS_ICACHE_COUNT
, ctx
->shader_state
.ps_inst_mem_size
/ 4 - 1);
623 } else if (ctx
->shader_state
.VS_INST_ADDR
.bo
|| ctx
->shader_state
.PS_INST_ADDR
.bo
) {
624 /* ICACHE (pre-HALTI5) */
625 assert(ctx
->specs
.has_icache
&& ctx
->specs
.has_shader_range_registers
);
626 /* Set icache (VS) */
627 etna_set_state(stream
, VIVS_VS_RANGE
, (ctx
->shader_state
.vs_inst_mem_size
/ 4 - 1) << 16);
628 etna_set_state(stream
, VIVS_VS_ICACHE_CONTROL
,
629 VIVS_VS_ICACHE_CONTROL_ENABLE
|
630 VIVS_VS_ICACHE_CONTROL_FLUSH_VS
);
631 assert(ctx
->shader_state
.VS_INST_ADDR
.bo
);
632 etna_set_state_reloc(stream
, VIVS_VS_INST_ADDR
, &ctx
->shader_state
.VS_INST_ADDR
);
634 /* Set icache (PS) */
635 etna_set_state(stream
, VIVS_PS_RANGE
, (ctx
->shader_state
.ps_inst_mem_size
/ 4 - 1) << 16);
636 etna_set_state(stream
, VIVS_VS_ICACHE_CONTROL
,
637 VIVS_VS_ICACHE_CONTROL_ENABLE
|
638 VIVS_VS_ICACHE_CONTROL_FLUSH_PS
);
639 assert(ctx
->shader_state
.PS_INST_ADDR
.bo
);
640 etna_set_state_reloc(stream
, VIVS_PS_INST_ADDR
, &ctx
->shader_state
.PS_INST_ADDR
);
642 /* Upload shader directly, first flushing and disabling icache if
643 * supported on this hw */
644 if (ctx
->specs
.has_icache
) {
645 etna_set_state(stream
, VIVS_VS_ICACHE_CONTROL
,
646 VIVS_VS_ICACHE_CONTROL_FLUSH_PS
|
647 VIVS_VS_ICACHE_CONTROL_FLUSH_VS
);
649 if (ctx
->specs
.has_shader_range_registers
) {
650 etna_set_state(stream
, VIVS_VS_RANGE
, (ctx
->shader_state
.vs_inst_mem_size
/ 4 - 1) << 16);
651 etna_set_state(stream
, VIVS_PS_RANGE
, ((ctx
->shader_state
.ps_inst_mem_size
/ 4 - 1 + 0x100) << 16) |
654 etna_set_state_multi(stream
, ctx
->specs
.vs_offset
,
655 ctx
->shader_state
.vs_inst_mem_size
,
656 ctx
->shader_state
.VS_INST_MEM
);
657 etna_set_state_multi(stream
, ctx
->specs
.ps_offset
,
658 ctx
->shader_state
.ps_inst_mem_size
,
659 ctx
->shader_state
.PS_INST_MEM
);
662 if (ctx
->specs
.has_unified_uniforms
) {
663 etna_set_state(stream
, VIVS_VS_UNIFORM_BASE
, 0);
664 etna_set_state(stream
, VIVS_PS_UNIFORM_BASE
, ctx
->specs
.max_vs_uniforms
);
667 if (do_uniform_flush
)
668 etna_set_state(stream
, VIVS_VS_UNIFORM_CACHE
, VIVS_VS_UNIFORM_CACHE_FLUSH
);
669 etna_set_state_multi(stream
, ctx
->specs
.vs_uniforms_offset
,
670 ctx
->shader_state
.vs_uniforms_size
,
671 ctx
->shader_state
.VS_UNIFORMS
);
672 if (do_uniform_flush
)
673 etna_set_state(stream
, VIVS_VS_UNIFORM_CACHE
, VIVS_VS_UNIFORM_CACHE_FLUSH
| VIVS_VS_UNIFORM_CACHE_PS
);
674 etna_set_state_multi(stream
, ctx
->specs
.ps_uniforms_offset
,
675 ctx
->shader_state
.ps_uniforms_size
,
676 ctx
->shader_state
.PS_UNIFORMS
);
678 /* Copy uniforms to gpu3d, so that incremental updates to uniforms are
679 * possible as long as the
680 * same shader remains bound */
681 memcpy(ctx
->gpu3d
.VS_UNIFORMS
, ctx
->shader_state
.VS_UNIFORMS
,
682 ctx
->shader_state
.vs_uniforms_size
* 4);
683 memcpy(ctx
->gpu3d
.PS_UNIFORMS
, ctx
->shader_state
.PS_UNIFORMS
,
684 ctx
->shader_state
.ps_uniforms_size
* 4);
686 if (ctx
->specs
.halti
>= 5) {
687 /* HALTI5 needs to be prompted to pre-fetch shaders */
688 etna_set_state(stream
, VIVS_VS_ICACHE_PREFETCH
, 0x00000000);
689 etna_set_state(stream
, VIVS_PS_ICACHE_PREFETCH
, 0x00000000);
690 etna_stall(stream
, SYNC_RECIPIENT_RA
, SYNC_RECIPIENT_PE
);
693 /* ideally this cache would only be flushed if there are VS uniform changes */
694 if (do_uniform_flush
)
695 etna_set_state(stream
, VIVS_VS_UNIFORM_CACHE
, VIVS_VS_UNIFORM_CACHE_FLUSH
);
696 etna_coalesce_start(stream
, &coalesce
);
697 for (int x
= 0; x
< ctx
->shader
.vs
->uniforms
.const_count
; ++x
) {
698 if (ctx
->gpu3d
.VS_UNIFORMS
[x
] != ctx
->shader_state
.VS_UNIFORMS
[x
]) {
699 etna_coalsence_emit(stream
, &coalesce
, ctx
->specs
.vs_uniforms_offset
+ x
*4, ctx
->shader_state
.VS_UNIFORMS
[x
]);
700 ctx
->gpu3d
.VS_UNIFORMS
[x
] = ctx
->shader_state
.VS_UNIFORMS
[x
];
703 etna_coalesce_end(stream
, &coalesce
);
705 /* ideally this cache would only be flushed if there are PS uniform changes */
706 if (do_uniform_flush
)
707 etna_set_state(stream
, VIVS_VS_UNIFORM_CACHE
, VIVS_VS_UNIFORM_CACHE_FLUSH
| VIVS_VS_UNIFORM_CACHE_PS
);
708 etna_coalesce_start(stream
, &coalesce
);
709 for (int x
= 0; x
< ctx
->shader
.fs
->uniforms
.const_count
; ++x
) {
710 if (ctx
->gpu3d
.PS_UNIFORMS
[x
] != ctx
->shader_state
.PS_UNIFORMS
[x
]) {
711 etna_coalsence_emit(stream
, &coalesce
, ctx
->specs
.ps_uniforms_offset
+ x
*4, ctx
->shader_state
.PS_UNIFORMS
[x
]);
712 ctx
->gpu3d
.PS_UNIFORMS
[x
] = ctx
->shader_state
.PS_UNIFORMS
[x
];
715 etna_coalesce_end(stream
, &coalesce
);
717 /**** End of state update ****/
719 #undef EMIT_STATE_FIXP
720 #undef EMIT_STATE_RELOC
722 ctx
->dirty_sampler_views
= 0;