etnaviv: remove dead code
[mesa.git] / src / gallium / drivers / etnaviv / etnaviv_shader.c
1 /*
2 * Copyright (c) 2012-2015 Etnaviv Project
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sub license,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the
12 * next paragraph) shall be included in all copies or substantial portions
13 * of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Wladimir J. van der Laan <laanwj@gmail.com>
25 */
26
27 #include "etnaviv_shader.h"
28
29 #include "etnaviv_compiler.h"
30 #include "etnaviv_context.h"
31 #include "etnaviv_debug.h"
32 #include "etnaviv_screen.h"
33 #include "etnaviv_util.h"
34
35 #include "tgsi/tgsi_parse.h"
36 #include "nir/tgsi_to_nir.h"
37 #include "util/u_math.h"
38 #include "util/u_memory.h"
39
40 /* Upload shader code to bo, if not already done */
41 static bool etna_icache_upload_shader(struct etna_context *ctx, struct etna_shader_variant *v)
42 {
43 if (v->bo)
44 return true;
45 v->bo = etna_bo_new(ctx->screen->dev, v->code_size*4, DRM_ETNA_GEM_CACHE_WC);
46 if (!v->bo)
47 return false;
48
49 void *buf = etna_bo_map(v->bo);
50 etna_bo_cpu_prep(v->bo, DRM_ETNA_PREP_WRITE);
51 memcpy(buf, v->code, v->code_size*4);
52 etna_bo_cpu_fini(v->bo);
53 DBG("Uploaded %s of %u words to bo %p", v->stage == MESA_SHADER_FRAGMENT ? "fs":"vs", v->code_size, v->bo);
54 return true;
55 }
56
57 /* Link vs and fs together: fill in shader_state from vs and fs
58 * as this function is called every time a new fs or vs is bound, the goal is to
59 * do little processing as possible here, and to precompute as much as possible in
60 * the vs/fs shader_object.
61 *
62 * XXX we could cache the link result for a certain set of VS/PS; usually a pair
63 * of VS and PS will be used together anyway.
64 */
65 static bool
66 etna_link_shaders(struct etna_context *ctx, struct compiled_shader_state *cs,
67 struct etna_shader_variant *vs, struct etna_shader_variant *fs)
68 {
69 struct etna_shader_link_info link = { };
70 bool failed;
71
72 assert(vs->stage == MESA_SHADER_VERTEX);
73 assert(fs->stage == MESA_SHADER_FRAGMENT);
74
75 #ifdef DEBUG
76 if (DBG_ENABLED(ETNA_DBG_DUMP_SHADERS)) {
77 if (DBG_ENABLED(ETNA_DBG_NIR)) {
78 etna_dump_shader_nir(vs);
79 etna_dump_shader_nir(fs);
80 } else {
81 etna_dump_shader(vs);
82 etna_dump_shader(fs);
83 }
84 }
85 #endif
86
87 if (DBG_ENABLED(ETNA_DBG_NIR))
88 failed = etna_link_shader_nir(&link, vs, fs);
89 else
90 failed = etna_link_shader(&link, vs, fs);
91
92 if (failed) {
93 /* linking failed: some fs inputs do not have corresponding
94 * vs outputs */
95 assert(0);
96
97 return false;
98 }
99
100 if (DBG_ENABLED(ETNA_DBG_LINKER_MSGS)) {
101 debug_printf("link result:\n");
102 debug_printf(" vs -> fs comps use pa_attr\n");
103
104 for (int idx = 0; idx < link.num_varyings; ++idx)
105 debug_printf(" t%-2u -> t%-2u %-5.*s %u,%u,%u,%u 0x%08x\n",
106 link.varyings[idx].reg, idx + 1,
107 link.varyings[idx].num_components, "xyzw",
108 link.varyings[idx].use[0], link.varyings[idx].use[1],
109 link.varyings[idx].use[2], link.varyings[idx].use[3],
110 link.varyings[idx].pa_attributes);
111 }
112
113 /* set last_varying_2x flag if the last varying has 1 or 2 components */
114 bool last_varying_2x = false;
115 if (link.num_varyings > 0 && link.varyings[link.num_varyings - 1].num_components <= 2)
116 last_varying_2x = true;
117
118 cs->RA_CONTROL = VIVS_RA_CONTROL_UNK0 |
119 COND(last_varying_2x, VIVS_RA_CONTROL_LAST_VARYING_2X);
120
121 cs->PA_ATTRIBUTE_ELEMENT_COUNT = VIVS_PA_ATTRIBUTE_ELEMENT_COUNT_COUNT(link.num_varyings);
122 for (int idx = 0; idx < link.num_varyings; ++idx)
123 cs->PA_SHADER_ATTRIBUTES[idx] = link.varyings[idx].pa_attributes;
124
125 cs->VS_END_PC = vs->code_size / 4;
126 cs->VS_OUTPUT_COUNT = 1 + link.num_varyings; /* position + varyings */
127
128 /* vs outputs (varyings) */
129 DEFINE_ETNA_BITARRAY(vs_output, 16, 8) = {0};
130 int varid = 0;
131 etna_bitarray_set(vs_output, 8, varid++, vs->vs_pos_out_reg);
132 for (int idx = 0; idx < link.num_varyings; ++idx)
133 etna_bitarray_set(vs_output, 8, varid++, link.varyings[idx].reg);
134 if (vs->vs_pointsize_out_reg >= 0)
135 etna_bitarray_set(vs_output, 8, varid++, vs->vs_pointsize_out_reg); /* pointsize is last */
136
137 for (int idx = 0; idx < ARRAY_SIZE(cs->VS_OUTPUT); ++idx)
138 cs->VS_OUTPUT[idx] = vs_output[idx];
139
140 if (vs->vs_pointsize_out_reg != -1) {
141 /* vertex shader outputs point coordinate, provide extra output and make
142 * sure PA config is
143 * not masked */
144 cs->PA_CONFIG = ~0;
145 cs->VS_OUTPUT_COUNT_PSIZE = cs->VS_OUTPUT_COUNT + 1;
146 } else {
147 /* vertex shader does not output point coordinate, make sure thate
148 * POINT_SIZE_ENABLE is masked
149 * and no extra output is given */
150 cs->PA_CONFIG = ~VIVS_PA_CONFIG_POINT_SIZE_ENABLE;
151 cs->VS_OUTPUT_COUNT_PSIZE = cs->VS_OUTPUT_COUNT;
152 }
153
154 /* if fragment shader doesn't read pointcoord, disable it */
155 if (link.pcoord_varying_comp_ofs == -1)
156 cs->PA_CONFIG &= ~VIVS_PA_CONFIG_POINT_SPRITE_ENABLE;
157
158 cs->VS_LOAD_BALANCING = vs->vs_load_balancing;
159 cs->VS_START_PC = 0;
160
161 cs->PS_END_PC = fs->code_size / 4;
162 cs->PS_OUTPUT_REG = fs->ps_color_out_reg;
163 cs->PS_INPUT_COUNT =
164 VIVS_PS_INPUT_COUNT_COUNT(link.num_varyings + 1) | /* Number of inputs plus position */
165 VIVS_PS_INPUT_COUNT_UNK8(fs->input_count_unk8);
166 cs->PS_TEMP_REGISTER_CONTROL =
167 VIVS_PS_TEMP_REGISTER_CONTROL_NUM_TEMPS(MAX2(fs->num_temps, link.num_varyings + 1));
168 cs->PS_CONTROL = VIVS_PS_CONTROL_SATURATE_RT0; /* XXX when can we set BYPASS? */
169 cs->PS_START_PC = 0;
170
171 /* Precompute PS_INPUT_COUNT and TEMP_REGISTER_CONTROL in the case of MSAA
172 * mode, avoids some fumbling in sync_context. */
173 cs->PS_INPUT_COUNT_MSAA =
174 VIVS_PS_INPUT_COUNT_COUNT(link.num_varyings + 2) | /* MSAA adds another input */
175 VIVS_PS_INPUT_COUNT_UNK8(fs->input_count_unk8);
176 cs->PS_TEMP_REGISTER_CONTROL_MSAA =
177 VIVS_PS_TEMP_REGISTER_CONTROL_NUM_TEMPS(MAX2(fs->num_temps, link.num_varyings + 2));
178
179 uint32_t total_components = 0;
180 DEFINE_ETNA_BITARRAY(num_components, ETNA_NUM_VARYINGS, 4) = {0};
181 DEFINE_ETNA_BITARRAY(component_use, 4 * ETNA_NUM_VARYINGS, 2) = {0};
182 for (int idx = 0; idx < link.num_varyings; ++idx) {
183 const struct etna_varying *varying = &link.varyings[idx];
184
185 etna_bitarray_set(num_components, 4, idx, varying->num_components);
186 for (int comp = 0; comp < varying->num_components; ++comp) {
187 etna_bitarray_set(component_use, 2, total_components, varying->use[comp]);
188 total_components += 1;
189 }
190 }
191
192 cs->GL_VARYING_TOTAL_COMPONENTS =
193 VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(align(total_components, 2));
194 cs->GL_VARYING_NUM_COMPONENTS = num_components[0];
195 cs->GL_VARYING_COMPONENT_USE[0] = component_use[0];
196 cs->GL_VARYING_COMPONENT_USE[1] = component_use[1];
197
198 cs->GL_HALTI5_SH_SPECIALS =
199 0x7f7f0000 | /* unknown bits, probably other PS inputs */
200 /* pointsize is last (see above) */
201 VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT((vs->vs_pointsize_out_reg != -1) ?
202 cs->VS_OUTPUT_COUNT * 4 : 0x00) |
203 VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN((link.pcoord_varying_comp_ofs != -1) ?
204 link.pcoord_varying_comp_ofs : 0x7f);
205
206 /* mask out early Z bit when frag depth is written */
207 cs->PE_DEPTH_CONFIG = ~COND(fs->ps_depth_out_reg >= 0, VIVS_PE_DEPTH_CONFIG_EARLY_Z);
208
209 /* reference instruction memory */
210 cs->vs_inst_mem_size = vs->code_size;
211 cs->VS_INST_MEM = vs->code;
212
213 cs->ps_inst_mem_size = fs->code_size;
214 cs->PS_INST_MEM = fs->code;
215
216 if (vs->needs_icache | fs->needs_icache) {
217 /* If either of the shaders needs ICACHE, we use it for both. It is
218 * either switched on or off for the entire shader processor.
219 */
220 if (!etna_icache_upload_shader(ctx, vs) ||
221 !etna_icache_upload_shader(ctx, fs)) {
222 assert(0);
223 return false;
224 }
225
226 cs->VS_INST_ADDR.bo = vs->bo;
227 cs->VS_INST_ADDR.offset = 0;
228 cs->VS_INST_ADDR.flags = ETNA_RELOC_READ;
229 cs->PS_INST_ADDR.bo = fs->bo;
230 cs->PS_INST_ADDR.offset = 0;
231 cs->PS_INST_ADDR.flags = ETNA_RELOC_READ;
232 } else {
233 /* clear relocs */
234 memset(&cs->VS_INST_ADDR, 0, sizeof(cs->VS_INST_ADDR));
235 memset(&cs->PS_INST_ADDR, 0, sizeof(cs->PS_INST_ADDR));
236 }
237
238 return true;
239 }
240
241 bool
242 etna_shader_link(struct etna_context *ctx)
243 {
244 if (!ctx->shader.vs || !ctx->shader.fs)
245 return false;
246
247 /* re-link vs and fs if needed */
248 return etna_link_shaders(ctx, &ctx->shader_state, ctx->shader.vs, ctx->shader.fs);
249 }
250
251 static bool
252 etna_shader_update_vs_inputs(struct compiled_shader_state *cs,
253 const struct etna_shader_variant *vs,
254 const struct compiled_vertex_elements_state *ves)
255 {
256 unsigned num_temps, cur_temp, num_vs_inputs;
257
258 if (!vs)
259 return false;
260
261 /* Number of vertex elements determines number of VS inputs. Otherwise,
262 * the GPU crashes. Allocate any unused vertex elements to VS temporary
263 * registers. */
264 num_vs_inputs = MAX2(ves->num_elements, vs->infile.num_reg);
265 if (num_vs_inputs != ves->num_elements) {
266 BUG("Number of elements %u does not match the number of VS inputs %zu",
267 ves->num_elements, vs->infile.num_reg);
268 return false;
269 }
270
271 cur_temp = vs->num_temps;
272 num_temps = num_vs_inputs - vs->infile.num_reg + cur_temp;
273
274 cs->VS_INPUT_COUNT = VIVS_VS_INPUT_COUNT_COUNT(num_vs_inputs) |
275 VIVS_VS_INPUT_COUNT_UNK8(vs->input_count_unk8);
276 cs->VS_TEMP_REGISTER_CONTROL =
277 VIVS_VS_TEMP_REGISTER_CONTROL_NUM_TEMPS(num_temps);
278
279 /* vs inputs (attributes) */
280 DEFINE_ETNA_BITARRAY(vs_input, 16, 8) = {0};
281 for (int idx = 0; idx < num_vs_inputs; ++idx) {
282 if (idx < vs->infile.num_reg)
283 etna_bitarray_set(vs_input, 8, idx, vs->infile.reg[idx].reg);
284 else
285 etna_bitarray_set(vs_input, 8, idx, cur_temp++);
286 }
287
288 for (int idx = 0; idx < ARRAY_SIZE(cs->VS_INPUT); ++idx)
289 cs->VS_INPUT[idx] = vs_input[idx];
290
291 return true;
292 }
293
294 static inline const char *
295 etna_shader_stage(struct etna_shader_variant *shader)
296 {
297 switch (shader->stage) {
298 case MESA_SHADER_VERTEX: return "VERT";
299 case MESA_SHADER_FRAGMENT: return "FRAG";
300 case MESA_SHADER_COMPUTE: return "CL";
301 default:
302 unreachable("invalid type");
303 return NULL;
304 }
305 }
306
307 static void
308 dump_shader_info(struct etna_shader_variant *v, struct pipe_debug_callback *debug)
309 {
310 if (!unlikely(etna_mesa_debug & ETNA_DBG_SHADERDB))
311 return;
312
313 pipe_debug_message(debug, SHADER_INFO,
314 "%s shader: %u instructions, %u temps, "
315 "%u immediates, %u loops",
316 etna_shader_stage(v),
317 v->code_size,
318 v->num_temps,
319 v->uniforms.imm_count,
320 v->num_loops);
321 }
322
323 bool
324 etna_shader_update_vertex(struct etna_context *ctx)
325 {
326 return etna_shader_update_vs_inputs(&ctx->shader_state, ctx->shader.vs,
327 ctx->vertex_elements);
328 }
329
330 static struct etna_shader_variant *
331 create_variant(struct etna_shader *shader, struct etna_shader_key key)
332 {
333 struct etna_shader_variant *v = CALLOC_STRUCT(etna_shader_variant);
334 int ret;
335
336 if (!v)
337 return NULL;
338
339 v->shader = shader;
340 v->key = key;
341
342 ret = etna_compile_shader(v);
343 if (!ret) {
344 debug_error("compile failed!");
345 goto fail;
346 }
347
348 v->id = ++shader->variant_count;
349
350 return v;
351
352 fail:
353 FREE(v);
354 return NULL;
355 }
356
357 struct etna_shader_variant *
358 etna_shader_variant(struct etna_shader *shader, struct etna_shader_key key,
359 struct pipe_debug_callback *debug)
360 {
361 struct etna_shader_variant *v;
362
363 for (v = shader->variants; v; v = v->next)
364 if (etna_shader_key_equal(&key, &v->key))
365 return v;
366
367 /* compile new variant if it doesn't exist already */
368 v = create_variant(shader, key);
369 if (v) {
370 v->next = shader->variants;
371 shader->variants = v;
372 dump_shader_info(v, debug);
373 }
374
375 return v;
376 }
377
378 static void *
379 etna_create_shader_state(struct pipe_context *pctx,
380 const struct pipe_shader_state *pss)
381 {
382 struct etna_context *ctx = etna_context(pctx);
383 struct etna_shader *shader = CALLOC_STRUCT(etna_shader);
384
385 if (!shader)
386 return NULL;
387
388 static uint32_t id;
389 shader->id = id++;
390 shader->specs = &ctx->specs;
391
392 if (DBG_ENABLED(ETNA_DBG_NIR))
393 shader->nir = (pss->type == PIPE_SHADER_IR_NIR) ? pss->ir.nir :
394 tgsi_to_nir(pss->tokens, pctx->screen);
395 else
396 shader->tokens = tgsi_dup_tokens(pss->tokens);
397
398
399
400 if (etna_mesa_debug & ETNA_DBG_SHADERDB) {
401 /* if shader-db run, create a standard variant immediately
402 * (as otherwise nothing will trigger the shader to be
403 * actually compiled).
404 */
405 struct etna_shader_key key = {};
406 etna_shader_variant(shader, key, &ctx->debug);
407 }
408
409 return shader;
410 }
411
412 static void
413 etna_delete_shader_state(struct pipe_context *pctx, void *ss)
414 {
415 struct etna_shader *shader = ss;
416 struct etna_shader_variant *v, *t;
417
418 v = shader->variants;
419 while (v) {
420 t = v;
421 v = v->next;
422 if (t->bo)
423 etna_bo_del(t->bo);
424
425 if (DBG_ENABLED(ETNA_DBG_NIR))
426 etna_destroy_shader_nir(t);
427 else
428 etna_destroy_shader(t);
429 }
430
431 ralloc_free(shader->nir);
432 FREE(shader);
433 }
434
435 static void
436 etna_bind_fs_state(struct pipe_context *pctx, void *hwcso)
437 {
438 struct etna_context *ctx = etna_context(pctx);
439
440 ctx->shader.bind_fs = hwcso;
441 ctx->dirty |= ETNA_DIRTY_SHADER;
442 }
443
444 static void
445 etna_bind_vs_state(struct pipe_context *pctx, void *hwcso)
446 {
447 struct etna_context *ctx = etna_context(pctx);
448
449 ctx->shader.bind_vs = hwcso;
450 ctx->dirty |= ETNA_DIRTY_SHADER;
451 }
452
453 void
454 etna_shader_init(struct pipe_context *pctx)
455 {
456 pctx->create_fs_state = etna_create_shader_state;
457 pctx->bind_fs_state = etna_bind_fs_state;
458 pctx->delete_fs_state = etna_delete_shader_state;
459 pctx->create_vs_state = etna_create_shader_state;
460 pctx->bind_vs_state = etna_bind_vs_state;
461 pctx->delete_vs_state = etna_delete_shader_state;
462 }