etnaviv: disable earlyZ when shader writes fragment depth
[mesa.git] / src / gallium / drivers / etnaviv / etnaviv_shader.c
1 /*
2 * Copyright (c) 2012-2015 Etnaviv Project
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sub license,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the
12 * next paragraph) shall be included in all copies or substantial portions
13 * of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Wladimir J. van der Laan <laanwj@gmail.com>
25 */
26
27 #include "etnaviv_shader.h"
28
29 #include "etnaviv_compiler.h"
30 #include "etnaviv_context.h"
31 #include "etnaviv_debug.h"
32 #include "etnaviv_screen.h"
33 #include "etnaviv_util.h"
34
35 #include "tgsi/tgsi_parse.h"
36 #include "nir/tgsi_to_nir.h"
37 #include "util/u_math.h"
38 #include "util/u_memory.h"
39
40 /* Upload shader code to bo, if not already done */
41 static bool etna_icache_upload_shader(struct etna_context *ctx, struct etna_shader_variant *v)
42 {
43 if (v->bo)
44 return true;
45 v->bo = etna_bo_new(ctx->screen->dev, v->code_size*4, DRM_ETNA_GEM_CACHE_WC);
46 if (!v->bo)
47 return false;
48
49 void *buf = etna_bo_map(v->bo);
50 etna_bo_cpu_prep(v->bo, DRM_ETNA_PREP_WRITE);
51 memcpy(buf, v->code, v->code_size*4);
52 etna_bo_cpu_fini(v->bo);
53 DBG("Uploaded %s of %u words to bo %p", v->stage == MESA_SHADER_FRAGMENT ? "fs":"vs", v->code_size, v->bo);
54 return true;
55 }
56
57 /* Link vs and fs together: fill in shader_state from vs and fs
58 * as this function is called every time a new fs or vs is bound, the goal is to
59 * do little processing as possible here, and to precompute as much as possible in
60 * the vs/fs shader_object.
61 *
62 * XXX we could cache the link result for a certain set of VS/PS; usually a pair
63 * of VS and PS will be used together anyway.
64 */
65 static bool
66 etna_link_shaders(struct etna_context *ctx, struct compiled_shader_state *cs,
67 struct etna_shader_variant *vs, struct etna_shader_variant *fs)
68 {
69 struct etna_shader_link_info link = { };
70 bool failed;
71
72 assert(vs->stage == MESA_SHADER_VERTEX);
73 assert(fs->stage == MESA_SHADER_FRAGMENT);
74
75 #ifdef DEBUG
76 if (DBG_ENABLED(ETNA_DBG_DUMP_SHADERS)) {
77 if (DBG_ENABLED(ETNA_DBG_NIR)) {
78 etna_dump_shader_nir(vs);
79 etna_dump_shader_nir(fs);
80 } else {
81 etna_dump_shader(vs);
82 etna_dump_shader(fs);
83 }
84 }
85 #endif
86
87 if (DBG_ENABLED(ETNA_DBG_NIR))
88 failed = etna_link_shader_nir(&link, vs, fs);
89 else
90 failed = etna_link_shader(&link, vs, fs);
91
92 if (failed) {
93 /* linking failed: some fs inputs do not have corresponding
94 * vs outputs */
95 assert(0);
96
97 return false;
98 }
99
100 if (DBG_ENABLED(ETNA_DBG_LINKER_MSGS)) {
101 debug_printf("link result:\n");
102 debug_printf(" vs -> fs comps use pa_attr\n");
103
104 for (int idx = 0; idx < link.num_varyings; ++idx)
105 debug_printf(" t%-2u -> t%-2u %-5.*s %u,%u,%u,%u 0x%08x\n",
106 link.varyings[idx].reg, idx + 1,
107 link.varyings[idx].num_components, "xyzw",
108 link.varyings[idx].use[0], link.varyings[idx].use[1],
109 link.varyings[idx].use[2], link.varyings[idx].use[3],
110 link.varyings[idx].pa_attributes);
111 }
112
113 /* set last_varying_2x flag if the last varying has 1 or 2 components */
114 bool last_varying_2x = false;
115 if (link.num_varyings > 0 && link.varyings[link.num_varyings - 1].num_components <= 2)
116 last_varying_2x = true;
117
118 cs->RA_CONTROL = VIVS_RA_CONTROL_UNK0 |
119 COND(last_varying_2x, VIVS_RA_CONTROL_LAST_VARYING_2X);
120
121 cs->PA_ATTRIBUTE_ELEMENT_COUNT = VIVS_PA_ATTRIBUTE_ELEMENT_COUNT_COUNT(link.num_varyings);
122 for (int idx = 0; idx < link.num_varyings; ++idx)
123 cs->PA_SHADER_ATTRIBUTES[idx] = link.varyings[idx].pa_attributes;
124
125 cs->VS_END_PC = vs->code_size / 4;
126 cs->VS_OUTPUT_COUNT = 1 + link.num_varyings; /* position + varyings */
127
128 /* vs outputs (varyings) */
129 DEFINE_ETNA_BITARRAY(vs_output, 16, 8) = {0};
130 int varid = 0;
131 etna_bitarray_set(vs_output, 8, varid++, vs->vs_pos_out_reg);
132 for (int idx = 0; idx < link.num_varyings; ++idx)
133 etna_bitarray_set(vs_output, 8, varid++, link.varyings[idx].reg);
134 if (vs->vs_pointsize_out_reg >= 0)
135 etna_bitarray_set(vs_output, 8, varid++, vs->vs_pointsize_out_reg); /* pointsize is last */
136
137 for (int idx = 0; idx < ARRAY_SIZE(cs->VS_OUTPUT); ++idx)
138 cs->VS_OUTPUT[idx] = vs_output[idx];
139
140 if (vs->vs_pointsize_out_reg != -1) {
141 /* vertex shader outputs point coordinate, provide extra output and make
142 * sure PA config is
143 * not masked */
144 cs->PA_CONFIG = ~0;
145 cs->VS_OUTPUT_COUNT_PSIZE = cs->VS_OUTPUT_COUNT + 1;
146 } else {
147 /* vertex shader does not output point coordinate, make sure thate
148 * POINT_SIZE_ENABLE is masked
149 * and no extra output is given */
150 cs->PA_CONFIG = ~VIVS_PA_CONFIG_POINT_SIZE_ENABLE;
151 cs->VS_OUTPUT_COUNT_PSIZE = cs->VS_OUTPUT_COUNT;
152 }
153
154 cs->VS_LOAD_BALANCING = vs->vs_load_balancing;
155 cs->VS_START_PC = 0;
156
157 cs->PS_END_PC = fs->code_size / 4;
158 cs->PS_OUTPUT_REG = fs->ps_color_out_reg;
159 cs->PS_INPUT_COUNT =
160 VIVS_PS_INPUT_COUNT_COUNT(link.num_varyings + 1) | /* Number of inputs plus position */
161 VIVS_PS_INPUT_COUNT_UNK8(fs->input_count_unk8);
162 cs->PS_TEMP_REGISTER_CONTROL =
163 VIVS_PS_TEMP_REGISTER_CONTROL_NUM_TEMPS(MAX2(fs->num_temps, link.num_varyings + 1));
164 cs->PS_CONTROL = VIVS_PS_CONTROL_SATURATE_RT0; /* XXX when can we set BYPASS? */
165 cs->PS_START_PC = 0;
166
167 /* Precompute PS_INPUT_COUNT and TEMP_REGISTER_CONTROL in the case of MSAA
168 * mode, avoids some fumbling in sync_context. */
169 cs->PS_INPUT_COUNT_MSAA =
170 VIVS_PS_INPUT_COUNT_COUNT(link.num_varyings + 2) | /* MSAA adds another input */
171 VIVS_PS_INPUT_COUNT_UNK8(fs->input_count_unk8);
172 cs->PS_TEMP_REGISTER_CONTROL_MSAA =
173 VIVS_PS_TEMP_REGISTER_CONTROL_NUM_TEMPS(MAX2(fs->num_temps, link.num_varyings + 2));
174
175 uint32_t total_components = 0;
176 DEFINE_ETNA_BITARRAY(num_components, ETNA_NUM_VARYINGS, 4) = {0};
177 DEFINE_ETNA_BITARRAY(component_use, 4 * ETNA_NUM_VARYINGS, 2) = {0};
178 for (int idx = 0; idx < link.num_varyings; ++idx) {
179 const struct etna_varying *varying = &link.varyings[idx];
180
181 etna_bitarray_set(num_components, 4, idx, varying->num_components);
182 for (int comp = 0; comp < varying->num_components; ++comp) {
183 etna_bitarray_set(component_use, 2, total_components, varying->use[comp]);
184 total_components += 1;
185 }
186 }
187
188 cs->GL_VARYING_TOTAL_COMPONENTS =
189 VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(align(total_components, 2));
190 cs->GL_VARYING_NUM_COMPONENTS = num_components[0];
191 cs->GL_VARYING_COMPONENT_USE[0] = component_use[0];
192 cs->GL_VARYING_COMPONENT_USE[1] = component_use[1];
193
194 cs->GL_HALTI5_SH_SPECIALS =
195 0x7f7f0000 | /* unknown bits, probably other PS inputs */
196 /* pointsize is last (see above) */
197 VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT((vs->vs_pointsize_out_reg != -1) ?
198 cs->VS_OUTPUT_COUNT * 4 : 0x00) |
199 VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN((link.pcoord_varying_comp_ofs != -1) ?
200 link.pcoord_varying_comp_ofs : 0x7f);
201
202 /* mask out early Z bit when frag depth is written */
203 cs->PE_DEPTH_CONFIG = ~COND(fs->ps_depth_out_reg >= 0, VIVS_PE_DEPTH_CONFIG_EARLY_Z);
204
205 /* reference instruction memory */
206 cs->vs_inst_mem_size = vs->code_size;
207 cs->VS_INST_MEM = vs->code;
208
209 cs->ps_inst_mem_size = fs->code_size;
210 cs->PS_INST_MEM = fs->code;
211
212 if (vs->needs_icache | fs->needs_icache) {
213 /* If either of the shaders needs ICACHE, we use it for both. It is
214 * either switched on or off for the entire shader processor.
215 */
216 if (!etna_icache_upload_shader(ctx, vs) ||
217 !etna_icache_upload_shader(ctx, fs)) {
218 assert(0);
219 return false;
220 }
221
222 cs->VS_INST_ADDR.bo = vs->bo;
223 cs->VS_INST_ADDR.offset = 0;
224 cs->VS_INST_ADDR.flags = ETNA_RELOC_READ;
225 cs->PS_INST_ADDR.bo = fs->bo;
226 cs->PS_INST_ADDR.offset = 0;
227 cs->PS_INST_ADDR.flags = ETNA_RELOC_READ;
228 } else {
229 /* clear relocs */
230 memset(&cs->VS_INST_ADDR, 0, sizeof(cs->VS_INST_ADDR));
231 memset(&cs->PS_INST_ADDR, 0, sizeof(cs->PS_INST_ADDR));
232 }
233
234 return true;
235 }
236
237 bool
238 etna_shader_link(struct etna_context *ctx)
239 {
240 if (!ctx->shader.vs || !ctx->shader.fs)
241 return false;
242
243 /* re-link vs and fs if needed */
244 return etna_link_shaders(ctx, &ctx->shader_state, ctx->shader.vs, ctx->shader.fs);
245 }
246
247 static bool
248 etna_shader_update_vs_inputs(struct compiled_shader_state *cs,
249 const struct etna_shader_variant *vs,
250 const struct compiled_vertex_elements_state *ves)
251 {
252 unsigned num_temps, cur_temp, num_vs_inputs;
253
254 if (!vs)
255 return false;
256
257 /* Number of vertex elements determines number of VS inputs. Otherwise,
258 * the GPU crashes. Allocate any unused vertex elements to VS temporary
259 * registers. */
260 num_vs_inputs = MAX2(ves->num_elements, vs->infile.num_reg);
261 if (num_vs_inputs != ves->num_elements) {
262 BUG("Number of elements %u does not match the number of VS inputs %zu",
263 ves->num_elements, vs->infile.num_reg);
264 return false;
265 }
266
267 cur_temp = vs->num_temps;
268 num_temps = num_vs_inputs - vs->infile.num_reg + cur_temp;
269
270 cs->VS_INPUT_COUNT = VIVS_VS_INPUT_COUNT_COUNT(num_vs_inputs) |
271 VIVS_VS_INPUT_COUNT_UNK8(vs->input_count_unk8);
272 cs->VS_TEMP_REGISTER_CONTROL =
273 VIVS_VS_TEMP_REGISTER_CONTROL_NUM_TEMPS(num_temps);
274
275 /* vs inputs (attributes) */
276 DEFINE_ETNA_BITARRAY(vs_input, 16, 8) = {0};
277 for (int idx = 0; idx < num_vs_inputs; ++idx) {
278 if (idx < vs->infile.num_reg)
279 etna_bitarray_set(vs_input, 8, idx, vs->infile.reg[idx].reg);
280 else
281 etna_bitarray_set(vs_input, 8, idx, cur_temp++);
282 }
283
284 for (int idx = 0; idx < ARRAY_SIZE(cs->VS_INPUT); ++idx)
285 cs->VS_INPUT[idx] = vs_input[idx];
286
287 return true;
288 }
289
290 static inline const char *
291 etna_shader_stage(struct etna_shader_variant *shader)
292 {
293 switch (shader->stage) {
294 case MESA_SHADER_VERTEX: return "VERT";
295 case MESA_SHADER_FRAGMENT: return "FRAG";
296 case MESA_SHADER_COMPUTE: return "CL";
297 default:
298 unreachable("invalid type");
299 return NULL;
300 }
301 }
302
303 static void
304 dump_shader_info(struct etna_shader_variant *v, struct pipe_debug_callback *debug)
305 {
306 if (!unlikely(etna_mesa_debug & ETNA_DBG_SHADERDB))
307 return;
308
309 pipe_debug_message(debug, SHADER_INFO, "\n"
310 "SHADER-DB: %s prog %d/%d: %u instructions %u temps\n"
311 "SHADER-DB: %s prog %d/%d: %u immediates %u loops\n",
312 etna_shader_stage(v),
313 v->shader->id, v->id,
314 v->code_size,
315 v->num_temps,
316 etna_shader_stage(v),
317 v->shader->id, v->id,
318 v->uniforms.imm_count,
319 v->num_loops);
320 }
321
322 bool
323 etna_shader_update_vertex(struct etna_context *ctx)
324 {
325 return etna_shader_update_vs_inputs(&ctx->shader_state, ctx->shader.vs,
326 ctx->vertex_elements);
327 }
328
329 static struct etna_shader_variant *
330 create_variant(struct etna_shader *shader, struct etna_shader_key key)
331 {
332 struct etna_shader_variant *v = CALLOC_STRUCT(etna_shader_variant);
333 int ret;
334
335 if (!v)
336 return NULL;
337
338 v->shader = shader;
339 v->key = key;
340
341 ret = etna_compile_shader(v);
342 if (!ret) {
343 debug_error("compile failed!");
344 goto fail;
345 }
346
347 v->id = ++shader->variant_count;
348
349 return v;
350
351 fail:
352 FREE(v);
353 return NULL;
354 }
355
356 struct etna_shader_variant *
357 etna_shader_variant(struct etna_shader *shader, struct etna_shader_key key,
358 struct pipe_debug_callback *debug)
359 {
360 struct etna_shader_variant *v;
361
362 for (v = shader->variants; v; v = v->next)
363 if (etna_shader_key_equal(&key, &v->key))
364 return v;
365
366 /* compile new variant if it doesn't exist already */
367 v = create_variant(shader, key);
368 if (v) {
369 v->next = shader->variants;
370 shader->variants = v;
371 dump_shader_info(v, debug);
372 }
373
374 return v;
375 }
376
377 static void *
378 etna_create_shader_state(struct pipe_context *pctx,
379 const struct pipe_shader_state *pss)
380 {
381 struct etna_context *ctx = etna_context(pctx);
382 struct etna_shader *shader = CALLOC_STRUCT(etna_shader);
383
384 if (!shader)
385 return NULL;
386
387 static uint32_t id;
388 shader->id = id++;
389 shader->specs = &ctx->specs;
390
391 if (DBG_ENABLED(ETNA_DBG_NIR))
392 shader->nir = (pss->type == PIPE_SHADER_IR_NIR) ? pss->ir.nir :
393 tgsi_to_nir(pss->tokens, pctx->screen);
394 else
395 shader->tokens = tgsi_dup_tokens(pss->tokens);
396
397
398
399 if (etna_mesa_debug & ETNA_DBG_SHADERDB) {
400 /* if shader-db run, create a standard variant immediately
401 * (as otherwise nothing will trigger the shader to be
402 * actually compiled).
403 */
404 struct etna_shader_key key = {};
405 etna_shader_variant(shader, key, &ctx->debug);
406 }
407
408 return shader;
409 }
410
411 static void
412 etna_delete_shader_state(struct pipe_context *pctx, void *ss)
413 {
414 struct etna_shader *shader = ss;
415 struct etna_shader_variant *v, *t;
416
417 v = shader->variants;
418 while (v) {
419 t = v;
420 v = v->next;
421 if (t->bo)
422 etna_bo_del(t->bo);
423
424 if (DBG_ENABLED(ETNA_DBG_NIR))
425 etna_destroy_shader_nir(t);
426 else
427 etna_destroy_shader(t);
428 }
429
430 ralloc_free(shader->nir);
431 FREE(shader);
432 }
433
434 static void
435 etna_bind_fs_state(struct pipe_context *pctx, void *hwcso)
436 {
437 struct etna_context *ctx = etna_context(pctx);
438
439 ctx->shader.bind_fs = hwcso;
440 ctx->dirty |= ETNA_DIRTY_SHADER;
441 }
442
443 static void
444 etna_bind_vs_state(struct pipe_context *pctx, void *hwcso)
445 {
446 struct etna_context *ctx = etna_context(pctx);
447
448 ctx->shader.bind_vs = hwcso;
449 ctx->dirty |= ETNA_DIRTY_SHADER;
450 }
451
452 void
453 etna_shader_init(struct pipe_context *pctx)
454 {
455 pctx->create_fs_state = etna_create_shader_state;
456 pctx->bind_fs_state = etna_bind_fs_state;
457 pctx->delete_fs_state = etna_delete_shader_state;
458 pctx->create_vs_state = etna_create_shader_state;
459 pctx->bind_vs_state = etna_bind_vs_state;
460 pctx->delete_vs_state = etna_delete_shader_state;
461 }