2 * Copyright (c) 2012-2015 Etnaviv Project
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sub license,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the
12 * next paragraph) shall be included in all copies or substantial portions
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 * Wladimir J. van der Laan <laanwj@gmail.com>
25 * Christian Gmeiner <christian.gmeiner@gmail.com>
28 #include "etnaviv_state.h"
30 #include "hw/common.xml.h"
32 #include "etnaviv_blend.h"
33 #include "etnaviv_clear_blit.h"
34 #include "etnaviv_context.h"
35 #include "etnaviv_format.h"
36 #include "etnaviv_shader.h"
37 #include "etnaviv_surface.h"
38 #include "etnaviv_translate.h"
39 #include "etnaviv_util.h"
40 #include "util/u_framebuffer.h"
41 #include "util/u_helpers.h"
42 #include "util/u_inlines.h"
43 #include "util/u_math.h"
44 #include "util/u_memory.h"
47 etna_set_stencil_ref(struct pipe_context
*pctx
, const struct pipe_stencil_ref
*sr
)
49 struct etna_context
*ctx
= etna_context(pctx
);
50 struct compiled_stencil_ref
*cs
= &ctx
->stencil_ref
;
52 ctx
->stencil_ref_s
= *sr
;
54 cs
->PE_STENCIL_CONFIG
= VIVS_PE_STENCIL_CONFIG_REF_FRONT(sr
->ref_value
[0]);
55 /* rest of bits weaved in from depth_stencil_alpha */
56 cs
->PE_STENCIL_CONFIG_EXT
=
57 VIVS_PE_STENCIL_CONFIG_EXT_REF_BACK(sr
->ref_value
[0]);
58 ctx
->dirty
|= ETNA_DIRTY_STENCIL_REF
;
62 etna_set_clip_state(struct pipe_context
*pctx
, const struct pipe_clip_state
*pcs
)
68 etna_set_sample_mask(struct pipe_context
*pctx
, unsigned sample_mask
)
70 struct etna_context
*ctx
= etna_context(pctx
);
72 ctx
->sample_mask
= sample_mask
;
73 ctx
->dirty
|= ETNA_DIRTY_SAMPLE_MASK
;
77 etna_set_constant_buffer(struct pipe_context
*pctx
,
78 enum pipe_shader_type shader
, uint index
,
79 const struct pipe_constant_buffer
*cb
)
81 struct etna_context
*ctx
= etna_context(pctx
);
83 if (unlikely(index
> 0)) {
84 DBG("Unhandled buffer index %i", index
);
89 util_copy_constant_buffer(&ctx
->constant_buffer
[shader
], cb
);
91 /* Note that the state tracker can unbind constant buffers by
92 * passing NULL here. */
93 if (unlikely(!cb
|| (!cb
->buffer
&& !cb
->user_buffer
)))
96 /* there is no support for ARB_uniform_buffer_object */
97 assert(cb
->buffer
== NULL
&& cb
->user_buffer
!= NULL
);
99 ctx
->dirty
|= ETNA_DIRTY_CONSTBUF
;
103 etna_update_render_resource(struct pipe_context
*pctx
, struct pipe_resource
*pres
)
105 struct etna_resource
*res
= etna_resource(pres
);
107 if (res
->texture
&& etna_resource_older(res
, etna_resource(res
->texture
))) {
108 /* The render buffer is older than the texture buffer. Copy it over. */
109 etna_copy_resource(pctx
, pres
, res
->texture
, 0, pres
->last_level
);
110 res
->seqno
= etna_resource(res
->texture
)->seqno
;
115 etna_set_framebuffer_state(struct pipe_context
*pctx
,
116 const struct pipe_framebuffer_state
*sv
)
118 struct etna_context
*ctx
= etna_context(pctx
);
119 struct compiled_framebuffer_state
*cs
= &ctx
->framebuffer
;
120 int nr_samples_color
= -1;
121 int nr_samples_depth
= -1;
123 /* Set up TS as well. Warning: this state is used by both the RS and PE */
124 uint32_t ts_mem_config
= 0;
125 uint32_t pe_mem_config
= 0;
127 if (sv
->nr_cbufs
> 0) { /* at least one color buffer? */
128 struct etna_surface
*cbuf
= etna_surface(sv
->cbufs
[0]);
129 struct etna_resource
*res
= etna_resource(cbuf
->base
.texture
);
130 bool color_supertiled
= (res
->layout
& ETNA_LAYOUT_BIT_SUPER
) != 0;
132 assert(res
->layout
& ETNA_LAYOUT_BIT_TILE
); /* Cannot render to linear surfaces */
133 etna_update_render_resource(pctx
, cbuf
->base
.texture
);
135 cs
->PE_COLOR_FORMAT
=
136 VIVS_PE_COLOR_FORMAT_FORMAT(translate_rs_format(cbuf
->base
.format
)) |
137 VIVS_PE_COLOR_FORMAT_COMPONENTS__MASK
|
138 VIVS_PE_COLOR_FORMAT_OVERWRITE
|
139 COND(color_supertiled
, VIVS_PE_COLOR_FORMAT_SUPER_TILED
) |
140 COND(color_supertiled
&& ctx
->specs
.halti
>= 5, VIVS_PE_COLOR_FORMAT_SUPER_TILED_NEW
);
141 /* VIVS_PE_COLOR_FORMAT_COMPONENTS() and
142 * VIVS_PE_COLOR_FORMAT_OVERWRITE comes from blend_state
143 * but only if we set the bits above. */
144 /* merged with depth_stencil_alpha */
145 if ((cbuf
->surf
.offset
& 63) ||
146 (((cbuf
->surf
.stride
* 4) & 63) && cbuf
->surf
.height
> 4)) {
147 /* XXX Must make temporary surface here.
148 * Need the same mechanism on gc2000 when we want to do mipmap
150 * rendering to levels > 1 due to multitiled / tiled conversion. */
151 BUG("Alignment error, trying to render to offset %08x with tile "
153 cbuf
->surf
.offset
, cbuf
->surf
.stride
* 4);
156 if (ctx
->specs
.pixel_pipes
== 1) {
157 cs
->PE_COLOR_ADDR
= cbuf
->reloc
[0];
158 cs
->PE_COLOR_ADDR
.flags
= ETNA_RELOC_READ
| ETNA_RELOC_WRITE
;
160 /* Rendered textures must always be multi-tiled, or single-buffer mode must be supported */
161 assert((res
->layout
& ETNA_LAYOUT_BIT_MULTI
) || ctx
->specs
.single_buffer
);
162 for (int i
= 0; i
< ctx
->specs
.pixel_pipes
; i
++) {
163 cs
->PE_PIPE_COLOR_ADDR
[i
] = cbuf
->reloc
[i
];
164 cs
->PE_PIPE_COLOR_ADDR
[i
].flags
= ETNA_RELOC_READ
| ETNA_RELOC_WRITE
;
167 cs
->PE_COLOR_STRIDE
= cbuf
->surf
.stride
;
169 if (cbuf
->surf
.ts_size
) {
170 cs
->TS_COLOR_CLEAR_VALUE
= cbuf
->level
->clear_value
;
172 cs
->TS_COLOR_STATUS_BASE
= cbuf
->ts_reloc
;
173 cs
->TS_COLOR_STATUS_BASE
.flags
= ETNA_RELOC_READ
| ETNA_RELOC_WRITE
;
175 cs
->TS_COLOR_SURFACE_BASE
= cbuf
->reloc
[0];
176 cs
->TS_COLOR_SURFACE_BASE
.flags
= ETNA_RELOC_READ
| ETNA_RELOC_WRITE
;
178 pe_mem_config
|= VIVS_PE_MEM_CONFIG_COLOR_TS_MODE(cbuf
->level
->ts_mode
);
182 if (cbuf
->base
.texture
->nr_samples
> 1) {
184 VIVS_TS_MEM_CONFIG_COLOR_COMPRESSION
|
185 VIVS_TS_MEM_CONFIG_COLOR_COMPRESSION_FORMAT(translate_msaa_format(cbuf
->base
.format
));
188 nr_samples_color
= cbuf
->base
.texture
->nr_samples
;
190 /* Clearing VIVS_PE_COLOR_FORMAT_COMPONENTS__MASK and
191 * VIVS_PE_COLOR_FORMAT_OVERWRITE prevents us from overwriting the
193 cs
->PE_COLOR_FORMAT
= VIVS_PE_COLOR_FORMAT_OVERWRITE
;
194 cs
->PE_COLOR_STRIDE
= 0;
195 cs
->TS_COLOR_STATUS_BASE
.bo
= NULL
;
196 cs
->TS_COLOR_SURFACE_BASE
.bo
= NULL
;
198 cs
->PE_COLOR_ADDR
= ctx
->dummy_rt_reloc
;
199 for (int i
= 0; i
< ctx
->specs
.pixel_pipes
; i
++)
200 cs
->PE_PIPE_COLOR_ADDR
[i
] = ctx
->dummy_rt_reloc
;
203 if (sv
->zsbuf
!= NULL
) {
204 struct etna_surface
*zsbuf
= etna_surface(sv
->zsbuf
);
205 struct etna_resource
*res
= etna_resource(zsbuf
->base
.texture
);
207 etna_update_render_resource(pctx
, zsbuf
->base
.texture
);
209 assert(res
->layout
&ETNA_LAYOUT_BIT_TILE
); /* Cannot render to linear surfaces */
211 uint32_t depth_format
= translate_depth_format(zsbuf
->base
.format
);
212 unsigned depth_bits
=
213 depth_format
== VIVS_PE_DEPTH_CONFIG_DEPTH_FORMAT_D16
? 16 : 24;
214 bool depth_supertiled
= (res
->layout
& ETNA_LAYOUT_BIT_SUPER
) != 0;
216 cs
->PE_DEPTH_CONFIG
=
218 COND(depth_supertiled
, VIVS_PE_DEPTH_CONFIG_SUPER_TILED
) |
219 VIVS_PE_DEPTH_CONFIG_DEPTH_MODE_Z
|
220 COND(ctx
->specs
.halti
>= 5, VIVS_PE_DEPTH_CONFIG_DISABLE_ZS
) /* Needs to be enabled on GC7000, otherwise depth writes hang w/ TS - apparently it does something else now */
222 /* VIVS_PE_DEPTH_CONFIG_ONLY_DEPTH */
223 /* merged with depth_stencil_alpha */
225 if (ctx
->specs
.pixel_pipes
== 1) {
226 cs
->PE_DEPTH_ADDR
= zsbuf
->reloc
[0];
227 cs
->PE_DEPTH_ADDR
.flags
= ETNA_RELOC_READ
| ETNA_RELOC_WRITE
;
229 for (int i
= 0; i
< ctx
->specs
.pixel_pipes
; i
++) {
230 cs
->PE_PIPE_DEPTH_ADDR
[i
] = zsbuf
->reloc
[i
];
231 cs
->PE_PIPE_DEPTH_ADDR
[i
].flags
= ETNA_RELOC_READ
| ETNA_RELOC_WRITE
;
235 cs
->PE_DEPTH_STRIDE
= zsbuf
->surf
.stride
;
236 cs
->PE_HDEPTH_CONTROL
= VIVS_PE_HDEPTH_CONTROL_FORMAT_DISABLED
;
237 cs
->PE_DEPTH_NORMALIZE
= fui(exp2f(depth_bits
) - 1.0f
);
239 if (zsbuf
->surf
.ts_size
) {
240 cs
->TS_DEPTH_CLEAR_VALUE
= zsbuf
->level
->clear_value
;
242 cs
->TS_DEPTH_STATUS_BASE
= zsbuf
->ts_reloc
;
243 cs
->TS_DEPTH_STATUS_BASE
.flags
= ETNA_RELOC_READ
| ETNA_RELOC_WRITE
;
245 cs
->TS_DEPTH_SURFACE_BASE
= zsbuf
->reloc
[0];
246 cs
->TS_DEPTH_SURFACE_BASE
.flags
= ETNA_RELOC_READ
| ETNA_RELOC_WRITE
;
248 pe_mem_config
|= VIVS_PE_MEM_CONFIG_DEPTH_TS_MODE(zsbuf
->level
->ts_mode
);
251 ts_mem_config
|= COND(depth_bits
== 16, VIVS_TS_MEM_CONFIG_DEPTH_16BPP
);
254 if (zsbuf
->base
.texture
->nr_samples
> 1)
255 /* XXX VIVS_TS_MEM_CONFIG_DEPTH_COMPRESSION;
256 * Disable without MSAA for now, as it causes corruption in glquake. */
257 ts_mem_config
|= VIVS_TS_MEM_CONFIG_DEPTH_COMPRESSION
;
259 nr_samples_depth
= zsbuf
->base
.texture
->nr_samples
;
261 cs
->PE_DEPTH_CONFIG
= VIVS_PE_DEPTH_CONFIG_DEPTH_MODE_NONE
;
262 cs
->PE_DEPTH_ADDR
.bo
= NULL
;
263 cs
->PE_DEPTH_STRIDE
= 0;
264 cs
->TS_DEPTH_STATUS_BASE
.bo
= NULL
;
265 cs
->TS_DEPTH_SURFACE_BASE
.bo
= NULL
;
267 for (int i
= 0; i
< ETNA_MAX_PIXELPIPES
; i
++)
268 cs
->PE_PIPE_DEPTH_ADDR
[i
].bo
= NULL
;
272 if (nr_samples_depth
!= -1 && nr_samples_color
!= -1 &&
273 nr_samples_depth
!= nr_samples_color
) {
274 BUG("Number of samples in color and depth texture must match (%i and %i respectively)",
275 nr_samples_color
, nr_samples_depth
);
278 switch (MAX2(nr_samples_depth
, nr_samples_color
)) {
280 case 1: /* Are 0 and 1 samples allowed? */
281 cs
->GL_MULTI_SAMPLE_CONFIG
=
282 VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE
;
283 cs
->msaa_mode
= false;
286 cs
->GL_MULTI_SAMPLE_CONFIG
= VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X
;
287 cs
->msaa_mode
= true; /* Add input to PS */
288 cs
->RA_MULTISAMPLE_UNK00E04
= 0x0;
289 cs
->RA_MULTISAMPLE_UNK00E10
[0] = 0x0000aa22;
290 cs
->RA_CENTROID_TABLE
[0] = 0x66aa2288;
291 cs
->RA_CENTROID_TABLE
[1] = 0x88558800;
292 cs
->RA_CENTROID_TABLE
[2] = 0x88881100;
293 cs
->RA_CENTROID_TABLE
[3] = 0x33888800;
296 cs
->GL_MULTI_SAMPLE_CONFIG
= VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X
;
297 cs
->msaa_mode
= true; /* Add input to PS */
298 cs
->RA_MULTISAMPLE_UNK00E04
= 0x0;
299 cs
->RA_MULTISAMPLE_UNK00E10
[0] = 0xeaa26e26;
300 cs
->RA_MULTISAMPLE_UNK00E10
[1] = 0xe6ae622a;
301 cs
->RA_MULTISAMPLE_UNK00E10
[2] = 0xaaa22a22;
302 cs
->RA_CENTROID_TABLE
[0] = 0x4a6e2688;
303 cs
->RA_CENTROID_TABLE
[1] = 0x888888a2;
304 cs
->RA_CENTROID_TABLE
[2] = 0x888888ea;
305 cs
->RA_CENTROID_TABLE
[3] = 0x888888c6;
306 cs
->RA_CENTROID_TABLE
[4] = 0x46622a88;
307 cs
->RA_CENTROID_TABLE
[5] = 0x888888ae;
308 cs
->RA_CENTROID_TABLE
[6] = 0x888888e6;
309 cs
->RA_CENTROID_TABLE
[7] = 0x888888ca;
310 cs
->RA_CENTROID_TABLE
[8] = 0x262a2288;
311 cs
->RA_CENTROID_TABLE
[9] = 0x886688a2;
312 cs
->RA_CENTROID_TABLE
[10] = 0x888866aa;
313 cs
->RA_CENTROID_TABLE
[11] = 0x668888a6;
318 cs
->SE_SCISSOR_LEFT
= 0; /* affected by rasterizer and scissor state as well */
319 cs
->SE_SCISSOR_TOP
= 0;
320 cs
->SE_SCISSOR_RIGHT
= (sv
->width
<< 16) + ETNA_SE_SCISSOR_MARGIN_RIGHT
;
321 cs
->SE_SCISSOR_BOTTOM
= (sv
->height
<< 16) + ETNA_SE_SCISSOR_MARGIN_BOTTOM
;
322 cs
->SE_CLIP_RIGHT
= (sv
->width
<< 16) + ETNA_SE_CLIP_MARGIN_RIGHT
;
323 cs
->SE_CLIP_BOTTOM
= (sv
->height
<< 16) + ETNA_SE_CLIP_MARGIN_BOTTOM
;
325 cs
->TS_MEM_CONFIG
= ts_mem_config
;
326 cs
->PE_MEM_CONFIG
= pe_mem_config
;
328 /* Single buffer setup. There is only one switch for this, not a separate
329 * one per color buffer / depth buffer. To keep the logic simple always use
330 * single buffer when this feature is available.
332 cs
->PE_LOGIC_OP
= VIVS_PE_LOGIC_OP_SINGLE_BUFFER(ctx
->specs
.single_buffer
? 3 : 0);
334 /* keep copy of original structure */
335 util_copy_framebuffer_state(&ctx
->framebuffer_s
, sv
);
336 ctx
->dirty
|= ETNA_DIRTY_FRAMEBUFFER
| ETNA_DIRTY_DERIVE_TS
;
340 etna_set_polygon_stipple(struct pipe_context
*pctx
,
341 const struct pipe_poly_stipple
*stipple
)
347 etna_set_scissor_states(struct pipe_context
*pctx
, unsigned start_slot
,
348 unsigned num_scissors
, const struct pipe_scissor_state
*ss
)
350 struct etna_context
*ctx
= etna_context(pctx
);
351 struct compiled_scissor_state
*cs
= &ctx
->scissor
;
352 assert(ss
->minx
<= ss
->maxx
);
353 assert(ss
->miny
<= ss
->maxy
);
355 /* note that this state is only used when rasterizer_state->scissor is on */
356 ctx
->scissor_s
= *ss
;
357 cs
->SE_SCISSOR_LEFT
= (ss
->minx
<< 16);
358 cs
->SE_SCISSOR_TOP
= (ss
->miny
<< 16);
359 cs
->SE_SCISSOR_RIGHT
= (ss
->maxx
<< 16) + ETNA_SE_SCISSOR_MARGIN_RIGHT
;
360 cs
->SE_SCISSOR_BOTTOM
= (ss
->maxy
<< 16) + ETNA_SE_SCISSOR_MARGIN_BOTTOM
;
361 cs
->SE_CLIP_RIGHT
= (ss
->maxx
<< 16) + ETNA_SE_CLIP_MARGIN_RIGHT
;
362 cs
->SE_CLIP_BOTTOM
= (ss
->maxy
<< 16) + ETNA_SE_CLIP_MARGIN_BOTTOM
;
364 ctx
->dirty
|= ETNA_DIRTY_SCISSOR
;
368 etna_set_viewport_states(struct pipe_context
*pctx
, unsigned start_slot
,
369 unsigned num_scissors
, const struct pipe_viewport_state
*vs
)
371 struct etna_context
*ctx
= etna_context(pctx
);
372 struct compiled_viewport_state
*cs
= &ctx
->viewport
;
374 ctx
->viewport_s
= *vs
;
376 * For Vivante GPU, viewport z transformation is 0..1 to 0..1 instead of
378 * scaling and translation to 0..1 already happened, so remove that
380 * z' = (z * 2 - 1) * scale + translate
381 * = z * (2 * scale) + (translate - scale)
384 * translate' = translate - scale
387 /* must be fixp as v4 state deltas assume it is */
388 cs
->PA_VIEWPORT_SCALE_X
= etna_f32_to_fixp16(vs
->scale
[0]);
389 cs
->PA_VIEWPORT_SCALE_Y
= etna_f32_to_fixp16(vs
->scale
[1]);
390 cs
->PA_VIEWPORT_SCALE_Z
= fui(vs
->scale
[2] * 2.0f
);
391 cs
->PA_VIEWPORT_OFFSET_X
= etna_f32_to_fixp16(vs
->translate
[0]);
392 cs
->PA_VIEWPORT_OFFSET_Y
= etna_f32_to_fixp16(vs
->translate
[1]);
393 cs
->PA_VIEWPORT_OFFSET_Z
= fui(vs
->translate
[2] - vs
->scale
[2]);
395 /* Compute scissor rectangle (fixp) from viewport.
396 * Make sure left is always < right and top always < bottom.
398 cs
->SE_SCISSOR_LEFT
= etna_f32_to_fixp16(MAX2(vs
->translate
[0] - fabsf(vs
->scale
[0]), 0.0f
));
399 cs
->SE_SCISSOR_TOP
= etna_f32_to_fixp16(MAX2(vs
->translate
[1] - fabsf(vs
->scale
[1]), 0.0f
));
400 uint32_t right_fixp
= etna_f32_to_fixp16(MAX2(vs
->translate
[0] + fabsf(vs
->scale
[0]), 0.0f
));
401 uint32_t bottom_fixp
= etna_f32_to_fixp16(MAX2(vs
->translate
[1] + fabsf(vs
->scale
[1]), 0.0f
));
402 cs
->SE_SCISSOR_RIGHT
= right_fixp
+ ETNA_SE_SCISSOR_MARGIN_RIGHT
;
403 cs
->SE_SCISSOR_BOTTOM
= bottom_fixp
+ ETNA_SE_SCISSOR_MARGIN_BOTTOM
;
404 cs
->SE_CLIP_RIGHT
= right_fixp
+ ETNA_SE_CLIP_MARGIN_RIGHT
;
405 cs
->SE_CLIP_BOTTOM
= bottom_fixp
+ ETNA_SE_CLIP_MARGIN_BOTTOM
;
407 cs
->PE_DEPTH_NEAR
= fui(0.0); /* not affected if depth mode is Z (as in GL) */
408 cs
->PE_DEPTH_FAR
= fui(1.0);
409 ctx
->dirty
|= ETNA_DIRTY_VIEWPORT
;
413 etna_set_vertex_buffers(struct pipe_context
*pctx
, unsigned start_slot
,
414 unsigned num_buffers
, const struct pipe_vertex_buffer
*vb
)
416 struct etna_context
*ctx
= etna_context(pctx
);
417 struct etna_vertexbuf_state
*so
= &ctx
->vertex_buffer
;
419 util_set_vertex_buffers_mask(so
->vb
, &so
->enabled_mask
, vb
, start_slot
, num_buffers
);
420 so
->count
= util_last_bit(so
->enabled_mask
);
422 for (unsigned idx
= start_slot
; idx
< start_slot
+ num_buffers
; ++idx
) {
423 struct compiled_set_vertex_buffer
*cs
= &so
->cvb
[idx
];
424 struct pipe_vertex_buffer
*vbi
= &so
->vb
[idx
];
426 assert(!vbi
->is_user_buffer
); /* XXX support user_buffer using
429 if (vbi
->buffer
.resource
) { /* GPU buffer */
430 cs
->FE_VERTEX_STREAM_BASE_ADDR
.bo
= etna_resource(vbi
->buffer
.resource
)->bo
;
431 cs
->FE_VERTEX_STREAM_BASE_ADDR
.offset
= vbi
->buffer_offset
;
432 cs
->FE_VERTEX_STREAM_BASE_ADDR
.flags
= ETNA_RELOC_READ
;
433 cs
->FE_VERTEX_STREAM_CONTROL
=
434 FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(vbi
->stride
);
436 cs
->FE_VERTEX_STREAM_BASE_ADDR
.bo
= NULL
;
437 cs
->FE_VERTEX_STREAM_CONTROL
= 0;
441 ctx
->dirty
|= ETNA_DIRTY_VERTEX_BUFFERS
;
445 etna_blend_state_bind(struct pipe_context
*pctx
, void *bs
)
447 struct etna_context
*ctx
= etna_context(pctx
);
450 ctx
->dirty
|= ETNA_DIRTY_BLEND
;
454 etna_blend_state_delete(struct pipe_context
*pctx
, void *bs
)
460 etna_rasterizer_state_bind(struct pipe_context
*pctx
, void *rs
)
462 struct etna_context
*ctx
= etna_context(pctx
);
464 ctx
->rasterizer
= rs
;
465 ctx
->dirty
|= ETNA_DIRTY_RASTERIZER
;
469 etna_rasterizer_state_delete(struct pipe_context
*pctx
, void *rs
)
475 etna_zsa_state_bind(struct pipe_context
*pctx
, void *zs
)
477 struct etna_context
*ctx
= etna_context(pctx
);
480 ctx
->dirty
|= ETNA_DIRTY_ZSA
;
484 etna_zsa_state_delete(struct pipe_context
*pctx
, void *zs
)
489 /** Create vertex element states, which define a layout for fetching
490 * vertices for rendering.
493 etna_vertex_elements_state_create(struct pipe_context
*pctx
,
494 unsigned num_elements
, const struct pipe_vertex_element
*elements
)
496 struct etna_context
*ctx
= etna_context(pctx
);
497 struct compiled_vertex_elements_state
*cs
= CALLOC_STRUCT(compiled_vertex_elements_state
);
502 if (num_elements
> ctx
->specs
.vertex_max_elements
) {
503 BUG("number of elements (%u) exceeds chip maximum (%u)", num_elements
,
504 ctx
->specs
.vertex_max_elements
);
508 /* XXX could minimize number of consecutive stretches here by sorting, and
509 * permuting the inputs in shader or does Mesa do this already? */
511 /* Check that vertex element binding is compatible with hardware; thus
512 * elements[idx].vertex_buffer_index are < stream_count. If not, the binding
513 * uses more streams than is supported, and u_vbuf should have done some
514 * reorganization for compatibility. */
516 /* TODO: does mesa this for us? */
517 bool incompatible
= false;
518 for (unsigned idx
= 0; idx
< num_elements
; ++idx
) {
519 if (elements
[idx
].vertex_buffer_index
>= ctx
->specs
.stream_count
|| elements
[idx
].instance_divisor
> 0)
523 cs
->num_elements
= num_elements
;
524 if (incompatible
|| num_elements
== 0) {
525 DBG("Error: zero vertex elements, or more vertex buffers used than supported");
530 unsigned start_offset
= 0; /* start of current consecutive stretch */
531 bool nonconsecutive
= true; /* previous value of nonconsecutive */
533 for (unsigned idx
= 0; idx
< num_elements
; ++idx
) {
534 unsigned element_size
= util_format_get_blocksize(elements
[idx
].src_format
);
535 unsigned end_offset
= elements
[idx
].src_offset
+ element_size
;
536 uint32_t format_type
, normalize
;
539 start_offset
= elements
[idx
].src_offset
;
541 /* maximum vertex size is 256 bytes */
542 assert(element_size
!= 0 && end_offset
<= 256);
544 /* check whether next element is consecutive to this one */
545 nonconsecutive
= (idx
== (num_elements
- 1)) ||
546 elements
[idx
+ 1].vertex_buffer_index
!= elements
[idx
].vertex_buffer_index
||
547 end_offset
!= elements
[idx
+ 1].src_offset
;
549 format_type
= translate_vertex_format_type(elements
[idx
].src_format
);
550 normalize
= translate_vertex_format_normalize(elements
[idx
].src_format
);
552 assert(format_type
!= ETNA_NO_MATCH
);
553 assert(normalize
!= ETNA_NO_MATCH
);
555 if (ctx
->specs
.halti
< 5) {
556 cs
->FE_VERTEX_ELEMENT_CONFIG
[idx
] =
557 COND(nonconsecutive
, VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE
) |
559 VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(util_format_get_nr_components(elements
[idx
].src_format
)) |
560 normalize
| VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(ENDIAN_MODE_NO_SWAP
) |
561 VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(elements
[idx
].vertex_buffer_index
) |
562 VIVS_FE_VERTEX_ELEMENT_CONFIG_START(elements
[idx
].src_offset
) |
563 VIVS_FE_VERTEX_ELEMENT_CONFIG_END(end_offset
- start_offset
);
564 } else { /* HALTI5 spread vertex attrib config over two registers */
565 cs
->NFE_GENERIC_ATTRIB_CONFIG0
[idx
] =
567 VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM(util_format_get_nr_components(elements
[idx
].src_format
)) |
568 normalize
| VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN(ENDIAN_MODE_NO_SWAP
) |
569 VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM(elements
[idx
].vertex_buffer_index
) |
570 VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START(elements
[idx
].src_offset
);
571 cs
->NFE_GENERIC_ATTRIB_CONFIG1
[idx
] =
572 COND(nonconsecutive
, VIVS_NFE_GENERIC_ATTRIB_CONFIG1_NONCONSECUTIVE
) |
573 VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END(end_offset
- start_offset
);
575 cs
->NFE_GENERIC_ATTRIB_SCALE
[idx
] = 0x3f800000; /* 1 for integer, 1.0 for float */
582 etna_vertex_elements_state_delete(struct pipe_context
*pctx
, void *ve
)
588 etna_vertex_elements_state_bind(struct pipe_context
*pctx
, void *ve
)
590 struct etna_context
*ctx
= etna_context(pctx
);
592 ctx
->vertex_elements
= ve
;
593 ctx
->dirty
|= ETNA_DIRTY_VERTEX_ELEMENTS
;
597 etna_update_ts_config(struct etna_context
*ctx
)
599 uint32_t new_ts_config
= ctx
->framebuffer
.TS_MEM_CONFIG
;
601 if (ctx
->framebuffer_s
.nr_cbufs
> 0) {
602 struct etna_surface
*c_surf
= etna_surface(ctx
->framebuffer_s
.cbufs
[0]);
604 if(c_surf
->level
->ts_size
&& c_surf
->level
->ts_valid
) {
605 new_ts_config
|= VIVS_TS_MEM_CONFIG_COLOR_FAST_CLEAR
;
607 new_ts_config
&= ~VIVS_TS_MEM_CONFIG_COLOR_FAST_CLEAR
;
611 if (ctx
->framebuffer_s
.zsbuf
) {
612 struct etna_surface
*zs_surf
= etna_surface(ctx
->framebuffer_s
.zsbuf
);
614 if(zs_surf
->level
->ts_size
&& zs_surf
->level
->ts_valid
) {
615 new_ts_config
|= VIVS_TS_MEM_CONFIG_DEPTH_FAST_CLEAR
;
617 new_ts_config
&= ~VIVS_TS_MEM_CONFIG_DEPTH_FAST_CLEAR
;
621 if (new_ts_config
!= ctx
->framebuffer
.TS_MEM_CONFIG
||
622 (ctx
->dirty
& ETNA_DIRTY_FRAMEBUFFER
)) {
623 ctx
->framebuffer
.TS_MEM_CONFIG
= new_ts_config
;
624 ctx
->dirty
|= ETNA_DIRTY_TS
;
627 ctx
->dirty
&= ~ETNA_DIRTY_DERIVE_TS
;
632 struct etna_state_updater
{
633 bool (*update
)(struct etna_context
*ctx
);
637 static const struct etna_state_updater etna_state_updates
[] = {
639 etna_shader_update_vertex
, ETNA_DIRTY_SHADER
| ETNA_DIRTY_VERTEX_ELEMENTS
,
642 etna_shader_link
, ETNA_DIRTY_SHADER
,
645 etna_update_blend
, ETNA_DIRTY_BLEND
| ETNA_DIRTY_FRAMEBUFFER
648 etna_update_blend_color
, ETNA_DIRTY_BLEND_COLOR
| ETNA_DIRTY_FRAMEBUFFER
,
651 etna_update_ts_config
, ETNA_DIRTY_DERIVE_TS
,
656 etna_state_update(struct etna_context
*ctx
)
658 for (unsigned int i
= 0; i
< ARRAY_SIZE(etna_state_updates
); i
++)
659 if (ctx
->dirty
& etna_state_updates
[i
].dirty
)
660 if (!etna_state_updates
[i
].update(ctx
))
667 etna_state_init(struct pipe_context
*pctx
)
669 pctx
->set_blend_color
= etna_set_blend_color
;
670 pctx
->set_stencil_ref
= etna_set_stencil_ref
;
671 pctx
->set_clip_state
= etna_set_clip_state
;
672 pctx
->set_sample_mask
= etna_set_sample_mask
;
673 pctx
->set_constant_buffer
= etna_set_constant_buffer
;
674 pctx
->set_framebuffer_state
= etna_set_framebuffer_state
;
675 pctx
->set_polygon_stipple
= etna_set_polygon_stipple
;
676 pctx
->set_scissor_states
= etna_set_scissor_states
;
677 pctx
->set_viewport_states
= etna_set_viewport_states
;
679 pctx
->set_vertex_buffers
= etna_set_vertex_buffers
;
681 pctx
->bind_blend_state
= etna_blend_state_bind
;
682 pctx
->delete_blend_state
= etna_blend_state_delete
;
684 pctx
->bind_rasterizer_state
= etna_rasterizer_state_bind
;
685 pctx
->delete_rasterizer_state
= etna_rasterizer_state_delete
;
687 pctx
->bind_depth_stencil_alpha_state
= etna_zsa_state_bind
;
688 pctx
->delete_depth_stencil_alpha_state
= etna_zsa_state_delete
;
690 pctx
->create_vertex_elements_state
= etna_vertex_elements_state_create
;
691 pctx
->delete_vertex_elements_state
= etna_vertex_elements_state_delete
;
692 pctx
->bind_vertex_elements_state
= etna_vertex_elements_state_bind
;