etnaviv: update HW headers and fix provoking vertex
[mesa.git] / src / gallium / drivers / etnaviv / hw / state.xml.h
1 #ifndef STATE_XML
2 #define STATE_XML
3
4 /* Autogenerated file, DO NOT EDIT manually!
5
6 This file was generated by the rules-ng-ng headergen tool in this git repository:
7 http://0x04.net/cgit/index.cgi/rules-ng-ng
8 git clone git://0x04.net/rules-ng-ng
9
10 The rules-ng-ng source files this header was generated from are:
11 - state.xml ( 20229 bytes, from 2017-09-29 11:52:39)
12 - common.xml ( 23529 bytes, from 2017-09-29 11:52:39)
13 - state_hi.xml ( 26403 bytes, from 2017-03-09 15:43:43)
14 - copyright.xml ( 1597 bytes, from 2016-12-08 16:37:56)
15 - state_2d.xml ( 51552 bytes, from 2016-12-08 16:37:56)
16 - state_3d.xml ( 68429 bytes, from 2017-09-29 11:55:19)
17 - state_vg.xml ( 5975 bytes, from 2016-12-08 16:37:56)
18
19 Copyright (C) 2012-2017 by the following authors:
20 - Wladimir J. van der Laan <laanwj@gmail.com>
21 - Christian Gmeiner <christian.gmeiner@gmail.com>
22 - Lucas Stach <l.stach@pengutronix.de>
23 - Russell King <rmk@arm.linux.org.uk>
24
25 Permission is hereby granted, free of charge, to any person obtaining a
26 copy of this software and associated documentation files (the "Software"),
27 to deal in the Software without restriction, including without limitation
28 the rights to use, copy, modify, merge, publish, distribute, sub license,
29 and/or sell copies of the Software, and to permit persons to whom the
30 Software is furnished to do so, subject to the following conditions:
31
32 The above copyright notice and this permission notice (including the
33 next paragraph) shall be included in all copies or substantial portions
34 of the Software.
35
36 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
37 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
38 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
39 THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
40 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
41 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
42 DEALINGS IN THE SOFTWARE.
43 */
44
45
46 #define VARYING_COMPONENT_USE_UNUSED 0x00000000
47 #define VARYING_COMPONENT_USE_USED 0x00000001
48 #define VARYING_COMPONENT_USE_POINTCOORD_X 0x00000002
49 #define VARYING_COMPONENT_USE_POINTCOORD_Y 0x00000003
50 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK 0x000000ff
51 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT 0
52 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x) (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK)
53 #define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__MASK 0x00ff0000
54 #define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__SHIFT 16
55 #define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR(x) (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__MASK)
56 #define VIVS_FE 0x00000000
57
58 #define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0) (0x00000600 + 0x4*(i0))
59 #define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE 0x00000004
60 #define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN 0x00000010
61 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK 0x0000000f
62 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT 0
63 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_BYTE 0x00000000
64 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_BYTE 0x00000001
65 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_SHORT 0x00000002
66 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_SHORT 0x00000003
67 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT 0x00000004
68 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT 0x00000005
69 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FLOAT 0x00000008
70 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_HALF_FLOAT 0x00000009
71 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FIXED 0x0000000b
72 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT_10_10_10_2 0x0000000c
73 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT_10_10_10_2 0x0000000d
74 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK 0x00000030
75 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT 4
76 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK)
77 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE 0x00000080
78 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK 0x00000700
79 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT 8
80 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK)
81 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK 0x00003000
82 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT 12
83 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK)
84 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK 0x0000c000
85 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT 14
86 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF 0x00000000
87 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON 0x00008000
88 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK 0x00ff0000
89 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT 16
90 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK)
91 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK 0xff000000
92 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT 24
93 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK)
94
95 #define VIVS_FE_CMD_STREAM_BASE_ADDR 0x00000640
96
97 #define VIVS_FE_INDEX_STREAM_BASE_ADDR 0x00000644
98
99 #define VIVS_FE_INDEX_STREAM_CONTROL 0x00000648
100 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK 0x00000003
101 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT 0
102 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR 0x00000000
103 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT 0x00000001
104 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT 0x00000002
105 #define VIVS_FE_INDEX_STREAM_CONTROL_PRIMITIVE_RESTART 0x00000100
106
107 #define VIVS_FE_VERTEX_STREAM_BASE_ADDR 0x0000064c
108
109 #define VIVS_FE_VERTEX_STREAM_CONTROL 0x00000650
110
111 #define VIVS_FE_COMMAND_ADDRESS 0x00000654
112
113 #define VIVS_FE_COMMAND_CONTROL 0x00000658
114 #define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK 0x0000ffff
115 #define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT 0
116 #define VIVS_FE_COMMAND_CONTROL_PREFETCH(x) (((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK)
117 #define VIVS_FE_COMMAND_CONTROL_ENABLE 0x00010000
118
119 #define VIVS_FE_DMA_STATUS 0x0000065c
120
121 #define VIVS_FE_DMA_DEBUG_STATE 0x00000660
122 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK 0x0000001f
123 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT 0
124 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE 0x00000000
125 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC 0x00000001
126 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0 0x00000002
127 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0 0x00000003
128 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1 0x00000004
129 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1 0x00000005
130 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR 0x00000006
131 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD 0x00000007
132 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL 0x00000008
133 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL 0x00000009
134 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA 0x0000000a
135 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX 0x0000000b
136 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW 0x0000000c
137 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0 0x0000000d
138 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1 0x0000000e
139 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0 0x0000000f
140 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1 0x00000010
141 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO 0x00000011
142 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT 0x00000012
143 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK 0x00000013
144 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END 0x00000014
145 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL 0x00000015
146 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK 0x00000300
147 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT 8
148 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE 0x00000000
149 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START 0x00000100
150 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ 0x00000200
151 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END 0x00000300
152 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK 0x00000c00
153 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT 10
154 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE 0x00000000
155 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID 0x00000400
156 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID 0x00000800
157 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK 0x00003000
158 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT 12
159 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE 0x00000000
160 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX 0x00001000
161 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL 0x00002000
162 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK 0x0000c000
163 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT 14
164 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE 0x00000000
165 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR 0x00004000
166 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC 0x00008000
167 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK 0x00030000
168 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT 16
169 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE 0x00000000
170 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE 0x00010000
171 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS 0x00020000
172
173 #define VIVS_FE_DMA_ADDRESS 0x00000664
174
175 #define VIVS_FE_DMA_LOW 0x00000668
176
177 #define VIVS_FE_DMA_HIGH 0x0000066c
178
179 #define VIVS_FE_AUTO_FLUSH 0x00000670
180
181 #define VIVS_FE_PRIMITIVE_RESTART_INDEX 0x00000674
182
183 #define VIVS_FE_UNK00678 0x00000678
184
185 #define VIVS_FE_UNK0067C 0x0000067c
186
187 #define VIVS_FE_VERTEX_STREAMS(i0) (0x00000000 + 0x4*(i0))
188 #define VIVS_FE_VERTEX_STREAMS__ESIZE 0x00000004
189 #define VIVS_FE_VERTEX_STREAMS__LEN 0x00000008
190
191 #define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0) (0x00000680 + 0x4*(i0))
192
193 #define VIVS_FE_VERTEX_STREAMS_CONTROL(i0) (0x000006a0 + 0x4*(i0))
194
195 #define VIVS_FE_UNK00700(i0) (0x00000700 + 0x4*(i0))
196 #define VIVS_FE_UNK00700__ESIZE 0x00000004
197 #define VIVS_FE_UNK00700__LEN 0x00000010
198
199 #define VIVS_FE_UNK00740(i0) (0x00000740 + 0x4*(i0))
200 #define VIVS_FE_UNK00740__ESIZE 0x00000004
201 #define VIVS_FE_UNK00740__LEN 0x00000010
202
203 #define VIVS_FE_UNK00780(i0) (0x00000780 + 0x4*(i0))
204 #define VIVS_FE_UNK00780__ESIZE 0x00000004
205 #define VIVS_FE_UNK00780__LEN 0x00000010
206
207 #define VIVS_GL 0x00000000
208
209 #define VIVS_GL_PIPE_SELECT 0x00003800
210 #define VIVS_GL_PIPE_SELECT_PIPE__MASK 0x00000001
211 #define VIVS_GL_PIPE_SELECT_PIPE__SHIFT 0
212 #define VIVS_GL_PIPE_SELECT_PIPE(x) (((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK)
213
214 #define VIVS_GL_EVENT 0x00003804
215 #define VIVS_GL_EVENT_EVENT_ID__MASK 0x0000001f
216 #define VIVS_GL_EVENT_EVENT_ID__SHIFT 0
217 #define VIVS_GL_EVENT_EVENT_ID(x) (((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK)
218 #define VIVS_GL_EVENT_FROM_FE 0x00000020
219 #define VIVS_GL_EVENT_FROM_PE 0x00000040
220 #define VIVS_GL_EVENT_SOURCE__MASK 0x00001f00
221 #define VIVS_GL_EVENT_SOURCE__SHIFT 8
222 #define VIVS_GL_EVENT_SOURCE(x) (((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK)
223
224 #define VIVS_GL_SEMAPHORE_TOKEN 0x00003808
225 #define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK 0x0000001f
226 #define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT 0
227 #define VIVS_GL_SEMAPHORE_TOKEN_FROM(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK)
228 #define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK 0x00001f00
229 #define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT 8
230 #define VIVS_GL_SEMAPHORE_TOKEN_TO(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK)
231
232 #define VIVS_GL_FLUSH_CACHE 0x0000380c
233 #define VIVS_GL_FLUSH_CACHE_DEPTH 0x00000001
234 #define VIVS_GL_FLUSH_CACHE_COLOR 0x00000002
235 #define VIVS_GL_FLUSH_CACHE_TEXTURE 0x00000004
236 #define VIVS_GL_FLUSH_CACHE_PE2D 0x00000008
237 #define VIVS_GL_FLUSH_CACHE_TEXTUREVS 0x00000010
238 #define VIVS_GL_FLUSH_CACHE_SHADER_L1 0x00000020
239 #define VIVS_GL_FLUSH_CACHE_SHADER_L2 0x00000040
240
241 #define VIVS_GL_FLUSH_MMU 0x00003810
242 #define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU 0x00000001
243 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK1 0x00000002
244 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK2 0x00000004
245 #define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU 0x00000008
246 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK4 0x00000010
247
248 #define VIVS_GL_VERTEX_ELEMENT_CONFIG 0x00003814
249
250 #define VIVS_GL_MULTI_SAMPLE_CONFIG 0x00003818
251 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK 0x00000003
252 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT 0
253 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE 0x00000000
254 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X 0x00000001
255 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X 0x00000002
256 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK 0x00000008
257 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK 0x000000f0
258 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT 4
259 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK)
260 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK 0x00000100
261 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK 0x00007000
262 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT 12
263 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK)
264 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK 0x00008000
265 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK 0x00030000
266 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT 16
267 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK)
268 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK 0x00080000
269
270 #define VIVS_GL_VARYING_TOTAL_COMPONENTS 0x0000381c
271 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK 0x000000ff
272 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT 0
273 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK)
274
275 #define VIVS_GL_VARYING_NUM_COMPONENTS 0x00003820
276 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK 0x00000007
277 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT 0
278 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK)
279 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK 0x00000070
280 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT 4
281 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK)
282 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK 0x00000700
283 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT 8
284 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK)
285 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK 0x00007000
286 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT 12
287 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK)
288 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK 0x00070000
289 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT 16
290 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK)
291 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK 0x00700000
292 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT 20
293 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK)
294 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK 0x07000000
295 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT 24
296 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK)
297 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK 0x70000000
298 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT 28
299 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK)
300
301 #define VIVS_GL_VARYING_COMPONENT_USE(i0) (0x00003828 + 0x4*(i0))
302 #define VIVS_GL_VARYING_COMPONENT_USE__ESIZE 0x00000004
303 #define VIVS_GL_VARYING_COMPONENT_USE__LEN 0x00000002
304 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK 0x00000003
305 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT 0
306 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK)
307 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK 0x0000000c
308 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT 2
309 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK)
310 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK 0x00000030
311 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT 4
312 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK)
313 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK 0x000000c0
314 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT 6
315 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK)
316 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK 0x00000300
317 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT 8
318 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK)
319 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK 0x00000c00
320 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT 10
321 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK)
322 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK 0x00003000
323 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT 12
324 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK)
325 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK 0x0000c000
326 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT 14
327 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK)
328 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK 0x00030000
329 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT 16
330 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK)
331 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK 0x000c0000
332 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT 18
333 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK)
334 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK 0x00300000
335 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT 20
336 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK)
337 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK 0x00c00000
338 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT 22
339 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK)
340 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK 0x03000000
341 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT 24
342 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK)
343 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK 0x0c000000
344 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT 26
345 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK)
346 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK 0x30000000
347 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT 28
348 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK)
349 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK 0xc0000000
350 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT 30
351 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK)
352
353 #define VIVS_GL_UNK03834 0x00003834
354
355 #define VIVS_GL_UNK03838 0x00003838
356
357 #define VIVS_GL_API_MODE 0x0000384c
358 #define VIVS_GL_API_MODE_OPENGL 0x00000000
359 #define VIVS_GL_API_MODE_OPENVG 0x00000001
360 #define VIVS_GL_API_MODE_OPENCL 0x00000002
361
362 #define VIVS_GL_CONTEXT_POINTER 0x00003850
363
364 #define VIVS_GL_UNK03854 0x00003854
365
366 #define VIVS_GL_UNK03A00 0x00003a00
367
368 #define VIVS_GL_STALL_TOKEN 0x00003c00
369 #define VIVS_GL_STALL_TOKEN_FROM__MASK 0x0000001f
370 #define VIVS_GL_STALL_TOKEN_FROM__SHIFT 0
371 #define VIVS_GL_STALL_TOKEN_FROM(x) (((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK)
372 #define VIVS_GL_STALL_TOKEN_TO__MASK 0x00001f00
373 #define VIVS_GL_STALL_TOKEN_TO__SHIFT 8
374 #define VIVS_GL_STALL_TOKEN_TO(x) (((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK)
375 #define VIVS_GL_STALL_TOKEN_FLIP0 0x40000000
376 #define VIVS_GL_STALL_TOKEN_FLIP1 0x80000000
377
378 #define VIVS_NFE 0x00000000
379
380 #define VIVS_NFE_VERTEX_STREAMS(i0) (0x00000000 + 0x4*(i0))
381 #define VIVS_NFE_VERTEX_STREAMS__ESIZE 0x00000004
382 #define VIVS_NFE_VERTEX_STREAMS__LEN 0x00000010
383
384 #define VIVS_NFE_VERTEX_STREAMS_BASE_ADDR(i0) (0x00014600 + 0x4*(i0))
385
386 #define VIVS_NFE_VERTEX_STREAMS_CONTROL(i0) (0x00014640 + 0x4*(i0))
387
388 #define VIVS_NFE_VERTEX_STREAMS_UNK14680(i0) (0x00014680 + 0x4*(i0))
389
390 #define VIVS_DUMMY 0x00000000
391
392 #define VIVS_DUMMY_DUMMY 0x0003fffc
393
394
395 #endif /* STATE_XML */