1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
31 #include "fo_context.h"
34 /* This looks like a lot of work at the moment - we're keeping a
35 * duplicate copy of the state up-to-date.
37 * This can change in two ways:
38 * - With constant state objects we would only need to save a pointer,
39 * not the whole object.
40 * - By adding a callback in the state tracker to re-emit state. The
41 * state tracker knows the current state already and can re-emit it
42 * without additional complexity.
44 * This works as a proof-of-concept, but a final version will have
51 failover_create_blend_state( struct pipe_context
*pipe
,
52 const struct pipe_blend_state
*blend
)
54 struct fo_state
*state
= malloc(sizeof(struct fo_state
));
55 struct failover_context
*failover
= failover_context(pipe
);
57 state
->sw_state
= failover
->sw
->create_blend_state(failover
->sw
, blend
);
58 state
->hw_state
= failover
->hw
->create_blend_state(failover
->hw
, blend
);
64 failover_bind_blend_state( struct pipe_context
*pipe
,
67 struct failover_context
*failover
= failover_context(pipe
);
68 struct fo_state
*state
= (struct fo_state
*)blend
;
69 failover
->blend
= state
;
70 failover
->dirty
|= FO_NEW_BLEND
;
71 failover
->sw
->bind_blend_state( failover
->sw
, state
->sw_state
);
72 failover
->hw
->bind_blend_state( failover
->hw
, state
->hw_state
);
76 failover_delete_blend_state( struct pipe_context
*pipe
,
79 struct fo_state
*state
= (struct fo_state
*)blend
;
80 struct failover_context
*failover
= failover_context(pipe
);
82 failover
->sw
->delete_blend_state(failover
->sw
, state
->sw_state
);
83 failover
->hw
->delete_blend_state(failover
->hw
, state
->hw_state
);
90 failover_set_blend_color( struct pipe_context
*pipe
,
91 const struct pipe_blend_color
*blend_color
)
93 struct failover_context
*failover
= failover_context(pipe
);
95 failover
->blend_color
= *blend_color
;
96 failover
->dirty
|= FO_NEW_BLEND_COLOR
;
97 failover
->sw
->set_blend_color( failover
->sw
, blend_color
);
98 failover
->hw
->set_blend_color( failover
->hw
, blend_color
);
102 failover_set_clip_state( struct pipe_context
*pipe
,
103 const struct pipe_clip_state
*clip
)
105 struct failover_context
*failover
= failover_context(pipe
);
107 failover
->clip
= *clip
;
108 failover
->dirty
|= FO_NEW_CLIP
;
109 failover
->sw
->set_clip_state( failover
->sw
, clip
);
110 failover
->hw
->set_clip_state( failover
->hw
, clip
);
115 failover_create_depth_stencil_state(struct pipe_context
*pipe
,
116 const struct pipe_depth_stencil_alpha_state
*templ
)
118 struct fo_state
*state
= malloc(sizeof(struct fo_state
));
119 struct failover_context
*failover
= failover_context(pipe
);
121 state
->sw_state
= failover
->sw
->create_depth_stencil_alpha_state(failover
->sw
, templ
);
122 state
->hw_state
= failover
->hw
->create_depth_stencil_alpha_state(failover
->hw
, templ
);
128 failover_bind_depth_stencil_state(struct pipe_context
*pipe
,
131 struct failover_context
*failover
= failover_context(pipe
);
132 struct fo_state
*state
= (struct fo_state
*)depth_stencil
;
133 failover
->depth_stencil
= state
;
134 failover
->dirty
|= FO_NEW_DEPTH_STENCIL
;
135 failover
->sw
->bind_depth_stencil_alpha_state(failover
->sw
, state
->sw_state
);
136 failover
->hw
->bind_depth_stencil_alpha_state(failover
->hw
, state
->hw_state
);
140 failover_delete_depth_stencil_state(struct pipe_context
*pipe
,
143 struct fo_state
*state
= (struct fo_state
*)ds
;
144 struct failover_context
*failover
= failover_context(pipe
);
146 failover
->sw
->delete_depth_stencil_alpha_state(failover
->sw
, state
->sw_state
);
147 failover
->hw
->delete_depth_stencil_alpha_state(failover
->hw
, state
->hw_state
);
154 failover_set_framebuffer_state(struct pipe_context
*pipe
,
155 const struct pipe_framebuffer_state
*framebuffer
)
157 struct failover_context
*failover
= failover_context(pipe
);
159 failover
->framebuffer
= *framebuffer
;
160 failover
->dirty
|= FO_NEW_FRAMEBUFFER
;
161 failover
->sw
->set_framebuffer_state( failover
->sw
, framebuffer
);
162 failover
->hw
->set_framebuffer_state( failover
->hw
, framebuffer
);
167 failover_create_fs_state(struct pipe_context
*pipe
,
168 const struct pipe_shader_state
*templ
)
170 struct fo_state
*state
= malloc(sizeof(struct fo_state
));
171 struct failover_context
*failover
= failover_context(pipe
);
173 state
->sw_state
= failover
->sw
->create_fs_state(failover
->sw
, templ
);
174 state
->hw_state
= failover
->hw
->create_fs_state(failover
->hw
, templ
);
180 failover_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
182 struct failover_context
*failover
= failover_context(pipe
);
183 struct fo_state
*state
= (struct fo_state
*)fs
;
184 failover
->fragment_shader
= state
;
185 failover
->dirty
|= FO_NEW_FRAGMENT_SHADER
;
186 failover
->sw
->bind_fs_state(failover
->sw
, state
->sw_state
);
187 failover
->hw
->bind_fs_state(failover
->hw
, state
->hw_state
);
191 failover_delete_fs_state(struct pipe_context
*pipe
,
194 struct fo_state
*state
= (struct fo_state
*)fs
;
195 struct failover_context
*failover
= failover_context(pipe
);
197 failover
->sw
->delete_fs_state(failover
->sw
, state
->sw_state
);
198 failover
->hw
->delete_fs_state(failover
->hw
, state
->hw_state
);
205 failover_create_vs_state(struct pipe_context
*pipe
,
206 const struct pipe_shader_state
*templ
)
208 struct fo_state
*state
= malloc(sizeof(struct fo_state
));
209 struct failover_context
*failover
= failover_context(pipe
);
211 state
->sw_state
= failover
->sw
->create_vs_state(failover
->sw
, templ
);
212 state
->hw_state
= failover
->hw
->create_vs_state(failover
->hw
, templ
);
218 failover_bind_vs_state(struct pipe_context
*pipe
,
221 struct failover_context
*failover
= failover_context(pipe
);
223 struct fo_state
*state
= (struct fo_state
*)vs
;
224 failover
->vertex_shader
= state
;
225 failover
->dirty
|= FO_NEW_VERTEX_SHADER
;
226 failover
->sw
->bind_vs_state(failover
->sw
, state
->sw_state
);
227 failover
->hw
->bind_vs_state(failover
->hw
, state
->hw_state
);
231 failover_delete_vs_state(struct pipe_context
*pipe
,
234 struct fo_state
*state
= (struct fo_state
*)vs
;
235 struct failover_context
*failover
= failover_context(pipe
);
237 failover
->sw
->delete_vs_state(failover
->sw
, state
->sw_state
);
238 failover
->hw
->delete_vs_state(failover
->hw
, state
->hw_state
);
245 failover_set_polygon_stipple( struct pipe_context
*pipe
,
246 const struct pipe_poly_stipple
*stipple
)
248 struct failover_context
*failover
= failover_context(pipe
);
250 failover
->poly_stipple
= *stipple
;
251 failover
->dirty
|= FO_NEW_STIPPLE
;
252 failover
->sw
->set_polygon_stipple( failover
->sw
, stipple
);
253 failover
->hw
->set_polygon_stipple( failover
->hw
, stipple
);
258 failover_create_rasterizer_state(struct pipe_context
*pipe
,
259 const struct pipe_rasterizer_state
*templ
)
261 struct fo_state
*state
= malloc(sizeof(struct fo_state
));
262 struct failover_context
*failover
= failover_context(pipe
);
264 state
->sw_state
= failover
->sw
->create_rasterizer_state(failover
->sw
, templ
);
265 state
->hw_state
= failover
->hw
->create_rasterizer_state(failover
->hw
, templ
);
271 failover_bind_rasterizer_state(struct pipe_context
*pipe
,
274 struct failover_context
*failover
= failover_context(pipe
);
276 struct fo_state
*state
= (struct fo_state
*)raster
;
277 failover
->rasterizer
= state
;
278 failover
->dirty
|= FO_NEW_RASTERIZER
;
279 failover
->sw
->bind_rasterizer_state(failover
->sw
, state
->sw_state
);
280 failover
->hw
->bind_rasterizer_state(failover
->hw
, state
->hw_state
);
284 failover_delete_rasterizer_state(struct pipe_context
*pipe
,
287 struct fo_state
*state
= (struct fo_state
*)raster
;
288 struct failover_context
*failover
= failover_context(pipe
);
290 failover
->sw
->delete_rasterizer_state(failover
->sw
, state
->sw_state
);
291 failover
->hw
->delete_rasterizer_state(failover
->hw
, state
->hw_state
);
299 failover_set_scissor_state( struct pipe_context
*pipe
,
300 const struct pipe_scissor_state
*scissor
)
302 struct failover_context
*failover
= failover_context(pipe
);
304 failover
->scissor
= *scissor
;
305 failover
->dirty
|= FO_NEW_SCISSOR
;
306 failover
->sw
->set_scissor_state( failover
->sw
, scissor
);
307 failover
->hw
->set_scissor_state( failover
->hw
, scissor
);
312 failover_create_sampler_state(struct pipe_context
*pipe
,
313 const struct pipe_sampler_state
*templ
)
315 struct fo_state
*state
= malloc(sizeof(struct fo_state
));
316 struct failover_context
*failover
= failover_context(pipe
);
318 state
->sw_state
= failover
->sw
->create_sampler_state(failover
->sw
, templ
);
319 state
->hw_state
= failover
->hw
->create_sampler_state(failover
->hw
, templ
);
325 failover_bind_fragment_sampler_states(struct pipe_context
*pipe
,
329 struct failover_context
*failover
= failover_context(pipe
);
330 struct fo_state
*state
= (struct fo_state
*)sampler
;
332 assert(num
<= PIPE_MAX_SAMPLERS
);
333 /* Check for no-op */
334 if (num
== failover
->num_samplers
&&
335 !memcmp(failover
->sampler
, sampler
, num
* sizeof(void *)))
337 for (i
= 0; i
< PIPE_MAX_SAMPLERS
; i
++) {
338 failover
->sw_sampler_state
[i
] = i
< num
? state
[i
].sw_state
: NULL
;
339 failover
->hw_sampler_state
[i
] = i
< num
? state
[i
].hw_state
: NULL
;
341 failover
->dirty
|= FO_NEW_SAMPLER
;
342 failover
->num_samplers
= num
;
343 failover
->sw
->bind_fragment_sampler_states(failover
->sw
, num
,
344 failover
->sw_sampler_state
);
345 failover
->hw
->bind_fragment_sampler_states(failover
->hw
, num
,
346 failover
->hw_sampler_state
);
350 failover_bind_vertex_sampler_states(struct pipe_context
*pipe
,
351 unsigned num_samplers
,
354 struct failover_context
*failover
= failover_context(pipe
);
355 struct fo_state
*state
= (struct fo_state
*)samplers
;
358 assert(num_samplers
<= PIPE_MAX_VERTEX_SAMPLERS
);
360 /* Check for no-op */
361 if (num_samplers
== failover
->num_vertex_samplers
&&
362 !memcmp(failover
->vertex_samplers
, samplers
, num_samplers
* sizeof(void *))) {
365 for (i
= 0; i
< PIPE_MAX_VERTEX_SAMPLERS
; i
++) {
366 failover
->sw_vertex_sampler_state
[i
] = i
< num_samplers
? state
[i
].sw_state
: NULL
;
367 failover
->hw_vertex_sampler_state
[i
] = i
< num_samplers
? state
[i
].hw_state
: NULL
;
369 failover
->dirty
|= FO_NEW_SAMPLER
;
370 failover
->num_vertex_samplers
= num_samplers
;
371 failover
->sw
->bind_vertex_sampler_states(failover
->sw
,
373 failover
->sw_vertex_sampler_state
);
374 failover
->hw
->bind_vertex_sampler_states(failover
->hw
,
376 failover
->hw_vertex_sampler_state
);
380 failover_delete_sampler_state(struct pipe_context
*pipe
, void *sampler
)
382 struct fo_state
*state
= (struct fo_state
*)sampler
;
383 struct failover_context
*failover
= failover_context(pipe
);
385 failover
->sw
->delete_sampler_state(failover
->sw
, state
->sw_state
);
386 failover
->hw
->delete_sampler_state(failover
->hw
, state
->hw_state
);
394 failover_set_fragment_sampler_textures(struct pipe_context
*pipe
,
396 struct pipe_texture
**texture
)
398 struct failover_context
*failover
= failover_context(pipe
);
401 assert(num
<= PIPE_MAX_SAMPLERS
);
403 /* Check for no-op */
404 if (num
== failover
->num_textures
&&
405 !memcmp(failover
->texture
, texture
, num
* sizeof(struct pipe_texture
*)))
407 for (i
= 0; i
< num
; i
++)
408 pipe_texture_reference((struct pipe_texture
**) &failover
->texture
[i
],
410 for (i
= num
; i
< failover
->num_textures
; i
++)
411 pipe_texture_reference((struct pipe_texture
**) &failover
->texture
[i
],
413 failover
->dirty
|= FO_NEW_TEXTURE
;
414 failover
->num_textures
= num
;
415 failover
->sw
->set_fragment_sampler_textures( failover
->sw
, num
, texture
);
416 failover
->hw
->set_fragment_sampler_textures( failover
->hw
, num
, texture
);
421 failover_set_vertex_sampler_textures(struct pipe_context
*pipe
,
422 unsigned num_textures
,
423 struct pipe_texture
**textures
)
425 struct failover_context
*failover
= failover_context(pipe
);
428 assert(num_textures
<= PIPE_MAX_VERTEX_SAMPLERS
);
430 /* Check for no-op */
431 if (num_textures
== failover
->num_vertex_textures
&&
432 !memcmp(failover
->vertex_textures
, textures
, num_textures
* sizeof(struct pipe_texture
*))) {
435 for (i
= 0; i
< num_textures
; i
++) {
436 pipe_texture_reference((struct pipe_texture
**)&failover
->vertex_textures
[i
],
439 for (i
= num_textures
; i
< failover
->num_vertex_textures
; i
++) {
440 pipe_texture_reference((struct pipe_texture
**)&failover
->vertex_textures
[i
],
443 failover
->dirty
|= FO_NEW_TEXTURE
;
444 failover
->num_vertex_textures
= num_textures
;
445 failover
->sw
->set_vertex_sampler_textures(failover
->sw
, num_textures
, textures
);
446 failover
->hw
->set_vertex_sampler_textures(failover
->hw
, num_textures
, textures
);
451 failover_set_viewport_state( struct pipe_context
*pipe
,
452 const struct pipe_viewport_state
*viewport
)
454 struct failover_context
*failover
= failover_context(pipe
);
456 failover
->viewport
= *viewport
;
457 failover
->dirty
|= FO_NEW_VIEWPORT
;
458 failover
->sw
->set_viewport_state( failover
->sw
, viewport
);
459 failover
->hw
->set_viewport_state( failover
->hw
, viewport
);
464 failover_set_vertex_buffers(struct pipe_context
*pipe
,
466 const struct pipe_vertex_buffer
*vertex_buffers
)
468 struct failover_context
*failover
= failover_context(pipe
);
470 memcpy(failover
->vertex_buffers
, vertex_buffers
,
471 count
* sizeof(vertex_buffers
[0]));
472 failover
->dirty
|= FO_NEW_VERTEX_BUFFER
;
473 failover
->num_vertex_buffers
= count
;
474 failover
->sw
->set_vertex_buffers( failover
->sw
, count
, vertex_buffers
);
475 failover
->hw
->set_vertex_buffers( failover
->hw
, count
, vertex_buffers
);
480 failover_set_vertex_elements(struct pipe_context
*pipe
,
482 const struct pipe_vertex_element
*vertex_elements
)
484 struct failover_context
*failover
= failover_context(pipe
);
486 memcpy(failover
->vertex_elements
, vertex_elements
,
487 count
* sizeof(vertex_elements
[0]));
489 failover
->dirty
|= FO_NEW_VERTEX_ELEMENT
;
490 failover
->num_vertex_elements
= count
;
491 failover
->sw
->set_vertex_elements( failover
->sw
, count
, vertex_elements
);
492 failover
->hw
->set_vertex_elements( failover
->hw
, count
, vertex_elements
);
496 failover_set_constant_buffer(struct pipe_context
*pipe
,
497 uint shader
, uint index
,
498 const struct pipe_constant_buffer
*buf
)
500 struct failover_context
*failover
= failover_context(pipe
);
502 assert(shader
< PIPE_SHADER_TYPES
);
505 failover
->sw
->set_constant_buffer(failover
->sw
, shader
, index
, buf
);
506 failover
->hw
->set_constant_buffer(failover
->hw
, shader
, index
, buf
);
511 failover_init_state_functions( struct failover_context
*failover
)
513 failover
->pipe
.create_blend_state
= failover_create_blend_state
;
514 failover
->pipe
.bind_blend_state
= failover_bind_blend_state
;
515 failover
->pipe
.delete_blend_state
= failover_delete_blend_state
;
516 failover
->pipe
.create_sampler_state
= failover_create_sampler_state
;
517 failover
->pipe
.bind_fragment_sampler_states
= failover_bind_fragment_sampler_states
;
518 failover
->pipe
.bind_vertex_sampler_states
= failover_bind_vertex_sampler_states
;
519 failover
->pipe
.delete_sampler_state
= failover_delete_sampler_state
;
520 failover
->pipe
.create_depth_stencil_alpha_state
= failover_create_depth_stencil_state
;
521 failover
->pipe
.bind_depth_stencil_alpha_state
= failover_bind_depth_stencil_state
;
522 failover
->pipe
.delete_depth_stencil_alpha_state
= failover_delete_depth_stencil_state
;
523 failover
->pipe
.create_rasterizer_state
= failover_create_rasterizer_state
;
524 failover
->pipe
.bind_rasterizer_state
= failover_bind_rasterizer_state
;
525 failover
->pipe
.delete_rasterizer_state
= failover_delete_rasterizer_state
;
526 failover
->pipe
.create_fs_state
= failover_create_fs_state
;
527 failover
->pipe
.bind_fs_state
= failover_bind_fs_state
;
528 failover
->pipe
.delete_fs_state
= failover_delete_fs_state
;
529 failover
->pipe
.create_vs_state
= failover_create_vs_state
;
530 failover
->pipe
.bind_vs_state
= failover_bind_vs_state
;
531 failover
->pipe
.delete_vs_state
= failover_delete_vs_state
;
533 failover
->pipe
.set_blend_color
= failover_set_blend_color
;
534 failover
->pipe
.set_clip_state
= failover_set_clip_state
;
535 failover
->pipe
.set_framebuffer_state
= failover_set_framebuffer_state
;
536 failover
->pipe
.set_polygon_stipple
= failover_set_polygon_stipple
;
537 failover
->pipe
.set_scissor_state
= failover_set_scissor_state
;
538 failover
->pipe
.set_fragment_sampler_textures
= failover_set_fragment_sampler_textures
;
539 failover
->pipe
.set_vertex_sampler_textures
= failover_set_vertex_sampler_textures
;
540 failover
->pipe
.set_viewport_state
= failover_set_viewport_state
;
541 failover
->pipe
.set_vertex_buffers
= failover_set_vertex_buffers
;
542 failover
->pipe
.set_vertex_elements
= failover_set_vertex_elements
;
543 failover
->pipe
.set_constant_buffer
= failover_set_constant_buffer
;