1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
31 #include "util/u_inlines.h"
33 #include "fo_context.h"
36 /* This looks like a lot of work at the moment - we're keeping a
37 * duplicate copy of the state up-to-date.
39 * This can change in two ways:
40 * - With constant state objects we would only need to save a pointer,
41 * not the whole object.
42 * - By adding a callback in the state tracker to re-emit state. The
43 * state tracker knows the current state already and can re-emit it
44 * without additional complexity.
46 * This works as a proof-of-concept, but a final version will have
53 failover_create_blend_state( struct pipe_context
*pipe
,
54 const struct pipe_blend_state
*blend
)
56 struct fo_state
*state
= malloc(sizeof(struct fo_state
));
57 struct failover_context
*failover
= failover_context(pipe
);
59 state
->sw_state
= failover
->sw
->create_blend_state(failover
->sw
, blend
);
60 state
->hw_state
= failover
->hw
->create_blend_state(failover
->hw
, blend
);
66 failover_bind_blend_state( struct pipe_context
*pipe
,
69 struct failover_context
*failover
= failover_context(pipe
);
70 struct fo_state
*state
= (struct fo_state
*)blend
;
71 failover
->blend
= state
;
72 failover
->dirty
|= FO_NEW_BLEND
;
73 failover
->sw
->bind_blend_state( failover
->sw
, state
->sw_state
);
74 failover
->hw
->bind_blend_state( failover
->hw
, state
->hw_state
);
78 failover_delete_blend_state( struct pipe_context
*pipe
,
81 struct fo_state
*state
= (struct fo_state
*)blend
;
82 struct failover_context
*failover
= failover_context(pipe
);
84 failover
->sw
->delete_blend_state(failover
->sw
, state
->sw_state
);
85 failover
->hw
->delete_blend_state(failover
->hw
, state
->hw_state
);
92 failover_set_blend_color( struct pipe_context
*pipe
,
93 const struct pipe_blend_color
*blend_color
)
95 struct failover_context
*failover
= failover_context(pipe
);
97 failover
->blend_color
= *blend_color
;
98 failover
->dirty
|= FO_NEW_BLEND_COLOR
;
99 failover
->sw
->set_blend_color( failover
->sw
, blend_color
);
100 failover
->hw
->set_blend_color( failover
->hw
, blend_color
);
104 failover_set_clip_state( struct pipe_context
*pipe
,
105 const struct pipe_clip_state
*clip
)
107 struct failover_context
*failover
= failover_context(pipe
);
109 failover
->clip
= *clip
;
110 failover
->dirty
|= FO_NEW_CLIP
;
111 failover
->sw
->set_clip_state( failover
->sw
, clip
);
112 failover
->hw
->set_clip_state( failover
->hw
, clip
);
117 failover_create_depth_stencil_state(struct pipe_context
*pipe
,
118 const struct pipe_depth_stencil_alpha_state
*templ
)
120 struct fo_state
*state
= malloc(sizeof(struct fo_state
));
121 struct failover_context
*failover
= failover_context(pipe
);
123 state
->sw_state
= failover
->sw
->create_depth_stencil_alpha_state(failover
->sw
, templ
);
124 state
->hw_state
= failover
->hw
->create_depth_stencil_alpha_state(failover
->hw
, templ
);
130 failover_bind_depth_stencil_state(struct pipe_context
*pipe
,
133 struct failover_context
*failover
= failover_context(pipe
);
134 struct fo_state
*state
= (struct fo_state
*)depth_stencil
;
135 failover
->depth_stencil
= state
;
136 failover
->dirty
|= FO_NEW_DEPTH_STENCIL
;
137 failover
->sw
->bind_depth_stencil_alpha_state(failover
->sw
, state
->sw_state
);
138 failover
->hw
->bind_depth_stencil_alpha_state(failover
->hw
, state
->hw_state
);
142 failover_delete_depth_stencil_state(struct pipe_context
*pipe
,
145 struct fo_state
*state
= (struct fo_state
*)ds
;
146 struct failover_context
*failover
= failover_context(pipe
);
148 failover
->sw
->delete_depth_stencil_alpha_state(failover
->sw
, state
->sw_state
);
149 failover
->hw
->delete_depth_stencil_alpha_state(failover
->hw
, state
->hw_state
);
156 failover_set_framebuffer_state(struct pipe_context
*pipe
,
157 const struct pipe_framebuffer_state
*framebuffer
)
159 struct failover_context
*failover
= failover_context(pipe
);
161 failover
->framebuffer
= *framebuffer
;
162 failover
->dirty
|= FO_NEW_FRAMEBUFFER
;
163 failover
->sw
->set_framebuffer_state( failover
->sw
, framebuffer
);
164 failover
->hw
->set_framebuffer_state( failover
->hw
, framebuffer
);
169 failover_create_fs_state(struct pipe_context
*pipe
,
170 const struct pipe_shader_state
*templ
)
172 struct fo_state
*state
= malloc(sizeof(struct fo_state
));
173 struct failover_context
*failover
= failover_context(pipe
);
175 state
->sw_state
= failover
->sw
->create_fs_state(failover
->sw
, templ
);
176 state
->hw_state
= failover
->hw
->create_fs_state(failover
->hw
, templ
);
182 failover_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
184 struct failover_context
*failover
= failover_context(pipe
);
185 struct fo_state
*state
= (struct fo_state
*)fs
;
186 failover
->fragment_shader
= state
;
187 failover
->dirty
|= FO_NEW_FRAGMENT_SHADER
;
188 failover
->sw
->bind_fs_state(failover
->sw
, state
->sw_state
);
189 failover
->hw
->bind_fs_state(failover
->hw
, state
->hw_state
);
193 failover_delete_fs_state(struct pipe_context
*pipe
,
196 struct fo_state
*state
= (struct fo_state
*)fs
;
197 struct failover_context
*failover
= failover_context(pipe
);
199 failover
->sw
->delete_fs_state(failover
->sw
, state
->sw_state
);
200 failover
->hw
->delete_fs_state(failover
->hw
, state
->hw_state
);
207 failover_create_vs_state(struct pipe_context
*pipe
,
208 const struct pipe_shader_state
*templ
)
210 struct fo_state
*state
= malloc(sizeof(struct fo_state
));
211 struct failover_context
*failover
= failover_context(pipe
);
213 state
->sw_state
= failover
->sw
->create_vs_state(failover
->sw
, templ
);
214 state
->hw_state
= failover
->hw
->create_vs_state(failover
->hw
, templ
);
220 failover_bind_vs_state(struct pipe_context
*pipe
,
223 struct failover_context
*failover
= failover_context(pipe
);
225 struct fo_state
*state
= (struct fo_state
*)vs
;
226 failover
->vertex_shader
= state
;
227 failover
->dirty
|= FO_NEW_VERTEX_SHADER
;
228 failover
->sw
->bind_vs_state(failover
->sw
, state
->sw_state
);
229 failover
->hw
->bind_vs_state(failover
->hw
, state
->hw_state
);
233 failover_delete_vs_state(struct pipe_context
*pipe
,
236 struct fo_state
*state
= (struct fo_state
*)vs
;
237 struct failover_context
*failover
= failover_context(pipe
);
239 failover
->sw
->delete_vs_state(failover
->sw
, state
->sw_state
);
240 failover
->hw
->delete_vs_state(failover
->hw
, state
->hw_state
);
247 failover_set_polygon_stipple( struct pipe_context
*pipe
,
248 const struct pipe_poly_stipple
*stipple
)
250 struct failover_context
*failover
= failover_context(pipe
);
252 failover
->poly_stipple
= *stipple
;
253 failover
->dirty
|= FO_NEW_STIPPLE
;
254 failover
->sw
->set_polygon_stipple( failover
->sw
, stipple
);
255 failover
->hw
->set_polygon_stipple( failover
->hw
, stipple
);
260 failover_create_rasterizer_state(struct pipe_context
*pipe
,
261 const struct pipe_rasterizer_state
*templ
)
263 struct fo_state
*state
= malloc(sizeof(struct fo_state
));
264 struct failover_context
*failover
= failover_context(pipe
);
266 state
->sw_state
= failover
->sw
->create_rasterizer_state(failover
->sw
, templ
);
267 state
->hw_state
= failover
->hw
->create_rasterizer_state(failover
->hw
, templ
);
273 failover_bind_rasterizer_state(struct pipe_context
*pipe
,
276 struct failover_context
*failover
= failover_context(pipe
);
278 struct fo_state
*state
= (struct fo_state
*)raster
;
279 failover
->rasterizer
= state
;
280 failover
->dirty
|= FO_NEW_RASTERIZER
;
281 failover
->sw
->bind_rasterizer_state(failover
->sw
, state
->sw_state
);
282 failover
->hw
->bind_rasterizer_state(failover
->hw
, state
->hw_state
);
286 failover_delete_rasterizer_state(struct pipe_context
*pipe
,
289 struct fo_state
*state
= (struct fo_state
*)raster
;
290 struct failover_context
*failover
= failover_context(pipe
);
292 failover
->sw
->delete_rasterizer_state(failover
->sw
, state
->sw_state
);
293 failover
->hw
->delete_rasterizer_state(failover
->hw
, state
->hw_state
);
301 failover_set_scissor_state( struct pipe_context
*pipe
,
302 const struct pipe_scissor_state
*scissor
)
304 struct failover_context
*failover
= failover_context(pipe
);
306 failover
->scissor
= *scissor
;
307 failover
->dirty
|= FO_NEW_SCISSOR
;
308 failover
->sw
->set_scissor_state( failover
->sw
, scissor
);
309 failover
->hw
->set_scissor_state( failover
->hw
, scissor
);
314 failover_create_sampler_state(struct pipe_context
*pipe
,
315 const struct pipe_sampler_state
*templ
)
317 struct fo_state
*state
= malloc(sizeof(struct fo_state
));
318 struct failover_context
*failover
= failover_context(pipe
);
320 state
->sw_state
= failover
->sw
->create_sampler_state(failover
->sw
, templ
);
321 state
->hw_state
= failover
->hw
->create_sampler_state(failover
->hw
, templ
);
327 failover_bind_fragment_sampler_states(struct pipe_context
*pipe
,
331 struct failover_context
*failover
= failover_context(pipe
);
332 struct fo_state
*state
= (struct fo_state
*)sampler
;
334 assert(num
<= PIPE_MAX_SAMPLERS
);
335 /* Check for no-op */
336 if (num
== failover
->num_samplers
&&
337 !memcmp(failover
->sampler
, sampler
, num
* sizeof(void *)))
339 for (i
= 0; i
< PIPE_MAX_SAMPLERS
; i
++) {
340 failover
->sw_sampler_state
[i
] = i
< num
? state
[i
].sw_state
: NULL
;
341 failover
->hw_sampler_state
[i
] = i
< num
? state
[i
].hw_state
: NULL
;
343 failover
->dirty
|= FO_NEW_SAMPLER
;
344 failover
->num_samplers
= num
;
345 failover
->sw
->bind_fragment_sampler_states(failover
->sw
, num
,
346 failover
->sw_sampler_state
);
347 failover
->hw
->bind_fragment_sampler_states(failover
->hw
, num
,
348 failover
->hw_sampler_state
);
352 failover_bind_vertex_sampler_states(struct pipe_context
*pipe
,
353 unsigned num_samplers
,
356 struct failover_context
*failover
= failover_context(pipe
);
357 struct fo_state
*state
= (struct fo_state
*)samplers
;
360 assert(num_samplers
<= PIPE_MAX_VERTEX_SAMPLERS
);
362 /* Check for no-op */
363 if (num_samplers
== failover
->num_vertex_samplers
&&
364 !memcmp(failover
->vertex_samplers
, samplers
, num_samplers
* sizeof(void *))) {
367 for (i
= 0; i
< PIPE_MAX_VERTEX_SAMPLERS
; i
++) {
368 failover
->sw_vertex_sampler_state
[i
] = i
< num_samplers
? state
[i
].sw_state
: NULL
;
369 failover
->hw_vertex_sampler_state
[i
] = i
< num_samplers
? state
[i
].hw_state
: NULL
;
371 failover
->dirty
|= FO_NEW_SAMPLER
;
372 failover
->num_vertex_samplers
= num_samplers
;
373 failover
->sw
->bind_vertex_sampler_states(failover
->sw
,
375 failover
->sw_vertex_sampler_state
);
376 failover
->hw
->bind_vertex_sampler_states(failover
->hw
,
378 failover
->hw_vertex_sampler_state
);
382 failover_delete_sampler_state(struct pipe_context
*pipe
, void *sampler
)
384 struct fo_state
*state
= (struct fo_state
*)sampler
;
385 struct failover_context
*failover
= failover_context(pipe
);
387 failover
->sw
->delete_sampler_state(failover
->sw
, state
->sw_state
);
388 failover
->hw
->delete_sampler_state(failover
->hw
, state
->hw_state
);
396 failover_set_fragment_sampler_textures(struct pipe_context
*pipe
,
398 struct pipe_texture
**texture
)
400 struct failover_context
*failover
= failover_context(pipe
);
403 assert(num
<= PIPE_MAX_SAMPLERS
);
405 /* Check for no-op */
406 if (num
== failover
->num_textures
&&
407 !memcmp(failover
->texture
, texture
, num
* sizeof(struct pipe_texture
*)))
409 for (i
= 0; i
< num
; i
++)
410 pipe_texture_reference((struct pipe_texture
**) &failover
->texture
[i
],
412 for (i
= num
; i
< failover
->num_textures
; i
++)
413 pipe_texture_reference((struct pipe_texture
**) &failover
->texture
[i
],
415 failover
->dirty
|= FO_NEW_TEXTURE
;
416 failover
->num_textures
= num
;
417 failover
->sw
->set_fragment_sampler_textures( failover
->sw
, num
, texture
);
418 failover
->hw
->set_fragment_sampler_textures( failover
->hw
, num
, texture
);
423 failover_set_vertex_sampler_textures(struct pipe_context
*pipe
,
424 unsigned num_textures
,
425 struct pipe_texture
**textures
)
427 struct failover_context
*failover
= failover_context(pipe
);
430 assert(num_textures
<= PIPE_MAX_VERTEX_SAMPLERS
);
432 /* Check for no-op */
433 if (num_textures
== failover
->num_vertex_textures
&&
434 !memcmp(failover
->vertex_textures
, textures
, num_textures
* sizeof(struct pipe_texture
*))) {
437 for (i
= 0; i
< num_textures
; i
++) {
438 pipe_texture_reference((struct pipe_texture
**)&failover
->vertex_textures
[i
],
441 for (i
= num_textures
; i
< failover
->num_vertex_textures
; i
++) {
442 pipe_texture_reference((struct pipe_texture
**)&failover
->vertex_textures
[i
],
445 failover
->dirty
|= FO_NEW_TEXTURE
;
446 failover
->num_vertex_textures
= num_textures
;
447 failover
->sw
->set_vertex_sampler_textures(failover
->sw
, num_textures
, textures
);
448 failover
->hw
->set_vertex_sampler_textures(failover
->hw
, num_textures
, textures
);
453 failover_set_viewport_state( struct pipe_context
*pipe
,
454 const struct pipe_viewport_state
*viewport
)
456 struct failover_context
*failover
= failover_context(pipe
);
458 failover
->viewport
= *viewport
;
459 failover
->dirty
|= FO_NEW_VIEWPORT
;
460 failover
->sw
->set_viewport_state( failover
->sw
, viewport
);
461 failover
->hw
->set_viewport_state( failover
->hw
, viewport
);
466 failover_set_vertex_buffers(struct pipe_context
*pipe
,
468 const struct pipe_vertex_buffer
*vertex_buffers
)
470 struct failover_context
*failover
= failover_context(pipe
);
472 memcpy(failover
->vertex_buffers
, vertex_buffers
,
473 count
* sizeof(vertex_buffers
[0]));
474 failover
->dirty
|= FO_NEW_VERTEX_BUFFER
;
475 failover
->num_vertex_buffers
= count
;
476 failover
->sw
->set_vertex_buffers( failover
->sw
, count
, vertex_buffers
);
477 failover
->hw
->set_vertex_buffers( failover
->hw
, count
, vertex_buffers
);
482 failover_set_vertex_elements(struct pipe_context
*pipe
,
484 const struct pipe_vertex_element
*vertex_elements
)
486 struct failover_context
*failover
= failover_context(pipe
);
488 memcpy(failover
->vertex_elements
, vertex_elements
,
489 count
* sizeof(vertex_elements
[0]));
491 failover
->dirty
|= FO_NEW_VERTEX_ELEMENT
;
492 failover
->num_vertex_elements
= count
;
493 failover
->sw
->set_vertex_elements( failover
->sw
, count
, vertex_elements
);
494 failover
->hw
->set_vertex_elements( failover
->hw
, count
, vertex_elements
);
498 failover_set_constant_buffer(struct pipe_context
*pipe
,
499 uint shader
, uint index
,
500 struct pipe_buffer
*buf
)
502 struct failover_context
*failover
= failover_context(pipe
);
504 assert(shader
< PIPE_SHADER_TYPES
);
507 failover
->sw
->set_constant_buffer(failover
->sw
, shader
, index
, buf
);
508 failover
->hw
->set_constant_buffer(failover
->hw
, shader
, index
, buf
);
513 failover_init_state_functions( struct failover_context
*failover
)
515 failover
->pipe
.create_blend_state
= failover_create_blend_state
;
516 failover
->pipe
.bind_blend_state
= failover_bind_blend_state
;
517 failover
->pipe
.delete_blend_state
= failover_delete_blend_state
;
518 failover
->pipe
.create_sampler_state
= failover_create_sampler_state
;
519 failover
->pipe
.bind_fragment_sampler_states
= failover_bind_fragment_sampler_states
;
520 failover
->pipe
.bind_vertex_sampler_states
= failover_bind_vertex_sampler_states
;
521 failover
->pipe
.delete_sampler_state
= failover_delete_sampler_state
;
522 failover
->pipe
.create_depth_stencil_alpha_state
= failover_create_depth_stencil_state
;
523 failover
->pipe
.bind_depth_stencil_alpha_state
= failover_bind_depth_stencil_state
;
524 failover
->pipe
.delete_depth_stencil_alpha_state
= failover_delete_depth_stencil_state
;
525 failover
->pipe
.create_rasterizer_state
= failover_create_rasterizer_state
;
526 failover
->pipe
.bind_rasterizer_state
= failover_bind_rasterizer_state
;
527 failover
->pipe
.delete_rasterizer_state
= failover_delete_rasterizer_state
;
528 failover
->pipe
.create_fs_state
= failover_create_fs_state
;
529 failover
->pipe
.bind_fs_state
= failover_bind_fs_state
;
530 failover
->pipe
.delete_fs_state
= failover_delete_fs_state
;
531 failover
->pipe
.create_vs_state
= failover_create_vs_state
;
532 failover
->pipe
.bind_vs_state
= failover_bind_vs_state
;
533 failover
->pipe
.delete_vs_state
= failover_delete_vs_state
;
535 failover
->pipe
.set_blend_color
= failover_set_blend_color
;
536 failover
->pipe
.set_clip_state
= failover_set_clip_state
;
537 failover
->pipe
.set_framebuffer_state
= failover_set_framebuffer_state
;
538 failover
->pipe
.set_polygon_stipple
= failover_set_polygon_stipple
;
539 failover
->pipe
.set_scissor_state
= failover_set_scissor_state
;
540 failover
->pipe
.set_fragment_sampler_textures
= failover_set_fragment_sampler_textures
;
541 failover
->pipe
.set_vertex_sampler_textures
= failover_set_vertex_sampler_textures
;
542 failover
->pipe
.set_viewport_state
= failover_set_viewport_state
;
543 failover
->pipe
.set_vertex_buffers
= failover_set_vertex_buffers
;
544 failover
->pipe
.set_vertex_elements
= failover_set_vertex_elements
;
545 failover
->pipe
.set_constant_buffer
= failover_set_constant_buffer
;