1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
31 #include "util/u_inlines.h"
33 #include "fo_context.h"
36 /* This looks like a lot of work at the moment - we're keeping a
37 * duplicate copy of the state up-to-date.
39 * This can change in two ways:
40 * - With constant state objects we would only need to save a pointer,
41 * not the whole object.
42 * - By adding a callback in the state tracker to re-emit state. The
43 * state tracker knows the current state already and can re-emit it
44 * without additional complexity.
46 * This works as a proof-of-concept, but a final version will have
53 failover_create_blend_state( struct pipe_context
*pipe
,
54 const struct pipe_blend_state
*blend
)
56 struct fo_state
*state
= malloc(sizeof(struct fo_state
));
57 struct failover_context
*failover
= failover_context(pipe
);
59 state
->sw_state
= failover
->sw
->create_blend_state(failover
->sw
, blend
);
60 state
->hw_state
= failover
->hw
->create_blend_state(failover
->hw
, blend
);
66 failover_bind_blend_state( struct pipe_context
*pipe
,
69 struct failover_context
*failover
= failover_context(pipe
);
70 struct fo_state
*state
= (struct fo_state
*)blend
;
71 failover
->blend
= state
;
72 failover
->dirty
|= FO_NEW_BLEND
;
73 failover
->sw
->bind_blend_state( failover
->sw
, state
->sw_state
);
74 failover
->hw
->bind_blend_state( failover
->hw
, state
->hw_state
);
78 failover_delete_blend_state( struct pipe_context
*pipe
,
81 struct fo_state
*state
= (struct fo_state
*)blend
;
82 struct failover_context
*failover
= failover_context(pipe
);
84 failover
->sw
->delete_blend_state(failover
->sw
, state
->sw_state
);
85 failover
->hw
->delete_blend_state(failover
->hw
, state
->hw_state
);
92 failover_set_blend_color( struct pipe_context
*pipe
,
93 const struct pipe_blend_color
*blend_color
)
95 struct failover_context
*failover
= failover_context(pipe
);
97 failover
->blend_color
= *blend_color
;
98 failover
->dirty
|= FO_NEW_BLEND_COLOR
;
99 failover
->sw
->set_blend_color( failover
->sw
, blend_color
);
100 failover
->hw
->set_blend_color( failover
->hw
, blend_color
);
104 failover_set_stencil_ref( struct pipe_context
*pipe
,
105 const struct pipe_stencil_ref
*stencil_ref
)
107 struct failover_context
*failover
= failover_context(pipe
);
109 failover
->stencil_ref
= *stencil_ref
;
110 failover
->dirty
|= FO_NEW_STENCIL_REF
;
111 failover
->sw
->set_stencil_ref( failover
->sw
, stencil_ref
);
112 failover
->hw
->set_stencil_ref( failover
->hw
, stencil_ref
);
116 failover_set_clip_state( struct pipe_context
*pipe
,
117 const struct pipe_clip_state
*clip
)
119 struct failover_context
*failover
= failover_context(pipe
);
121 failover
->clip
= *clip
;
122 failover
->dirty
|= FO_NEW_CLIP
;
123 failover
->sw
->set_clip_state( failover
->sw
, clip
);
124 failover
->hw
->set_clip_state( failover
->hw
, clip
);
129 failover_create_depth_stencil_state(struct pipe_context
*pipe
,
130 const struct pipe_depth_stencil_alpha_state
*templ
)
132 struct fo_state
*state
= malloc(sizeof(struct fo_state
));
133 struct failover_context
*failover
= failover_context(pipe
);
135 state
->sw_state
= failover
->sw
->create_depth_stencil_alpha_state(failover
->sw
, templ
);
136 state
->hw_state
= failover
->hw
->create_depth_stencil_alpha_state(failover
->hw
, templ
);
142 failover_bind_depth_stencil_state(struct pipe_context
*pipe
,
145 struct failover_context
*failover
= failover_context(pipe
);
146 struct fo_state
*state
= (struct fo_state
*)depth_stencil
;
147 failover
->depth_stencil
= state
;
148 failover
->dirty
|= FO_NEW_DEPTH_STENCIL
;
149 failover
->sw
->bind_depth_stencil_alpha_state(failover
->sw
, state
->sw_state
);
150 failover
->hw
->bind_depth_stencil_alpha_state(failover
->hw
, state
->hw_state
);
154 failover_delete_depth_stencil_state(struct pipe_context
*pipe
,
157 struct fo_state
*state
= (struct fo_state
*)ds
;
158 struct failover_context
*failover
= failover_context(pipe
);
160 failover
->sw
->delete_depth_stencil_alpha_state(failover
->sw
, state
->sw_state
);
161 failover
->hw
->delete_depth_stencil_alpha_state(failover
->hw
, state
->hw_state
);
168 failover_set_framebuffer_state(struct pipe_context
*pipe
,
169 const struct pipe_framebuffer_state
*framebuffer
)
171 struct failover_context
*failover
= failover_context(pipe
);
173 failover
->framebuffer
= *framebuffer
;
174 failover
->dirty
|= FO_NEW_FRAMEBUFFER
;
175 failover
->sw
->set_framebuffer_state( failover
->sw
, framebuffer
);
176 failover
->hw
->set_framebuffer_state( failover
->hw
, framebuffer
);
181 failover_create_fs_state(struct pipe_context
*pipe
,
182 const struct pipe_shader_state
*templ
)
184 struct fo_state
*state
= malloc(sizeof(struct fo_state
));
185 struct failover_context
*failover
= failover_context(pipe
);
187 state
->sw_state
= failover
->sw
->create_fs_state(failover
->sw
, templ
);
188 state
->hw_state
= failover
->hw
->create_fs_state(failover
->hw
, templ
);
194 failover_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
196 struct failover_context
*failover
= failover_context(pipe
);
197 struct fo_state
*state
= (struct fo_state
*)fs
;
198 failover
->fragment_shader
= state
;
199 failover
->dirty
|= FO_NEW_FRAGMENT_SHADER
;
200 failover
->sw
->bind_fs_state(failover
->sw
, state
->sw_state
);
201 failover
->hw
->bind_fs_state(failover
->hw
, state
->hw_state
);
205 failover_delete_fs_state(struct pipe_context
*pipe
,
208 struct fo_state
*state
= (struct fo_state
*)fs
;
209 struct failover_context
*failover
= failover_context(pipe
);
211 failover
->sw
->delete_fs_state(failover
->sw
, state
->sw_state
);
212 failover
->hw
->delete_fs_state(failover
->hw
, state
->hw_state
);
219 failover_create_vs_state(struct pipe_context
*pipe
,
220 const struct pipe_shader_state
*templ
)
222 struct fo_state
*state
= malloc(sizeof(struct fo_state
));
223 struct failover_context
*failover
= failover_context(pipe
);
225 state
->sw_state
= failover
->sw
->create_vs_state(failover
->sw
, templ
);
226 state
->hw_state
= failover
->hw
->create_vs_state(failover
->hw
, templ
);
232 failover_bind_vs_state(struct pipe_context
*pipe
,
235 struct failover_context
*failover
= failover_context(pipe
);
237 struct fo_state
*state
= (struct fo_state
*)vs
;
238 failover
->vertex_shader
= state
;
239 failover
->dirty
|= FO_NEW_VERTEX_SHADER
;
240 failover
->sw
->bind_vs_state(failover
->sw
, state
->sw_state
);
241 failover
->hw
->bind_vs_state(failover
->hw
, state
->hw_state
);
245 failover_delete_vs_state(struct pipe_context
*pipe
,
248 struct fo_state
*state
= (struct fo_state
*)vs
;
249 struct failover_context
*failover
= failover_context(pipe
);
251 failover
->sw
->delete_vs_state(failover
->sw
, state
->sw_state
);
252 failover
->hw
->delete_vs_state(failover
->hw
, state
->hw_state
);
261 failover_create_vertex_elements_state( struct pipe_context
*pipe
,
263 const struct pipe_vertex_element
*velems
)
265 struct fo_state
*state
= malloc(sizeof(struct fo_state
));
266 struct failover_context
*failover
= failover_context(pipe
);
268 state
->sw_state
= failover
->sw
->create_vertex_elements_state(failover
->sw
, count
, velems
);
269 state
->hw_state
= failover
->hw
->create_vertex_elements_state(failover
->hw
, count
, velems
);
275 failover_bind_vertex_elements_state(struct pipe_context
*pipe
,
278 struct failover_context
*failover
= failover_context(pipe
);
279 struct fo_state
*state
= (struct fo_state
*)velems
;
281 failover
->vertex_elements
= state
;
282 failover
->dirty
|= FO_NEW_VERTEX_ELEMENT
;
283 failover
->sw
->bind_vertex_elements_state( failover
->sw
, velems
);
284 failover
->hw
->bind_vertex_elements_state( failover
->hw
, velems
);
288 failover_delete_vertex_elements_state( struct pipe_context
*pipe
,
291 struct fo_state
*state
= (struct fo_state
*)velems
;
292 struct failover_context
*failover
= failover_context(pipe
);
294 failover
->sw
->delete_vertex_elements_state(failover
->sw
, state
->sw_state
);
295 failover
->hw
->delete_vertex_elements_state(failover
->hw
, state
->hw_state
);
302 failover_set_polygon_stipple( struct pipe_context
*pipe
,
303 const struct pipe_poly_stipple
*stipple
)
305 struct failover_context
*failover
= failover_context(pipe
);
307 failover
->poly_stipple
= *stipple
;
308 failover
->dirty
|= FO_NEW_STIPPLE
;
309 failover
->sw
->set_polygon_stipple( failover
->sw
, stipple
);
310 failover
->hw
->set_polygon_stipple( failover
->hw
, stipple
);
315 failover_create_rasterizer_state(struct pipe_context
*pipe
,
316 const struct pipe_rasterizer_state
*templ
)
318 struct fo_state
*state
= malloc(sizeof(struct fo_state
));
319 struct failover_context
*failover
= failover_context(pipe
);
321 state
->sw_state
= failover
->sw
->create_rasterizer_state(failover
->sw
, templ
);
322 state
->hw_state
= failover
->hw
->create_rasterizer_state(failover
->hw
, templ
);
328 failover_bind_rasterizer_state(struct pipe_context
*pipe
,
331 struct failover_context
*failover
= failover_context(pipe
);
333 struct fo_state
*state
= (struct fo_state
*)raster
;
334 failover
->rasterizer
= state
;
335 failover
->dirty
|= FO_NEW_RASTERIZER
;
336 failover
->sw
->bind_rasterizer_state(failover
->sw
, state
->sw_state
);
337 failover
->hw
->bind_rasterizer_state(failover
->hw
, state
->hw_state
);
341 failover_delete_rasterizer_state(struct pipe_context
*pipe
,
344 struct fo_state
*state
= (struct fo_state
*)raster
;
345 struct failover_context
*failover
= failover_context(pipe
);
347 failover
->sw
->delete_rasterizer_state(failover
->sw
, state
->sw_state
);
348 failover
->hw
->delete_rasterizer_state(failover
->hw
, state
->hw_state
);
356 failover_set_scissor_state( struct pipe_context
*pipe
,
357 const struct pipe_scissor_state
*scissor
)
359 struct failover_context
*failover
= failover_context(pipe
);
361 failover
->scissor
= *scissor
;
362 failover
->dirty
|= FO_NEW_SCISSOR
;
363 failover
->sw
->set_scissor_state( failover
->sw
, scissor
);
364 failover
->hw
->set_scissor_state( failover
->hw
, scissor
);
369 failover_create_sampler_state(struct pipe_context
*pipe
,
370 const struct pipe_sampler_state
*templ
)
372 struct fo_state
*state
= malloc(sizeof(struct fo_state
));
373 struct failover_context
*failover
= failover_context(pipe
);
375 state
->sw_state
= failover
->sw
->create_sampler_state(failover
->sw
, templ
);
376 state
->hw_state
= failover
->hw
->create_sampler_state(failover
->hw
, templ
);
382 failover_bind_fragment_sampler_states(struct pipe_context
*pipe
,
386 struct failover_context
*failover
= failover_context(pipe
);
387 struct fo_state
*state
= (struct fo_state
*)sampler
;
389 assert(num
<= PIPE_MAX_SAMPLERS
);
390 /* Check for no-op */
391 if (num
== failover
->num_samplers
&&
392 !memcmp(failover
->sampler
, sampler
, num
* sizeof(void *)))
394 for (i
= 0; i
< PIPE_MAX_SAMPLERS
; i
++) {
395 failover
->sw_sampler_state
[i
] = i
< num
? state
[i
].sw_state
: NULL
;
396 failover
->hw_sampler_state
[i
] = i
< num
? state
[i
].hw_state
: NULL
;
398 failover
->dirty
|= FO_NEW_SAMPLER
;
399 failover
->num_samplers
= num
;
400 failover
->sw
->bind_fragment_sampler_states(failover
->sw
, num
,
401 failover
->sw_sampler_state
);
402 failover
->hw
->bind_fragment_sampler_states(failover
->hw
, num
,
403 failover
->hw_sampler_state
);
407 failover_bind_vertex_sampler_states(struct pipe_context
*pipe
,
408 unsigned num_samplers
,
411 struct failover_context
*failover
= failover_context(pipe
);
412 struct fo_state
*state
= (struct fo_state
*)samplers
;
415 assert(num_samplers
<= PIPE_MAX_VERTEX_SAMPLERS
);
417 /* Check for no-op */
418 if (num_samplers
== failover
->num_vertex_samplers
&&
419 !memcmp(failover
->vertex_samplers
, samplers
, num_samplers
* sizeof(void *))) {
422 for (i
= 0; i
< PIPE_MAX_VERTEX_SAMPLERS
; i
++) {
423 failover
->sw_vertex_sampler_state
[i
] = i
< num_samplers
? state
[i
].sw_state
: NULL
;
424 failover
->hw_vertex_sampler_state
[i
] = i
< num_samplers
? state
[i
].hw_state
: NULL
;
426 failover
->dirty
|= FO_NEW_SAMPLER
;
427 failover
->num_vertex_samplers
= num_samplers
;
428 failover
->sw
->bind_vertex_sampler_states(failover
->sw
,
430 failover
->sw_vertex_sampler_state
);
431 failover
->hw
->bind_vertex_sampler_states(failover
->hw
,
433 failover
->hw_vertex_sampler_state
);
437 failover_delete_sampler_state(struct pipe_context
*pipe
, void *sampler
)
439 struct fo_state
*state
= (struct fo_state
*)sampler
;
440 struct failover_context
*failover
= failover_context(pipe
);
442 failover
->sw
->delete_sampler_state(failover
->sw
, state
->sw_state
);
443 failover
->hw
->delete_sampler_state(failover
->hw
, state
->hw_state
);
451 failover_set_fragment_sampler_textures(struct pipe_context
*pipe
,
453 struct pipe_texture
**texture
)
455 struct failover_context
*failover
= failover_context(pipe
);
458 assert(num
<= PIPE_MAX_SAMPLERS
);
460 /* Check for no-op */
461 if (num
== failover
->num_textures
&&
462 !memcmp(failover
->texture
, texture
, num
* sizeof(struct pipe_texture
*)))
464 for (i
= 0; i
< num
; i
++)
465 pipe_texture_reference((struct pipe_texture
**) &failover
->texture
[i
],
467 for (i
= num
; i
< failover
->num_textures
; i
++)
468 pipe_texture_reference((struct pipe_texture
**) &failover
->texture
[i
],
470 failover
->dirty
|= FO_NEW_TEXTURE
;
471 failover
->num_textures
= num
;
472 failover
->sw
->set_fragment_sampler_textures( failover
->sw
, num
, texture
);
473 failover
->hw
->set_fragment_sampler_textures( failover
->hw
, num
, texture
);
478 failover_set_vertex_sampler_textures(struct pipe_context
*pipe
,
479 unsigned num_textures
,
480 struct pipe_texture
**textures
)
482 struct failover_context
*failover
= failover_context(pipe
);
485 assert(num_textures
<= PIPE_MAX_VERTEX_SAMPLERS
);
487 /* Check for no-op */
488 if (num_textures
== failover
->num_vertex_textures
&&
489 !memcmp(failover
->vertex_textures
, textures
, num_textures
* sizeof(struct pipe_texture
*))) {
492 for (i
= 0; i
< num_textures
; i
++) {
493 pipe_texture_reference((struct pipe_texture
**)&failover
->vertex_textures
[i
],
496 for (i
= num_textures
; i
< failover
->num_vertex_textures
; i
++) {
497 pipe_texture_reference((struct pipe_texture
**)&failover
->vertex_textures
[i
],
500 failover
->dirty
|= FO_NEW_TEXTURE
;
501 failover
->num_vertex_textures
= num_textures
;
502 failover
->sw
->set_vertex_sampler_textures(failover
->sw
, num_textures
, textures
);
503 failover
->hw
->set_vertex_sampler_textures(failover
->hw
, num_textures
, textures
);
508 failover_set_viewport_state( struct pipe_context
*pipe
,
509 const struct pipe_viewport_state
*viewport
)
511 struct failover_context
*failover
= failover_context(pipe
);
513 failover
->viewport
= *viewport
;
514 failover
->dirty
|= FO_NEW_VIEWPORT
;
515 failover
->sw
->set_viewport_state( failover
->sw
, viewport
);
516 failover
->hw
->set_viewport_state( failover
->hw
, viewport
);
521 failover_set_vertex_buffers(struct pipe_context
*pipe
,
523 const struct pipe_vertex_buffer
*vertex_buffers
)
525 struct failover_context
*failover
= failover_context(pipe
);
527 memcpy(failover
->vertex_buffers
, vertex_buffers
,
528 count
* sizeof(vertex_buffers
[0]));
529 failover
->dirty
|= FO_NEW_VERTEX_BUFFER
;
530 failover
->num_vertex_buffers
= count
;
531 failover
->sw
->set_vertex_buffers( failover
->sw
, count
, vertex_buffers
);
532 failover
->hw
->set_vertex_buffers( failover
->hw
, count
, vertex_buffers
);
537 failover_set_constant_buffer(struct pipe_context
*pipe
,
538 uint shader
, uint index
,
539 struct pipe_buffer
*buf
)
541 struct failover_context
*failover
= failover_context(pipe
);
543 assert(shader
< PIPE_SHADER_TYPES
);
546 failover
->sw
->set_constant_buffer(failover
->sw
, shader
, index
, buf
);
547 failover
->hw
->set_constant_buffer(failover
->hw
, shader
, index
, buf
);
552 failover_init_state_functions( struct failover_context
*failover
)
554 failover
->pipe
.create_blend_state
= failover_create_blend_state
;
555 failover
->pipe
.bind_blend_state
= failover_bind_blend_state
;
556 failover
->pipe
.delete_blend_state
= failover_delete_blend_state
;
557 failover
->pipe
.create_sampler_state
= failover_create_sampler_state
;
558 failover
->pipe
.bind_fragment_sampler_states
= failover_bind_fragment_sampler_states
;
559 failover
->pipe
.bind_vertex_sampler_states
= failover_bind_vertex_sampler_states
;
560 failover
->pipe
.delete_sampler_state
= failover_delete_sampler_state
;
561 failover
->pipe
.create_depth_stencil_alpha_state
= failover_create_depth_stencil_state
;
562 failover
->pipe
.bind_depth_stencil_alpha_state
= failover_bind_depth_stencil_state
;
563 failover
->pipe
.delete_depth_stencil_alpha_state
= failover_delete_depth_stencil_state
;
564 failover
->pipe
.create_rasterizer_state
= failover_create_rasterizer_state
;
565 failover
->pipe
.bind_rasterizer_state
= failover_bind_rasterizer_state
;
566 failover
->pipe
.delete_rasterizer_state
= failover_delete_rasterizer_state
;
567 failover
->pipe
.create_fs_state
= failover_create_fs_state
;
568 failover
->pipe
.bind_fs_state
= failover_bind_fs_state
;
569 failover
->pipe
.delete_fs_state
= failover_delete_fs_state
;
570 failover
->pipe
.create_vs_state
= failover_create_vs_state
;
571 failover
->pipe
.bind_vs_state
= failover_bind_vs_state
;
572 failover
->pipe
.delete_vs_state
= failover_delete_vs_state
;
573 failover
->pipe
.create_vertex_elements_state
= failover_create_vertex_elements_state
;
574 failover
->pipe
.bind_vertex_elements_state
= failover_bind_vertex_elements_state
;
575 failover
->pipe
.delete_vertex_elements_state
= failover_delete_vertex_elements_state
;
577 failover
->pipe
.set_blend_color
= failover_set_blend_color
;
578 failover
->pipe
.set_stencil_ref
= failover_set_stencil_ref
;
579 failover
->pipe
.set_clip_state
= failover_set_clip_state
;
580 failover
->pipe
.set_framebuffer_state
= failover_set_framebuffer_state
;
581 failover
->pipe
.set_polygon_stipple
= failover_set_polygon_stipple
;
582 failover
->pipe
.set_scissor_state
= failover_set_scissor_state
;
583 failover
->pipe
.set_fragment_sampler_textures
= failover_set_fragment_sampler_textures
;
584 failover
->pipe
.set_vertex_sampler_textures
= failover_set_vertex_sampler_textures
;
585 failover
->pipe
.set_viewport_state
= failover_set_viewport_state
;
586 failover
->pipe
.set_vertex_buffers
= failover_set_vertex_buffers
;
587 failover
->pipe
.set_constant_buffer
= failover_set_constant_buffer
;