freedreno: prepare for a3xx
[mesa.git] / src / gallium / drivers / freedreno / a2xx / fd2_context.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "fd2_context.h"
31 #include "fd2_blend.h"
32 #include "fd2_draw.h"
33 #include "fd2_emit.h"
34 #include "fd2_gmem.h"
35 #include "fd2_program.h"
36 #include "fd2_rasterizer.h"
37 #include "fd2_texture.h"
38 #include "fd2_zsa.h"
39
40 static void
41 fd2_context_destroy(struct pipe_context *pctx)
42 {
43 fd2_prog_fini(pctx);
44 fd_context_destroy(pctx);
45 }
46
47 static struct pipe_resource *
48 create_solid_vertexbuf(struct pipe_context *pctx)
49 {
50 static const float init_shader_const[] = {
51 /* for clear/gmem2mem: */
52 -1.000000, +1.000000, +1.000000, +1.100000,
53 +1.000000, +1.000000, -1.000000, -1.100000,
54 +1.000000, +1.100000, -1.100000, +1.000000,
55 /* for mem2gmem: (vertices) */
56 -1.000000, +1.000000, +1.000000, +1.000000,
57 +1.000000, +1.000000, -1.000000, -1.000000,
58 +1.000000, +1.000000, -1.000000, +1.000000,
59 /* for mem2gmem: (tex coords) */
60 +0.000000, +0.000000, +1.000000, +0.000000,
61 +0.000000, +1.000000, +1.000000, +1.000000,
62 };
63 struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
64 PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const));
65 pipe_buffer_write(pctx, prsc, 0,
66 sizeof(init_shader_const), init_shader_const);
67 return prsc;
68 }
69
70 struct pipe_context *
71 fd2_context_create(struct pipe_screen *pscreen, void *priv)
72 {
73 struct fd2_context *fd2_ctx = CALLOC_STRUCT(fd2_context);
74 struct pipe_context *pctx;
75
76 if (!fd2_ctx)
77 return NULL;
78
79 pctx = &fd2_ctx->base.base;
80
81 pctx->destroy = fd2_context_destroy;
82 pctx->create_blend_state = fd2_blend_state_create;
83 pctx->create_rasterizer_state = fd2_rasterizer_state_create;
84 pctx->create_depth_stencil_alpha_state = fd2_zsa_state_create;
85
86 fd2_draw_init(pctx);
87 fd2_gmem_init(pctx);
88 fd2_texture_init(pctx);
89 fd2_prog_init(pctx);
90
91 pctx = fd_context_init(&fd2_ctx->base, pscreen, priv);
92 if (!pctx)
93 return NULL;
94
95 /* construct vertex state used for solid ops (clear, and gmem<->mem) */
96 fd2_ctx->solid_vertexbuf = create_solid_vertexbuf(pctx);
97
98 fd2_emit_setup(&fd2_ctx->base);
99
100 return pctx;
101 }