1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
30 #include "fd2_context.h"
31 #include "fd2_blend.h"
35 #include "fd2_program.h"
36 #include "fd2_rasterizer.h"
37 #include "fd2_texture.h"
41 fd2_context_destroy(struct pipe_context
*pctx
)
43 fd_context_destroy(pctx
);
46 static struct pipe_resource
*
47 create_solid_vertexbuf(struct pipe_context
*pctx
)
49 static const float init_shader_const
[] = {
50 /* for clear/gmem2mem: */
51 -1.000000, +1.000000, +1.000000, +1.100000,
52 +1.000000, +1.000000, -1.000000, -1.100000,
53 +1.000000, +1.100000, -1.100000, +1.000000,
54 /* for mem2gmem: (vertices) */
55 -1.000000, +1.000000, +1.000000, +1.000000,
56 +1.000000, +1.000000, -1.000000, -1.000000,
57 +1.000000, +1.000000, -1.000000, +1.000000,
58 /* for mem2gmem: (tex coords) */
59 +0.000000, +0.000000, +1.000000, +0.000000,
60 +0.000000, +1.000000, +1.000000, +1.000000,
62 struct pipe_resource
*prsc
= pipe_buffer_create(pctx
->screen
,
63 PIPE_BIND_CUSTOM
, PIPE_USAGE_IMMUTABLE
, sizeof(init_shader_const
));
64 pipe_buffer_write(pctx
, prsc
, 0,
65 sizeof(init_shader_const
), init_shader_const
);
69 static const uint8_t a22x_primtypes
[PIPE_PRIM_MAX
] = {
70 [PIPE_PRIM_POINTS
] = DI_PT_POINTLIST_A2XX
,
71 [PIPE_PRIM_LINES
] = DI_PT_LINELIST
,
72 [PIPE_PRIM_LINE_STRIP
] = DI_PT_LINESTRIP
,
73 [PIPE_PRIM_LINE_LOOP
] = DI_PT_LINELOOP
,
74 [PIPE_PRIM_TRIANGLES
] = DI_PT_TRILIST
,
75 [PIPE_PRIM_TRIANGLE_STRIP
] = DI_PT_TRISTRIP
,
76 [PIPE_PRIM_TRIANGLE_FAN
] = DI_PT_TRIFAN
,
79 static const uint8_t a20x_primtypes
[PIPE_PRIM_MAX
] = {
80 [PIPE_PRIM_POINTS
] = DI_PT_POINTLIST_A2XX
,
81 [PIPE_PRIM_LINES
] = DI_PT_LINELIST
,
82 [PIPE_PRIM_LINE_STRIP
] = DI_PT_LINESTRIP
,
83 [PIPE_PRIM_TRIANGLES
] = DI_PT_TRILIST
,
84 [PIPE_PRIM_TRIANGLE_STRIP
] = DI_PT_TRISTRIP
,
85 [PIPE_PRIM_TRIANGLE_FAN
] = DI_PT_TRIFAN
,
89 fd2_context_create(struct pipe_screen
*pscreen
, void *priv
)
91 struct fd_screen
*screen
= fd_screen(pscreen
);
92 struct fd2_context
*fd2_ctx
= CALLOC_STRUCT(fd2_context
);
93 struct pipe_context
*pctx
;
98 pctx
= &fd2_ctx
->base
.base
;
100 fd2_ctx
->base
.dev
= fd_device_ref(screen
->dev
);
102 pctx
->destroy
= fd2_context_destroy
;
103 pctx
->create_blend_state
= fd2_blend_state_create
;
104 pctx
->create_rasterizer_state
= fd2_rasterizer_state_create
;
105 pctx
->create_depth_stencil_alpha_state
= fd2_zsa_state_create
;
109 fd2_texture_init(pctx
);
112 pctx
= fd_context_init(&fd2_ctx
->base
, pscreen
,
113 (screen
->gpu_id
>= 220) ? a22x_primtypes
: a20x_primtypes
,
118 /* construct vertex state used for solid ops (clear, and gmem<->mem) */
119 fd2_ctx
->solid_vertexbuf
= create_solid_vertexbuf(pctx
);
121 fd2_emit_setup(&fd2_ctx
->base
);