1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 #include "tgsi/tgsi_dump.h"
35 #include "tgsi/tgsi_parse.h"
37 #include "freedreno_program.h"
39 #include "fd2_program.h"
40 #include "fd2_compiler.h"
41 #include "fd2_texture.h"
44 static struct fd2_shader_stateobj
*
45 create_shader(enum shader_t type
)
47 struct fd2_shader_stateobj
*so
= CALLOC_STRUCT(fd2_shader_stateobj
);
55 delete_shader(struct fd2_shader_stateobj
*so
)
57 ir2_shader_destroy(so
->ir
);
63 static struct fd2_shader_stateobj
*
64 assemble(struct fd2_shader_stateobj
*so
)
67 so
->bin
= ir2_shader_assemble(so
->ir
, &so
->info
);
71 if (fd_mesa_debug
& FD_DBG_DISASM
) {
72 DBG("disassemble: type=%d", so
->type
);
73 disasm_a2xx(so
->bin
, so
->info
.sizedwords
, 0, so
->type
);
79 debug_error("assemble failed!");
84 static struct fd2_shader_stateobj
*
85 compile(struct fd_program_stateobj
*prog
, struct fd2_shader_stateobj
*so
)
89 if (fd_mesa_debug
& FD_DBG_DISASM
) {
90 DBG("dump tgsi: type=%d", so
->type
);
91 tgsi_dump(so
->tokens
, 0);
94 ret
= fd2_compile_shader(prog
, so
);
98 /* NOTE: we don't assemble yet because for VS we don't know the
99 * type information for vertex fetch yet.. so those need to be
100 * patched up later before assembling.
103 so
->info
.sizedwords
= 0;
108 debug_error("compile failed!");
114 emit(struct fd_ringbuffer
*ring
, struct fd2_shader_stateobj
*so
)
118 if (so
->info
.sizedwords
== 0)
121 OUT_PKT3(ring
, CP_IM_LOAD_IMMEDIATE
, 2 + so
->info
.sizedwords
);
122 OUT_RING(ring
, (so
->type
== SHADER_VERTEX
) ? 0 : 1);
123 OUT_RING(ring
, so
->info
.sizedwords
);
124 for (i
= 0; i
< so
->info
.sizedwords
; i
++)
125 OUT_RING(ring
, so
->bin
[i
]);
129 fd2_fp_state_create(struct pipe_context
*pctx
,
130 const struct pipe_shader_state
*cso
)
132 struct fd2_shader_stateobj
*so
= create_shader(SHADER_FRAGMENT
);
135 so
->tokens
= tgsi_dup_tokens(cso
->tokens
);
140 fd2_fp_state_delete(struct pipe_context
*pctx
, void *hwcso
)
142 struct fd2_shader_stateobj
*so
= hwcso
;
147 fd2_vp_state_create(struct pipe_context
*pctx
,
148 const struct pipe_shader_state
*cso
)
150 struct fd2_shader_stateobj
*so
= create_shader(SHADER_VERTEX
);
153 so
->tokens
= tgsi_dup_tokens(cso
->tokens
);
158 fd2_vp_state_delete(struct pipe_context
*pctx
, void *hwcso
)
160 struct fd2_shader_stateobj
*so
= hwcso
;
165 patch_vtx_fetches(struct fd_context
*ctx
, struct fd2_shader_stateobj
*so
,
166 struct fd_vertex_stateobj
*vtx
)
170 assert(so
->num_vfetch_instrs
== vtx
->num_elements
);
172 /* update vtx fetch instructions: */
173 for (i
= 0; i
< so
->num_vfetch_instrs
; i
++) {
174 struct ir2_instruction
*instr
= so
->vfetch_instrs
[i
];
175 struct pipe_vertex_element
*elem
= &vtx
->pipe
[i
];
176 struct pipe_vertex_buffer
*vb
=
177 &ctx
->vertexbuf
.vb
[elem
->vertex_buffer_index
];
178 enum pipe_format format
= elem
->src_format
;
179 const struct util_format_description
*desc
=
180 util_format_description(format
);
183 /* Find the first non-VOID channel. */
184 for (j
= 0; j
< 4; j
++)
185 if (desc
->channel
[j
].type
!= UTIL_FORMAT_TYPE_VOID
)
188 /* CI/CIS can probably be set in compiler instead: */
189 instr
->fetch
.const_idx
= 20 + (i
/ 3);
190 instr
->fetch
.const_idx_sel
= i
% 3;
192 instr
->fetch
.fmt
= fd2_pipe2surface(format
);
193 instr
->fetch
.is_normalized
= desc
->channel
[j
].normalized
;
194 instr
->fetch
.is_signed
=
195 desc
->channel
[j
].type
== UTIL_FORMAT_TYPE_SIGNED
;
196 instr
->fetch
.stride
= vb
->stride
? : 1;
197 instr
->fetch
.offset
= elem
->src_offset
;
199 for (j
= 0; j
< 4; j
++)
200 instr
->regs
[0]->swizzle
[j
] = "xyzw01__"[desc
->swizzle
[j
]];
202 assert(instr
->fetch
.fmt
!= ~0);
204 DBG("vtx[%d]: %s (%d), ci=%d, cis=%d, id=%d, swizzle=%s, "
205 "stride=%d, offset=%d",
206 i
, util_format_name(format
),
208 instr
->fetch
.const_idx
,
209 instr
->fetch
.const_idx_sel
,
210 elem
->instance_divisor
,
211 instr
->regs
[0]->swizzle
,
213 instr
->fetch
.offset
);
216 /* trigger re-assemble: */
217 so
->info
.sizedwords
= 0;
221 patch_tex_fetches(struct fd_context
*ctx
, struct fd2_shader_stateobj
*so
,
222 struct fd_texture_stateobj
*tex
)
226 /* update tex fetch instructions: */
227 for (i
= 0; i
< so
->num_tfetch_instrs
; i
++) {
228 struct ir2_instruction
*instr
= so
->tfetch_instrs
[i
].instr
;
229 unsigned samp_id
= so
->tfetch_instrs
[i
].samp_id
;
230 unsigned const_idx
= fd2_get_const_idx(ctx
, tex
, samp_id
);
232 if (const_idx
!= instr
->fetch
.const_idx
) {
233 instr
->fetch
.const_idx
= const_idx
;
234 /* trigger re-assemble: */
235 so
->info
.sizedwords
= 0;
241 fd2_program_validate(struct fd_context
*ctx
)
243 struct fd_program_stateobj
*prog
= &ctx
->prog
;
245 /* if vertex or frag shader is dirty, we may need to recompile. Compile
246 * frag shader first, as that assigns the register slots for exports
247 * from the vertex shader. And therefore if frag shader has changed we
248 * need to recompile both vert and frag shader.
250 if (prog
->dirty
& FD_SHADER_DIRTY_FP
)
251 compile(prog
, prog
->fp
);
253 if (prog
->dirty
& (FD_SHADER_DIRTY_FP
| FD_SHADER_DIRTY_VP
))
254 compile(prog
, prog
->vp
);
257 ctx
->dirty
|= FD_DIRTY_PROG
;
259 /* if necessary, fix up vertex fetch instructions: */
260 if (ctx
->dirty
& (FD_DIRTY_VTXSTATE
| FD_DIRTY_PROG
))
261 patch_vtx_fetches(ctx
, prog
->vp
, ctx
->vtx
);
263 /* if necessary, fix up texture fetch instructions: */
264 if (ctx
->dirty
& (FD_DIRTY_TEXSTATE
| FD_DIRTY_PROG
)) {
265 patch_tex_fetches(ctx
, prog
->vp
, &ctx
->verttex
);
266 patch_tex_fetches(ctx
, prog
->fp
, &ctx
->fragtex
);
271 fd2_program_emit(struct fd_ringbuffer
*ring
,
272 struct fd_program_stateobj
*prog
)
274 struct ir2_shader_info
*vsi
=
275 &((struct fd2_shader_stateobj
*)prog
->vp
)->info
;
276 struct ir2_shader_info
*fsi
=
277 &((struct fd2_shader_stateobj
*)prog
->fp
)->info
;
278 uint8_t vs_gprs
, fs_gprs
, vs_export
;
280 emit(ring
, prog
->vp
);
281 emit(ring
, prog
->fp
);
283 vs_gprs
= (vsi
->max_reg
< 0) ? 0x80 : vsi
->max_reg
;
284 fs_gprs
= (fsi
->max_reg
< 0) ? 0x80 : fsi
->max_reg
;
285 vs_export
= MAX2(1, prog
->num_exports
) - 1;
287 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
288 OUT_RING(ring
, CP_REG(REG_A2XX_SQ_PROGRAM_CNTL
));
289 OUT_RING(ring
, A2XX_SQ_PROGRAM_CNTL_PS_EXPORT_MODE(POSITION_2_VECTORS_SPRITE
) |
290 A2XX_SQ_PROGRAM_CNTL_VS_RESOURCE
|
291 A2XX_SQ_PROGRAM_CNTL_PS_RESOURCE
|
292 A2XX_SQ_PROGRAM_CNTL_VS_EXPORT_COUNT(vs_export
) |
293 A2XX_SQ_PROGRAM_CNTL_PS_REGS(fs_gprs
) |
294 A2XX_SQ_PROGRAM_CNTL_VS_REGS(vs_gprs
));
300 * EXEC ADDR(0x2) CNT(0x1)
301 * (S)FETCH: SAMPLE R0.xyzw = R0.xyx CONST(0) LOCATION(CENTER)
302 * ALLOC PARAM/PIXEL SIZE(0x0)
303 * EXEC_END ADDR(0x3) CNT(0x1)
304 * ALU: MAXv export0 = R0, R0 ; gl_FragColor
307 static struct fd2_shader_stateobj
*
310 struct fd2_shader_stateobj
*so
= create_shader(SHADER_FRAGMENT
);
312 struct ir2_instruction
*instr
;
317 so
->ir
= ir2_shader_create();
319 cf
= ir2_cf_create(so
->ir
, EXEC
);
321 instr
= ir2_instr_create_tex_fetch(cf
, 0);
322 ir2_reg_create(instr
, 0, "xyzw", 0);
323 ir2_reg_create(instr
, 0, "xyx", 0);
326 cf
= ir2_cf_create_alloc(so
->ir
, SQ_PARAMETER_PIXEL
, 0);
327 cf
= ir2_cf_create(so
->ir
, EXEC_END
);
329 instr
= ir2_instr_create_alu(cf
, MAXv
, ~0);
330 ir2_reg_create(instr
, 0, NULL
, IR2_REG_EXPORT
);
331 ir2_reg_create(instr
, 0, NULL
, 0);
332 ir2_reg_create(instr
, 0, NULL
, 0);
338 * EXEC ADDR(0x3) CNT(0x2)
339 * FETCH: VERTEX R1.xy01 = R0.x FMT_32_32_FLOAT UNSIGNED STRIDE(8) CONST(26, 1)
340 * FETCH: VERTEX R2.xyz1 = R0.x FMT_32_32_32_FLOAT UNSIGNED STRIDE(12) CONST(26, 0)
341 * ALLOC POSITION SIZE(0x0)
342 * EXEC ADDR(0x5) CNT(0x1)
343 * ALU: MAXv export62 = R2, R2 ; gl_Position
344 * ALLOC PARAM/PIXEL SIZE(0x0)
345 * EXEC_END ADDR(0x6) CNT(0x1)
346 * ALU: MAXv export0 = R1, R1
349 static struct fd2_shader_stateobj
*
352 struct fd2_shader_stateobj
*so
= create_shader(SHADER_VERTEX
);
354 struct ir2_instruction
*instr
;
359 so
->ir
= ir2_shader_create();
361 cf
= ir2_cf_create(so
->ir
, EXEC
);
363 instr
= ir2_instr_create_vtx_fetch(cf
, 26, 1, FMT_32_32_FLOAT
, false, 8);
364 instr
->fetch
.is_normalized
= true;
365 ir2_reg_create(instr
, 1, "xy01", 0);
366 ir2_reg_create(instr
, 0, "x", 0);
368 instr
= ir2_instr_create_vtx_fetch(cf
, 26, 0, FMT_32_32_32_FLOAT
, false, 12);
369 instr
->fetch
.is_normalized
= true;
370 ir2_reg_create(instr
, 2, "xyz1", 0);
371 ir2_reg_create(instr
, 0, "x", 0);
373 cf
= ir2_cf_create_alloc(so
->ir
, SQ_POSITION
, 0);
374 cf
= ir2_cf_create(so
->ir
, EXEC
);
376 instr
= ir2_instr_create_alu(cf
, MAXv
, ~0);
377 ir2_reg_create(instr
, 62, NULL
, IR2_REG_EXPORT
);
378 ir2_reg_create(instr
, 2, NULL
, 0);
379 ir2_reg_create(instr
, 2, NULL
, 0);
381 cf
= ir2_cf_create_alloc(so
->ir
, SQ_PARAMETER_PIXEL
, 0);
382 cf
= ir2_cf_create(so
->ir
, EXEC_END
);
384 instr
= ir2_instr_create_alu(cf
, MAXv
, ~0);
385 ir2_reg_create(instr
, 0, NULL
, IR2_REG_EXPORT
);
386 ir2_reg_create(instr
, 1, NULL
, 0);
387 ir2_reg_create(instr
, 1, NULL
, 0);
393 * ALLOC PARAM/PIXEL SIZE(0x0)
394 * EXEC_END ADDR(0x1) CNT(0x1)
395 * ALU: MAXv export0 = C0, C0 ; gl_FragColor
397 static struct fd2_shader_stateobj
*
398 create_solid_fp(void)
400 struct fd2_shader_stateobj
*so
= create_shader(SHADER_FRAGMENT
);
402 struct ir2_instruction
*instr
;
407 so
->ir
= ir2_shader_create();
409 cf
= ir2_cf_create_alloc(so
->ir
, SQ_PARAMETER_PIXEL
, 0);
410 cf
= ir2_cf_create(so
->ir
, EXEC_END
);
412 instr
= ir2_instr_create_alu(cf
, MAXv
, ~0);
413 ir2_reg_create(instr
, 0, NULL
, IR2_REG_EXPORT
);
414 ir2_reg_create(instr
, 0, NULL
, IR2_REG_CONST
);
415 ir2_reg_create(instr
, 0, NULL
, IR2_REG_CONST
);
421 * EXEC ADDR(0x3) CNT(0x1)
422 * (S)FETCH: VERTEX R1.xyz1 = R0.x FMT_32_32_32_FLOAT
423 * UNSIGNED STRIDE(12) CONST(26, 0)
424 * ALLOC POSITION SIZE(0x0)
425 * EXEC ADDR(0x4) CNT(0x1)
426 * ALU: MAXv export62 = R1, R1 ; gl_Position
427 * ALLOC PARAM/PIXEL SIZE(0x0)
428 * EXEC_END ADDR(0x5) CNT(0x0)
430 static struct fd2_shader_stateobj
*
431 create_solid_vp(void)
433 struct fd2_shader_stateobj
*so
= create_shader(SHADER_VERTEX
);
435 struct ir2_instruction
*instr
;
440 so
->ir
= ir2_shader_create();
442 cf
= ir2_cf_create(so
->ir
, EXEC
);
444 instr
= ir2_instr_create_vtx_fetch(cf
, 26, 0, FMT_32_32_32_FLOAT
, false, 12);
445 ir2_reg_create(instr
, 1, "xyz1", 0);
446 ir2_reg_create(instr
, 0, "x", 0);
448 cf
= ir2_cf_create_alloc(so
->ir
, SQ_POSITION
, 0);
449 cf
= ir2_cf_create(so
->ir
, EXEC
);
451 instr
= ir2_instr_create_alu(cf
, MAXv
, ~0);
452 ir2_reg_create(instr
, 62, NULL
, IR2_REG_EXPORT
);
453 ir2_reg_create(instr
, 1, NULL
, 0);
454 ir2_reg_create(instr
, 1, NULL
, 0);
456 cf
= ir2_cf_create_alloc(so
->ir
, SQ_PARAMETER_PIXEL
, 0);
457 cf
= ir2_cf_create(so
->ir
, EXEC_END
);
463 fd2_prog_init(struct pipe_context
*pctx
)
465 struct fd_context
*ctx
= fd_context(pctx
);
467 pctx
->create_fs_state
= fd2_fp_state_create
;
468 pctx
->delete_fs_state
= fd2_fp_state_delete
;
470 pctx
->create_vs_state
= fd2_vp_state_create
;
471 pctx
->delete_vs_state
= fd2_vp_state_delete
;
475 ctx
->solid_prog
.fp
= create_solid_fp();
476 ctx
->solid_prog
.vp
= create_solid_vp();
477 ctx
->blit_prog
.fp
= create_blit_fp();
478 ctx
->blit_prog
.vp
= create_blit_vp();