1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2012-2013 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
34 #include "fd2_texture.h"
37 static enum sq_tex_clamp
38 tex_clamp(unsigned wrap
)
41 case PIPE_TEX_WRAP_REPEAT
:
43 case PIPE_TEX_WRAP_CLAMP
:
44 return SQ_TEX_CLAMP_HALF_BORDER
;
45 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
46 return SQ_TEX_CLAMP_LAST_TEXEL
;
47 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
48 return SQ_TEX_CLAMP_BORDER
;
49 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
51 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
52 return SQ_TEX_MIRROR_ONCE_HALF_BORDER
;
53 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
54 return SQ_TEX_MIRROR_ONCE_LAST_TEXEL
;
55 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
56 return SQ_TEX_MIRROR_ONCE_BORDER
;
58 DBG("invalid wrap: %u", wrap
);
63 static enum sq_tex_filter
64 tex_filter(unsigned filter
)
67 case PIPE_TEX_FILTER_NEAREST
:
68 return SQ_TEX_FILTER_POINT
;
69 case PIPE_TEX_FILTER_LINEAR
:
70 return SQ_TEX_FILTER_BILINEAR
;
72 DBG("invalid filter: %u", filter
);
78 fd2_sampler_state_create(struct pipe_context
*pctx
,
79 const struct pipe_sampler_state
*cso
)
81 struct fd2_sampler_stateobj
*so
= CALLOC_STRUCT(fd2_sampler_stateobj
);
88 /* SQ_TEX0_PITCH() must be OR'd in later when we know the bound texture: */
90 A2XX_SQ_TEX_0_CLAMP_X(tex_clamp(cso
->wrap_s
)) |
91 A2XX_SQ_TEX_0_CLAMP_Y(tex_clamp(cso
->wrap_t
)) |
92 A2XX_SQ_TEX_0_CLAMP_Z(tex_clamp(cso
->wrap_r
));
95 A2XX_SQ_TEX_3_XY_MAG_FILTER(tex_filter(cso
->mag_img_filter
)) |
96 A2XX_SQ_TEX_3_XY_MIN_FILTER(tex_filter(cso
->min_img_filter
));
98 so
->tex4
= 0x00000000; /* ??? */
99 so
->tex5
= 0x00000200; /* ??? */
104 static struct pipe_sampler_view
*
105 fd2_sampler_view_create(struct pipe_context
*pctx
, struct pipe_resource
*prsc
,
106 const struct pipe_sampler_view
*cso
)
108 struct fd2_pipe_sampler_view
*so
= CALLOC_STRUCT(fd2_pipe_sampler_view
);
109 struct fd_resource
*rsc
= fd_resource(prsc
);
115 pipe_reference(NULL
, &prsc
->reference
);
116 so
->base
.texture
= prsc
;
117 so
->base
.reference
.count
= 1;
118 so
->base
.context
= pctx
;
120 so
->tex_resource
= rsc
;
121 so
->fmt
= fd2_pipe2surface(cso
->format
);
123 so
->tex0
= A2XX_SQ_TEX_0_PITCH(rsc
->pitch
);
125 A2XX_SQ_TEX_2_HEIGHT(prsc
->height0
- 1) |
126 A2XX_SQ_TEX_2_WIDTH(prsc
->width0
- 1);
127 so
->tex3
= fd2_tex_swiz(cso
->format
, cso
->swizzle_r
, cso
->swizzle_g
,
128 cso
->swizzle_b
, cso
->swizzle_a
);
133 /* map gallium sampler-id to hw const-idx.. adreno uses a flat address
134 * space of samplers (const-idx), so we need to map the gallium sampler-id
135 * which is per-shader to a global const-idx space.
137 * Fragment shader sampler maps directly to const-idx, and vertex shader
138 * is offset by the # of fragment shader samplers. If the # of fragment
139 * shader samplers changes, this shifts the vertex shader indexes.
141 * TODO maybe we can do frag shader 0..N and vert shader N..0 to avoid
145 fd2_get_const_idx(struct fd_context
*ctx
, struct fd_texture_stateobj
*tex
,
148 if (tex
== &ctx
->fragtex
)
150 return samp_id
+ ctx
->fragtex
.num_samplers
;
154 fd2_texture_init(struct pipe_context
*pctx
)
156 pctx
->create_sampler_state
= fd2_sampler_state_create
;
157 pctx
->create_sampler_view
= fd2_sampler_view_create
;