freedreno/a3xx/compiler: ensure min # of cycles after bary instr
[mesa.git] / src / gallium / drivers / freedreno / a3xx / fd3_context.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "fd3_context.h"
31 #include "fd3_blend.h"
32 #include "fd3_draw.h"
33 #include "fd3_emit.h"
34 #include "fd3_gmem.h"
35 #include "fd3_program.h"
36 #include "fd3_rasterizer.h"
37 #include "fd3_texture.h"
38 #include "fd3_zsa.h"
39
40 static void
41 fd3_context_destroy(struct pipe_context *pctx)
42 {
43 fd3_prog_fini(pctx);
44 fd_context_destroy(pctx);
45 }
46
47 /* TODO we could combine a few of these small buffers (solid_vbuf,
48 * blit_texcoord_vbuf, and vsc_size_mem, into a single buffer and
49 * save a tiny bit of memory
50 */
51
52 static struct pipe_resource *
53 create_solid_vertexbuf(struct pipe_context *pctx)
54 {
55 static const float init_shader_const[] = {
56 -1.000000, +1.000000, +1.000000,
57 +1.000000, -1.000000, +1.000000,
58 };
59 struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
60 PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const));
61 pipe_buffer_write(pctx, prsc, 0,
62 sizeof(init_shader_const), init_shader_const);
63 return prsc;
64 }
65
66 static struct pipe_resource *
67 create_blit_texcoord_vertexbuf(struct pipe_context *pctx)
68 {
69 struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
70 PIPE_BIND_CUSTOM, PIPE_USAGE_DYNAMIC, 16);
71 return prsc;
72 }
73
74 struct pipe_context *
75 fd3_context_create(struct pipe_screen *pscreen, void *priv)
76 {
77 struct fd_screen *screen = fd_screen(pscreen);
78 struct fd3_context *fd3_ctx = CALLOC_STRUCT(fd3_context);
79 struct pipe_context *pctx;
80
81 if (!fd3_ctx)
82 return NULL;
83
84 pctx = &fd3_ctx->base.base;
85
86 fd3_ctx->base.screen = fd_screen(pscreen);
87
88 pctx->destroy = fd3_context_destroy;
89 pctx->create_blend_state = fd3_blend_state_create;
90 pctx->create_rasterizer_state = fd3_rasterizer_state_create;
91 pctx->create_depth_stencil_alpha_state = fd3_zsa_state_create;
92
93 fd3_draw_init(pctx);
94 fd3_gmem_init(pctx);
95 fd3_texture_init(pctx);
96 fd3_prog_init(pctx);
97
98 pctx = fd_context_init(&fd3_ctx->base, pscreen, priv);
99 if (!pctx)
100 return NULL;
101
102 fd3_ctx->vs_pvt_mem = fd_bo_new(screen->dev, 0x2000,
103 DRM_FREEDRENO_GEM_TYPE_KMEM);
104
105 fd3_ctx->fs_pvt_mem = fd_bo_new(screen->dev, 0x2000,
106 DRM_FREEDRENO_GEM_TYPE_KMEM);
107
108 fd3_ctx->vsc_size_mem = fd_bo_new(screen->dev, 0x1000,
109 DRM_FREEDRENO_GEM_TYPE_KMEM);
110
111 fd3_ctx->vsc_pipe_mem = fd_bo_new(screen->dev, 0x40000,
112 DRM_FREEDRENO_GEM_TYPE_KMEM);
113
114 fd3_ctx->solid_vbuf = create_solid_vertexbuf(pctx);
115 fd3_ctx->blit_texcoord_vbuf = create_blit_texcoord_vertexbuf(pctx);
116
117 return pctx;
118 }