b4c2ebe570c20cae5fdd454266ab34e3003dd718
[mesa.git] / src / gallium / drivers / freedreno / a3xx / fd3_context.h
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #ifndef FD3_CONTEXT_H_
30 #define FD3_CONTEXT_H_
31
32 #include "util/u_upload_mgr.h"
33
34 #include "freedreno_drmif.h"
35
36 #include "freedreno_context.h"
37
38 #include "ir3_shader.h"
39
40
41 struct fd3_context {
42 struct fd_context base;
43
44 /* Keep track of writes to RB_RENDER_CONTROL which need to be patched
45 * once we know whether or not to use GMEM, and GMEM tile pitch.
46 */
47 struct util_dynarray rbrc_patches;
48
49 struct fd_bo *vs_pvt_mem, *fs_pvt_mem;
50
51 /* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes). We
52 * could combine it with another allocation.
53 */
54 struct fd_bo *vsc_size_mem;
55
56 /* vertex buf used for clear/gmem->mem vertices, and mem->gmem
57 * vertices:
58 */
59 struct pipe_resource *solid_vbuf;
60
61 /* vertex buf used for mem->gmem tex coords:
62 */
63 struct pipe_resource *blit_texcoord_vbuf;
64
65 /* vertex state for solid_vbuf:
66 * - solid_vbuf / 12 / R32G32B32_FLOAT
67 */
68 struct fd_vertex_state solid_vbuf_state;
69
70 /* vertex state for blit_prog:
71 * - blit_texcoord_vbuf / 8 / R32G32_FLOAT
72 * - solid_vbuf / 12 / R32G32B32_FLOAT
73 */
74 struct fd_vertex_state blit_vbuf_state;
75
76 struct u_upload_mgr *border_color_uploader;
77 struct pipe_resource *border_color_buf;
78
79 /* if *any* of bits are set in {v,f}saturate_{s,t,r} */
80 bool vsaturate, fsaturate;
81
82 /* bitmask of sampler which needs coords clamped for vertex
83 * shader:
84 */
85 unsigned vsaturate_s, vsaturate_t, vsaturate_r;
86
87 /* bitmask of sampler which needs coords clamped for frag
88 * shader:
89 */
90 unsigned fsaturate_s, fsaturate_t, fsaturate_r;
91
92 /* some state changes require a different shader variant. Keep
93 * track of this so we know when we need to re-emit shader state
94 * due to variant change. See fixup_shader_state()
95 */
96 struct ir3_shader_key last_key;
97 };
98
99 static inline struct fd3_context *
100 fd3_context(struct fd_context *ctx)
101 {
102 return (struct fd3_context *)ctx;
103 }
104
105 struct pipe_context *
106 fd3_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
107
108 #endif /* FD3_CONTEXT_H_ */