1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
33 #include "util/u_format.h"
35 #include "freedreno_state.h"
36 #include "freedreno_resource.h"
39 #include "fd3_context.h"
41 #include "fd3_program.h"
47 draw_impl(struct fd_context
*ctx
, struct fd_ringbuffer
*ring
,
48 struct fd3_emit
*emit
)
50 const struct pipe_draw_info
*info
= emit
->info
;
52 fd3_emit_state(ctx
, ring
, emit
);
54 if (emit
->dirty
& (FD_DIRTY_VTXBUF
| FD_DIRTY_VTXSTATE
))
55 fd3_emit_vertex_bufs(ring
, emit
);
57 OUT_PKT0(ring
, REG_A3XX_PC_VERTEX_REUSE_BLOCK_CNTL
, 1);
58 OUT_RING(ring
, 0x0000000b); /* PC_VERTEX_REUSE_BLOCK_CNTL */
60 OUT_PKT0(ring
, REG_A3XX_VFD_INDEX_MIN
, 4);
61 OUT_RING(ring
, info
->min_index
); /* VFD_INDEX_MIN */
62 OUT_RING(ring
, info
->max_index
); /* VFD_INDEX_MAX */
63 OUT_RING(ring
, info
->start_instance
); /* VFD_INSTANCEID_OFFSET */
64 OUT_RING(ring
, info
->start
); /* VFD_INDEX_OFFSET */
66 OUT_PKT0(ring
, REG_A3XX_PC_RESTART_INDEX
, 1);
67 OUT_RING(ring
, info
->primitive_restart
? /* PC_RESTART_INDEX */
68 info
->restart_index
: 0xffffffff);
70 fd_draw_emit(ctx
, ring
,
71 emit
->key
.binning_pass
? IGNORE_VISIBILITY
: USE_VISIBILITY
,
75 /* fixup dirty shader state in case some "unrelated" (from the state-
76 * tracker's perspective) state change causes us to switch to a
80 fixup_shader_state(struct fd_context
*ctx
, struct ir3_shader_key
*key
)
82 struct fd3_context
*fd3_ctx
= fd3_context(ctx
);
83 struct ir3_shader_key
*last_key
= &fd3_ctx
->last_key
;
85 if (!ir3_shader_key_equal(last_key
, key
)) {
86 ctx
->dirty
|= FD_DIRTY_PROG
;
88 if (last_key
->has_per_samp
|| key
->has_per_samp
) {
89 if ((last_key
->vsaturate_s
!= key
->vsaturate_s
) ||
90 (last_key
->vsaturate_t
!= key
->vsaturate_t
) ||
91 (last_key
->vsaturate_r
!= key
->vsaturate_r
))
92 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_VP
;
94 if ((last_key
->fsaturate_s
!= key
->fsaturate_s
) ||
95 (last_key
->fsaturate_t
!= key
->fsaturate_t
) ||
96 (last_key
->fsaturate_r
!= key
->fsaturate_r
))
97 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_FP
;
100 if (last_key
->color_two_side
!= key
->color_two_side
)
101 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_FP
;
103 if (last_key
->half_precision
!= key
->half_precision
)
104 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_FP
;
106 if (last_key
->alpha
!= key
->alpha
)
107 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_FP
;
109 fd3_ctx
->last_key
= *key
;
114 fd3_draw(struct fd_context
*ctx
, const struct pipe_draw_info
*info
)
116 struct fd3_context
*fd3_ctx
= fd3_context(ctx
);
117 struct fd3_emit emit
= {
122 /* do binning pass first: */
123 .binning_pass
= true,
124 .color_two_side
= ctx
->rasterizer
? ctx
->rasterizer
->light_twoside
: false,
125 .alpha
= util_format_is_alpha(pipe_surface_format(ctx
->framebuffer
.cbufs
[0])),
126 // TODO set .half_precision based on render target format,
127 // ie. float16 and smaller use half, float32 use full..
128 .half_precision
= !!(fd_mesa_debug
& FD_DBG_FRAGHALF
),
129 .has_per_samp
= fd3_ctx
->fsaturate
|| fd3_ctx
->vsaturate
,
130 .vsaturate_s
= fd3_ctx
->vsaturate_s
,
131 .vsaturate_t
= fd3_ctx
->vsaturate_t
,
132 .vsaturate_r
= fd3_ctx
->vsaturate_r
,
133 .fsaturate_s
= fd3_ctx
->fsaturate_s
,
134 .fsaturate_t
= fd3_ctx
->fsaturate_t
,
135 .fsaturate_r
= fd3_ctx
->fsaturate_r
,
137 .rasterflat
= ctx
->rasterizer
&& ctx
->rasterizer
->flatshade
,
139 uint32_t dirty
, vconst
;
141 fixup_shader_state(ctx
, &emit
.key
);
143 /* save/restore vertex const state too, so that vertex
144 * shader consts also get emitted for render pass:
146 vconst
= ctx
->constbuf
[PIPE_SHADER_VERTEX
].dirty_mask
;
149 emit
.dirty
= dirty
& ~(FD_DIRTY_BLEND
);
150 draw_impl(ctx
, ctx
->binning_ring
, &emit
);
152 ctx
->constbuf
[PIPE_SHADER_VERTEX
].dirty_mask
= vconst
;
154 /* and now regular (non-binning) pass: */
155 emit
.key
.binning_pass
= false;
157 emit
.vp
= NULL
; /* we changed key so need to refetch vp */
158 draw_impl(ctx
, ctx
->ring
, &emit
);
161 /* clear operations ignore viewport state, so we need to reset it
162 * based on framebuffer state:
165 reset_viewport(struct fd_ringbuffer
*ring
, struct pipe_framebuffer_state
*pfb
)
167 float half_width
= pfb
->width
* 0.5f
;
168 float half_height
= pfb
->height
* 0.5f
;
170 OUT_PKT0(ring
, REG_A3XX_GRAS_CL_VPORT_XOFFSET
, 4);
171 OUT_RING(ring
, A3XX_GRAS_CL_VPORT_XOFFSET(half_width
- 0.5));
172 OUT_RING(ring
, A3XX_GRAS_CL_VPORT_XSCALE(half_width
));
173 OUT_RING(ring
, A3XX_GRAS_CL_VPORT_YOFFSET(half_height
- 0.5));
174 OUT_RING(ring
, A3XX_GRAS_CL_VPORT_YSCALE(-half_height
));
177 /* binning pass cmds for a clear:
178 * NOTE: newer blob drivers don't use binning for clear, which is probably
179 * preferable since it is low vtx count. However that doesn't seem to
180 * actually work for me. Not sure if it is depending on support for
181 * clear pass (rather than using solid-fill shader), or something else
182 * that newer blob is doing differently. Once that is figured out, we
183 * can remove fd3_clear_binning().
186 fd3_clear_binning(struct fd_context
*ctx
, unsigned dirty
)
188 struct fd3_context
*fd3_ctx
= fd3_context(ctx
);
189 struct fd_ringbuffer
*ring
= ctx
->binning_ring
;
190 struct fd3_emit emit
= {
191 .vtx
= &fd3_ctx
->solid_vbuf_state
,
192 .prog
= &ctx
->solid_prog
,
194 .binning_pass
= true,
195 .half_precision
= true,
200 fd3_emit_state(ctx
, ring
, &emit
);
201 fd3_emit_vertex_bufs(ring
, &emit
);
202 reset_viewport(ring
, &ctx
->framebuffer
);
204 OUT_PKT0(ring
, REG_A3XX_PC_PRIM_VTX_CNTL
, 1);
205 OUT_RING(ring
, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) |
206 A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES
) |
207 A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES
) |
208 A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST
);
209 OUT_PKT0(ring
, REG_A3XX_VFD_INDEX_MIN
, 4);
210 OUT_RING(ring
, 0); /* VFD_INDEX_MIN */
211 OUT_RING(ring
, 2); /* VFD_INDEX_MAX */
212 OUT_RING(ring
, 0); /* VFD_INSTANCEID_OFFSET */
213 OUT_RING(ring
, 0); /* VFD_INDEX_OFFSET */
214 OUT_PKT0(ring
, REG_A3XX_PC_RESTART_INDEX
, 1);
215 OUT_RING(ring
, 0xffffffff); /* PC_RESTART_INDEX */
217 fd_event_write(ctx
, ring
, PERFCOUNTER_STOP
);
219 fd_draw(ctx
, ring
, DI_PT_RECTLIST
, IGNORE_VISIBILITY
,
220 DI_SRC_SEL_AUTO_INDEX
, 2, INDEX_SIZE_IGN
, 0, 0, NULL
);
224 fd3_clear(struct fd_context
*ctx
, unsigned buffers
,
225 const union pipe_color_union
*color
, double depth
, unsigned stencil
)
227 struct fd3_context
*fd3_ctx
= fd3_context(ctx
);
228 struct fd_ringbuffer
*ring
= ctx
->ring
;
229 unsigned dirty
= ctx
->dirty
;
231 struct fd3_emit emit
= {
232 .vtx
= &fd3_ctx
->solid_vbuf_state
,
233 .prog
= &ctx
->solid_prog
,
235 .half_precision
= true,
239 dirty
&= FD_DIRTY_FRAMEBUFFER
| FD_DIRTY_SCISSOR
;
240 dirty
|= FD_DIRTY_PROG
;
243 fd3_clear_binning(ctx
, dirty
);
245 /* emit generic state now: */
246 fd3_emit_state(ctx
, ring
, &emit
);
247 reset_viewport(ring
, &ctx
->framebuffer
);
249 OUT_PKT0(ring
, REG_A3XX_RB_BLEND_ALPHA
, 1);
250 OUT_RING(ring
, A3XX_RB_BLEND_ALPHA_UINT(0xff) |
251 A3XX_RB_BLEND_ALPHA_FLOAT(1.0));
253 OUT_PKT0(ring
, REG_A3XX_RB_RENDER_CONTROL
, 1);
254 OUT_RINGP(ring
, A3XX_RB_RENDER_CONTROL_ALPHA_TEST_FUNC(FUNC_NEVER
),
255 &fd3_ctx
->rbrc_patches
);
257 if (buffers
& PIPE_CLEAR_DEPTH
) {
258 OUT_PKT0(ring
, REG_A3XX_RB_DEPTH_CONTROL
, 1);
259 OUT_RING(ring
, A3XX_RB_DEPTH_CONTROL_Z_WRITE_ENABLE
|
260 A3XX_RB_DEPTH_CONTROL_Z_ENABLE
|
261 A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_ALWAYS
));
264 OUT_PKT0(ring
, REG_A3XX_GRAS_CL_VPORT_ZOFFSET
, 2);
265 OUT_RING(ring
, A3XX_GRAS_CL_VPORT_ZOFFSET(0.0));
266 OUT_RING(ring
, A3XX_GRAS_CL_VPORT_ZSCALE(depth
));
267 ctx
->dirty
|= FD_DIRTY_VIEWPORT
;
269 OUT_PKT0(ring
, REG_A3XX_RB_DEPTH_CONTROL
, 1);
270 OUT_RING(ring
, A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_NEVER
));
273 if (buffers
& PIPE_CLEAR_STENCIL
) {
274 OUT_PKT0(ring
, REG_A3XX_RB_STENCILREFMASK
, 2);
275 OUT_RING(ring
, A3XX_RB_STENCILREFMASK_STENCILREF(stencil
) |
276 A3XX_RB_STENCILREFMASK_STENCILMASK(stencil
) |
277 A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
278 OUT_RING(ring
, A3XX_RB_STENCILREFMASK_STENCILREF(0) |
279 A3XX_RB_STENCILREFMASK_STENCILMASK(0) |
280 0xff000000 | // XXX ???
281 A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
283 OUT_PKT0(ring
, REG_A3XX_RB_STENCIL_CONTROL
, 1);
284 OUT_RING(ring
, A3XX_RB_STENCIL_CONTROL_STENCIL_ENABLE
|
285 A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_ALWAYS
) |
286 A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP
) |
287 A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_REPLACE
) |
288 A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP
) |
289 A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER
) |
290 A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP
) |
291 A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP
) |
292 A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP
));
294 OUT_PKT0(ring
, REG_A3XX_RB_STENCILREFMASK
, 2);
295 OUT_RING(ring
, A3XX_RB_STENCILREFMASK_STENCILREF(0) |
296 A3XX_RB_STENCILREFMASK_STENCILMASK(0) |
297 A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0));
298 OUT_RING(ring
, A3XX_RB_STENCILREFMASK_BF_STENCILREF(0) |
299 A3XX_RB_STENCILREFMASK_BF_STENCILMASK(0) |
300 A3XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0));
302 OUT_PKT0(ring
, REG_A3XX_RB_STENCIL_CONTROL
, 1);
303 OUT_RING(ring
, A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_NEVER
) |
304 A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP
) |
305 A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_KEEP
) |
306 A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP
) |
307 A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER
) |
308 A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP
) |
309 A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP
) |
310 A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP
));
313 if (buffers
& PIPE_CLEAR_COLOR
) {
319 for (i
= 0; i
< 4; i
++) {
320 OUT_PKT0(ring
, REG_A3XX_RB_MRT_CONTROL(i
), 1);
321 OUT_RING(ring
, A3XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY
) |
322 A3XX_RB_MRT_CONTROL_DITHER_MODE(DITHER_ALWAYS
) |
323 A3XX_RB_MRT_CONTROL_COMPONENT_ENABLE(ce
));
325 OUT_PKT0(ring
, REG_A3XX_RB_MRT_BLEND_CONTROL(i
), 1);
326 OUT_RING(ring
, A3XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(FACTOR_ONE
) |
327 A3XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(BLEND_DST_PLUS_SRC
) |
328 A3XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(FACTOR_ZERO
) |
329 A3XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(FACTOR_ONE
) |
330 A3XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(BLEND_DST_PLUS_SRC
) |
331 A3XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(FACTOR_ZERO
) |
332 A3XX_RB_MRT_BLEND_CONTROL_CLAMP_ENABLE
);
335 OUT_PKT0(ring
, REG_A3XX_GRAS_SU_MODE_CONTROL
, 1);
336 OUT_RING(ring
, A3XX_GRAS_SU_MODE_CONTROL_LINEHALFWIDTH(0));
338 fd3_emit_vertex_bufs(ring
, &emit
);
340 ctx
->constbuf
[PIPE_SHADER_FRAGMENT
].dirty_mask
= ~0;
341 fd3_emit_constant(ring
, SB_FRAG_SHADER
, 0, 0, 4, color
->ui
, NULL
);
343 OUT_PKT0(ring
, REG_A3XX_PC_PRIM_VTX_CNTL
, 1);
344 OUT_RING(ring
, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) |
345 A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES
) |
346 A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES
) |
347 A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST
);
348 OUT_PKT0(ring
, REG_A3XX_VFD_INDEX_MIN
, 4);
349 OUT_RING(ring
, 0); /* VFD_INDEX_MIN */
350 OUT_RING(ring
, 2); /* VFD_INDEX_MAX */
351 OUT_RING(ring
, 0); /* VFD_INSTANCEID_OFFSET */
352 OUT_RING(ring
, 0); /* VFD_INDEX_OFFSET */
353 OUT_PKT0(ring
, REG_A3XX_PC_RESTART_INDEX
, 1);
354 OUT_RING(ring
, 0xffffffff); /* PC_RESTART_INDEX */
356 fd_event_write(ctx
, ring
, PERFCOUNTER_STOP
);
358 fd_draw(ctx
, ring
, DI_PT_RECTLIST
, USE_VISIBILITY
,
359 DI_SRC_SEL_AUTO_INDEX
, 2, INDEX_SIZE_IGN
, 0, 0, NULL
);
363 fd3_draw_init(struct pipe_context
*pctx
)
365 struct fd_context
*ctx
= fd_context(pctx
);
366 ctx
->draw
= fd3_draw
;
367 ctx
->clear
= fd3_clear
;