1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
33 #include "util/u_format.h"
35 #include "freedreno_state.h"
36 #include "freedreno_resource.h"
39 #include "fd3_context.h"
41 #include "fd3_program.h"
42 #include "fd3_format.h"
47 draw_impl(struct fd_context
*ctx
, struct fd_ringbuffer
*ring
,
48 struct fd3_emit
*emit
)
50 const struct pipe_draw_info
*info
= emit
->info
;
52 fd3_emit_state(ctx
, ring
, emit
);
54 if (emit
->dirty
& (FD_DIRTY_VTXBUF
| FD_DIRTY_VTXSTATE
))
55 fd3_emit_vertex_bufs(ring
, emit
);
57 OUT_PKT0(ring
, REG_A3XX_PC_VERTEX_REUSE_BLOCK_CNTL
, 1);
58 OUT_RING(ring
, 0x0000000b); /* PC_VERTEX_REUSE_BLOCK_CNTL */
60 OUT_PKT0(ring
, REG_A3XX_VFD_INDEX_MIN
, 4);
61 OUT_RING(ring
, info
->min_index
); /* VFD_INDEX_MIN */
62 OUT_RING(ring
, info
->max_index
); /* VFD_INDEX_MAX */
63 OUT_RING(ring
, info
->start_instance
); /* VFD_INSTANCEID_OFFSET */
64 OUT_RING(ring
, info
->start
); /* VFD_INDEX_OFFSET */
66 OUT_PKT0(ring
, REG_A3XX_PC_RESTART_INDEX
, 1);
67 OUT_RING(ring
, info
->primitive_restart
? /* PC_RESTART_INDEX */
68 info
->restart_index
: 0xffffffff);
70 fd_draw_emit(ctx
, ring
,
71 emit
->key
.binning_pass
? IGNORE_VISIBILITY
: USE_VISIBILITY
,
75 /* fixup dirty shader state in case some "unrelated" (from the state-
76 * tracker's perspective) state change causes us to switch to a
80 fixup_shader_state(struct fd_context
*ctx
, struct ir3_shader_key
*key
)
82 struct fd3_context
*fd3_ctx
= fd3_context(ctx
);
83 struct ir3_shader_key
*last_key
= &fd3_ctx
->last_key
;
85 if (!ir3_shader_key_equal(last_key
, key
)) {
86 ctx
->dirty
|= FD_DIRTY_PROG
;
88 if (last_key
->has_per_samp
|| key
->has_per_samp
) {
89 if ((last_key
->vsaturate_s
!= key
->vsaturate_s
) ||
90 (last_key
->vsaturate_t
!= key
->vsaturate_t
) ||
91 (last_key
->vsaturate_r
!= key
->vsaturate_r
) ||
92 (last_key
->vinteger_s
!= key
->vinteger_s
))
93 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_VP
;
95 if ((last_key
->fsaturate_s
!= key
->fsaturate_s
) ||
96 (last_key
->fsaturate_t
!= key
->fsaturate_t
) ||
97 (last_key
->fsaturate_r
!= key
->fsaturate_r
) ||
98 (last_key
->finteger_s
!= key
->finteger_s
))
99 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_FP
;
102 if (last_key
->color_two_side
!= key
->color_two_side
)
103 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_FP
;
105 if (last_key
->half_precision
!= key
->half_precision
)
106 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_FP
;
108 if (last_key
->alpha
!= key
->alpha
)
109 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_FP
;
111 fd3_ctx
->last_key
= *key
;
116 fd3_draw_vbo(struct fd_context
*ctx
, const struct pipe_draw_info
*info
)
118 struct fd3_context
*fd3_ctx
= fd3_context(ctx
);
119 struct pipe_framebuffer_state
*pfb
= &ctx
->framebuffer
;
120 struct fd3_emit emit
= {
125 /* do binning pass first: */
126 .binning_pass
= true,
127 .color_two_side
= ctx
->rasterizer
? ctx
->rasterizer
->light_twoside
: false,
128 .alpha
= util_format_is_alpha(pipe_surface_format(pfb
->cbufs
[0])),
129 // TODO set .half_precision based on render target format,
130 // ie. float16 and smaller use half, float32 use full..
131 .half_precision
= !!(fd_mesa_debug
& FD_DBG_FRAGHALF
),
132 .has_per_samp
= (fd3_ctx
->fsaturate
|| fd3_ctx
->vsaturate
||
133 fd3_ctx
->vinteger_s
|| fd3_ctx
->finteger_s
),
134 .vsaturate_s
= fd3_ctx
->vsaturate_s
,
135 .vsaturate_t
= fd3_ctx
->vsaturate_t
,
136 .vsaturate_r
= fd3_ctx
->vsaturate_r
,
137 .fsaturate_s
= fd3_ctx
->fsaturate_s
,
138 .fsaturate_t
= fd3_ctx
->fsaturate_t
,
139 .fsaturate_r
= fd3_ctx
->fsaturate_r
,
140 .vinteger_s
= fd3_ctx
->vinteger_s
,
141 .finteger_s
= fd3_ctx
->finteger_s
,
143 .format
= pipe_surface_format(pfb
->cbufs
[0]),
144 .rasterflat
= ctx
->rasterizer
&& ctx
->rasterizer
->flatshade
,
148 fixup_shader_state(ctx
, &emit
.key
);
151 emit
.dirty
= dirty
& ~(FD_DIRTY_BLEND
);
152 draw_impl(ctx
, ctx
->binning_ring
, &emit
);
154 /* and now regular (non-binning) pass: */
155 emit
.key
.binning_pass
= false;
157 emit
.vp
= NULL
; /* we changed key so need to refetch vp */
158 draw_impl(ctx
, ctx
->ring
, &emit
);
161 /* clear operations ignore viewport state, so we need to reset it
162 * based on framebuffer state:
165 reset_viewport(struct fd_ringbuffer
*ring
, struct pipe_framebuffer_state
*pfb
)
167 float half_width
= pfb
->width
* 0.5f
;
168 float half_height
= pfb
->height
* 0.5f
;
170 OUT_PKT0(ring
, REG_A3XX_GRAS_CL_VPORT_XOFFSET
, 4);
171 OUT_RING(ring
, A3XX_GRAS_CL_VPORT_XOFFSET(half_width
- 0.5));
172 OUT_RING(ring
, A3XX_GRAS_CL_VPORT_XSCALE(half_width
));
173 OUT_RING(ring
, A3XX_GRAS_CL_VPORT_YOFFSET(half_height
- 0.5));
174 OUT_RING(ring
, A3XX_GRAS_CL_VPORT_YSCALE(-half_height
));
177 /* binning pass cmds for a clear:
178 * NOTE: newer blob drivers don't use binning for clear, which is probably
179 * preferable since it is low vtx count. However that doesn't seem to
180 * actually work for me. Not sure if it is depending on support for
181 * clear pass (rather than using solid-fill shader), or something else
182 * that newer blob is doing differently. Once that is figured out, we
183 * can remove fd3_clear_binning().
186 fd3_clear_binning(struct fd_context
*ctx
, unsigned dirty
)
188 struct fd3_context
*fd3_ctx
= fd3_context(ctx
);
189 struct fd_ringbuffer
*ring
= ctx
->binning_ring
;
190 struct fd3_emit emit
= {
191 .vtx
= &fd3_ctx
->solid_vbuf_state
,
192 .prog
= &ctx
->solid_prog
,
194 .binning_pass
= true,
195 .half_precision
= true,
200 fd3_emit_state(ctx
, ring
, &emit
);
201 fd3_emit_vertex_bufs(ring
, &emit
);
202 reset_viewport(ring
, &ctx
->framebuffer
);
204 OUT_PKT0(ring
, REG_A3XX_PC_PRIM_VTX_CNTL
, 1);
205 OUT_RING(ring
, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) |
206 A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES
) |
207 A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES
) |
208 A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST
);
209 OUT_PKT0(ring
, REG_A3XX_VFD_INDEX_MIN
, 4);
210 OUT_RING(ring
, 0); /* VFD_INDEX_MIN */
211 OUT_RING(ring
, 2); /* VFD_INDEX_MAX */
212 OUT_RING(ring
, 0); /* VFD_INSTANCEID_OFFSET */
213 OUT_RING(ring
, 0); /* VFD_INDEX_OFFSET */
214 OUT_PKT0(ring
, REG_A3XX_PC_RESTART_INDEX
, 1);
215 OUT_RING(ring
, 0xffffffff); /* PC_RESTART_INDEX */
217 fd_event_write(ctx
, ring
, PERFCOUNTER_STOP
);
219 fd_draw(ctx
, ring
, DI_PT_RECTLIST
, IGNORE_VISIBILITY
,
220 DI_SRC_SEL_AUTO_INDEX
, 2, INDEX_SIZE_IGN
, 0, 0, NULL
);
224 fd3_clear(struct fd_context
*ctx
, unsigned buffers
,
225 const union pipe_color_union
*color
, double depth
, unsigned stencil
)
227 struct fd3_context
*fd3_ctx
= fd3_context(ctx
);
228 struct pipe_framebuffer_state
*pfb
= &ctx
->framebuffer
;
229 enum pipe_format format
= pipe_surface_format(pfb
->cbufs
[0]);
230 struct fd_ringbuffer
*ring
= ctx
->ring
;
231 unsigned dirty
= ctx
->dirty
;
233 struct fd3_emit emit
= {
234 .vtx
= &fd3_ctx
->solid_vbuf_state
,
235 .prog
= &ctx
->solid_prog
,
237 .half_precision
= fd3_half_precision(format
),
242 dirty
&= FD_DIRTY_FRAMEBUFFER
| FD_DIRTY_SCISSOR
;
243 dirty
|= FD_DIRTY_PROG
;
246 fd3_clear_binning(ctx
, dirty
);
248 /* emit generic state now: */
249 fd3_emit_state(ctx
, ring
, &emit
);
250 reset_viewport(ring
, &ctx
->framebuffer
);
252 OUT_PKT0(ring
, REG_A3XX_RB_BLEND_ALPHA
, 1);
253 OUT_RING(ring
, A3XX_RB_BLEND_ALPHA_UINT(0xff) |
254 A3XX_RB_BLEND_ALPHA_FLOAT(1.0));
256 OUT_PKT0(ring
, REG_A3XX_RB_RENDER_CONTROL
, 1);
257 OUT_RINGP(ring
, A3XX_RB_RENDER_CONTROL_ALPHA_TEST_FUNC(FUNC_NEVER
),
258 &fd3_ctx
->rbrc_patches
);
260 if (buffers
& PIPE_CLEAR_DEPTH
) {
261 OUT_PKT0(ring
, REG_A3XX_RB_DEPTH_CONTROL
, 1);
262 OUT_RING(ring
, A3XX_RB_DEPTH_CONTROL_Z_WRITE_ENABLE
|
263 A3XX_RB_DEPTH_CONTROL_Z_ENABLE
|
264 A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_ALWAYS
));
267 OUT_PKT0(ring
, REG_A3XX_GRAS_CL_VPORT_ZOFFSET
, 2);
268 OUT_RING(ring
, A3XX_GRAS_CL_VPORT_ZOFFSET(0.0));
269 OUT_RING(ring
, A3XX_GRAS_CL_VPORT_ZSCALE(depth
));
270 ctx
->dirty
|= FD_DIRTY_VIEWPORT
;
272 OUT_PKT0(ring
, REG_A3XX_RB_DEPTH_CONTROL
, 1);
273 OUT_RING(ring
, A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_NEVER
));
276 if (buffers
& PIPE_CLEAR_STENCIL
) {
277 OUT_PKT0(ring
, REG_A3XX_RB_STENCILREFMASK
, 2);
278 OUT_RING(ring
, A3XX_RB_STENCILREFMASK_STENCILREF(stencil
) |
279 A3XX_RB_STENCILREFMASK_STENCILMASK(stencil
) |
280 A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
281 OUT_RING(ring
, A3XX_RB_STENCILREFMASK_STENCILREF(0) |
282 A3XX_RB_STENCILREFMASK_STENCILMASK(0) |
283 0xff000000 | // XXX ???
284 A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
286 OUT_PKT0(ring
, REG_A3XX_RB_STENCIL_CONTROL
, 1);
287 OUT_RING(ring
, A3XX_RB_STENCIL_CONTROL_STENCIL_ENABLE
|
288 A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_ALWAYS
) |
289 A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP
) |
290 A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_REPLACE
) |
291 A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP
) |
292 A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER
) |
293 A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP
) |
294 A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP
) |
295 A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP
));
297 OUT_PKT0(ring
, REG_A3XX_RB_STENCILREFMASK
, 2);
298 OUT_RING(ring
, A3XX_RB_STENCILREFMASK_STENCILREF(0) |
299 A3XX_RB_STENCILREFMASK_STENCILMASK(0) |
300 A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0));
301 OUT_RING(ring
, A3XX_RB_STENCILREFMASK_BF_STENCILREF(0) |
302 A3XX_RB_STENCILREFMASK_BF_STENCILMASK(0) |
303 A3XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0));
305 OUT_PKT0(ring
, REG_A3XX_RB_STENCIL_CONTROL
, 1);
306 OUT_RING(ring
, A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_NEVER
) |
307 A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP
) |
308 A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_KEEP
) |
309 A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP
) |
310 A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER
) |
311 A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP
) |
312 A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP
) |
313 A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP
));
316 if (buffers
& PIPE_CLEAR_COLOR
) {
322 for (i
= 0; i
< 4; i
++) {
323 OUT_PKT0(ring
, REG_A3XX_RB_MRT_CONTROL(i
), 1);
324 OUT_RING(ring
, A3XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY
) |
325 A3XX_RB_MRT_CONTROL_DITHER_MODE(DITHER_ALWAYS
) |
326 A3XX_RB_MRT_CONTROL_COMPONENT_ENABLE(ce
));
328 OUT_PKT0(ring
, REG_A3XX_RB_MRT_BLEND_CONTROL(i
), 1);
329 OUT_RING(ring
, A3XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(FACTOR_ONE
) |
330 A3XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(BLEND_DST_PLUS_SRC
) |
331 A3XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(FACTOR_ZERO
) |
332 A3XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(FACTOR_ONE
) |
333 A3XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(BLEND_DST_PLUS_SRC
) |
334 A3XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(FACTOR_ZERO
));
337 OUT_PKT0(ring
, REG_A3XX_GRAS_SU_MODE_CONTROL
, 1);
338 OUT_RING(ring
, A3XX_GRAS_SU_MODE_CONTROL_LINEHALFWIDTH(0));
340 fd3_emit_vertex_bufs(ring
, &emit
);
342 fd3_emit_constant(ring
, SB_FRAG_SHADER
, 0, 0, 4, color
->ui
, NULL
);
344 OUT_PKT0(ring
, REG_A3XX_PC_PRIM_VTX_CNTL
, 1);
345 OUT_RING(ring
, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) |
346 A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES
) |
347 A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES
) |
348 A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST
);
349 OUT_PKT0(ring
, REG_A3XX_VFD_INDEX_MIN
, 4);
350 OUT_RING(ring
, 0); /* VFD_INDEX_MIN */
351 OUT_RING(ring
, 2); /* VFD_INDEX_MAX */
352 OUT_RING(ring
, 0); /* VFD_INSTANCEID_OFFSET */
353 OUT_RING(ring
, 0); /* VFD_INDEX_OFFSET */
354 OUT_PKT0(ring
, REG_A3XX_PC_RESTART_INDEX
, 1);
355 OUT_RING(ring
, 0xffffffff); /* PC_RESTART_INDEX */
357 fd_event_write(ctx
, ring
, PERFCOUNTER_STOP
);
359 fd_draw(ctx
, ring
, DI_PT_RECTLIST
, USE_VISIBILITY
,
360 DI_SRC_SEL_AUTO_INDEX
, 2, INDEX_SIZE_IGN
, 0, 0, NULL
);
364 fd3_draw_init(struct pipe_context
*pctx
)
366 struct fd_context
*ctx
= fd_context(pctx
);
367 ctx
->draw_vbo
= fd3_draw_vbo
;
368 ctx
->clear
= fd3_clear
;