radeonsi: remove flushes at the beginning and end of IBs done by the kernel
[mesa.git] / src / gallium / drivers / freedreno / a3xx / fd3_draw.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
33 #include "util/u_format.h"
34
35 #include "freedreno_state.h"
36 #include "freedreno_resource.h"
37
38 #include "fd3_draw.h"
39 #include "fd3_context.h"
40 #include "fd3_emit.h"
41 #include "fd3_program.h"
42 #include "fd3_format.h"
43 #include "fd3_zsa.h"
44
45 static inline uint32_t
46 add_sat(uint32_t a, int32_t b)
47 {
48 int64_t ret = (uint64_t)a + (int64_t)b;
49 if (ret > ~0U)
50 return ~0U;
51 if (ret < 0)
52 return 0;
53 return (uint32_t)ret;
54 }
55
56 static void
57 draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
58 struct fd3_emit *emit)
59 {
60 const struct pipe_draw_info *info = emit->info;
61 enum pc_di_primtype primtype = ctx->primtypes[info->mode];
62
63 if (!(fd3_emit_get_vp(emit) && fd3_emit_get_fp(emit)))
64 return;
65
66 fd3_emit_state(ctx, ring, emit);
67
68 if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE))
69 fd3_emit_vertex_bufs(ring, emit);
70
71 OUT_PKT0(ring, REG_A3XX_PC_VERTEX_REUSE_BLOCK_CNTL, 1);
72 OUT_RING(ring, 0x0000000b); /* PC_VERTEX_REUSE_BLOCK_CNTL */
73
74 OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4);
75 OUT_RING(ring, add_sat(info->min_index, info->index_bias)); /* VFD_INDEX_MIN */
76 OUT_RING(ring, add_sat(info->max_index, info->index_bias)); /* VFD_INDEX_MAX */
77 OUT_RING(ring, info->start_instance); /* VFD_INSTANCEID_OFFSET */
78 OUT_RING(ring, info->indexed ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */
79
80 OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1);
81 OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */
82 info->restart_index : 0xffffffff);
83
84 /* points + psize -> spritelist: */
85 if (ctx->rasterizer->point_size_per_vertex &&
86 fd3_emit_get_vp(emit)->writes_psize &&
87 (info->mode == PIPE_PRIM_POINTS))
88 primtype = DI_PT_POINTLIST_PSIZE;
89
90 fd_draw_emit(ctx, ring,
91 primtype,
92 emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY,
93 info);
94 }
95
96 /* fixup dirty shader state in case some "unrelated" (from the state-
97 * tracker's perspective) state change causes us to switch to a
98 * different variant.
99 */
100 static void
101 fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
102 {
103 struct fd3_context *fd3_ctx = fd3_context(ctx);
104 struct ir3_shader_key *last_key = &fd3_ctx->last_key;
105
106 if (!ir3_shader_key_equal(last_key, key)) {
107 ctx->dirty |= FD_DIRTY_PROG;
108
109 if (last_key->has_per_samp || key->has_per_samp) {
110 if ((last_key->vsaturate_s != key->vsaturate_s) ||
111 (last_key->vsaturate_t != key->vsaturate_t) ||
112 (last_key->vsaturate_r != key->vsaturate_r))
113 ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
114
115 if ((last_key->fsaturate_s != key->fsaturate_s) ||
116 (last_key->fsaturate_t != key->fsaturate_t) ||
117 (last_key->fsaturate_r != key->fsaturate_r))
118 ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
119 }
120
121 if (last_key->color_two_side != key->color_two_side)
122 ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
123
124 if (last_key->half_precision != key->half_precision)
125 ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
126
127 fd3_ctx->last_key = *key;
128 }
129 }
130
131 static void
132 fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
133 {
134 struct fd3_context *fd3_ctx = fd3_context(ctx);
135 struct fd3_emit emit = {
136 .vtx = &ctx->vtx,
137 .prog = &ctx->prog,
138 .info = info,
139 .key = {
140 /* do binning pass first: */
141 .binning_pass = true,
142 .color_two_side = ctx->rasterizer->light_twoside,
143 // TODO set .half_precision based on render target format,
144 // ie. float16 and smaller use half, float32 use full..
145 .half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
146 .has_per_samp = (fd3_ctx->fsaturate || fd3_ctx->vsaturate),
147 .vsaturate_s = fd3_ctx->vsaturate_s,
148 .vsaturate_t = fd3_ctx->vsaturate_t,
149 .vsaturate_r = fd3_ctx->vsaturate_r,
150 .fsaturate_s = fd3_ctx->fsaturate_s,
151 .fsaturate_t = fd3_ctx->fsaturate_t,
152 .fsaturate_r = fd3_ctx->fsaturate_r,
153 },
154 .rasterflat = ctx->rasterizer->flatshade,
155 .sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
156 .sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
157 };
158 unsigned dirty;
159
160 fixup_shader_state(ctx, &emit.key);
161
162 dirty = ctx->dirty;
163 emit.dirty = dirty & ~(FD_DIRTY_BLEND);
164 draw_impl(ctx, ctx->binning_ring, &emit);
165
166 /* and now regular (non-binning) pass: */
167 emit.key.binning_pass = false;
168 emit.dirty = dirty;
169 emit.vp = NULL; /* we changed key so need to refetch vp */
170 emit.fp = NULL;
171 draw_impl(ctx, ctx->ring, &emit);
172 }
173
174 /* clear operations ignore viewport state, so we need to reset it
175 * based on framebuffer state:
176 */
177 static void
178 reset_viewport(struct fd_ringbuffer *ring, struct pipe_framebuffer_state *pfb)
179 {
180 float half_width = pfb->width * 0.5f;
181 float half_height = pfb->height * 0.5f;
182
183 OUT_PKT0(ring, REG_A3XX_GRAS_CL_VPORT_XOFFSET, 4);
184 OUT_RING(ring, A3XX_GRAS_CL_VPORT_XOFFSET(half_width - 0.5));
185 OUT_RING(ring, A3XX_GRAS_CL_VPORT_XSCALE(half_width));
186 OUT_RING(ring, A3XX_GRAS_CL_VPORT_YOFFSET(half_height - 0.5));
187 OUT_RING(ring, A3XX_GRAS_CL_VPORT_YSCALE(-half_height));
188 }
189
190 /* binning pass cmds for a clear:
191 * NOTE: newer blob drivers don't use binning for clear, which is probably
192 * preferable since it is low vtx count. However that doesn't seem to
193 * actually work for me. Not sure if it is depending on support for
194 * clear pass (rather than using solid-fill shader), or something else
195 * that newer blob is doing differently. Once that is figured out, we
196 * can remove fd3_clear_binning().
197 */
198 static void
199 fd3_clear_binning(struct fd_context *ctx, unsigned dirty)
200 {
201 struct fd3_context *fd3_ctx = fd3_context(ctx);
202 struct fd_ringbuffer *ring = ctx->binning_ring;
203 struct fd3_emit emit = {
204 .vtx = &fd3_ctx->solid_vbuf_state,
205 .prog = &ctx->solid_prog,
206 .key = {
207 .binning_pass = true,
208 .half_precision = true,
209 },
210 .dirty = dirty,
211 };
212
213 fd3_emit_state(ctx, ring, &emit);
214 fd3_emit_vertex_bufs(ring, &emit);
215 reset_viewport(ring, &ctx->framebuffer);
216
217 OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1);
218 OUT_RING(ring, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) |
219 A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) |
220 A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES) |
221 A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
222 OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4);
223 OUT_RING(ring, 0); /* VFD_INDEX_MIN */
224 OUT_RING(ring, 2); /* VFD_INDEX_MAX */
225 OUT_RING(ring, 0); /* VFD_INSTANCEID_OFFSET */
226 OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */
227 OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1);
228 OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */
229
230 fd_event_write(ctx, ring, PERFCOUNTER_STOP);
231
232 fd_draw(ctx, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY,
233 DI_SRC_SEL_AUTO_INDEX, 2, 0, INDEX_SIZE_IGN, 0, 0, NULL);
234 }
235
236 static void
237 fd3_clear(struct fd_context *ctx, unsigned buffers,
238 const union pipe_color_union *color, double depth, unsigned stencil)
239 {
240 struct fd3_context *fd3_ctx = fd3_context(ctx);
241 struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
242 struct fd_ringbuffer *ring = ctx->ring;
243 unsigned dirty = ctx->dirty;
244 unsigned i;
245 struct fd3_emit emit = {
246 .vtx = &fd3_ctx->solid_vbuf_state,
247 .prog = &ctx->solid_prog,
248 .key = {
249 .half_precision = fd_half_precision(pfb),
250 },
251 };
252
253 dirty &= FD_DIRTY_FRAMEBUFFER | FD_DIRTY_SCISSOR;
254 dirty |= FD_DIRTY_PROG;
255 emit.dirty = dirty;
256
257 fd3_clear_binning(ctx, dirty);
258
259 /* emit generic state now: */
260 fd3_emit_state(ctx, ring, &emit);
261 reset_viewport(ring, &ctx->framebuffer);
262
263 OUT_PKT0(ring, REG_A3XX_RB_BLEND_ALPHA, 1);
264 OUT_RING(ring, A3XX_RB_BLEND_ALPHA_UINT(0xff) |
265 A3XX_RB_BLEND_ALPHA_FLOAT(1.0));
266
267 OUT_PKT0(ring, REG_A3XX_RB_RENDER_CONTROL, 1);
268 OUT_RINGP(ring, A3XX_RB_RENDER_CONTROL_ALPHA_TEST_FUNC(FUNC_NEVER),
269 &fd3_ctx->rbrc_patches);
270
271 if (buffers & PIPE_CLEAR_DEPTH) {
272 OUT_PKT0(ring, REG_A3XX_RB_DEPTH_CONTROL, 1);
273 OUT_RING(ring, A3XX_RB_DEPTH_CONTROL_Z_WRITE_ENABLE |
274 A3XX_RB_DEPTH_CONTROL_Z_ENABLE |
275 A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_ALWAYS));
276
277 fd_wfi(ctx, ring);
278 OUT_PKT0(ring, REG_A3XX_GRAS_CL_VPORT_ZOFFSET, 2);
279 OUT_RING(ring, A3XX_GRAS_CL_VPORT_ZOFFSET(0.0));
280 OUT_RING(ring, A3XX_GRAS_CL_VPORT_ZSCALE(depth));
281 ctx->dirty |= FD_DIRTY_VIEWPORT;
282 } else {
283 OUT_PKT0(ring, REG_A3XX_RB_DEPTH_CONTROL, 1);
284 OUT_RING(ring, A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_NEVER));
285 }
286
287 if (buffers & PIPE_CLEAR_STENCIL) {
288 OUT_PKT0(ring, REG_A3XX_RB_STENCILREFMASK, 2);
289 OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(stencil) |
290 A3XX_RB_STENCILREFMASK_STENCILMASK(stencil) |
291 A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
292 OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(0) |
293 A3XX_RB_STENCILREFMASK_STENCILMASK(0) |
294 0xff000000 | // XXX ???
295 A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
296
297 OUT_PKT0(ring, REG_A3XX_RB_STENCIL_CONTROL, 1);
298 OUT_RING(ring, A3XX_RB_STENCIL_CONTROL_STENCIL_ENABLE |
299 A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_ALWAYS) |
300 A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
301 A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_REPLACE) |
302 A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) |
303 A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) |
304 A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
305 A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
306 A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
307 } else {
308 OUT_PKT0(ring, REG_A3XX_RB_STENCILREFMASK, 2);
309 OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(0) |
310 A3XX_RB_STENCILREFMASK_STENCILMASK(0) |
311 A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0));
312 OUT_RING(ring, A3XX_RB_STENCILREFMASK_BF_STENCILREF(0) |
313 A3XX_RB_STENCILREFMASK_BF_STENCILMASK(0) |
314 A3XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0));
315
316 OUT_PKT0(ring, REG_A3XX_RB_STENCIL_CONTROL, 1);
317 OUT_RING(ring, A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_NEVER) |
318 A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
319 A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_KEEP) |
320 A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) |
321 A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) |
322 A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
323 A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
324 A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
325 }
326
327 for (i = 0; i < A3XX_MAX_RENDER_TARGETS; i++) {
328 OUT_PKT0(ring, REG_A3XX_RB_MRT_CONTROL(i), 1);
329 OUT_RING(ring, A3XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY) |
330 A3XX_RB_MRT_CONTROL_DITHER_MODE(DITHER_ALWAYS) |
331 COND(buffers & (PIPE_CLEAR_COLOR0 << i),
332 A3XX_RB_MRT_CONTROL_COMPONENT_ENABLE(0xf)));
333
334 OUT_PKT0(ring, REG_A3XX_RB_MRT_BLEND_CONTROL(i), 1);
335 OUT_RING(ring, A3XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(FACTOR_ONE) |
336 A3XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(BLEND_DST_PLUS_SRC) |
337 A3XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(FACTOR_ZERO) |
338 A3XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(FACTOR_ONE) |
339 A3XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(BLEND_DST_PLUS_SRC) |
340 A3XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(FACTOR_ZERO));
341 }
342
343 OUT_PKT0(ring, REG_A3XX_GRAS_SU_MODE_CONTROL, 1);
344 OUT_RING(ring, A3XX_GRAS_SU_MODE_CONTROL_LINEHALFWIDTH(0));
345
346 fd3_emit_vertex_bufs(ring, &emit);
347
348 fd3_emit_const(ring, SHADER_FRAGMENT, 0, 0, 4, color->ui, NULL);
349
350 OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1);
351 OUT_RING(ring, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) |
352 A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) |
353 A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES) |
354 A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
355 OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4);
356 OUT_RING(ring, 0); /* VFD_INDEX_MIN */
357 OUT_RING(ring, 2); /* VFD_INDEX_MAX */
358 OUT_RING(ring, 0); /* VFD_INSTANCEID_OFFSET */
359 OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */
360 OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1);
361 OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */
362
363 fd_event_write(ctx, ring, PERFCOUNTER_STOP);
364
365 fd_draw(ctx, ring, DI_PT_RECTLIST, USE_VISIBILITY,
366 DI_SRC_SEL_AUTO_INDEX, 2, 0, INDEX_SIZE_IGN, 0, 0, NULL);
367 }
368
369 void
370 fd3_draw_init(struct pipe_context *pctx)
371 {
372 struct fd_context *ctx = fd_context(pctx);
373 ctx->draw_vbo = fd3_draw_vbo;
374 ctx->clear = fd3_clear;
375 }