1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
33 #include "util/u_format.h"
35 #include "freedreno_state.h"
36 #include "freedreno_resource.h"
39 #include "fd3_context.h"
41 #include "fd3_program.h"
42 #include "fd3_format.h"
45 static inline uint32_t
46 add_sat(uint32_t a
, int32_t b
)
48 int64_t ret
= (uint64_t)a
+ (int64_t)b
;
57 draw_impl(struct fd_context
*ctx
, struct fd_ringbuffer
*ring
,
58 struct fd3_emit
*emit
)
60 const struct pipe_draw_info
*info
= emit
->info
;
61 enum pc_di_primtype primtype
= ctx
->primtypes
[info
->mode
];
63 fd3_emit_state(ctx
, ring
, emit
);
65 if (emit
->dirty
& (FD_DIRTY_VTXBUF
| FD_DIRTY_VTXSTATE
))
66 fd3_emit_vertex_bufs(ring
, emit
);
68 OUT_PKT0(ring
, REG_A3XX_PC_VERTEX_REUSE_BLOCK_CNTL
, 1);
69 OUT_RING(ring
, 0x0000000b); /* PC_VERTEX_REUSE_BLOCK_CNTL */
71 OUT_PKT0(ring
, REG_A3XX_VFD_INDEX_MIN
, 4);
72 OUT_RING(ring
, add_sat(info
->min_index
, info
->index_bias
)); /* VFD_INDEX_MIN */
73 OUT_RING(ring
, add_sat(info
->max_index
, info
->index_bias
)); /* VFD_INDEX_MAX */
74 OUT_RING(ring
, info
->start_instance
); /* VFD_INSTANCEID_OFFSET */
75 OUT_RING(ring
, info
->indexed
? info
->index_bias
: info
->start
); /* VFD_INDEX_OFFSET */
77 OUT_PKT0(ring
, REG_A3XX_PC_RESTART_INDEX
, 1);
78 OUT_RING(ring
, info
->primitive_restart
? /* PC_RESTART_INDEX */
79 info
->restart_index
: 0xffffffff);
81 if (ctx
->rasterizer
&& ctx
->rasterizer
->point_size_per_vertex
&&
82 info
->mode
== PIPE_PRIM_POINTS
)
83 primtype
= DI_PT_POINTLIST_A2XX
;
85 fd_draw_emit(ctx
, ring
,
87 emit
->key
.binning_pass
? IGNORE_VISIBILITY
: USE_VISIBILITY
,
91 /* fixup dirty shader state in case some "unrelated" (from the state-
92 * tracker's perspective) state change causes us to switch to a
96 fixup_shader_state(struct fd_context
*ctx
, struct ir3_shader_key
*key
)
98 struct fd3_context
*fd3_ctx
= fd3_context(ctx
);
99 struct ir3_shader_key
*last_key
= &fd3_ctx
->last_key
;
101 if (!ir3_shader_key_equal(last_key
, key
)) {
102 ctx
->dirty
|= FD_DIRTY_PROG
;
104 if (last_key
->has_per_samp
|| key
->has_per_samp
) {
105 if ((last_key
->vsaturate_s
!= key
->vsaturate_s
) ||
106 (last_key
->vsaturate_t
!= key
->vsaturate_t
) ||
107 (last_key
->vsaturate_r
!= key
->vsaturate_r
) ||
108 (last_key
->vinteger_s
!= key
->vinteger_s
))
109 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_VP
;
111 if ((last_key
->fsaturate_s
!= key
->fsaturate_s
) ||
112 (last_key
->fsaturate_t
!= key
->fsaturate_t
) ||
113 (last_key
->fsaturate_r
!= key
->fsaturate_r
) ||
114 (last_key
->finteger_s
!= key
->finteger_s
))
115 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_FP
;
118 if (last_key
->color_two_side
!= key
->color_two_side
)
119 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_FP
;
121 if (last_key
->half_precision
!= key
->half_precision
)
122 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_FP
;
124 fd3_ctx
->last_key
= *key
;
129 fd3_draw_vbo(struct fd_context
*ctx
, const struct pipe_draw_info
*info
)
131 struct fd3_context
*fd3_ctx
= fd3_context(ctx
);
132 struct fd3_emit emit
= {
137 /* do binning pass first: */
138 .binning_pass
= true,
139 .color_two_side
= ctx
->rasterizer
? ctx
->rasterizer
->light_twoside
: false,
140 // TODO set .half_precision based on render target format,
141 // ie. float16 and smaller use half, float32 use full..
142 .half_precision
= !!(fd_mesa_debug
& FD_DBG_FRAGHALF
),
143 .has_per_samp
= (fd3_ctx
->fsaturate
|| fd3_ctx
->vsaturate
||
144 fd3_ctx
->vinteger_s
|| fd3_ctx
->finteger_s
),
145 .vsaturate_s
= fd3_ctx
->vsaturate_s
,
146 .vsaturate_t
= fd3_ctx
->vsaturate_t
,
147 .vsaturate_r
= fd3_ctx
->vsaturate_r
,
148 .fsaturate_s
= fd3_ctx
->fsaturate_s
,
149 .fsaturate_t
= fd3_ctx
->fsaturate_t
,
150 .fsaturate_r
= fd3_ctx
->fsaturate_r
,
151 .vinteger_s
= fd3_ctx
->vinteger_s
,
152 .finteger_s
= fd3_ctx
->finteger_s
,
154 .rasterflat
= ctx
->rasterizer
&& ctx
->rasterizer
->flatshade
,
155 .sprite_coord_enable
= ctx
->rasterizer
? ctx
->rasterizer
->sprite_coord_enable
: 0,
159 fixup_shader_state(ctx
, &emit
.key
);
162 emit
.dirty
= dirty
& ~(FD_DIRTY_BLEND
);
163 draw_impl(ctx
, ctx
->binning_ring
, &emit
);
165 /* and now regular (non-binning) pass: */
166 emit
.key
.binning_pass
= false;
168 emit
.vp
= NULL
; /* we changed key so need to refetch vp */
169 draw_impl(ctx
, ctx
->ring
, &emit
);
172 /* clear operations ignore viewport state, so we need to reset it
173 * based on framebuffer state:
176 reset_viewport(struct fd_ringbuffer
*ring
, struct pipe_framebuffer_state
*pfb
)
178 float half_width
= pfb
->width
* 0.5f
;
179 float half_height
= pfb
->height
* 0.5f
;
181 OUT_PKT0(ring
, REG_A3XX_GRAS_CL_VPORT_XOFFSET
, 4);
182 OUT_RING(ring
, A3XX_GRAS_CL_VPORT_XOFFSET(half_width
- 0.5));
183 OUT_RING(ring
, A3XX_GRAS_CL_VPORT_XSCALE(half_width
));
184 OUT_RING(ring
, A3XX_GRAS_CL_VPORT_YOFFSET(half_height
- 0.5));
185 OUT_RING(ring
, A3XX_GRAS_CL_VPORT_YSCALE(-half_height
));
188 /* binning pass cmds for a clear:
189 * NOTE: newer blob drivers don't use binning for clear, which is probably
190 * preferable since it is low vtx count. However that doesn't seem to
191 * actually work for me. Not sure if it is depending on support for
192 * clear pass (rather than using solid-fill shader), or something else
193 * that newer blob is doing differently. Once that is figured out, we
194 * can remove fd3_clear_binning().
197 fd3_clear_binning(struct fd_context
*ctx
, unsigned dirty
)
199 struct fd3_context
*fd3_ctx
= fd3_context(ctx
);
200 struct fd_ringbuffer
*ring
= ctx
->binning_ring
;
201 struct fd3_emit emit
= {
202 .vtx
= &fd3_ctx
->solid_vbuf_state
,
203 .prog
= &ctx
->solid_prog
,
205 .binning_pass
= true,
206 .half_precision
= true,
211 fd3_emit_state(ctx
, ring
, &emit
);
212 fd3_emit_vertex_bufs(ring
, &emit
);
213 reset_viewport(ring
, &ctx
->framebuffer
);
215 OUT_PKT0(ring
, REG_A3XX_PC_PRIM_VTX_CNTL
, 1);
216 OUT_RING(ring
, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) |
217 A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES
) |
218 A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES
) |
219 A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST
);
220 OUT_PKT0(ring
, REG_A3XX_VFD_INDEX_MIN
, 4);
221 OUT_RING(ring
, 0); /* VFD_INDEX_MIN */
222 OUT_RING(ring
, 2); /* VFD_INDEX_MAX */
223 OUT_RING(ring
, 0); /* VFD_INSTANCEID_OFFSET */
224 OUT_RING(ring
, 0); /* VFD_INDEX_OFFSET */
225 OUT_PKT0(ring
, REG_A3XX_PC_RESTART_INDEX
, 1);
226 OUT_RING(ring
, 0xffffffff); /* PC_RESTART_INDEX */
228 fd_event_write(ctx
, ring
, PERFCOUNTER_STOP
);
230 fd_draw(ctx
, ring
, DI_PT_RECTLIST
, IGNORE_VISIBILITY
,
231 DI_SRC_SEL_AUTO_INDEX
, 2, 0, INDEX_SIZE_IGN
, 0, 0, NULL
);
235 fd3_clear(struct fd_context
*ctx
, unsigned buffers
,
236 const union pipe_color_union
*color
, double depth
, unsigned stencil
)
238 struct fd3_context
*fd3_ctx
= fd3_context(ctx
);
239 struct pipe_framebuffer_state
*pfb
= &ctx
->framebuffer
;
240 struct fd_ringbuffer
*ring
= ctx
->ring
;
241 unsigned dirty
= ctx
->dirty
;
243 struct fd3_emit emit
= {
244 .vtx
= &fd3_ctx
->solid_vbuf_state
,
245 .prog
= &ctx
->solid_prog
,
247 .half_precision
= (fd3_half_precision(pfb
->cbufs
[0]) &&
248 fd3_half_precision(pfb
->cbufs
[1]) &&
249 fd3_half_precision(pfb
->cbufs
[2]) &&
250 fd3_half_precision(pfb
->cbufs
[3])),
254 dirty
&= FD_DIRTY_FRAMEBUFFER
| FD_DIRTY_SCISSOR
;
255 dirty
|= FD_DIRTY_PROG
;
258 fd3_clear_binning(ctx
, dirty
);
260 /* emit generic state now: */
261 fd3_emit_state(ctx
, ring
, &emit
);
262 reset_viewport(ring
, &ctx
->framebuffer
);
264 OUT_PKT0(ring
, REG_A3XX_RB_BLEND_ALPHA
, 1);
265 OUT_RING(ring
, A3XX_RB_BLEND_ALPHA_UINT(0xff) |
266 A3XX_RB_BLEND_ALPHA_FLOAT(1.0));
268 OUT_PKT0(ring
, REG_A3XX_RB_RENDER_CONTROL
, 1);
269 OUT_RINGP(ring
, A3XX_RB_RENDER_CONTROL_ALPHA_TEST_FUNC(FUNC_NEVER
),
270 &fd3_ctx
->rbrc_patches
);
272 if (buffers
& PIPE_CLEAR_DEPTH
) {
273 OUT_PKT0(ring
, REG_A3XX_RB_DEPTH_CONTROL
, 1);
274 OUT_RING(ring
, A3XX_RB_DEPTH_CONTROL_Z_WRITE_ENABLE
|
275 A3XX_RB_DEPTH_CONTROL_Z_ENABLE
|
276 A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_ALWAYS
));
279 OUT_PKT0(ring
, REG_A3XX_GRAS_CL_VPORT_ZOFFSET
, 2);
280 OUT_RING(ring
, A3XX_GRAS_CL_VPORT_ZOFFSET(0.0));
281 OUT_RING(ring
, A3XX_GRAS_CL_VPORT_ZSCALE(depth
));
282 ctx
->dirty
|= FD_DIRTY_VIEWPORT
;
284 OUT_PKT0(ring
, REG_A3XX_RB_DEPTH_CONTROL
, 1);
285 OUT_RING(ring
, A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_NEVER
));
288 if (buffers
& PIPE_CLEAR_STENCIL
) {
289 OUT_PKT0(ring
, REG_A3XX_RB_STENCILREFMASK
, 2);
290 OUT_RING(ring
, A3XX_RB_STENCILREFMASK_STENCILREF(stencil
) |
291 A3XX_RB_STENCILREFMASK_STENCILMASK(stencil
) |
292 A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
293 OUT_RING(ring
, A3XX_RB_STENCILREFMASK_STENCILREF(0) |
294 A3XX_RB_STENCILREFMASK_STENCILMASK(0) |
295 0xff000000 | // XXX ???
296 A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
298 OUT_PKT0(ring
, REG_A3XX_RB_STENCIL_CONTROL
, 1);
299 OUT_RING(ring
, A3XX_RB_STENCIL_CONTROL_STENCIL_ENABLE
|
300 A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_ALWAYS
) |
301 A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP
) |
302 A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_REPLACE
) |
303 A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP
) |
304 A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER
) |
305 A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP
) |
306 A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP
) |
307 A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP
));
309 OUT_PKT0(ring
, REG_A3XX_RB_STENCILREFMASK
, 2);
310 OUT_RING(ring
, A3XX_RB_STENCILREFMASK_STENCILREF(0) |
311 A3XX_RB_STENCILREFMASK_STENCILMASK(0) |
312 A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0));
313 OUT_RING(ring
, A3XX_RB_STENCILREFMASK_BF_STENCILREF(0) |
314 A3XX_RB_STENCILREFMASK_BF_STENCILMASK(0) |
315 A3XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0));
317 OUT_PKT0(ring
, REG_A3XX_RB_STENCIL_CONTROL
, 1);
318 OUT_RING(ring
, A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_NEVER
) |
319 A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP
) |
320 A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_KEEP
) |
321 A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP
) |
322 A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER
) |
323 A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP
) |
324 A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP
) |
325 A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP
));
328 for (i
= 0; i
< 4; i
++) {
329 OUT_PKT0(ring
, REG_A3XX_RB_MRT_CONTROL(i
), 1);
330 OUT_RING(ring
, A3XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY
) |
331 A3XX_RB_MRT_CONTROL_DITHER_MODE(DITHER_ALWAYS
) |
332 COND(buffers
& (PIPE_CLEAR_COLOR0
<< i
),
333 A3XX_RB_MRT_CONTROL_COMPONENT_ENABLE(0xf)));
335 OUT_PKT0(ring
, REG_A3XX_RB_MRT_BLEND_CONTROL(i
), 1);
336 OUT_RING(ring
, A3XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(FACTOR_ONE
) |
337 A3XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(BLEND_DST_PLUS_SRC
) |
338 A3XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(FACTOR_ZERO
) |
339 A3XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(FACTOR_ONE
) |
340 A3XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(BLEND_DST_PLUS_SRC
) |
341 A3XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(FACTOR_ZERO
));
344 OUT_PKT0(ring
, REG_A3XX_GRAS_SU_MODE_CONTROL
, 1);
345 OUT_RING(ring
, A3XX_GRAS_SU_MODE_CONTROL_LINEHALFWIDTH(0));
347 fd3_emit_vertex_bufs(ring
, &emit
);
349 fd3_emit_constant(ring
, SB_FRAG_SHADER
, 0, 0, 4, color
->ui
, NULL
);
351 OUT_PKT0(ring
, REG_A3XX_PC_PRIM_VTX_CNTL
, 1);
352 OUT_RING(ring
, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) |
353 A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES
) |
354 A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES
) |
355 A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST
);
356 OUT_PKT0(ring
, REG_A3XX_VFD_INDEX_MIN
, 4);
357 OUT_RING(ring
, 0); /* VFD_INDEX_MIN */
358 OUT_RING(ring
, 2); /* VFD_INDEX_MAX */
359 OUT_RING(ring
, 0); /* VFD_INSTANCEID_OFFSET */
360 OUT_RING(ring
, 0); /* VFD_INDEX_OFFSET */
361 OUT_PKT0(ring
, REG_A3XX_PC_RESTART_INDEX
, 1);
362 OUT_RING(ring
, 0xffffffff); /* PC_RESTART_INDEX */
364 fd_event_write(ctx
, ring
, PERFCOUNTER_STOP
);
366 fd_draw(ctx
, ring
, DI_PT_RECTLIST
, USE_VISIBILITY
,
367 DI_SRC_SEL_AUTO_INDEX
, 2, 0, INDEX_SIZE_IGN
, 0, 0, NULL
);
371 fd3_draw_init(struct pipe_context
*pctx
)
373 struct fd_context
*ctx
= fd_context(pctx
);
374 ctx
->draw_vbo
= fd3_draw_vbo
;
375 ctx
->clear
= fd3_clear
;