freedreno/a3xx: add MRT support
[mesa.git] / src / gallium / drivers / freedreno / a3xx / fd3_draw.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
33 #include "util/u_format.h"
34
35 #include "freedreno_state.h"
36 #include "freedreno_resource.h"
37
38 #include "fd3_draw.h"
39 #include "fd3_context.h"
40 #include "fd3_emit.h"
41 #include "fd3_program.h"
42 #include "fd3_format.h"
43 #include "fd3_zsa.h"
44
45 static inline uint32_t
46 add_sat(uint32_t a, int32_t b)
47 {
48 int64_t ret = (uint64_t)a + (int64_t)b;
49 if (ret > ~0U)
50 return ~0U;
51 if (ret < 0)
52 return 0;
53 return (uint32_t)ret;
54 }
55
56 static void
57 draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
58 struct fd3_emit *emit)
59 {
60 const struct pipe_draw_info *info = emit->info;
61 enum pc_di_primtype primtype = ctx->primtypes[info->mode];
62
63 fd3_emit_state(ctx, ring, emit);
64
65 if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE))
66 fd3_emit_vertex_bufs(ring, emit);
67
68 OUT_PKT0(ring, REG_A3XX_PC_VERTEX_REUSE_BLOCK_CNTL, 1);
69 OUT_RING(ring, 0x0000000b); /* PC_VERTEX_REUSE_BLOCK_CNTL */
70
71 OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4);
72 OUT_RING(ring, add_sat(info->min_index, info->index_bias)); /* VFD_INDEX_MIN */
73 OUT_RING(ring, add_sat(info->max_index, info->index_bias)); /* VFD_INDEX_MAX */
74 OUT_RING(ring, info->start_instance); /* VFD_INSTANCEID_OFFSET */
75 OUT_RING(ring, info->indexed ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */
76
77 OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1);
78 OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */
79 info->restart_index : 0xffffffff);
80
81 if (ctx->rasterizer && ctx->rasterizer->point_size_per_vertex &&
82 info->mode == PIPE_PRIM_POINTS)
83 primtype = DI_PT_POINTLIST_A2XX;
84
85 fd_draw_emit(ctx, ring,
86 primtype,
87 emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY,
88 info);
89 }
90
91 /* fixup dirty shader state in case some "unrelated" (from the state-
92 * tracker's perspective) state change causes us to switch to a
93 * different variant.
94 */
95 static void
96 fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
97 {
98 struct fd3_context *fd3_ctx = fd3_context(ctx);
99 struct ir3_shader_key *last_key = &fd3_ctx->last_key;
100
101 if (!ir3_shader_key_equal(last_key, key)) {
102 ctx->dirty |= FD_DIRTY_PROG;
103
104 if (last_key->has_per_samp || key->has_per_samp) {
105 if ((last_key->vsaturate_s != key->vsaturate_s) ||
106 (last_key->vsaturate_t != key->vsaturate_t) ||
107 (last_key->vsaturate_r != key->vsaturate_r) ||
108 (last_key->vinteger_s != key->vinteger_s))
109 ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
110
111 if ((last_key->fsaturate_s != key->fsaturate_s) ||
112 (last_key->fsaturate_t != key->fsaturate_t) ||
113 (last_key->fsaturate_r != key->fsaturate_r) ||
114 (last_key->finteger_s != key->finteger_s))
115 ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
116 }
117
118 if (last_key->color_two_side != key->color_two_side)
119 ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
120
121 if (last_key->half_precision != key->half_precision)
122 ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
123
124 fd3_ctx->last_key = *key;
125 }
126 }
127
128 static void
129 fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
130 {
131 struct fd3_context *fd3_ctx = fd3_context(ctx);
132 struct fd3_emit emit = {
133 .vtx = &ctx->vtx,
134 .prog = &ctx->prog,
135 .info = info,
136 .key = {
137 /* do binning pass first: */
138 .binning_pass = true,
139 .color_two_side = ctx->rasterizer ? ctx->rasterizer->light_twoside : false,
140 // TODO set .half_precision based on render target format,
141 // ie. float16 and smaller use half, float32 use full..
142 .half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
143 .has_per_samp = (fd3_ctx->fsaturate || fd3_ctx->vsaturate ||
144 fd3_ctx->vinteger_s || fd3_ctx->finteger_s),
145 .vsaturate_s = fd3_ctx->vsaturate_s,
146 .vsaturate_t = fd3_ctx->vsaturate_t,
147 .vsaturate_r = fd3_ctx->vsaturate_r,
148 .fsaturate_s = fd3_ctx->fsaturate_s,
149 .fsaturate_t = fd3_ctx->fsaturate_t,
150 .fsaturate_r = fd3_ctx->fsaturate_r,
151 .vinteger_s = fd3_ctx->vinteger_s,
152 .finteger_s = fd3_ctx->finteger_s,
153 },
154 .rasterflat = ctx->rasterizer && ctx->rasterizer->flatshade,
155 .sprite_coord_enable = ctx->rasterizer ? ctx->rasterizer->sprite_coord_enable : 0,
156 };
157 unsigned dirty;
158
159 fixup_shader_state(ctx, &emit.key);
160
161 dirty = ctx->dirty;
162 emit.dirty = dirty & ~(FD_DIRTY_BLEND);
163 draw_impl(ctx, ctx->binning_ring, &emit);
164
165 /* and now regular (non-binning) pass: */
166 emit.key.binning_pass = false;
167 emit.dirty = dirty;
168 emit.vp = NULL; /* we changed key so need to refetch vp */
169 draw_impl(ctx, ctx->ring, &emit);
170 }
171
172 /* clear operations ignore viewport state, so we need to reset it
173 * based on framebuffer state:
174 */
175 static void
176 reset_viewport(struct fd_ringbuffer *ring, struct pipe_framebuffer_state *pfb)
177 {
178 float half_width = pfb->width * 0.5f;
179 float half_height = pfb->height * 0.5f;
180
181 OUT_PKT0(ring, REG_A3XX_GRAS_CL_VPORT_XOFFSET, 4);
182 OUT_RING(ring, A3XX_GRAS_CL_VPORT_XOFFSET(half_width - 0.5));
183 OUT_RING(ring, A3XX_GRAS_CL_VPORT_XSCALE(half_width));
184 OUT_RING(ring, A3XX_GRAS_CL_VPORT_YOFFSET(half_height - 0.5));
185 OUT_RING(ring, A3XX_GRAS_CL_VPORT_YSCALE(-half_height));
186 }
187
188 /* binning pass cmds for a clear:
189 * NOTE: newer blob drivers don't use binning for clear, which is probably
190 * preferable since it is low vtx count. However that doesn't seem to
191 * actually work for me. Not sure if it is depending on support for
192 * clear pass (rather than using solid-fill shader), or something else
193 * that newer blob is doing differently. Once that is figured out, we
194 * can remove fd3_clear_binning().
195 */
196 static void
197 fd3_clear_binning(struct fd_context *ctx, unsigned dirty)
198 {
199 struct fd3_context *fd3_ctx = fd3_context(ctx);
200 struct fd_ringbuffer *ring = ctx->binning_ring;
201 struct fd3_emit emit = {
202 .vtx = &fd3_ctx->solid_vbuf_state,
203 .prog = &ctx->solid_prog,
204 .key = {
205 .binning_pass = true,
206 .half_precision = true,
207 },
208 .dirty = dirty,
209 };
210
211 fd3_emit_state(ctx, ring, &emit);
212 fd3_emit_vertex_bufs(ring, &emit);
213 reset_viewport(ring, &ctx->framebuffer);
214
215 OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1);
216 OUT_RING(ring, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) |
217 A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) |
218 A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES) |
219 A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
220 OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4);
221 OUT_RING(ring, 0); /* VFD_INDEX_MIN */
222 OUT_RING(ring, 2); /* VFD_INDEX_MAX */
223 OUT_RING(ring, 0); /* VFD_INSTANCEID_OFFSET */
224 OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */
225 OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1);
226 OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */
227
228 fd_event_write(ctx, ring, PERFCOUNTER_STOP);
229
230 fd_draw(ctx, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY,
231 DI_SRC_SEL_AUTO_INDEX, 2, 0, INDEX_SIZE_IGN, 0, 0, NULL);
232 }
233
234 static void
235 fd3_clear(struct fd_context *ctx, unsigned buffers,
236 const union pipe_color_union *color, double depth, unsigned stencil)
237 {
238 struct fd3_context *fd3_ctx = fd3_context(ctx);
239 struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
240 struct fd_ringbuffer *ring = ctx->ring;
241 unsigned dirty = ctx->dirty;
242 unsigned i;
243 struct fd3_emit emit = {
244 .vtx = &fd3_ctx->solid_vbuf_state,
245 .prog = &ctx->solid_prog,
246 .key = {
247 .half_precision = (fd3_half_precision(pfb->cbufs[0]) &&
248 fd3_half_precision(pfb->cbufs[1]) &&
249 fd3_half_precision(pfb->cbufs[2]) &&
250 fd3_half_precision(pfb->cbufs[3])),
251 },
252 };
253
254 dirty &= FD_DIRTY_FRAMEBUFFER | FD_DIRTY_SCISSOR;
255 dirty |= FD_DIRTY_PROG;
256 emit.dirty = dirty;
257
258 fd3_clear_binning(ctx, dirty);
259
260 /* emit generic state now: */
261 fd3_emit_state(ctx, ring, &emit);
262 reset_viewport(ring, &ctx->framebuffer);
263
264 OUT_PKT0(ring, REG_A3XX_RB_BLEND_ALPHA, 1);
265 OUT_RING(ring, A3XX_RB_BLEND_ALPHA_UINT(0xff) |
266 A3XX_RB_BLEND_ALPHA_FLOAT(1.0));
267
268 OUT_PKT0(ring, REG_A3XX_RB_RENDER_CONTROL, 1);
269 OUT_RINGP(ring, A3XX_RB_RENDER_CONTROL_ALPHA_TEST_FUNC(FUNC_NEVER),
270 &fd3_ctx->rbrc_patches);
271
272 if (buffers & PIPE_CLEAR_DEPTH) {
273 OUT_PKT0(ring, REG_A3XX_RB_DEPTH_CONTROL, 1);
274 OUT_RING(ring, A3XX_RB_DEPTH_CONTROL_Z_WRITE_ENABLE |
275 A3XX_RB_DEPTH_CONTROL_Z_ENABLE |
276 A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_ALWAYS));
277
278 fd_wfi(ctx, ring);
279 OUT_PKT0(ring, REG_A3XX_GRAS_CL_VPORT_ZOFFSET, 2);
280 OUT_RING(ring, A3XX_GRAS_CL_VPORT_ZOFFSET(0.0));
281 OUT_RING(ring, A3XX_GRAS_CL_VPORT_ZSCALE(depth));
282 ctx->dirty |= FD_DIRTY_VIEWPORT;
283 } else {
284 OUT_PKT0(ring, REG_A3XX_RB_DEPTH_CONTROL, 1);
285 OUT_RING(ring, A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_NEVER));
286 }
287
288 if (buffers & PIPE_CLEAR_STENCIL) {
289 OUT_PKT0(ring, REG_A3XX_RB_STENCILREFMASK, 2);
290 OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(stencil) |
291 A3XX_RB_STENCILREFMASK_STENCILMASK(stencil) |
292 A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
293 OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(0) |
294 A3XX_RB_STENCILREFMASK_STENCILMASK(0) |
295 0xff000000 | // XXX ???
296 A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
297
298 OUT_PKT0(ring, REG_A3XX_RB_STENCIL_CONTROL, 1);
299 OUT_RING(ring, A3XX_RB_STENCIL_CONTROL_STENCIL_ENABLE |
300 A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_ALWAYS) |
301 A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
302 A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_REPLACE) |
303 A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) |
304 A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) |
305 A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
306 A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
307 A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
308 } else {
309 OUT_PKT0(ring, REG_A3XX_RB_STENCILREFMASK, 2);
310 OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(0) |
311 A3XX_RB_STENCILREFMASK_STENCILMASK(0) |
312 A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0));
313 OUT_RING(ring, A3XX_RB_STENCILREFMASK_BF_STENCILREF(0) |
314 A3XX_RB_STENCILREFMASK_BF_STENCILMASK(0) |
315 A3XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0));
316
317 OUT_PKT0(ring, REG_A3XX_RB_STENCIL_CONTROL, 1);
318 OUT_RING(ring, A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_NEVER) |
319 A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
320 A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_KEEP) |
321 A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) |
322 A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) |
323 A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
324 A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
325 A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
326 }
327
328 for (i = 0; i < 4; i++) {
329 OUT_PKT0(ring, REG_A3XX_RB_MRT_CONTROL(i), 1);
330 OUT_RING(ring, A3XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY) |
331 A3XX_RB_MRT_CONTROL_DITHER_MODE(DITHER_ALWAYS) |
332 COND(buffers & (PIPE_CLEAR_COLOR0 << i),
333 A3XX_RB_MRT_CONTROL_COMPONENT_ENABLE(0xf)));
334
335 OUT_PKT0(ring, REG_A3XX_RB_MRT_BLEND_CONTROL(i), 1);
336 OUT_RING(ring, A3XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(FACTOR_ONE) |
337 A3XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(BLEND_DST_PLUS_SRC) |
338 A3XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(FACTOR_ZERO) |
339 A3XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(FACTOR_ONE) |
340 A3XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(BLEND_DST_PLUS_SRC) |
341 A3XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(FACTOR_ZERO));
342 }
343
344 OUT_PKT0(ring, REG_A3XX_GRAS_SU_MODE_CONTROL, 1);
345 OUT_RING(ring, A3XX_GRAS_SU_MODE_CONTROL_LINEHALFWIDTH(0));
346
347 fd3_emit_vertex_bufs(ring, &emit);
348
349 fd3_emit_constant(ring, SB_FRAG_SHADER, 0, 0, 4, color->ui, NULL);
350
351 OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1);
352 OUT_RING(ring, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) |
353 A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) |
354 A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES) |
355 A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
356 OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4);
357 OUT_RING(ring, 0); /* VFD_INDEX_MIN */
358 OUT_RING(ring, 2); /* VFD_INDEX_MAX */
359 OUT_RING(ring, 0); /* VFD_INSTANCEID_OFFSET */
360 OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */
361 OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1);
362 OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */
363
364 fd_event_write(ctx, ring, PERFCOUNTER_STOP);
365
366 fd_draw(ctx, ring, DI_PT_RECTLIST, USE_VISIBILITY,
367 DI_SRC_SEL_AUTO_INDEX, 2, 0, INDEX_SIZE_IGN, 0, 0, NULL);
368 }
369
370 void
371 fd3_draw_init(struct pipe_context *pctx)
372 {
373 struct fd_context *ctx = fd_context(pctx);
374 ctx->draw_vbo = fd3_draw_vbo;
375 ctx->clear = fd3_clear;
376 }