freedreno/a3xx: fix up logic for handling block formats
[mesa.git] / src / gallium / drivers / freedreno / a3xx / fd3_emit.h
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #ifndef FD3_EMIT_H
30 #define FD3_EMIT_H
31
32 #include "pipe/p_context.h"
33
34 #include "freedreno_context.h"
35 #include "fd3_format.h"
36 #include "fd3_program.h"
37 #include "ir3_shader.h"
38
39 struct fd_ringbuffer;
40
41 void fd3_emit_const(struct fd_ringbuffer *ring, enum shader_t type,
42 uint32_t regid, uint32_t offset, uint32_t sizedwords,
43 const uint32_t *dwords, struct pipe_resource *prsc);
44
45 void fd3_emit_gmem_restore_tex(struct fd_ringbuffer *ring,
46 struct pipe_surface **psurf, int bufs);
47
48 /* grouped together emit-state for prog/vertex/state emit: */
49 struct fd3_emit {
50 const struct fd_vertex_state *vtx;
51 const struct fd_program_stateobj *prog;
52 const struct pipe_draw_info *info;
53 struct ir3_shader_key key;
54 uint32_t dirty;
55
56 uint32_t sprite_coord_enable;
57 bool sprite_coord_mode;
58 bool rasterflat;
59
60 /* cached to avoid repeated lookups of same variants: */
61 struct ir3_shader_variant *vp, *fp;
62 };
63
64 static inline struct ir3_shader_variant *
65 fd3_emit_get_vp(struct fd3_emit *emit)
66 {
67 if (!emit->vp) {
68 struct fd3_shader_stateobj *so = emit->prog->vp;
69 emit->vp = ir3_shader_variant(so->shader, emit->key);
70 }
71 return emit->vp;
72 }
73
74 static inline struct ir3_shader_variant *
75 fd3_emit_get_fp(struct fd3_emit *emit)
76 {
77 if (!emit->fp) {
78 struct fd3_shader_stateobj *so = emit->prog->fp;
79 emit->fp = ir3_shader_variant(so->shader, emit->key);
80 }
81 return emit->fp;
82 }
83
84 void fd3_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd3_emit *emit);
85
86 void fd3_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
87 struct fd3_emit *emit);
88
89 void fd3_emit_restore(struct fd_context *ctx);
90
91 void fd3_emit_init(struct pipe_context *pctx);
92
93 #endif /* FD3_EMIT_H */