2 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * Rob Clark <robclark@freedesktop.org>
30 #include "pipe/p_context.h"
32 #include "freedreno_context.h"
33 #include "fd3_format.h"
34 #include "fd3_program.h"
35 #include "ir3_gallium.h"
39 void fd3_emit_gmem_restore_tex(struct fd_ringbuffer
*ring
,
40 struct pipe_surface
**psurf
, int bufs
);
42 /* grouped together emit-state for prog/vertex/state emit: */
44 struct pipe_debug_callback
*debug
;
45 const struct fd_vertex_state
*vtx
;
46 const struct fd_program_stateobj
*prog
;
47 const struct pipe_draw_info
*info
;
49 struct ir3_shader_key key
;
50 enum fd_dirty_3d_state dirty
;
52 uint32_t sprite_coord_enable
;
53 bool sprite_coord_mode
;
56 /* cached to avoid repeated lookups of same variants: */
57 const struct ir3_shader_variant
*vs
, *fs
;
60 static inline const struct ir3_shader_variant
*
61 fd3_emit_get_vp(struct fd3_emit
*emit
)
64 struct ir3_shader
*shader
= emit
->prog
->vs
;
65 emit
->vs
= ir3_shader_variant(shader
, emit
->key
,
66 emit
->binning_pass
, emit
->debug
);
71 static inline const struct ir3_shader_variant
*
72 fd3_emit_get_fp(struct fd3_emit
*emit
)
75 if (emit
->binning_pass
) {
76 /* use dummy stateobj to simplify binning vs non-binning: */
77 static const struct ir3_shader_variant binning_fs
= {};
78 emit
->fs
= &binning_fs
;
80 struct ir3_shader
*shader
= emit
->prog
->fs
;
81 emit
->fs
= ir3_shader_variant(shader
, emit
->key
,
88 void fd3_emit_vertex_bufs(struct fd_ringbuffer
*ring
, struct fd3_emit
*emit
);
90 void fd3_emit_state(struct fd_context
*ctx
, struct fd_ringbuffer
*ring
,
91 struct fd3_emit
*emit
);
93 void fd3_emit_restore(struct fd_batch
*batch
, struct fd_ringbuffer
*ring
);
95 void fd3_emit_init_screen(struct pipe_screen
*pscreen
);
96 void fd3_emit_init(struct pipe_context
*pctx
);
99 fd3_emit_ib(struct fd_ringbuffer
*ring
, struct fd_ringbuffer
*target
)
101 __OUT_IB(ring
, true, target
);
105 fd3_emit_cache_flush(struct fd_batch
*batch
, struct fd_ringbuffer
*ring
)
108 OUT_PKT0(ring
, REG_A3XX_UCHE_CACHE_INVALIDATE0_REG
, 2);
109 OUT_RING(ring
, A3XX_UCHE_CACHE_INVALIDATE0_REG_ADDR(0));
110 OUT_RING(ring
, A3XX_UCHE_CACHE_INVALIDATE1_REG_ADDR(0) |
111 A3XX_UCHE_CACHE_INVALIDATE1_REG_OPCODE(INVALIDATE
) |
112 A3XX_UCHE_CACHE_INVALIDATE1_REG_ENTIRE_CACHE
);
115 #endif /* FD3_EMIT_H */