freedreno/a3xx+a4xx: fix clip-plane lowering state
[mesa.git] / src / gallium / drivers / freedreno / a3xx / fd3_emit.h
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #ifndef FD3_EMIT_H
30 #define FD3_EMIT_H
31
32 #include "pipe/p_context.h"
33
34 #include "freedreno_context.h"
35 #include "fd3_format.h"
36 #include "fd3_program.h"
37 #include "ir3_shader.h"
38
39 struct fd_ringbuffer;
40
41 void fd3_emit_const(struct fd_ringbuffer *ring, enum shader_t type,
42 uint32_t regid, uint32_t offset, uint32_t sizedwords,
43 const uint32_t *dwords, struct pipe_resource *prsc);
44
45 void fd3_emit_gmem_restore_tex(struct fd_ringbuffer *ring,
46 struct pipe_surface **psurf, int bufs);
47
48 /* grouped together emit-state for prog/vertex/state emit: */
49 struct fd3_emit {
50 struct pipe_debug_callback *debug;
51 const struct fd_vertex_state *vtx;
52 const struct fd_program_stateobj *prog;
53 const struct pipe_draw_info *info;
54 struct ir3_shader_key key;
55 uint32_t dirty;
56
57 uint32_t sprite_coord_enable;
58 bool sprite_coord_mode;
59 bool rasterflat;
60
61 /* cached to avoid repeated lookups of same variants: */
62 const struct ir3_shader_variant *vp, *fp;
63 };
64
65 static inline const struct ir3_shader_variant *
66 fd3_emit_get_vp(struct fd3_emit *emit)
67 {
68 if (!emit->vp) {
69 struct fd3_shader_stateobj *so = emit->prog->vp;
70 emit->vp = ir3_shader_variant(so->shader, emit->key, emit->debug);
71 }
72 return emit->vp;
73 }
74
75 static inline const struct ir3_shader_variant *
76 fd3_emit_get_fp(struct fd3_emit *emit)
77 {
78 if (!emit->fp) {
79 if (emit->key.binning_pass) {
80 /* use dummy stateobj to simplify binning vs non-binning: */
81 static const struct ir3_shader_variant binning_fp = {};
82 emit->fp = &binning_fp;
83 } else {
84 struct fd3_shader_stateobj *so = emit->prog->fp;
85 emit->fp = ir3_shader_variant(so->shader, emit->key, emit->debug);
86 }
87 }
88 return emit->fp;
89 }
90
91 void fd3_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd3_emit *emit);
92
93 void fd3_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
94 struct fd3_emit *emit);
95
96 void fd3_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring);
97
98 void fd3_emit_init(struct pipe_context *pctx);
99
100 static inline void
101 fd3_emit_cache_flush(struct fd_batch *batch, struct fd_ringbuffer *ring)
102 {
103 fd_wfi(batch, ring);
104 OUT_PKT0(ring, REG_A3XX_UCHE_CACHE_INVALIDATE0_REG, 2);
105 OUT_RING(ring, A3XX_UCHE_CACHE_INVALIDATE0_REG_ADDR(0));
106 OUT_RING(ring, A3XX_UCHE_CACHE_INVALIDATE1_REG_ADDR(0) |
107 A3XX_UCHE_CACHE_INVALIDATE1_REG_OPCODE(INVALIDATE) |
108 A3XX_UCHE_CACHE_INVALIDATE1_REG_ENTIRE_CACHE);
109 }
110
111 #endif /* FD3_EMIT_H */