1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
32 #include "pipe/p_context.h"
34 #include "freedreno_context.h"
35 #include "fd3_format.h"
36 #include "fd3_program.h"
37 #include "ir3_shader.h"
41 void fd3_emit_gmem_restore_tex(struct fd_ringbuffer
*ring
,
42 struct pipe_surface
**psurf
, int bufs
);
44 /* grouped together emit-state for prog/vertex/state emit: */
46 struct pipe_debug_callback
*debug
;
47 const struct fd_vertex_state
*vtx
;
48 const struct fd_program_stateobj
*prog
;
49 const struct pipe_draw_info
*info
;
50 struct ir3_shader_key key
;
53 uint32_t sprite_coord_enable
;
54 bool sprite_coord_mode
;
57 /* cached to avoid repeated lookups of same variants: */
58 const struct ir3_shader_variant
*vp
, *fp
;
61 static inline const struct ir3_shader_variant
*
62 fd3_emit_get_vp(struct fd3_emit
*emit
)
65 struct fd3_shader_stateobj
*so
= emit
->prog
->vp
;
66 emit
->vp
= ir3_shader_variant(so
->shader
, emit
->key
, emit
->debug
);
71 static inline const struct ir3_shader_variant
*
72 fd3_emit_get_fp(struct fd3_emit
*emit
)
75 if (emit
->key
.binning_pass
) {
76 /* use dummy stateobj to simplify binning vs non-binning: */
77 static const struct ir3_shader_variant binning_fp
= {};
78 emit
->fp
= &binning_fp
;
80 struct fd3_shader_stateobj
*so
= emit
->prog
->fp
;
81 emit
->fp
= ir3_shader_variant(so
->shader
, emit
->key
, emit
->debug
);
87 void fd3_emit_vertex_bufs(struct fd_ringbuffer
*ring
, struct fd3_emit
*emit
);
89 void fd3_emit_state(struct fd_context
*ctx
, struct fd_ringbuffer
*ring
,
90 struct fd3_emit
*emit
);
92 void fd3_emit_restore(struct fd_batch
*batch
, struct fd_ringbuffer
*ring
);
94 void fd3_emit_init(struct pipe_context
*pctx
);
97 fd3_emit_cache_flush(struct fd_batch
*batch
, struct fd_ringbuffer
*ring
)
100 OUT_PKT0(ring
, REG_A3XX_UCHE_CACHE_INVALIDATE0_REG
, 2);
101 OUT_RING(ring
, A3XX_UCHE_CACHE_INVALIDATE0_REG_ADDR(0));
102 OUT_RING(ring
, A3XX_UCHE_CACHE_INVALIDATE1_REG_ADDR(0) |
103 A3XX_UCHE_CACHE_INVALIDATE1_REG_OPCODE(INVALIDATE
) |
104 A3XX_UCHE_CACHE_INVALIDATE1_REG_ENTIRE_CACHE
);
107 #endif /* FD3_EMIT_H */