freedreno/a3xx: little extra debug
[mesa.git] / src / gallium / drivers / freedreno / a3xx / fd3_program.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 #include "tgsi/tgsi_dump.h"
35 #include "tgsi/tgsi_parse.h"
36
37 #include "freedreno_lowering.h"
38 #include "freedreno_program.h"
39
40 #include "fd3_program.h"
41 #include "fd3_compiler.h"
42 #include "fd3_emit.h"
43 #include "fd3_texture.h"
44 #include "fd3_util.h"
45
46 static void
47 delete_variant(struct fd3_shader_variant *v)
48 {
49 ir3_shader_destroy(v->ir);
50 fd_bo_del(v->bo);
51 free(v);
52 }
53
54 static void
55 assemble_variant(struct fd3_shader_variant *so)
56 {
57 struct fd_context *ctx = fd_context(so->so->pctx);
58 uint32_t sz, *bin;
59
60 bin = ir3_shader_assemble(so->ir, &so->info);
61 sz = so->info.sizedwords * 4;
62
63 so->bo = fd_bo_new(ctx->dev, sz,
64 DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
65 DRM_FREEDRENO_GEM_TYPE_KMEM);
66
67 memcpy(fd_bo_map(so->bo), bin, sz);
68
69 free(bin);
70
71 so->instrlen = so->info.sizedwords / 8;
72 so->constlen = so->info.max_const + 1;
73 }
74
75 /* for vertex shader, the inputs are loaded into registers before the shader
76 * is executed, so max_regs from the shader instructions might not properly
77 * reflect the # of registers actually used:
78 */
79 static void
80 fixup_vp_regfootprint(struct fd3_shader_variant *so)
81 {
82 unsigned i;
83 for (i = 0; i < so->inputs_count; i++) {
84 if (so->inputs[i].compmask) {
85 uint32_t regid = (so->inputs[i].regid + 3) >> 2;
86 so->info.max_reg = MAX2(so->info.max_reg, regid);
87 }
88 }
89 for (i = 0; i < so->outputs_count; i++) {
90 uint32_t regid = (so->outputs[i].regid + 3) >> 2;
91 so->info.max_reg = MAX2(so->info.max_reg, regid);
92 }
93 }
94
95 static struct fd3_shader_variant *
96 create_variant(struct fd3_shader_stateobj *so, struct fd3_shader_key key)
97 {
98 struct fd3_shader_variant *v = CALLOC_STRUCT(fd3_shader_variant);
99 const struct tgsi_token *tokens = so->tokens;
100 int ret;
101
102 if (!v)
103 return NULL;
104
105 v->so = so;
106 v->key = key;
107 v->type = so->type;
108
109 if (fd_mesa_debug & FD_DBG_DISASM) {
110 DBG("dump tgsi: type=%d, k={bp=%u,cts=%u,hp=%u}", so->type,
111 key.binning_pass, key.color_two_side, key.half_precision);
112 tgsi_dump(tokens, 0);
113 }
114
115 if (!(fd_mesa_debug & FD_DBG_NOOPT)) {
116 ret = fd3_compile_shader(v, tokens, key);
117 if (ret) {
118 debug_error("new compiler failed, trying fallback!");
119
120 v->inputs_count = 0;
121 v->outputs_count = 0;
122 v->total_in = 0;
123 v->samplers_count = 0;
124 v->immediates_count = 0;
125 }
126 } else {
127 ret = -1; /* force fallback to old compiler */
128 }
129
130 if (ret)
131 ret = fd3_compile_shader_old(v, tokens, key);
132
133 if (ret) {
134 debug_error("compile failed!");
135 goto fail;
136 }
137
138 assemble_variant(v);
139 if (!v->bo) {
140 debug_error("assemble failed!");
141 goto fail;
142 }
143
144 if (so->type == SHADER_VERTEX)
145 fixup_vp_regfootprint(v);
146
147 if (fd_mesa_debug & FD_DBG_DISASM) {
148 DBG("disassemble: type=%d, k={bp=%u,cts=%u,hp=%u}", v->type,
149 key.binning_pass, key.color_two_side, key.half_precision);
150 disasm_a3xx(fd_bo_map(v->bo), v->info.sizedwords, 0, v->type);
151 }
152
153 return v;
154
155 fail:
156 delete_variant(v);
157 return NULL;
158 }
159
160 struct fd3_shader_variant *
161 fd3_shader_variant(struct fd3_shader_stateobj *so, struct fd3_shader_key key)
162 {
163 struct fd3_shader_variant *v;
164
165 /* some shader key values only apply to vertex or frag shader,
166 * so normalize the key to avoid constructing multiple identical
167 * variants:
168 */
169 if (so->type == SHADER_FRAGMENT) {
170 key.binning_pass = false;
171 }
172 if (so->type == SHADER_VERTEX) {
173 key.color_two_side = false;
174 key.half_precision = false;
175 }
176
177 for (v = so->variants; v; v = v->next)
178 if (!memcmp(&key, &v->key, sizeof(key)))
179 return v;
180
181 /* compile new variant if it doesn't exist already: */
182 v = create_variant(so, key);
183 v->next = so->variants;
184 so->variants = v;
185
186 return v;
187 }
188
189
190 static void
191 delete_shader(struct fd3_shader_stateobj *so)
192 {
193 struct fd3_shader_variant *v, *t;
194 for (v = so->variants; v; ) {
195 t = v;
196 v = v->next;
197 delete_variant(t);
198 }
199 free((void *)so->tokens);
200 free(so);
201 }
202
203 static struct fd3_shader_stateobj *
204 create_shader(struct pipe_context *pctx, const struct pipe_shader_state *cso,
205 enum shader_t type)
206 {
207 struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj);
208 so->pctx = pctx;
209 so->type = type;
210 so->tokens = tgsi_dup_tokens(cso->tokens);
211 return so;
212 }
213
214 static void *
215 fd3_fp_state_create(struct pipe_context *pctx,
216 const struct pipe_shader_state *cso)
217 {
218 return create_shader(pctx, cso, SHADER_FRAGMENT);
219 }
220
221 static void
222 fd3_fp_state_delete(struct pipe_context *pctx, void *hwcso)
223 {
224 struct fd3_shader_stateobj *so = hwcso;
225 delete_shader(so);
226 }
227
228 static void *
229 fd3_vp_state_create(struct pipe_context *pctx,
230 const struct pipe_shader_state *cso)
231 {
232 return create_shader(pctx, cso, SHADER_VERTEX);
233 }
234
235 static void
236 fd3_vp_state_delete(struct pipe_context *pctx, void *hwcso)
237 {
238 struct fd3_shader_stateobj *so = hwcso;
239 delete_shader(so);
240 }
241
242 static void
243 emit_shader(struct fd_ringbuffer *ring, const struct fd3_shader_variant *so)
244 {
245 const struct ir3_shader_info *si = &so->info;
246 enum adreno_state_block sb;
247 enum adreno_state_src src;
248 uint32_t i, sz, *bin;
249
250 if (so->type == SHADER_VERTEX) {
251 sb = SB_VERT_SHADER;
252 } else {
253 sb = SB_FRAG_SHADER;
254 }
255
256 if (fd_mesa_debug & FD_DBG_DIRECT) {
257 sz = si->sizedwords;
258 src = SS_DIRECT;
259 bin = fd_bo_map(so->bo);
260 } else {
261 sz = 0;
262 src = SS_INDIRECT;
263 bin = NULL;
264 }
265
266 OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz);
267 OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
268 CP_LOAD_STATE_0_STATE_SRC(src) |
269 CP_LOAD_STATE_0_STATE_BLOCK(sb) |
270 CP_LOAD_STATE_0_NUM_UNIT(so->instrlen));
271 if (bin) {
272 OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
273 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER));
274 } else {
275 OUT_RELOC(ring, so->bo, 0,
276 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER), 0);
277 }
278 for (i = 0; i < sz; i++) {
279 OUT_RING(ring, bin[i]);
280 }
281 }
282
283 static int
284 find_output(const struct fd3_shader_variant *so, fd3_semantic semantic)
285 {
286 int j;
287
288 for (j = 0; j < so->outputs_count; j++)
289 if (so->outputs[j].semantic == semantic)
290 return j;
291
292 /* it seems optional to have a OUT.BCOLOR[n] for each OUT.COLOR[n]
293 * in the vertex shader.. but the fragment shader doesn't know this
294 * so it will always have both IN.COLOR[n] and IN.BCOLOR[n]. So
295 * at link time if there is no matching OUT.BCOLOR[n], we must map
296 * OUT.COLOR[n] to IN.BCOLOR[n].
297 */
298 if (sem2name(semantic) == TGSI_SEMANTIC_BCOLOR) {
299 unsigned idx = sem2idx(semantic);
300 return find_output(so, fd3_semantic_name(TGSI_SEMANTIC_COLOR, idx));
301 }
302
303 assert(0);
304
305 return 0;
306 }
307
308 static int
309 next_varying(const struct fd3_shader_variant *so, int i)
310 {
311 while (++i < so->inputs_count)
312 if (so->inputs[i].compmask && so->inputs[i].bary)
313 break;
314 return i;
315 }
316
317 static uint32_t
318 find_output_regid(const struct fd3_shader_variant *so, fd3_semantic semantic)
319 {
320 int j;
321 for (j = 0; j < so->outputs_count; j++)
322 if (so->outputs[j].semantic == semantic)
323 return so->outputs[j].regid;
324 return regid(63, 0);
325 }
326
327 void
328 fd3_program_emit(struct fd_ringbuffer *ring,
329 struct fd_program_stateobj *prog, struct fd3_shader_key key)
330 {
331 const struct fd3_shader_variant *vp, *fp;
332 const struct ir3_shader_info *vsi, *fsi;
333 uint32_t pos_regid, posz_regid, psize_regid, color_regid;
334 int i, j, k;
335
336 vp = fd3_shader_variant(prog->vp, key);
337
338 if (key.binning_pass) {
339 /* use dummy stateobj to simplify binning vs non-binning: */
340 static const struct fd3_shader_variant binning_fp = {};
341 fp = &binning_fp;
342 } else {
343 fp = fd3_shader_variant(prog->fp, key);
344 }
345
346 vsi = &vp->info;
347 fsi = &fp->info;
348
349 pos_regid = find_output_regid(vp,
350 fd3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
351 posz_regid = find_output_regid(fp,
352 fd3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
353 psize_regid = find_output_regid(vp,
354 fd3_semantic_name(TGSI_SEMANTIC_PSIZE, 0));
355 color_regid = find_output_regid(fp,
356 fd3_semantic_name(TGSI_SEMANTIC_COLOR, 0));
357
358 /* we could probably divide this up into things that need to be
359 * emitted if frag-prog is dirty vs if vert-prog is dirty..
360 */
361
362 OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6);
363 OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) |
364 /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe
365 * flush some caches? I think we only need to set those
366 * bits if we have updated const or shader..
367 */
368 A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
369 A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
370 OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
371 A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE |
372 COND(fp->frag_coord, A3XX_HLSQ_CONTROL_1_REG_ZWCOORD));
373 OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31));
374 OUT_RING(ring, A3XX_HLSQ_CONTROL_3_REG_REGID(fp->pos_regid));
375 OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) |
376 A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
377 A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vp->instrlen));
378 OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) |
379 A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) |
380 A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fp->instrlen));
381
382 OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1);
383 OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(0) |
384 COND(key.binning_pass, A3XX_SP_SP_CTRL_REG_BINNING) |
385 A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) |
386 A3XX_SP_SP_CTRL_REG_L0MODE(0));
387
388 OUT_PKT0(ring, REG_A3XX_SP_VS_LENGTH_REG, 1);
389 OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen));
390
391 OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3);
392 OUT_RING(ring, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |
393 A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(BUFFER) |
394 A3XX_SP_VS_CTRL_REG0_CACHEINVALID |
395 A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) |
396 A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) |
397 A3XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
398 A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
399 A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
400 COND(vp->samplers_count > 0, A3XX_SP_VS_CTRL_REG0_PIXLODENABLE) |
401 A3XX_SP_VS_CTRL_REG0_LENGTH(vp->instrlen));
402 OUT_RING(ring, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) |
403 A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) |
404 A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vsi->max_const, 0)));
405 OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
406 A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
407 A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(align(fp->total_in, 4) / 4));
408
409 for (i = 0, j = -1; j < (int)fp->inputs_count; i++) {
410 uint32_t reg = 0;
411
412 OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i), 1);
413
414 j = next_varying(fp, j);
415 if (j < fp->inputs_count) {
416 k = find_output(vp, fp->inputs[j].semantic);
417 reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[k].regid);
418 reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[j].compmask);
419 }
420
421 j = next_varying(fp, j);
422 if (j < fp->inputs_count) {
423 k = find_output(vp, fp->inputs[j].semantic);
424 reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[k].regid);
425 reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[j].compmask);
426 }
427
428 OUT_RING(ring, reg);
429 }
430
431 for (i = 0, j = -1; j < (int)fp->inputs_count; i++) {
432 uint32_t reg = 0;
433
434 OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i), 1);
435
436 j = next_varying(fp, j);
437 if (j < fp->inputs_count)
438 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[j].inloc);
439 j = next_varying(fp, j);
440 if (j < fp->inputs_count)
441 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[j].inloc);
442 j = next_varying(fp, j);
443 if (j < fp->inputs_count)
444 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[j].inloc);
445 j = next_varying(fp, j);
446 if (j < fp->inputs_count)
447 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[j].inloc);
448
449 OUT_RING(ring, reg);
450 }
451
452 OUT_PKT0(ring, REG_A3XX_SP_VS_OBJ_OFFSET_REG, 2);
453 OUT_RING(ring, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) |
454 A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
455 OUT_RELOC(ring, vp->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */
456
457 if (key.binning_pass) {
458 OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
459 OUT_RING(ring, 0x00000000);
460
461 OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
462 OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
463 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER));
464 OUT_RING(ring, 0x00000000);
465 } else {
466 OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
467 OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen));
468
469 OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
470 OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
471 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER) |
472 A3XX_SP_FS_CTRL_REG0_CACHEINVALID |
473 A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) |
474 A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) |
475 A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
476 A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
477 A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
478 COND(fp->samplers_count > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
479 A3XX_SP_FS_CTRL_REG0_LENGTH(fp->instrlen));
480 OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) |
481 A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) |
482 A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fsi->max_const, 0)) |
483 A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63));
484 OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2);
485 OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
486 A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
487 OUT_RELOC(ring, fp->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */
488 }
489
490 OUT_PKT0(ring, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0, 2);
491 OUT_RING(ring, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_0 */
492 OUT_RING(ring, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_1 */
493
494 OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1);
495 if (fp->writes_pos) {
496 OUT_RING(ring, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE |
497 A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid));
498 } else {
499 OUT_RING(ring, 0x00000000);
500 }
501
502 OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4);
503 OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(color_regid) |
504 COND(fp->key.half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION));
505 OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
506 OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
507 OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
508
509 if (key.binning_pass) {
510 OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
511 OUT_RING(ring, A3XX_VPC_ATTR_THRDASSIGN(1) |
512 A3XX_VPC_ATTR_LMSIZE(1) |
513 COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
514 OUT_RING(ring, 0x00000000);
515 } else {
516 OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
517 OUT_RING(ring, A3XX_VPC_ATTR_TOTALATTR(fp->total_in) |
518 A3XX_VPC_ATTR_THRDASSIGN(1) |
519 A3XX_VPC_ATTR_LMSIZE(1) |
520 COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
521 OUT_RING(ring, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp->total_in) |
522 A3XX_VPC_PACK_NUMNONPOSVSVAR(fp->total_in));
523
524 OUT_PKT0(ring, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4);
525 OUT_RING(ring, fp->so->vinterp[0]); /* VPC_VARYING_INTERP[0].MODE */
526 OUT_RING(ring, fp->so->vinterp[1]); /* VPC_VARYING_INTERP[1].MODE */
527 OUT_RING(ring, fp->so->vinterp[2]); /* VPC_VARYING_INTERP[2].MODE */
528 OUT_RING(ring, fp->so->vinterp[3]); /* VPC_VARYING_INTERP[3].MODE */
529
530 OUT_PKT0(ring, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4);
531 OUT_RING(ring, fp->so->vpsrepl[0]); /* VPC_VARYING_PS_REPL[0].MODE */
532 OUT_RING(ring, fp->so->vpsrepl[1]); /* VPC_VARYING_PS_REPL[1].MODE */
533 OUT_RING(ring, fp->so->vpsrepl[2]); /* VPC_VARYING_PS_REPL[2].MODE */
534 OUT_RING(ring, fp->so->vpsrepl[3]); /* VPC_VARYING_PS_REPL[3].MODE */
535 }
536
537 OUT_PKT0(ring, REG_A3XX_VFD_VS_THREADING_THRESHOLD, 1);
538 OUT_RING(ring, A3XX_VFD_VS_THREADING_THRESHOLD_REGID_THRESHOLD(15) |
539 A3XX_VFD_VS_THREADING_THRESHOLD_REGID_VTXCNT(252));
540
541 emit_shader(ring, vp);
542
543 OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
544 OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
545
546 if (!key.binning_pass) {
547 emit_shader(ring, fp);
548
549 OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
550 OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
551 }
552 }
553
554 /* hack.. until we figure out how to deal w/ vpsrepl properly.. */
555 static void
556 fix_blit_fp(struct pipe_context *pctx)
557 {
558 struct fd_context *ctx = fd_context(pctx);
559 struct fd3_shader_stateobj *so = ctx->blit_prog.fp;
560
561 so->vpsrepl[0] = 0x99999999;
562 so->vpsrepl[1] = 0x99999999;
563 so->vpsrepl[2] = 0x99999999;
564 so->vpsrepl[3] = 0x99999999;
565 }
566
567 void
568 fd3_prog_init(struct pipe_context *pctx)
569 {
570 pctx->create_fs_state = fd3_fp_state_create;
571 pctx->delete_fs_state = fd3_fp_state_delete;
572
573 pctx->create_vs_state = fd3_vp_state_create;
574 pctx->delete_vs_state = fd3_vp_state_delete;
575
576 fd_prog_init(pctx);
577
578 fix_blit_fp(pctx);
579 }