1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 #include "tgsi/tgsi_dump.h"
35 #include "tgsi/tgsi_parse.h"
37 #include "freedreno_lowering.h"
38 #include "freedreno_program.h"
40 #include "fd3_program.h"
41 #include "fd3_compiler.h"
43 #include "fd3_texture.h"
47 delete_variant(struct fd3_shader_variant
*v
)
49 ir3_shader_destroy(v
->ir
);
55 assemble_variant(struct fd3_shader_variant
*so
)
57 struct fd_context
*ctx
= fd_context(so
->so
->pctx
);
60 bin
= ir3_shader_assemble(so
->ir
, &so
->info
);
61 sz
= so
->info
.sizedwords
* 4;
63 so
->bo
= fd_bo_new(ctx
->dev
, sz
,
64 DRM_FREEDRENO_GEM_CACHE_WCOMBINE
|
65 DRM_FREEDRENO_GEM_TYPE_KMEM
);
67 memcpy(fd_bo_map(so
->bo
), bin
, sz
);
71 so
->instrlen
= so
->info
.sizedwords
/ 8;
72 so
->constlen
= so
->info
.max_const
+ 1;
75 /* for vertex shader, the inputs are loaded into registers before the shader
76 * is executed, so max_regs from the shader instructions might not properly
77 * reflect the # of registers actually used:
80 fixup_vp_regfootprint(struct fd3_shader_variant
*so
)
83 for (i
= 0; i
< so
->inputs_count
; i
++)
84 so
->info
.max_reg
= MAX2(so
->info
.max_reg
, (so
->inputs
[i
].regid
+ 3) >> 2);
85 for (i
= 0; i
< so
->outputs_count
; i
++)
86 so
->info
.max_reg
= MAX2(so
->info
.max_reg
, (so
->outputs
[i
].regid
+ 3) >> 2);
89 static struct fd3_shader_variant
*
90 create_variant(struct fd3_shader_stateobj
*so
, struct fd3_shader_key key
)
92 struct fd3_shader_variant
*v
= CALLOC_STRUCT(fd3_shader_variant
);
93 const struct tgsi_token
*tokens
= so
->tokens
;
103 if (fd_mesa_debug
& FD_DBG_DISASM
) {
104 DBG("dump tgsi: type=%d", so
->type
);
105 tgsi_dump(tokens
, 0);
108 if (!(fd_mesa_debug
& FD_DBG_NOOPT
)) {
109 ret
= fd3_compile_shader(v
, tokens
, key
);
111 debug_error("new compiler failed, trying fallback!");
114 v
->outputs_count
= 0;
116 v
->samplers_count
= 0;
117 v
->immediates_count
= 0;
120 ret
= -1; /* force fallback to old compiler */
124 ret
= fd3_compile_shader_old(v
, tokens
, key
);
127 debug_error("compile failed!");
133 debug_error("assemble failed!");
137 if (so
->type
== SHADER_VERTEX
)
138 fixup_vp_regfootprint(v
);
140 if (fd_mesa_debug
& FD_DBG_DISASM
) {
141 DBG("disassemble: type=%d", v
->type
);
142 disasm_a3xx(fd_bo_map(v
->bo
), v
->info
.sizedwords
, 0, v
->type
);
152 struct fd3_shader_variant
*
153 fd3_shader_variant(struct fd3_shader_stateobj
*so
, struct fd3_shader_key key
)
155 struct fd3_shader_variant
*v
;
157 /* some shader key values only apply to vertex or frag shader,
158 * so normalize the key to avoid constructing multiple identical
161 if (so
->type
== SHADER_FRAGMENT
) {
162 key
.binning_pass
= false;
164 if (so
->type
== SHADER_VERTEX
) {
165 key
.color_two_side
= false;
166 key
.half_precision
= false;
169 for (v
= so
->variants
; v
; v
= v
->next
)
170 if (!memcmp(&key
, &v
->key
, sizeof(key
)))
173 /* compile new variant if it doesn't exist already: */
174 v
= create_variant(so
, key
);
175 v
->next
= so
->variants
;
183 delete_shader(struct fd3_shader_stateobj
*so
)
185 struct fd3_shader_variant
*v
, *t
;
186 for (v
= so
->variants
; v
; ) {
191 free((void *)so
->tokens
);
195 static struct fd3_shader_stateobj
*
196 create_shader(struct pipe_context
*pctx
, const struct pipe_shader_state
*cso
,
199 struct fd3_shader_stateobj
*so
= CALLOC_STRUCT(fd3_shader_stateobj
);
202 so
->tokens
= tgsi_dup_tokens(cso
->tokens
);
207 fd3_fp_state_create(struct pipe_context
*pctx
,
208 const struct pipe_shader_state
*cso
)
210 return create_shader(pctx
, cso
, SHADER_FRAGMENT
);
214 fd3_fp_state_delete(struct pipe_context
*pctx
, void *hwcso
)
216 struct fd3_shader_stateobj
*so
= hwcso
;
221 fd3_vp_state_create(struct pipe_context
*pctx
,
222 const struct pipe_shader_state
*cso
)
224 return create_shader(pctx
, cso
, SHADER_VERTEX
);
228 fd3_vp_state_delete(struct pipe_context
*pctx
, void *hwcso
)
230 struct fd3_shader_stateobj
*so
= hwcso
;
235 emit_shader(struct fd_ringbuffer
*ring
, const struct fd3_shader_variant
*so
)
237 const struct ir3_shader_info
*si
= &so
->info
;
238 enum adreno_state_block sb
;
239 enum adreno_state_src src
;
240 uint32_t i
, sz
, *bin
;
242 if (so
->type
== SHADER_VERTEX
) {
248 if (fd_mesa_debug
& FD_DBG_DIRECT
) {
251 bin
= fd_bo_map(so
->bo
);
258 OUT_PKT3(ring
, CP_LOAD_STATE
, 2 + sz
);
259 OUT_RING(ring
, CP_LOAD_STATE_0_DST_OFF(0) |
260 CP_LOAD_STATE_0_STATE_SRC(src
) |
261 CP_LOAD_STATE_0_STATE_BLOCK(sb
) |
262 CP_LOAD_STATE_0_NUM_UNIT(so
->instrlen
));
264 OUT_RING(ring
, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
265 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER
));
267 OUT_RELOC(ring
, so
->bo
, 0,
268 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER
), 0);
270 for (i
= 0; i
< sz
; i
++) {
271 OUT_RING(ring
, bin
[i
]);
276 find_output(const struct fd3_shader_variant
*so
, fd3_semantic semantic
)
279 for (j
= 0; j
< so
->outputs_count
; j
++)
280 if (so
->outputs
[j
].semantic
== semantic
)
286 find_output_regid(const struct fd3_shader_variant
*so
, fd3_semantic semantic
)
289 for (j
= 0; j
< so
->outputs_count
; j
++)
290 if (so
->outputs
[j
].semantic
== semantic
)
291 return so
->outputs
[j
].regid
;
296 fd3_program_emit(struct fd_ringbuffer
*ring
,
297 struct fd_program_stateobj
*prog
, struct fd3_shader_key key
)
299 const struct fd3_shader_variant
*vp
, *fp
;
300 const struct ir3_shader_info
*vsi
, *fsi
;
301 uint32_t pos_regid
, posz_regid
, psize_regid
, color_regid
;
304 vp
= fd3_shader_variant(prog
->vp
, key
);
306 if (key
.binning_pass
) {
307 /* use dummy stateobj to simplify binning vs non-binning: */
308 static const struct fd3_shader_variant binning_fp
= {};
311 fp
= fd3_shader_variant(prog
->fp
, key
);
317 pos_regid
= find_output_regid(vp
,
318 fd3_semantic_name(TGSI_SEMANTIC_POSITION
, 0));
319 posz_regid
= find_output_regid(fp
,
320 fd3_semantic_name(TGSI_SEMANTIC_POSITION
, 0));
321 psize_regid
= find_output_regid(vp
,
322 fd3_semantic_name(TGSI_SEMANTIC_PSIZE
, 0));
323 color_regid
= find_output_regid(fp
,
324 fd3_semantic_name(TGSI_SEMANTIC_COLOR
, 0));
326 /* we could probably divide this up into things that need to be
327 * emitted if frag-prog is dirty vs if vert-prog is dirty..
330 OUT_PKT0(ring
, REG_A3XX_HLSQ_CONTROL_0_REG
, 6);
331 OUT_RING(ring
, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS
) |
332 /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe
333 * flush some caches? I think we only need to set those
334 * bits if we have updated const or shader..
336 A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART
|
337 A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE
);
338 OUT_RING(ring
, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS
) |
339 A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE
);
340 OUT_RING(ring
, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31));
341 OUT_RING(ring
, 0x00000000); /* HLSQ_CONTROL_3_REG */
342 OUT_RING(ring
, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp
->constlen
) |
343 A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
344 A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vp
->instrlen
));
345 OUT_RING(ring
, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp
->constlen
) |
346 A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) |
347 A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fp
->instrlen
));
349 OUT_PKT0(ring
, REG_A3XX_SP_SP_CTRL_REG
, 1);
350 OUT_RING(ring
, A3XX_SP_SP_CTRL_REG_CONSTMODE(0) |
351 COND(key
.binning_pass
, A3XX_SP_SP_CTRL_REG_BINNING
) |
352 A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) |
353 A3XX_SP_SP_CTRL_REG_L0MODE(0));
355 OUT_PKT0(ring
, REG_A3XX_SP_VS_LENGTH_REG
, 1);
356 OUT_RING(ring
, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp
->instrlen
));
358 OUT_PKT0(ring
, REG_A3XX_SP_VS_CTRL_REG0
, 3);
359 OUT_RING(ring
, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI
) |
360 A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(BUFFER
) |
361 A3XX_SP_VS_CTRL_REG0_CACHEINVALID
|
362 A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi
->max_half_reg
+ 1) |
363 A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi
->max_reg
+ 1) |
364 A3XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
365 A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS
) |
366 A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE
|
367 COND(vp
->samplers_count
> 0, A3XX_SP_VS_CTRL_REG0_PIXLODENABLE
) |
368 A3XX_SP_VS_CTRL_REG0_LENGTH(vp
->instrlen
));
369 OUT_RING(ring
, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp
->constlen
) |
370 A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp
->total_in
) |
371 A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vsi
->max_const
, 0)));
372 OUT_RING(ring
, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid
) |
373 A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid
) |
374 A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(fp
->inputs_count
));
376 for (i
= 0; i
< fp
->inputs_count
; ) {
380 OUT_PKT0(ring
, REG_A3XX_SP_VS_OUT_REG(i
/2), 1);
382 j
= find_output(vp
, fp
->inputs
[i
].semantic
);
383 reg
|= A3XX_SP_VS_OUT_REG_A_REGID(vp
->outputs
[j
].regid
);
384 reg
|= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp
->inputs
[i
].compmask
);
387 j
= find_output(vp
, fp
->inputs
[i
].semantic
);
388 reg
|= A3XX_SP_VS_OUT_REG_B_REGID(vp
->outputs
[j
].regid
);
389 reg
|= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp
->inputs
[i
].compmask
);
395 for (i
= 0; i
< fp
->inputs_count
; ) {
398 OUT_PKT0(ring
, REG_A3XX_SP_VS_VPC_DST_REG(i
/4), 1);
400 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp
->inputs
[i
++].inloc
);
401 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp
->inputs
[i
++].inloc
);
402 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp
->inputs
[i
++].inloc
);
403 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp
->inputs
[i
++].inloc
);
408 OUT_PKT0(ring
, REG_A3XX_SP_VS_OBJ_OFFSET_REG
, 2);
409 OUT_RING(ring
, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) |
410 A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
411 OUT_RELOC(ring
, vp
->bo
, 0, 0, 0); /* SP_VS_OBJ_START_REG */
413 if (key
.binning_pass
) {
414 OUT_PKT0(ring
, REG_A3XX_SP_FS_LENGTH_REG
, 1);
415 OUT_RING(ring
, 0x00000000);
417 OUT_PKT0(ring
, REG_A3XX_SP_FS_CTRL_REG0
, 2);
418 OUT_RING(ring
, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI
) |
419 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER
));
420 OUT_RING(ring
, 0x00000000);
422 OUT_PKT0(ring
, REG_A3XX_SP_FS_LENGTH_REG
, 1);
423 OUT_RING(ring
, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp
->instrlen
));
425 OUT_PKT0(ring
, REG_A3XX_SP_FS_CTRL_REG0
, 2);
426 OUT_RING(ring
, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI
) |
427 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER
) |
428 A3XX_SP_FS_CTRL_REG0_CACHEINVALID
|
429 A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi
->max_half_reg
+ 1) |
430 A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi
->max_reg
+ 1) |
431 A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
432 A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS
) |
433 A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE
|
434 COND(fp
->samplers_count
> 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE
) |
435 A3XX_SP_FS_CTRL_REG0_LENGTH(fp
->instrlen
));
436 OUT_RING(ring
, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp
->constlen
) |
437 A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp
->total_in
) |
438 A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fsi
->max_const
, 0)) |
439 A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63));
440 OUT_PKT0(ring
, REG_A3XX_SP_FS_OBJ_OFFSET_REG
, 2);
441 OUT_RING(ring
, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
442 A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
443 OUT_RELOC(ring
, fp
->bo
, 0, 0, 0); /* SP_FS_OBJ_START_REG */
446 OUT_PKT0(ring
, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0
, 2);
447 OUT_RING(ring
, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_0 */
448 OUT_RING(ring
, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_1 */
450 OUT_PKT0(ring
, REG_A3XX_SP_FS_OUTPUT_REG
, 1);
451 if (fp
->writes_pos
) {
452 OUT_RING(ring
, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE
|
453 A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid
));
455 OUT_RING(ring
, 0x00000000);
458 OUT_PKT0(ring
, REG_A3XX_SP_FS_MRT_REG(0), 4);
459 OUT_RING(ring
, A3XX_SP_FS_MRT_REG_REGID(color_regid
) |
460 COND(fp
->key
.half_precision
, A3XX_SP_FS_MRT_REG_HALF_PRECISION
));
461 OUT_RING(ring
, A3XX_SP_FS_MRT_REG_REGID(0));
462 OUT_RING(ring
, A3XX_SP_FS_MRT_REG_REGID(0));
463 OUT_RING(ring
, A3XX_SP_FS_MRT_REG_REGID(0));
465 if (key
.binning_pass
) {
466 OUT_PKT0(ring
, REG_A3XX_VPC_ATTR
, 2);
467 OUT_RING(ring
, A3XX_VPC_ATTR_THRDASSIGN(1) |
468 A3XX_VPC_ATTR_LMSIZE(1));
469 OUT_RING(ring
, 0x00000000);
471 OUT_PKT0(ring
, REG_A3XX_VPC_ATTR
, 2);
472 OUT_RING(ring
, A3XX_VPC_ATTR_TOTALATTR(fp
->total_in
) |
473 A3XX_VPC_ATTR_THRDASSIGN(1) |
474 A3XX_VPC_ATTR_LMSIZE(1));
475 OUT_RING(ring
, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp
->total_in
) |
476 A3XX_VPC_PACK_NUMNONPOSVSVAR(fp
->total_in
));
478 OUT_PKT0(ring
, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4);
479 OUT_RING(ring
, fp
->so
->vinterp
[0]); /* VPC_VARYING_INTERP[0].MODE */
480 OUT_RING(ring
, fp
->so
->vinterp
[1]); /* VPC_VARYING_INTERP[1].MODE */
481 OUT_RING(ring
, fp
->so
->vinterp
[2]); /* VPC_VARYING_INTERP[2].MODE */
482 OUT_RING(ring
, fp
->so
->vinterp
[3]); /* VPC_VARYING_INTERP[3].MODE */
484 OUT_PKT0(ring
, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4);
485 OUT_RING(ring
, fp
->so
->vpsrepl
[0]); /* VPC_VARYING_PS_REPL[0].MODE */
486 OUT_RING(ring
, fp
->so
->vpsrepl
[1]); /* VPC_VARYING_PS_REPL[1].MODE */
487 OUT_RING(ring
, fp
->so
->vpsrepl
[2]); /* VPC_VARYING_PS_REPL[2].MODE */
488 OUT_RING(ring
, fp
->so
->vpsrepl
[3]); /* VPC_VARYING_PS_REPL[3].MODE */
491 OUT_PKT0(ring
, REG_A3XX_VFD_VS_THREADING_THRESHOLD
, 1);
492 OUT_RING(ring
, A3XX_VFD_VS_THREADING_THRESHOLD_REGID_THRESHOLD(15) |
493 A3XX_VFD_VS_THREADING_THRESHOLD_REGID_VTXCNT(252));
495 emit_shader(ring
, vp
);
497 OUT_PKT0(ring
, REG_A3XX_VFD_PERFCOUNTER0_SELECT
, 1);
498 OUT_RING(ring
, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
500 if (!key
.binning_pass
) {
501 emit_shader(ring
, fp
);
503 OUT_PKT0(ring
, REG_A3XX_VFD_PERFCOUNTER0_SELECT
, 1);
504 OUT_RING(ring
, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
507 OUT_PKT0(ring
, REG_A3XX_VFD_CONTROL_0
, 2);
508 OUT_RING(ring
, A3XX_VFD_CONTROL_0_TOTALATTRTOVS(vp
->total_in
) |
509 A3XX_VFD_CONTROL_0_PACKETSIZE(2) |
510 A3XX_VFD_CONTROL_0_STRMDECINSTRCNT(vp
->inputs_count
) |
511 A3XX_VFD_CONTROL_0_STRMFETCHINSTRCNT(vp
->inputs_count
));
512 OUT_RING(ring
, A3XX_VFD_CONTROL_1_MAXSTORAGE(1) | // XXX
513 A3XX_VFD_CONTROL_1_REGID4VTX(regid(63,0)) |
514 A3XX_VFD_CONTROL_1_REGID4INST(regid(63,0)));
517 /* hack.. until we figure out how to deal w/ vpsrepl properly.. */
519 fix_blit_fp(struct pipe_context
*pctx
)
521 struct fd_context
*ctx
= fd_context(pctx
);
522 struct fd3_shader_stateobj
*so
= ctx
->blit_prog
.fp
;
524 so
->vpsrepl
[0] = 0x99999999;
525 so
->vpsrepl
[1] = 0x99999999;
526 so
->vpsrepl
[2] = 0x99999999;
527 so
->vpsrepl
[3] = 0x99999999;
531 fd3_prog_init(struct pipe_context
*pctx
)
533 pctx
->create_fs_state
= fd3_fp_state_create
;
534 pctx
->delete_fs_state
= fd3_fp_state_delete
;
536 pctx
->create_vs_state
= fd3_vp_state_create
;
537 pctx
->delete_vs_state
= fd3_vp_state_delete
;