1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 #include "tgsi/tgsi_dump.h"
35 #include "tgsi/tgsi_parse.h"
37 #include "fd3_program.h"
38 #include "fd3_compiler.h"
40 #include "fd3_texture.h"
44 delete_shader(struct fd3_shader_stateobj
*so
)
46 ir3_shader_destroy(so
->ir
);
52 assemble_shader(struct pipe_context
*pctx
, struct fd3_shader_stateobj
*so
)
54 struct fd_context
*ctx
= fd_context(pctx
);
57 bin
= ir3_shader_assemble(so
->ir
, &so
->info
);
58 sz
= so
->info
.sizedwords
* 4;
60 so
->bo
= fd_bo_new(ctx
->screen
->dev
, sz
,
61 DRM_FREEDRENO_GEM_CACHE_WCOMBINE
|
62 DRM_FREEDRENO_GEM_TYPE_KMEM
);
64 memcpy(fd_bo_map(so
->bo
), bin
, sz
);
68 so
->instrlen
= so
->info
.sizedwords
/ 8;
69 so
->constlen
= so
->info
.max_const
+ 1;
72 /* for vertex shader, the inputs are loaded into registers before the shader
73 * is executed, so max_regs from the shader instructions might not properly
74 * reflect the # of registers actually used:
77 fixup_vp_regfootprint(struct fd3_shader_stateobj
*so
)
80 for (i
= 0; i
< so
->inputs_count
; i
++) {
81 so
->info
.max_reg
= MAX2(so
->info
.max_reg
, so
->inputs
[i
].regid
>> 2);
85 static struct fd3_shader_stateobj
*
86 create_shader(struct pipe_context
*pctx
, const struct pipe_shader_state
*cso
,
89 struct fd3_shader_stateobj
*so
= CALLOC_STRUCT(fd3_shader_stateobj
);
97 if (fd_mesa_debug
& FD_DBG_DISASM
) {
98 DBG("dump tgsi: type=%d", so
->type
);
99 tgsi_dump(cso
->tokens
, 0);
102 if ((type
== SHADER_FRAGMENT
) && (fd_mesa_debug
& FD_DBG_FRAGHALF
))
103 so
->half_precision
= true;
105 ret
= fd3_compile_shader(so
, cso
->tokens
);
107 debug_error("compile failed!");
111 assemble_shader(pctx
, so
);
113 debug_error("assemble failed!");
117 if (type
== SHADER_VERTEX
)
118 fixup_vp_regfootprint(so
);
120 if (fd_mesa_debug
& FD_DBG_DISASM
) {
121 DBG("disassemble: type=%d", so
->type
);
122 disasm_a3xx(fd_bo_map(so
->bo
), so
->info
.sizedwords
, 0, so
->type
);
133 fd3_fp_state_create(struct pipe_context
*pctx
,
134 const struct pipe_shader_state
*cso
)
136 return create_shader(pctx
, cso
, SHADER_FRAGMENT
);
140 fd3_fp_state_delete(struct pipe_context
*pctx
, void *hwcso
)
142 struct fd3_shader_stateobj
*so
= hwcso
;
147 fd3_fp_state_bind(struct pipe_context
*pctx
, void *hwcso
)
149 struct fd_context
*ctx
= fd_context(pctx
);
150 ctx
->prog
.fp
= hwcso
;
151 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_FP
;
152 ctx
->dirty
|= FD_DIRTY_PROG
;
156 fd3_vp_state_create(struct pipe_context
*pctx
,
157 const struct pipe_shader_state
*cso
)
159 return create_shader(pctx
, cso
, SHADER_VERTEX
);
163 fd3_vp_state_delete(struct pipe_context
*pctx
, void *hwcso
)
165 struct fd3_shader_stateobj
*so
= hwcso
;
170 fd3_vp_state_bind(struct pipe_context
*pctx
, void *hwcso
)
172 struct fd_context
*ctx
= fd_context(pctx
);
173 ctx
->prog
.vp
= hwcso
;
174 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_VP
;
175 ctx
->dirty
|= FD_DIRTY_PROG
;
179 emit_shader(struct fd_ringbuffer
*ring
, const struct fd3_shader_stateobj
*so
)
181 const struct ir3_shader_info
*si
= &so
->info
;
182 enum adreno_state_block sb
;
183 enum adreno_state_src src
;
184 uint32_t i
, sz
, *bin
;
186 if (so
->type
== SHADER_VERTEX
) {
192 if (fd_mesa_debug
& FD_DBG_DIRECT
) {
195 bin
= fd_bo_map(so
->bo
);
202 OUT_PKT3(ring
, CP_LOAD_STATE
, 2 + sz
);
203 OUT_RING(ring
, CP_LOAD_STATE_0_DST_OFF(0) |
204 CP_LOAD_STATE_0_STATE_SRC(src
) |
205 CP_LOAD_STATE_0_STATE_BLOCK(sb
) |
206 CP_LOAD_STATE_0_NUM_UNIT(so
->instrlen
));
208 OUT_RING(ring
, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
209 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER
));
211 OUT_RELOC(ring
, so
->bo
, 0,
212 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER
), 0);
214 for (i
= 0; i
< sz
; i
++) {
215 OUT_RING(ring
, bin
[i
]);
220 find_output(const struct fd3_shader_stateobj
*so
, fd3_semantic semantic
)
223 for (j
= 0; j
< so
->outputs_count
; j
++)
224 if (so
->outputs
[j
].semantic
== semantic
)
230 fd3_program_emit(struct fd_ringbuffer
*ring
,
231 struct fd_program_stateobj
*prog
, bool binning
)
233 const struct fd3_shader_stateobj
*vp
= prog
->vp
;
234 const struct fd3_shader_stateobj
*fp
= prog
->fp
;
235 const struct ir3_shader_info
*vsi
= &vp
->info
;
236 const struct ir3_shader_info
*fsi
= &fp
->info
;
240 /* use dummy stateobj to simplify binning vs non-binning: */
241 static const struct fd3_shader_stateobj binning_fp
= {};
246 /* we could probably divide this up into things that need to be
247 * emitted if frag-prog is dirty vs if vert-prog is dirty..
250 OUT_PKT0(ring
, REG_A3XX_HLSQ_CONTROL_0_REG
, 6);
251 OUT_RING(ring
, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS
) |
252 /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe
253 * flush some caches? I think we only need to set those
254 * bits if we have updated const or shader..
256 A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART
|
257 A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE
);
258 OUT_RING(ring
, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS
) |
259 A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE
);
260 OUT_RING(ring
, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31));
261 OUT_RING(ring
, 0x00000000); /* HLSQ_CONTROL_3_REG */
262 OUT_RING(ring
, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp
->constlen
) |
263 A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
264 A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vp
->instrlen
));
265 OUT_RING(ring
, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp
->constlen
) |
266 A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) |
267 A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fp
->instrlen
));
269 OUT_PKT0(ring
, REG_A3XX_SP_SP_CTRL_REG
, 1);
270 OUT_RING(ring
, A3XX_SP_SP_CTRL_REG_CONSTMODE(0) |
271 COND(binning
, A3XX_SP_SP_CTRL_REG_BINNING
) |
272 A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) |
273 A3XX_SP_SP_CTRL_REG_L0MODE(0));
275 OUT_PKT0(ring
, REG_A3XX_SP_VS_LENGTH_REG
, 1);
276 OUT_RING(ring
, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp
->instrlen
));
278 OUT_PKT0(ring
, REG_A3XX_SP_VS_CTRL_REG0
, 3);
279 OUT_RING(ring
, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI
) |
280 A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(BUFFER
) |
281 A3XX_SP_VS_CTRL_REG0_CACHEINVALID
|
282 A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi
->max_half_reg
+ 1) |
283 A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi
->max_reg
+ 1) |
284 A3XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
285 A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS
) |
286 A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE
|
287 COND(vp
->samplers_count
> 0, A3XX_SP_VS_CTRL_REG0_PIXLODENABLE
) |
288 A3XX_SP_VS_CTRL_REG0_LENGTH(vp
->instrlen
));
289 OUT_RING(ring
, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp
->constlen
) |
290 A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp
->total_in
) |
291 A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vsi
->max_const
, 0)));
292 OUT_RING(ring
, A3XX_SP_VS_PARAM_REG_POSREGID(vp
->pos_regid
) |
293 A3XX_SP_VS_PARAM_REG_PSIZEREGID(vp
->psize_regid
) |
294 A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(fp
->inputs_count
));
296 for (i
= 0; i
< fp
->inputs_count
; ) {
300 OUT_PKT0(ring
, REG_A3XX_SP_VS_OUT_REG(i
/2), 1);
302 j
= find_output(vp
, fp
->inputs
[i
].semantic
);
303 reg
|= A3XX_SP_VS_OUT_REG_A_REGID(vp
->outputs
[j
].regid
);
304 reg
|= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp
->inputs
[i
].compmask
);
307 j
= find_output(vp
, fp
->inputs
[i
].semantic
);
308 reg
|= A3XX_SP_VS_OUT_REG_B_REGID(vp
->outputs
[j
].regid
);
309 reg
|= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp
->inputs
[i
].compmask
);
315 for (i
= 0; i
< fp
->inputs_count
; ) {
318 OUT_PKT0(ring
, REG_A3XX_SP_VS_VPC_DST_REG(i
/4), 1);
320 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp
->inputs
[i
++].inloc
);
321 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp
->inputs
[i
++].inloc
);
322 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp
->inputs
[i
++].inloc
);
323 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp
->inputs
[i
++].inloc
);
328 OUT_PKT0(ring
, REG_A3XX_SP_VS_OBJ_OFFSET_REG
, 2);
329 OUT_RING(ring
, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) |
330 A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
331 OUT_RELOC(ring
, vp
->bo
, 0, 0, 0); /* SP_VS_OBJ_START_REG */
334 OUT_PKT0(ring
, REG_A3XX_SP_FS_LENGTH_REG
, 1);
335 OUT_RING(ring
, 0x00000000);
337 OUT_PKT0(ring
, REG_A3XX_SP_FS_CTRL_REG0
, 2);
338 OUT_RING(ring
, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI
) |
339 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER
));
340 OUT_RING(ring
, 0x00000000);
342 OUT_PKT0(ring
, REG_A3XX_SP_FS_LENGTH_REG
, 1);
343 OUT_RING(ring
, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp
->instrlen
));
345 OUT_PKT0(ring
, REG_A3XX_SP_FS_CTRL_REG0
, 2);
346 OUT_RING(ring
, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI
) |
347 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER
) |
348 A3XX_SP_FS_CTRL_REG0_CACHEINVALID
|
349 A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi
->max_half_reg
+ 1) |
350 A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi
->max_reg
+ 1) |
351 A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
352 A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS
) |
353 A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE
|
354 COND(fp
->samplers_count
> 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE
) |
355 A3XX_SP_FS_CTRL_REG0_LENGTH(fp
->instrlen
));
356 OUT_RING(ring
, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp
->constlen
) |
357 A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp
->total_in
) |
358 A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fsi
->max_const
, 0)) |
359 A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63));
360 OUT_PKT0(ring
, REG_A3XX_SP_FS_OBJ_OFFSET_REG
, 2);
361 OUT_RING(ring
, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
362 A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
363 OUT_RELOC(ring
, fp
->bo
, 0, 0, 0); /* SP_FS_OBJ_START_REG */
366 OUT_PKT0(ring
, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0
, 2);
367 OUT_RING(ring
, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_0 */
368 OUT_RING(ring
, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_1 */
370 OUT_PKT0(ring
, REG_A3XX_SP_FS_OUTPUT_REG
, 1);
371 OUT_RING(ring
, 0x00000000); /* SP_FS_OUTPUT_REG */
373 OUT_PKT0(ring
, REG_A3XX_SP_FS_MRT_REG(0), 4);
374 OUT_RING(ring
, A3XX_SP_FS_MRT_REG_REGID(fp
->color_regid
) |
375 COND(fp
->half_precision
, A3XX_SP_FS_MRT_REG_HALF_PRECISION
));
376 OUT_RING(ring
, A3XX_SP_FS_MRT_REG_REGID(0));
377 OUT_RING(ring
, A3XX_SP_FS_MRT_REG_REGID(0));
378 OUT_RING(ring
, A3XX_SP_FS_MRT_REG_REGID(0));
381 OUT_PKT0(ring
, REG_A3XX_VPC_ATTR
, 2);
382 OUT_RING(ring
, A3XX_VPC_ATTR_THRDASSIGN(1) |
383 A3XX_VPC_ATTR_LMSIZE(1));
384 OUT_RING(ring
, 0x00000000);
386 OUT_PKT0(ring
, REG_A3XX_VPC_ATTR
, 2);
387 OUT_RING(ring
, A3XX_VPC_ATTR_TOTALATTR(fp
->total_in
) |
388 A3XX_VPC_ATTR_THRDASSIGN(1) |
389 A3XX_VPC_ATTR_LMSIZE(1));
390 OUT_RING(ring
, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp
->total_in
) |
391 A3XX_VPC_PACK_NUMNONPOSVSVAR(fp
->total_in
));
393 OUT_PKT0(ring
, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4);
394 OUT_RING(ring
, fp
->vinterp
[0]); /* VPC_VARYING_INTERP[0].MODE */
395 OUT_RING(ring
, fp
->vinterp
[1]); /* VPC_VARYING_INTERP[1].MODE */
396 OUT_RING(ring
, fp
->vinterp
[2]); /* VPC_VARYING_INTERP[2].MODE */
397 OUT_RING(ring
, fp
->vinterp
[3]); /* VPC_VARYING_INTERP[3].MODE */
399 OUT_PKT0(ring
, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4);
400 OUT_RING(ring
, fp
->vpsrepl
[0]); /* VPC_VARYING_PS_REPL[0].MODE */
401 OUT_RING(ring
, fp
->vpsrepl
[1]); /* VPC_VARYING_PS_REPL[1].MODE */
402 OUT_RING(ring
, fp
->vpsrepl
[2]); /* VPC_VARYING_PS_REPL[2].MODE */
403 OUT_RING(ring
, fp
->vpsrepl
[3]); /* VPC_VARYING_PS_REPL[3].MODE */
406 OUT_PKT0(ring
, REG_A3XX_VFD_VS_THREADING_THRESHOLD
, 1);
407 OUT_RING(ring
, A3XX_VFD_VS_THREADING_THRESHOLD_REGID_THRESHOLD(15) |
408 A3XX_VFD_VS_THREADING_THRESHOLD_REGID_VTXCNT(252));
410 emit_shader(ring
, vp
);
412 OUT_PKT0(ring
, REG_A3XX_VFD_PERFCOUNTER0_SELECT
, 1);
413 OUT_RING(ring
, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
416 emit_shader(ring
, fp
);
418 OUT_PKT0(ring
, REG_A3XX_VFD_PERFCOUNTER0_SELECT
, 1);
419 OUT_RING(ring
, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
422 OUT_PKT0(ring
, REG_A3XX_VFD_CONTROL_0
, 2);
423 OUT_RING(ring
, A3XX_VFD_CONTROL_0_TOTALATTRTOVS(vp
->total_in
) |
424 A3XX_VFD_CONTROL_0_PACKETSIZE(2) |
425 A3XX_VFD_CONTROL_0_STRMDECINSTRCNT(vp
->inputs_count
) |
426 A3XX_VFD_CONTROL_0_STRMFETCHINSTRCNT(vp
->inputs_count
));
427 OUT_RING(ring
, A3XX_VFD_CONTROL_1_MAXSTORAGE(1) | // XXX
428 A3XX_VFD_CONTROL_1_REGID4VTX(regid(63,0)) |
429 A3XX_VFD_CONTROL_1_REGID4INST(regid(63,0)));
432 /* once the compiler is good enough, we should construct TGSI in the
433 * core freedreno driver, and then let the a2xx/a3xx parts compile
434 * the internal shaders from TGSI the same as regular shaders. This
435 * would be the first step towards handling most of clear (and the
436 * gmem<->mem blits) from the core via normal state changes and shader
439 * (Well, there would still be some special bits, because there are
440 * some registers that don't get set for normal draw, but this should
441 * be relatively small and could be handled via callbacks from core
444 static struct fd3_shader_stateobj
*
445 create_internal_shader(struct pipe_context
*pctx
, enum shader_t type
,
446 struct ir3_shader
*ir
)
448 struct fd3_shader_stateobj
*so
= CALLOC_STRUCT(fd3_shader_stateobj
);
451 ir3_shader_destroy(ir
);
458 assemble_shader(pctx
, so
);
465 * (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x
467 * sam (f32)(xyzw)r0.x, r0.z, s#0, t#0
468 * (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x
471 static struct fd3_shader_stateobj
*
472 create_blit_fp(struct pipe_context
*pctx
)
474 struct fd3_shader_stateobj
*so
;
475 struct ir3_shader
*ir
= ir3_shader_create();
476 struct ir3_instruction
*instr
;
478 /* (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x */
479 instr
= ir3_instr_create(ir
, 2, OPC_BARY_F
);
480 instr
->flags
= IR3_INSTR_SY
| IR3_INSTR_SS
;
483 ir3_reg_create(instr
, regid(0,2), IR3_REG_EI
); /* (ei)r0.z */
484 ir3_reg_create(instr
, 0, IR3_REG_R
| /* (r)0 */
485 IR3_REG_IMMED
)->iim_val
= 0;
486 ir3_reg_create(instr
, regid(0,0), 0); /* r0.x */
489 instr
= ir3_instr_create(ir
, 0, OPC_NOP
);
492 /* sam (f32)(xyzw)r0.x, r0.z, s#0, t#0 */
493 instr
= ir3_instr_create(ir
, 5, OPC_SAM
);
494 instr
->cat5
.samp
= 0;
496 instr
->cat5
.type
= TYPE_F32
;
498 ir3_reg_create(instr
, regid(0,0), /* (xyzw)r0.x */
500 ir3_reg_create(instr
, regid(0,2), 0); /* r0.z */
502 /* (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x */
503 instr
= ir3_instr_create(ir
, 1, 0); /* mov/cov instructions have no opc */
504 instr
->flags
= IR3_INSTR_SY
;
506 instr
->cat1
.src_type
= TYPE_F32
;
507 instr
->cat1
.dst_type
= TYPE_F16
;
509 ir3_reg_create(instr
, regid(0,0), IR3_REG_HALF
); /* hr0.x */
510 ir3_reg_create(instr
, regid(0,0), IR3_REG_R
); /* (r)r0.x */
513 instr
= ir3_instr_create(ir
, 0, OPC_END
);
515 so
= create_internal_shader(pctx
, SHADER_FRAGMENT
, ir
);
519 so
->color_regid
= regid(0,0);
520 so
->half_precision
= true;
521 so
->inputs_count
= 1;
522 so
->inputs
[0].semantic
= fd3_semantic_name(TGSI_SEMANTIC_TEXCOORD
, 0);
523 so
->inputs
[0].inloc
= 8;
524 so
->inputs
[0].compmask
= 0x3;
526 so
->samplers_count
= 1;
528 so
->vpsrepl
[0] = 0x99999999;
529 so
->vpsrepl
[1] = 0x99999999;
530 so
->vpsrepl
[2] = 0x99999999;
531 so
->vpsrepl
[3] = 0x99999999;
539 static struct fd3_shader_stateobj
*
540 create_blit_vp(struct pipe_context
*pctx
)
542 struct fd3_shader_stateobj
*so
;
543 struct ir3_shader
*ir
= ir3_shader_create();
544 struct ir3_instruction
*instr
;
547 instr
= ir3_instr_create(ir
, 0, OPC_END
);
548 instr
->flags
= IR3_INSTR_SY
| IR3_INSTR_SS
;
550 so
= create_internal_shader(pctx
, SHADER_VERTEX
, ir
);
554 so
->pos_regid
= regid(1,0);
555 so
->psize_regid
= regid(63,0);
556 so
->inputs_count
= 2;
557 so
->inputs
[0].regid
= regid(0,0);
558 so
->inputs
[0].compmask
= 0xf;
559 so
->inputs
[1].regid
= regid(1,0);
560 so
->inputs
[1].compmask
= 0xf;
562 so
->outputs_count
= 1;
563 so
->outputs
[0].semantic
= fd3_semantic_name(TGSI_SEMANTIC_TEXCOORD
, 0);
564 so
->outputs
[0].regid
= regid(0,0);
566 fixup_vp_regfootprint(so
);
572 * (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x
575 static struct fd3_shader_stateobj
*
576 create_solid_fp(struct pipe_context
*pctx
)
578 struct fd3_shader_stateobj
*so
;
579 struct ir3_shader
*ir
= ir3_shader_create();
580 struct ir3_instruction
*instr
;
582 /* (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x */
583 instr
= ir3_instr_create(ir
, 1, 0); /* mov/cov instructions have no opc */
584 instr
->flags
= IR3_INSTR_SY
| IR3_INSTR_SS
;
586 instr
->cat1
.src_type
= TYPE_F16
;
587 instr
->cat1
.dst_type
= TYPE_F16
;
589 ir3_reg_create(instr
, regid(0,0), IR3_REG_HALF
); /* hr0.x */
590 ir3_reg_create(instr
, regid(0,0), IR3_REG_HALF
| /* (r)hc0.x */
591 IR3_REG_CONST
| IR3_REG_R
);
594 instr
= ir3_instr_create(ir
, 0, OPC_END
);
596 so
= create_internal_shader(pctx
, SHADER_FRAGMENT
, ir
);
600 so
->color_regid
= regid(0,0);
601 so
->half_precision
= true;
602 so
->inputs_count
= 0;
611 static struct fd3_shader_stateobj
*
612 create_solid_vp(struct pipe_context
*pctx
)
614 struct fd3_shader_stateobj
*so
;
615 struct ir3_shader
*ir
= ir3_shader_create();
616 struct ir3_instruction
*instr
;
619 instr
= ir3_instr_create(ir
, 0, OPC_END
);
620 instr
->flags
= IR3_INSTR_SY
| IR3_INSTR_SS
;
623 so
= create_internal_shader(pctx
, SHADER_VERTEX
, ir
);
627 so
->pos_regid
= regid(0,0);
628 so
->psize_regid
= regid(63,0);
629 so
->inputs_count
= 1;
630 so
->inputs
[0].regid
= regid(0,0);
631 so
->inputs
[0].compmask
= 0xf;
633 so
->outputs_count
= 0;
635 fixup_vp_regfootprint(so
);
641 fd3_prog_init(struct pipe_context
*pctx
)
643 struct fd_context
*ctx
= fd_context(pctx
);
645 pctx
->create_fs_state
= fd3_fp_state_create
;
646 pctx
->bind_fs_state
= fd3_fp_state_bind
;
647 pctx
->delete_fs_state
= fd3_fp_state_delete
;
649 pctx
->create_vs_state
= fd3_vp_state_create
;
650 pctx
->bind_vs_state
= fd3_vp_state_bind
;
651 pctx
->delete_vs_state
= fd3_vp_state_delete
;
653 ctx
->solid_prog
.fp
= create_solid_fp(pctx
);
654 ctx
->solid_prog
.vp
= create_solid_vp(pctx
);
655 ctx
->blit_prog
.fp
= create_blit_fp(pctx
);
656 ctx
->blit_prog
.vp
= create_blit_vp(pctx
);
660 fd3_prog_fini(struct pipe_context
*pctx
)
662 struct fd_context
*ctx
= fd_context(pctx
);
664 delete_shader(ctx
->solid_prog
.vp
);
665 delete_shader(ctx
->solid_prog
.fp
);
666 delete_shader(ctx
->blit_prog
.vp
);
667 delete_shader(ctx
->blit_prog
.fp
);