radeonsi: remove flushes at the beginning and end of IBs done by the kernel
[mesa.git] / src / gallium / drivers / freedreno / a3xx / fd3_program.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34
35 #include "freedreno_program.h"
36
37 #include "fd3_program.h"
38 #include "fd3_emit.h"
39 #include "fd3_texture.h"
40 #include "fd3_format.h"
41
42 static void
43 delete_shader_stateobj(struct fd3_shader_stateobj *so)
44 {
45 ir3_shader_destroy(so->shader);
46 free(so);
47 }
48
49 static struct fd3_shader_stateobj *
50 create_shader_stateobj(struct pipe_context *pctx, const struct pipe_shader_state *cso,
51 enum shader_t type)
52 {
53 struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj);
54 struct ir3_compiler *compiler = fd_context(pctx)->screen->compiler;
55 so->shader = ir3_shader_create(compiler, cso, type);
56 return so;
57 }
58
59 static void *
60 fd3_fp_state_create(struct pipe_context *pctx,
61 const struct pipe_shader_state *cso)
62 {
63 return create_shader_stateobj(pctx, cso, SHADER_FRAGMENT);
64 }
65
66 static void
67 fd3_fp_state_delete(struct pipe_context *pctx, void *hwcso)
68 {
69 struct fd3_shader_stateobj *so = hwcso;
70 delete_shader_stateobj(so);
71 }
72
73 static void *
74 fd3_vp_state_create(struct pipe_context *pctx,
75 const struct pipe_shader_state *cso)
76 {
77 return create_shader_stateobj(pctx, cso, SHADER_VERTEX);
78 }
79
80 static void
81 fd3_vp_state_delete(struct pipe_context *pctx, void *hwcso)
82 {
83 struct fd3_shader_stateobj *so = hwcso;
84 delete_shader_stateobj(so);
85 }
86
87 static void
88 emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
89 {
90 const struct ir3_info *si = &so->info;
91 enum adreno_state_block sb;
92 enum adreno_state_src src;
93 uint32_t i, sz, *bin;
94
95 if (so->type == SHADER_VERTEX) {
96 sb = SB_VERT_SHADER;
97 } else {
98 sb = SB_FRAG_SHADER;
99 }
100
101 if (fd_mesa_debug & FD_DBG_DIRECT) {
102 sz = si->sizedwords;
103 src = SS_DIRECT;
104 bin = fd_bo_map(so->bo);
105 } else {
106 sz = 0;
107 src = SS_INDIRECT;
108 bin = NULL;
109 }
110
111 OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz);
112 OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
113 CP_LOAD_STATE_0_STATE_SRC(src) |
114 CP_LOAD_STATE_0_STATE_BLOCK(sb) |
115 CP_LOAD_STATE_0_NUM_UNIT(so->instrlen));
116 if (bin) {
117 OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
118 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER));
119 } else {
120 OUT_RELOC(ring, so->bo, 0,
121 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER), 0);
122 }
123 for (i = 0; i < sz; i++) {
124 OUT_RING(ring, bin[i]);
125 }
126 }
127
128 void
129 fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit,
130 int nr, struct pipe_surface **bufs)
131 {
132 const struct ir3_shader_variant *vp, *fp;
133 const struct ir3_info *vsi, *fsi;
134 enum a3xx_instrbuffermode fpbuffer, vpbuffer;
135 uint32_t fpbuffersz, vpbuffersz, fsoff;
136 uint32_t pos_regid, posz_regid, psize_regid, color_regid[4] = {0};
137 int constmode;
138 int i, j, k;
139
140 debug_assert(nr <= ARRAY_SIZE(color_regid));
141
142 vp = fd3_emit_get_vp(emit);
143 fp = fd3_emit_get_fp(emit);
144
145 vsi = &vp->info;
146 fsi = &fp->info;
147
148 fpbuffer = BUFFER;
149 vpbuffer = BUFFER;
150 fpbuffersz = fp->instrlen;
151 vpbuffersz = vp->instrlen;
152
153 /*
154 * Decide whether to use BUFFER or CACHE mode for VS and FS. It
155 * appears like 256 is the hard limit, but when the combined size
156 * exceeds 128 then blob will try to keep FS in BUFFER mode and
157 * switch to CACHE for VS until VS is too large. The blob seems
158 * to switch FS out of BUFFER mode at slightly under 128. But
159 * a bit fuzzy on the decision tree, so use slightly conservative
160 * limits.
161 *
162 * TODO check if these thresholds for BUFFER vs CACHE mode are the
163 * same for all a3xx or whether we need to consider the gpuid
164 */
165
166 if ((fpbuffersz + vpbuffersz) > 128) {
167 if (fpbuffersz < 112) {
168 /* FP:BUFFER VP:CACHE */
169 vpbuffer = CACHE;
170 vpbuffersz = 256 - fpbuffersz;
171 } else if (vpbuffersz < 112) {
172 /* FP:CACHE VP:BUFFER */
173 fpbuffer = CACHE;
174 fpbuffersz = 256 - vpbuffersz;
175 } else {
176 /* FP:CACHE VP:CACHE */
177 vpbuffer = fpbuffer = CACHE;
178 vpbuffersz = fpbuffersz = 192;
179 }
180 }
181
182 if (fpbuffer == BUFFER) {
183 fsoff = 128 - fpbuffersz;
184 } else {
185 fsoff = 256 - fpbuffersz;
186 }
187
188 /* seems like vs->constlen + fs->constlen > 256, then CONSTMODE=1 */
189 constmode = ((vp->constlen + fp->constlen) > 256) ? 1 : 0;
190
191 pos_regid = ir3_find_output_regid(vp, VARYING_SLOT_POS);
192 posz_regid = ir3_find_output_regid(fp, FRAG_RESULT_DEPTH);
193 psize_regid = ir3_find_output_regid(vp, VARYING_SLOT_PSIZ);
194 if (fp->color0_mrt) {
195 color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
196 ir3_find_output_regid(fp, FRAG_RESULT_COLOR);
197 } else {
198 color_regid[0] = ir3_find_output_regid(fp, FRAG_RESULT_DATA0);
199 color_regid[1] = ir3_find_output_regid(fp, FRAG_RESULT_DATA1);
200 color_regid[2] = ir3_find_output_regid(fp, FRAG_RESULT_DATA2);
201 color_regid[3] = ir3_find_output_regid(fp, FRAG_RESULT_DATA3);
202 }
203
204 /* adjust regids for alpha output formats. there is no alpha render
205 * format, so it's just treated like red
206 */
207 for (i = 0; i < nr; i++)
208 if (util_format_is_alpha(pipe_surface_format(bufs[i])))
209 color_regid[i] += 3;
210
211 /* we could probably divide this up into things that need to be
212 * emitted if frag-prog is dirty vs if vert-prog is dirty..
213 */
214
215 OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6);
216 OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) |
217 A3XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) |
218 /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe
219 * flush some caches? I think we only need to set those
220 * bits if we have updated const or shader..
221 */
222 A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
223 A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
224 OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
225 A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE |
226 COND(fp->frag_coord, A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDXYREGID(regid(0,0)) |
227 A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDZWREGID(regid(0,2))));
228 OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31));
229 OUT_RING(ring, A3XX_HLSQ_CONTROL_3_REG_REGID(fp->pos_regid));
230 OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) |
231 A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
232 A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vpbuffersz));
233 OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) |
234 A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) |
235 A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fpbuffersz));
236
237 OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1);
238 OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(constmode) |
239 COND(emit->key.binning_pass, A3XX_SP_SP_CTRL_REG_BINNING) |
240 A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) |
241 A3XX_SP_SP_CTRL_REG_L0MODE(0));
242
243 OUT_PKT0(ring, REG_A3XX_SP_VS_LENGTH_REG, 1);
244 OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen));
245
246 OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3);
247 OUT_RING(ring, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |
248 A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(vpbuffer) |
249 COND(vpbuffer == CACHE, A3XX_SP_VS_CTRL_REG0_CACHEINVALID) |
250 A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) |
251 A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) |
252 A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
253 A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
254 A3XX_SP_VS_CTRL_REG0_LENGTH(vpbuffersz));
255 OUT_RING(ring, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) |
256 A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) |
257 A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vp->constlen + 1, 0)));
258 OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
259 A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
260 A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(fp->varying_in));
261
262 for (i = 0, j = -1; (i < 8) && (j < (int)fp->inputs_count); i++) {
263 uint32_t reg = 0;
264
265 OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i), 1);
266
267 j = ir3_next_varying(fp, j);
268 if (j < fp->inputs_count) {
269 k = ir3_find_output(vp, fp->inputs[j].slot);
270 reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[k].regid);
271 reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[j].compmask);
272 }
273
274 j = ir3_next_varying(fp, j);
275 if (j < fp->inputs_count) {
276 k = ir3_find_output(vp, fp->inputs[j].slot);
277 reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[k].regid);
278 reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[j].compmask);
279 }
280
281 OUT_RING(ring, reg);
282 }
283
284 for (i = 0, j = -1; (i < 4) && (j < (int)fp->inputs_count); i++) {
285 uint32_t reg = 0;
286
287 OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i), 1);
288
289 j = ir3_next_varying(fp, j);
290 if (j < fp->inputs_count)
291 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[j].inloc);
292 j = ir3_next_varying(fp, j);
293 if (j < fp->inputs_count)
294 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[j].inloc);
295 j = ir3_next_varying(fp, j);
296 if (j < fp->inputs_count)
297 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[j].inloc);
298 j = ir3_next_varying(fp, j);
299 if (j < fp->inputs_count)
300 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[j].inloc);
301
302 OUT_RING(ring, reg);
303 }
304
305 OUT_PKT0(ring, REG_A3XX_SP_VS_OBJ_OFFSET_REG, 2);
306 OUT_RING(ring, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) |
307 A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
308 OUT_RELOC(ring, vp->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */
309
310 if (emit->key.binning_pass) {
311 OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
312 OUT_RING(ring, 0x00000000);
313
314 OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
315 OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
316 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER));
317 OUT_RING(ring, 0x00000000);
318
319 OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 1);
320 OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
321 A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
322 } else {
323 OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
324 OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen));
325
326 OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
327 OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
328 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(fpbuffer) |
329 COND(fpbuffer == CACHE, A3XX_SP_FS_CTRL_REG0_CACHEINVALID) |
330 A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) |
331 A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) |
332 A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP |
333 A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
334 A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
335 COND(fp->has_samp > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
336 A3XX_SP_FS_CTRL_REG0_LENGTH(fpbuffersz));
337 OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) |
338 A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) |
339 A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fp->constlen + 1, 0)) |
340 A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63));
341
342 OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2);
343 OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(
344 MAX2(128, vp->constlen)) |
345 A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(fsoff));
346 OUT_RELOC(ring, fp->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */
347 }
348
349 OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1);
350 OUT_RING(ring,
351 COND(fp->writes_pos, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE) |
352 A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid) |
353 A3XX_SP_FS_OUTPUT_REG_MRT(MAX2(1, nr) - 1));
354
355 OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4);
356 for (i = 0; i < 4; i++) {
357 uint32_t mrt_reg = A3XX_SP_FS_MRT_REG_REGID(color_regid[i]) |
358 COND(fp->key.half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION);
359
360 if (i < nr) {
361 enum pipe_format fmt = pipe_surface_format(bufs[i]);
362 mrt_reg |= COND(util_format_is_pure_uint(fmt), A3XX_SP_FS_MRT_REG_UINT) |
363 COND(util_format_is_pure_sint(fmt), A3XX_SP_FS_MRT_REG_SINT);
364 }
365 OUT_RING(ring, mrt_reg);
366 }
367
368 if (emit->key.binning_pass) {
369 OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
370 OUT_RING(ring, A3XX_VPC_ATTR_THRDASSIGN(1) |
371 A3XX_VPC_ATTR_LMSIZE(1) |
372 COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
373 OUT_RING(ring, 0x00000000);
374 } else {
375 uint32_t vinterp[4], flatshade[2], vpsrepl[4];
376
377 memset(vinterp, 0, sizeof(vinterp));
378 memset(flatshade, 0, sizeof(flatshade));
379 memset(vpsrepl, 0, sizeof(vpsrepl));
380
381 /* figure out VARYING_INTERP / FLAT_SHAD register values: */
382 for (j = -1; (j = ir3_next_varying(fp, j)) < (int)fp->inputs_count; ) {
383 /* NOTE: varyings are packed, so if compmask is 0xb
384 * then first, third, and fourth component occupy
385 * three consecutive varying slots:
386 */
387 unsigned compmask = fp->inputs[j].compmask;
388
389 /* TODO might be cleaner to just +8 in SP_VS_VPC_DST_REG
390 * instead.. rather than -8 everywhere else..
391 */
392 uint32_t inloc = fp->inputs[j].inloc - 8;
393
394 if ((fp->inputs[j].interpolate == INTERP_QUALIFIER_FLAT) ||
395 (fp->inputs[j].rasterflat && emit->rasterflat)) {
396 uint32_t loc = inloc;
397
398 for (i = 0; i < 4; i++) {
399 if (compmask & (1 << i)) {
400 vinterp[loc / 16] |= FLAT << ((loc % 16) * 2);
401 flatshade[loc / 32] |= 1 << (loc % 32);
402 loc++;
403 }
404 }
405 }
406
407 gl_varying_slot slot = fp->inputs[j].slot;
408
409 /* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */
410 if (slot >= VARYING_SLOT_VAR0) {
411 unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0);
412 /* Replace the .xy coordinates with S/T from the point sprite. Set
413 * interpolation bits for .zw such that they become .01
414 */
415 if (emit->sprite_coord_enable & texmask) {
416 /* mask is two 2-bit fields, where:
417 * '01' -> S
418 * '10' -> T
419 * '11' -> 1 - T (flip mode)
420 */
421 unsigned mask = emit->sprite_coord_mode ? 0b1101 : 0b1001;
422 uint32_t loc = inloc;
423 if (compmask & 0x1) {
424 vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
425 loc++;
426 }
427 if (compmask & 0x2) {
428 vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
429 loc++;
430 }
431 if (compmask & 0x4) {
432 /* .z <- 0.0f */
433 vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
434 loc++;
435 }
436 if (compmask & 0x8) {
437 /* .w <- 1.0f */
438 vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
439 loc++;
440 }
441 }
442 }
443 }
444
445 OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
446 OUT_RING(ring, A3XX_VPC_ATTR_TOTALATTR(fp->total_in) |
447 A3XX_VPC_ATTR_THRDASSIGN(1) |
448 A3XX_VPC_ATTR_LMSIZE(1) |
449 COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
450 OUT_RING(ring, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp->total_in) |
451 A3XX_VPC_PACK_NUMNONPOSVSVAR(fp->total_in));
452
453 OUT_PKT0(ring, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4);
454 OUT_RING(ring, vinterp[0]); /* VPC_VARYING_INTERP[0].MODE */
455 OUT_RING(ring, vinterp[1]); /* VPC_VARYING_INTERP[1].MODE */
456 OUT_RING(ring, vinterp[2]); /* VPC_VARYING_INTERP[2].MODE */
457 OUT_RING(ring, vinterp[3]); /* VPC_VARYING_INTERP[3].MODE */
458
459 OUT_PKT0(ring, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4);
460 OUT_RING(ring, vpsrepl[0]); /* VPC_VARYING_PS_REPL[0].MODE */
461 OUT_RING(ring, vpsrepl[1]); /* VPC_VARYING_PS_REPL[1].MODE */
462 OUT_RING(ring, vpsrepl[2]); /* VPC_VARYING_PS_REPL[2].MODE */
463 OUT_RING(ring, vpsrepl[3]); /* VPC_VARYING_PS_REPL[3].MODE */
464
465 OUT_PKT0(ring, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0, 2);
466 OUT_RING(ring, flatshade[0]); /* SP_FS_FLAT_SHAD_MODE_REG_0 */
467 OUT_RING(ring, flatshade[1]); /* SP_FS_FLAT_SHAD_MODE_REG_1 */
468 }
469
470 if (vpbuffer == BUFFER)
471 emit_shader(ring, vp);
472
473 OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
474 OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
475
476 if (!emit->key.binning_pass) {
477 if (fpbuffer == BUFFER)
478 emit_shader(ring, fp);
479
480 OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
481 OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
482 }
483 }
484
485 void
486 fd3_prog_init(struct pipe_context *pctx)
487 {
488 pctx->create_fs_state = fd3_fp_state_create;
489 pctx->delete_fs_state = fd3_fp_state_delete;
490
491 pctx->create_vs_state = fd3_vp_state_create;
492 pctx->delete_vs_state = fd3_vp_state_delete;
493
494 fd_prog_init(pctx);
495 }