freedreno/a3xx: fd3_util -> fd3_format
[mesa.git] / src / gallium / drivers / freedreno / a3xx / fd3_program.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 #include "tgsi/tgsi_dump.h"
35 #include "tgsi/tgsi_parse.h"
36
37 #include "freedreno_program.h"
38
39 #include "fd3_program.h"
40 #include "fd3_emit.h"
41 #include "fd3_texture.h"
42 #include "fd3_format.h"
43
44 static void
45 delete_shader_stateobj(struct fd3_shader_stateobj *so)
46 {
47 ir3_shader_destroy(so->shader);
48 free(so);
49 }
50
51 static struct fd3_shader_stateobj *
52 create_shader_stateobj(struct pipe_context *pctx, const struct pipe_shader_state *cso,
53 enum shader_t type)
54 {
55 struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj);
56 so->shader = ir3_shader_create(pctx, cso->tokens, type);
57 return so;
58 }
59
60 static void *
61 fd3_fp_state_create(struct pipe_context *pctx,
62 const struct pipe_shader_state *cso)
63 {
64 return create_shader_stateobj(pctx, cso, SHADER_FRAGMENT);
65 }
66
67 static void
68 fd3_fp_state_delete(struct pipe_context *pctx, void *hwcso)
69 {
70 struct fd3_shader_stateobj *so = hwcso;
71 delete_shader_stateobj(so);
72 }
73
74 static void *
75 fd3_vp_state_create(struct pipe_context *pctx,
76 const struct pipe_shader_state *cso)
77 {
78 return create_shader_stateobj(pctx, cso, SHADER_VERTEX);
79 }
80
81 static void
82 fd3_vp_state_delete(struct pipe_context *pctx, void *hwcso)
83 {
84 struct fd3_shader_stateobj *so = hwcso;
85 delete_shader_stateobj(so);
86 }
87
88 static void
89 emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
90 {
91 const struct ir3_info *si = &so->info;
92 enum adreno_state_block sb;
93 enum adreno_state_src src;
94 uint32_t i, sz, *bin;
95
96 if (so->type == SHADER_VERTEX) {
97 sb = SB_VERT_SHADER;
98 } else {
99 sb = SB_FRAG_SHADER;
100 }
101
102 if (fd_mesa_debug & FD_DBG_DIRECT) {
103 sz = si->sizedwords;
104 src = SS_DIRECT;
105 bin = fd_bo_map(so->bo);
106 } else {
107 sz = 0;
108 src = SS_INDIRECT;
109 bin = NULL;
110 }
111
112 OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz);
113 OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
114 CP_LOAD_STATE_0_STATE_SRC(src) |
115 CP_LOAD_STATE_0_STATE_BLOCK(sb) |
116 CP_LOAD_STATE_0_NUM_UNIT(so->instrlen));
117 if (bin) {
118 OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
119 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER));
120 } else {
121 OUT_RELOC(ring, so->bo, 0,
122 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER), 0);
123 }
124 for (i = 0; i < sz; i++) {
125 OUT_RING(ring, bin[i]);
126 }
127 }
128
129 void
130 fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit)
131 {
132 const struct ir3_shader_variant *vp, *fp;
133 const struct ir3_info *vsi, *fsi;
134 enum a3xx_instrbuffermode fpbuffer, vpbuffer;
135 uint32_t fpbuffersz, vpbuffersz, fsoff;
136 uint32_t pos_regid, posz_regid, psize_regid, color_regid;
137 int constmode;
138 int i, j, k;
139
140 vp = fd3_emit_get_vp(emit);
141
142 if (emit->key.binning_pass) {
143 /* use dummy stateobj to simplify binning vs non-binning: */
144 static const struct ir3_shader_variant binning_fp = {};
145 fp = &binning_fp;
146 } else {
147 fp = fd3_emit_get_fp(emit);
148 }
149
150 vsi = &vp->info;
151 fsi = &fp->info;
152
153 fpbuffer = BUFFER;
154 vpbuffer = BUFFER;
155 fpbuffersz = fp->instrlen;
156 vpbuffersz = vp->instrlen;
157
158 /*
159 * Decide whether to use BUFFER or CACHE mode for VS and FS. It
160 * appears like 256 is the hard limit, but when the combined size
161 * exceeds 128 then blob will try to keep FS in BUFFER mode and
162 * switch to CACHE for VS until VS is too large. The blob seems
163 * to switch FS out of BUFFER mode at slightly under 128. But
164 * a bit fuzzy on the decision tree, so use slightly conservative
165 * limits.
166 *
167 * TODO check if these thresholds for BUFFER vs CACHE mode are the
168 * same for all a3xx or whether we need to consider the gpuid
169 */
170
171 if ((fpbuffersz + vpbuffersz) > 128) {
172 if (fpbuffersz < 112) {
173 /* FP:BUFFER VP:CACHE */
174 vpbuffer = CACHE;
175 vpbuffersz = 256 - fpbuffersz;
176 } else if (vpbuffersz < 112) {
177 /* FP:CACHE VP:BUFFER */
178 fpbuffer = CACHE;
179 fpbuffersz = 256 - vpbuffersz;
180 } else {
181 /* FP:CACHE VP:CACHE */
182 vpbuffer = fpbuffer = CACHE;
183 vpbuffersz = fpbuffersz = 192;
184 }
185 }
186
187 if (fpbuffer == BUFFER) {
188 fsoff = 128 - fpbuffersz;
189 } else {
190 fsoff = 256 - fpbuffersz;
191 }
192
193 /* seems like vs->constlen + fs->constlen > 256, then CONSTMODE=1 */
194 constmode = ((vp->constlen + fp->constlen) > 256) ? 1 : 0;
195
196 pos_regid = ir3_find_output_regid(vp,
197 ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
198 posz_regid = ir3_find_output_regid(fp,
199 ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
200 psize_regid = ir3_find_output_regid(vp,
201 ir3_semantic_name(TGSI_SEMANTIC_PSIZE, 0));
202 color_regid = ir3_find_output_regid(fp,
203 ir3_semantic_name(TGSI_SEMANTIC_COLOR, 0));
204
205 /* we could probably divide this up into things that need to be
206 * emitted if frag-prog is dirty vs if vert-prog is dirty..
207 */
208
209 OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6);
210 OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) |
211 A3XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) |
212 /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe
213 * flush some caches? I think we only need to set those
214 * bits if we have updated const or shader..
215 */
216 A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
217 A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
218 OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
219 A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE |
220 COND(fp->frag_coord, A3XX_HLSQ_CONTROL_1_REG_ZWCOORD));
221 OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31));
222 OUT_RING(ring, A3XX_HLSQ_CONTROL_3_REG_REGID(fp->pos_regid));
223 OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) |
224 A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
225 A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vpbuffersz));
226 OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) |
227 A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) |
228 A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fpbuffersz));
229
230 OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1);
231 OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(constmode) |
232 COND(emit->key.binning_pass, A3XX_SP_SP_CTRL_REG_BINNING) |
233 A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) |
234 A3XX_SP_SP_CTRL_REG_L0MODE(0));
235
236 OUT_PKT0(ring, REG_A3XX_SP_VS_LENGTH_REG, 1);
237 OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen));
238
239 OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3);
240 OUT_RING(ring, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |
241 A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(vpbuffer) |
242 COND(vpbuffer == CACHE, A3XX_SP_VS_CTRL_REG0_CACHEINVALID) |
243 A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) |
244 A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) |
245 A3XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
246 A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
247 A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
248 COND(vp->has_samp, A3XX_SP_VS_CTRL_REG0_PIXLODENABLE) |
249 A3XX_SP_VS_CTRL_REG0_LENGTH(vpbuffersz));
250 OUT_RING(ring, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) |
251 A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) |
252 A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vp->constlen + 1, 0)));
253 OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
254 A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
255 A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(align(fp->total_in, 4) / 4));
256
257 for (i = 0, j = -1; (i < 8) && (j < (int)fp->inputs_count); i++) {
258 uint32_t reg = 0;
259
260 OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i), 1);
261
262 j = ir3_next_varying(fp, j);
263 if (j < fp->inputs_count) {
264 k = ir3_find_output(vp, fp->inputs[j].semantic);
265 reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[k].regid);
266 reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[j].compmask);
267 }
268
269 j = ir3_next_varying(fp, j);
270 if (j < fp->inputs_count) {
271 k = ir3_find_output(vp, fp->inputs[j].semantic);
272 reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[k].regid);
273 reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[j].compmask);
274 }
275
276 OUT_RING(ring, reg);
277 }
278
279 for (i = 0, j = -1; (i < 4) && (j < (int)fp->inputs_count); i++) {
280 uint32_t reg = 0;
281
282 OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i), 1);
283
284 j = ir3_next_varying(fp, j);
285 if (j < fp->inputs_count)
286 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[j].inloc);
287 j = ir3_next_varying(fp, j);
288 if (j < fp->inputs_count)
289 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[j].inloc);
290 j = ir3_next_varying(fp, j);
291 if (j < fp->inputs_count)
292 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[j].inloc);
293 j = ir3_next_varying(fp, j);
294 if (j < fp->inputs_count)
295 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[j].inloc);
296
297 OUT_RING(ring, reg);
298 }
299
300 OUT_PKT0(ring, REG_A3XX_SP_VS_OBJ_OFFSET_REG, 2);
301 OUT_RING(ring, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) |
302 A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
303 OUT_RELOC(ring, vp->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */
304
305 if (emit->key.binning_pass) {
306 OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
307 OUT_RING(ring, 0x00000000);
308
309 OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
310 OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
311 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER));
312 OUT_RING(ring, 0x00000000);
313
314 OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 1);
315 OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
316 A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
317 } else {
318 OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
319 OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen));
320
321 OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
322 OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
323 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(fpbuffer) |
324 COND(fpbuffer == CACHE, A3XX_SP_FS_CTRL_REG0_CACHEINVALID) |
325 A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) |
326 A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) |
327 A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
328 A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
329 A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
330 COND(fp->has_samp > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
331 A3XX_SP_FS_CTRL_REG0_LENGTH(fpbuffersz));
332 OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) |
333 A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) |
334 A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fp->constlen + 1, 0)) |
335 A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63));
336
337 OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2);
338 OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(
339 MAX2(128, vp->constlen)) |
340 A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(fsoff));
341 OUT_RELOC(ring, fp->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */
342 }
343
344 OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1);
345 if (fp->writes_pos) {
346 OUT_RING(ring, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE |
347 A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid));
348 } else {
349 OUT_RING(ring, 0x00000000);
350 }
351
352 OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4);
353 OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(color_regid) |
354 COND(fp->key.half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION));
355 OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
356 OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
357 OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
358
359 if (emit->key.binning_pass) {
360 OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
361 OUT_RING(ring, A3XX_VPC_ATTR_THRDASSIGN(1) |
362 A3XX_VPC_ATTR_LMSIZE(1) |
363 COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
364 OUT_RING(ring, 0x00000000);
365 } else {
366 uint32_t vinterp[4] = {0}, flatshade[2] = {0};
367
368 /* figure out VARYING_INTERP / FLAT_SHAD register values: */
369 for (j = -1; (j = ir3_next_varying(fp, j)) < (int)fp->inputs_count; ) {
370 uint32_t interp = fp->inputs[j].interpolate;
371 if ((interp == TGSI_INTERPOLATE_CONSTANT) ||
372 ((interp == TGSI_INTERPOLATE_COLOR) && emit->rasterflat)) {
373 /* TODO might be cleaner to just +8 in SP_VS_VPC_DST_REG
374 * instead.. rather than -8 everywhere else..
375 */
376 uint32_t loc = fp->inputs[j].inloc - 8;
377
378 /* currently assuming varyings aligned to 4 (not
379 * packed):
380 */
381 debug_assert((loc % 4) == 0);
382
383 for (i = 0; i < 4; i++, loc++) {
384 vinterp[loc / 16] |= FLAT << ((loc % 16) * 2);
385 flatshade[loc / 32] |= 1 << (loc % 32);
386 }
387 }
388 }
389
390 OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
391 OUT_RING(ring, A3XX_VPC_ATTR_TOTALATTR(fp->total_in) |
392 A3XX_VPC_ATTR_THRDASSIGN(1) |
393 A3XX_VPC_ATTR_LMSIZE(1) |
394 COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
395 OUT_RING(ring, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp->total_in) |
396 A3XX_VPC_PACK_NUMNONPOSVSVAR(fp->total_in));
397
398 OUT_PKT0(ring, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4);
399 OUT_RING(ring, vinterp[0]); /* VPC_VARYING_INTERP[0].MODE */
400 OUT_RING(ring, vinterp[1]); /* VPC_VARYING_INTERP[1].MODE */
401 OUT_RING(ring, vinterp[2]); /* VPC_VARYING_INTERP[2].MODE */
402 OUT_RING(ring, vinterp[3]); /* VPC_VARYING_INTERP[3].MODE */
403
404 OUT_PKT0(ring, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4);
405 OUT_RING(ring, fp->shader->vpsrepl[0]); /* VPC_VARYING_PS_REPL[0].MODE */
406 OUT_RING(ring, fp->shader->vpsrepl[1]); /* VPC_VARYING_PS_REPL[1].MODE */
407 OUT_RING(ring, fp->shader->vpsrepl[2]); /* VPC_VARYING_PS_REPL[2].MODE */
408 OUT_RING(ring, fp->shader->vpsrepl[3]); /* VPC_VARYING_PS_REPL[3].MODE */
409
410 OUT_PKT0(ring, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0, 2);
411 OUT_RING(ring, flatshade[0]); /* SP_FS_FLAT_SHAD_MODE_REG_0 */
412 OUT_RING(ring, flatshade[1]); /* SP_FS_FLAT_SHAD_MODE_REG_1 */
413 }
414
415 OUT_PKT0(ring, REG_A3XX_VFD_VS_THREADING_THRESHOLD, 1);
416 OUT_RING(ring, A3XX_VFD_VS_THREADING_THRESHOLD_REGID_THRESHOLD(15) |
417 A3XX_VFD_VS_THREADING_THRESHOLD_REGID_VTXCNT(252));
418
419 if (vpbuffer == BUFFER)
420 emit_shader(ring, vp);
421
422 OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
423 OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
424
425 if (!emit->key.binning_pass) {
426 if (fpbuffer == BUFFER)
427 emit_shader(ring, fp);
428
429 OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
430 OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
431 }
432 }
433
434 /* hack.. until we figure out how to deal w/ vpsrepl properly.. */
435 static void
436 fix_blit_fp(struct pipe_context *pctx)
437 {
438 struct fd_context *ctx = fd_context(pctx);
439 struct fd3_shader_stateobj *so = ctx->blit_prog.fp;
440
441 so->shader->vpsrepl[0] = 0x99999999;
442 so->shader->vpsrepl[1] = 0x99999999;
443 so->shader->vpsrepl[2] = 0x99999999;
444 so->shader->vpsrepl[3] = 0x99999999;
445 }
446
447 void
448 fd3_prog_init(struct pipe_context *pctx)
449 {
450 pctx->create_fs_state = fd3_fp_state_create;
451 pctx->delete_fs_state = fd3_fp_state_delete;
452
453 pctx->create_vs_state = fd3_vp_state_create;
454 pctx->delete_vs_state = fd3_vp_state_delete;
455
456 fd_prog_init(pctx);
457
458 fix_blit_fp(pctx);
459 }