c6fb8633cd01f4e8b950ee1daaebe949c37f406d
[mesa.git] / src / gallium / drivers / freedreno / a3xx / fd3_program.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 #include "tgsi/tgsi_dump.h"
35 #include "tgsi/tgsi_parse.h"
36
37 #include "freedreno_lowering.h"
38 #include "freedreno_program.h"
39
40 #include "fd3_program.h"
41 #include "fd3_compiler.h"
42 #include "fd3_emit.h"
43 #include "fd3_texture.h"
44 #include "fd3_util.h"
45
46 static void
47 delete_shader(struct fd3_shader_stateobj *so)
48 {
49 ir3_shader_destroy(so->ir);
50 fd_bo_del(so->bo);
51 free(so);
52 }
53
54 static void
55 assemble_shader(struct pipe_context *pctx, struct fd3_shader_stateobj *so)
56 {
57 struct fd_context *ctx = fd_context(pctx);
58 uint32_t sz, *bin;
59
60 bin = ir3_shader_assemble(so->ir, &so->info);
61 sz = so->info.sizedwords * 4;
62
63 so->bo = fd_bo_new(ctx->dev, sz,
64 DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
65 DRM_FREEDRENO_GEM_TYPE_KMEM);
66
67 memcpy(fd_bo_map(so->bo), bin, sz);
68
69 free(bin);
70
71 so->instrlen = so->info.sizedwords / 8;
72 so->constlen = so->info.max_const + 1;
73 }
74
75 /* for vertex shader, the inputs are loaded into registers before the shader
76 * is executed, so max_regs from the shader instructions might not properly
77 * reflect the # of registers actually used:
78 */
79 static void
80 fixup_vp_regfootprint(struct fd3_shader_stateobj *so)
81 {
82 unsigned i;
83 for (i = 0; i < so->inputs_count; i++)
84 so->info.max_reg = MAX2(so->info.max_reg, (so->inputs[i].regid + 3) >> 2);
85 for (i = 0; i < so->outputs_count; i++)
86 so->info.max_reg = MAX2(so->info.max_reg, (so->outputs[i].regid + 3) >> 2);
87 }
88
89 static struct fd3_shader_stateobj *
90 create_shader(struct pipe_context *pctx, const struct pipe_shader_state *cso,
91 enum shader_t type)
92 {
93 struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj);
94 const struct tgsi_token *tokens = cso->tokens;
95 int ret;
96
97 if (!so)
98 return NULL;
99
100 so->type = type;
101
102 if (fd_mesa_debug & FD_DBG_DISASM) {
103 DBG("dump tgsi: type=%d", so->type);
104 tgsi_dump(tokens, 0);
105 }
106
107 if ((type == SHADER_FRAGMENT) && (fd_mesa_debug & FD_DBG_FRAGHALF))
108 so->half_precision = true;
109
110
111 if (!(fd_mesa_debug & FD_DBG_NOOPT)) {
112 ret = fd3_compile_shader(so, tokens);
113 if (ret) {
114 debug_error("new compiler failed, trying fallback!");
115
116 so->inputs_count = 0;
117 so->outputs_count = 0;
118 so->total_in = 0;
119 so->samplers_count = 0;
120 so->immediates_count = 0;
121 }
122 } else {
123 ret = -1; /* force fallback to old compiler */
124 }
125
126 if (ret)
127 ret = fd3_compile_shader_old(so, tokens);
128
129 if (ret) {
130 debug_error("compile failed!");
131 goto fail;
132 }
133
134 assemble_shader(pctx, so);
135 if (!so->bo) {
136 debug_error("assemble failed!");
137 goto fail;
138 }
139
140 if (type == SHADER_VERTEX)
141 fixup_vp_regfootprint(so);
142
143 if (fd_mesa_debug & FD_DBG_DISASM) {
144 DBG("disassemble: type=%d", so->type);
145 disasm_a3xx(fd_bo_map(so->bo), so->info.sizedwords, 0, so->type);
146 }
147
148 return so;
149
150 fail:
151 delete_shader(so);
152 return NULL;
153 }
154
155 static void *
156 fd3_fp_state_create(struct pipe_context *pctx,
157 const struct pipe_shader_state *cso)
158 {
159 return create_shader(pctx, cso, SHADER_FRAGMENT);
160 }
161
162 static void
163 fd3_fp_state_delete(struct pipe_context *pctx, void *hwcso)
164 {
165 struct fd3_shader_stateobj *so = hwcso;
166 delete_shader(so);
167 }
168
169 static void *
170 fd3_vp_state_create(struct pipe_context *pctx,
171 const struct pipe_shader_state *cso)
172 {
173 return create_shader(pctx, cso, SHADER_VERTEX);
174 }
175
176 static void
177 fd3_vp_state_delete(struct pipe_context *pctx, void *hwcso)
178 {
179 struct fd3_shader_stateobj *so = hwcso;
180 delete_shader(so);
181 }
182
183 static void
184 emit_shader(struct fd_ringbuffer *ring, const struct fd3_shader_stateobj *so)
185 {
186 const struct ir3_shader_info *si = &so->info;
187 enum adreno_state_block sb;
188 enum adreno_state_src src;
189 uint32_t i, sz, *bin;
190
191 if (so->type == SHADER_VERTEX) {
192 sb = SB_VERT_SHADER;
193 } else {
194 sb = SB_FRAG_SHADER;
195 }
196
197 if (fd_mesa_debug & FD_DBG_DIRECT) {
198 sz = si->sizedwords;
199 src = SS_DIRECT;
200 bin = fd_bo_map(so->bo);
201 } else {
202 sz = 0;
203 src = SS_INDIRECT;
204 bin = NULL;
205 }
206
207 OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz);
208 OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
209 CP_LOAD_STATE_0_STATE_SRC(src) |
210 CP_LOAD_STATE_0_STATE_BLOCK(sb) |
211 CP_LOAD_STATE_0_NUM_UNIT(so->instrlen));
212 if (bin) {
213 OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
214 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER));
215 } else {
216 OUT_RELOC(ring, so->bo, 0,
217 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER), 0);
218 }
219 for (i = 0; i < sz; i++) {
220 OUT_RING(ring, bin[i]);
221 }
222 }
223
224 static int
225 find_output(const struct fd3_shader_stateobj *so, fd3_semantic semantic)
226 {
227 int j;
228 for (j = 0; j < so->outputs_count; j++)
229 if (so->outputs[j].semantic == semantic)
230 return j;
231 return 0;
232 }
233
234 static uint32_t
235 find_output_regid(const struct fd3_shader_stateobj *so, fd3_semantic semantic)
236 {
237 int j;
238 for (j = 0; j < so->outputs_count; j++)
239 if (so->outputs[j].semantic == semantic)
240 return so->outputs[j].regid;
241 return regid(63, 0);
242 }
243
244 void
245 fd3_program_emit(struct fd_ringbuffer *ring,
246 struct fd_program_stateobj *prog, bool binning)
247 {
248 const struct fd3_shader_stateobj *vp = prog->vp;
249 const struct fd3_shader_stateobj *fp = prog->fp;
250 const struct ir3_shader_info *vsi = &vp->info;
251 const struct ir3_shader_info *fsi = &fp->info;
252 uint32_t pos_regid, posz_regid, psize_regid, color_regid;
253 int i;
254
255 if (binning) {
256 /* use dummy stateobj to simplify binning vs non-binning: */
257 static const struct fd3_shader_stateobj binning_fp = {};
258 fp = &binning_fp;
259 fsi = &fp->info;
260 }
261
262 pos_regid = find_output_regid(vp,
263 fd3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
264 posz_regid = find_output_regid(fp,
265 fd3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
266 psize_regid = find_output_regid(vp,
267 fd3_semantic_name(TGSI_SEMANTIC_PSIZE, 0));
268 color_regid = find_output_regid(fp,
269 fd3_semantic_name(TGSI_SEMANTIC_COLOR, 0));
270
271 /* we could probably divide this up into things that need to be
272 * emitted if frag-prog is dirty vs if vert-prog is dirty..
273 */
274
275 OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6);
276 OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) |
277 /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe
278 * flush some caches? I think we only need to set those
279 * bits if we have updated const or shader..
280 */
281 A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
282 A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
283 OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
284 A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE);
285 OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31));
286 OUT_RING(ring, 0x00000000); /* HLSQ_CONTROL_3_REG */
287 OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) |
288 A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
289 A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vp->instrlen));
290 OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) |
291 A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) |
292 A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fp->instrlen));
293
294 OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1);
295 OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(0) |
296 COND(binning, A3XX_SP_SP_CTRL_REG_BINNING) |
297 A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) |
298 A3XX_SP_SP_CTRL_REG_L0MODE(0));
299
300 OUT_PKT0(ring, REG_A3XX_SP_VS_LENGTH_REG, 1);
301 OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen));
302
303 OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3);
304 OUT_RING(ring, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |
305 A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(BUFFER) |
306 A3XX_SP_VS_CTRL_REG0_CACHEINVALID |
307 A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) |
308 A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) |
309 A3XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
310 A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
311 A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
312 COND(vp->samplers_count > 0, A3XX_SP_VS_CTRL_REG0_PIXLODENABLE) |
313 A3XX_SP_VS_CTRL_REG0_LENGTH(vp->instrlen));
314 OUT_RING(ring, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) |
315 A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) |
316 A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vsi->max_const, 0)));
317 OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
318 A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
319 A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(fp->inputs_count));
320
321 for (i = 0; i < fp->inputs_count; ) {
322 uint32_t reg = 0;
323 int j;
324
325 OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i/2), 1);
326
327 j = find_output(vp, fp->inputs[i].semantic);
328 reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[j].regid);
329 reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[i].compmask);
330 i++;
331
332 j = find_output(vp, fp->inputs[i].semantic);
333 reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[j].regid);
334 reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[i].compmask);
335 i++;
336
337 OUT_RING(ring, reg);
338 }
339
340 for (i = 0; i < fp->inputs_count; ) {
341 uint32_t reg = 0;
342
343 OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i/4), 1);
344
345 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[i++].inloc);
346 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[i++].inloc);
347 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[i++].inloc);
348 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[i++].inloc);
349
350 OUT_RING(ring, reg);
351 }
352
353 OUT_PKT0(ring, REG_A3XX_SP_VS_OBJ_OFFSET_REG, 2);
354 OUT_RING(ring, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) |
355 A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
356 OUT_RELOC(ring, vp->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */
357
358 if (binning) {
359 OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
360 OUT_RING(ring, 0x00000000);
361
362 OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
363 OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
364 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER));
365 OUT_RING(ring, 0x00000000);
366 } else {
367 OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
368 OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen));
369
370 OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
371 OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
372 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER) |
373 A3XX_SP_FS_CTRL_REG0_CACHEINVALID |
374 A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) |
375 A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) |
376 A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
377 A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
378 A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
379 COND(fp->samplers_count > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
380 A3XX_SP_FS_CTRL_REG0_LENGTH(fp->instrlen));
381 OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) |
382 A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) |
383 A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fsi->max_const, 0)) |
384 A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63));
385 OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2);
386 OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
387 A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
388 OUT_RELOC(ring, fp->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */
389 }
390
391 OUT_PKT0(ring, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0, 2);
392 OUT_RING(ring, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_0 */
393 OUT_RING(ring, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_1 */
394
395 OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1);
396 if (fp->writes_pos) {
397 OUT_RING(ring, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE |
398 A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid));
399 } else {
400 OUT_RING(ring, 0x00000000);
401 }
402
403 OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4);
404 OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(color_regid) |
405 COND(fp->half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION));
406 OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
407 OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
408 OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
409
410 if (binning) {
411 OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
412 OUT_RING(ring, A3XX_VPC_ATTR_THRDASSIGN(1) |
413 A3XX_VPC_ATTR_LMSIZE(1));
414 OUT_RING(ring, 0x00000000);
415 } else {
416 OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
417 OUT_RING(ring, A3XX_VPC_ATTR_TOTALATTR(fp->total_in) |
418 A3XX_VPC_ATTR_THRDASSIGN(1) |
419 A3XX_VPC_ATTR_LMSIZE(1));
420 OUT_RING(ring, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp->total_in) |
421 A3XX_VPC_PACK_NUMNONPOSVSVAR(fp->total_in));
422
423 OUT_PKT0(ring, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4);
424 OUT_RING(ring, fp->vinterp[0]); /* VPC_VARYING_INTERP[0].MODE */
425 OUT_RING(ring, fp->vinterp[1]); /* VPC_VARYING_INTERP[1].MODE */
426 OUT_RING(ring, fp->vinterp[2]); /* VPC_VARYING_INTERP[2].MODE */
427 OUT_RING(ring, fp->vinterp[3]); /* VPC_VARYING_INTERP[3].MODE */
428
429 OUT_PKT0(ring, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4);
430 OUT_RING(ring, fp->vpsrepl[0]); /* VPC_VARYING_PS_REPL[0].MODE */
431 OUT_RING(ring, fp->vpsrepl[1]); /* VPC_VARYING_PS_REPL[1].MODE */
432 OUT_RING(ring, fp->vpsrepl[2]); /* VPC_VARYING_PS_REPL[2].MODE */
433 OUT_RING(ring, fp->vpsrepl[3]); /* VPC_VARYING_PS_REPL[3].MODE */
434 }
435
436 OUT_PKT0(ring, REG_A3XX_VFD_VS_THREADING_THRESHOLD, 1);
437 OUT_RING(ring, A3XX_VFD_VS_THREADING_THRESHOLD_REGID_THRESHOLD(15) |
438 A3XX_VFD_VS_THREADING_THRESHOLD_REGID_VTXCNT(252));
439
440 emit_shader(ring, vp);
441
442 OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
443 OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
444
445 if (!binning) {
446 emit_shader(ring, fp);
447
448 OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
449 OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
450 }
451
452 OUT_PKT0(ring, REG_A3XX_VFD_CONTROL_0, 2);
453 OUT_RING(ring, A3XX_VFD_CONTROL_0_TOTALATTRTOVS(vp->total_in) |
454 A3XX_VFD_CONTROL_0_PACKETSIZE(2) |
455 A3XX_VFD_CONTROL_0_STRMDECINSTRCNT(vp->inputs_count) |
456 A3XX_VFD_CONTROL_0_STRMFETCHINSTRCNT(vp->inputs_count));
457 OUT_RING(ring, A3XX_VFD_CONTROL_1_MAXSTORAGE(1) | // XXX
458 A3XX_VFD_CONTROL_1_REGID4VTX(regid(63,0)) |
459 A3XX_VFD_CONTROL_1_REGID4INST(regid(63,0)));
460 }
461
462 /* hack.. until we figure out how to deal w/ vpsrepl properly.. */
463 static void
464 fix_blit_fp(struct pipe_context *pctx)
465 {
466 struct fd_context *ctx = fd_context(pctx);
467 struct fd3_shader_stateobj *so = ctx->blit_prog.fp;
468
469 so->vpsrepl[0] = 0x99999999;
470 so->vpsrepl[1] = 0x99999999;
471 so->vpsrepl[2] = 0x99999999;
472 so->vpsrepl[3] = 0x99999999;
473 }
474
475 void
476 fd3_prog_init(struct pipe_context *pctx)
477 {
478 pctx->create_fs_state = fd3_fp_state_create;
479 pctx->delete_fs_state = fd3_fp_state_delete;
480
481 pctx->create_vs_state = fd3_vp_state_create;
482 pctx->delete_vs_state = fd3_vp_state_delete;
483
484 fd_prog_init(pctx);
485
486 fix_blit_fp(pctx);
487 }