1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 #include "tgsi/tgsi_dump.h"
35 #include "tgsi/tgsi_parse.h"
37 #include "freedreno_lowering.h"
39 #include "fd3_program.h"
40 #include "fd3_compiler.h"
42 #include "fd3_texture.h"
46 delete_shader(struct fd3_shader_stateobj
*so
)
48 ir3_shader_destroy(so
->ir
);
54 assemble_shader(struct pipe_context
*pctx
, struct fd3_shader_stateobj
*so
)
56 struct fd_context
*ctx
= fd_context(pctx
);
59 bin
= ir3_shader_assemble(so
->ir
, &so
->info
);
60 sz
= so
->info
.sizedwords
* 4;
62 so
->bo
= fd_bo_new(ctx
->dev
, sz
,
63 DRM_FREEDRENO_GEM_CACHE_WCOMBINE
|
64 DRM_FREEDRENO_GEM_TYPE_KMEM
);
66 memcpy(fd_bo_map(so
->bo
), bin
, sz
);
70 so
->instrlen
= so
->info
.sizedwords
/ 8;
71 so
->constlen
= so
->info
.max_const
+ 1;
74 /* for vertex shader, the inputs are loaded into registers before the shader
75 * is executed, so max_regs from the shader instructions might not properly
76 * reflect the # of registers actually used:
79 fixup_vp_regfootprint(struct fd3_shader_stateobj
*so
)
82 for (i
= 0; i
< so
->inputs_count
; i
++)
83 so
->info
.max_reg
= MAX2(so
->info
.max_reg
, so
->inputs
[i
].regid
>> 2);
84 for (i
= 0; i
< so
->outputs_count
; i
++)
85 so
->info
.max_reg
= MAX2(so
->info
.max_reg
, so
->outputs
[i
].regid
>> 2);
88 static struct fd3_shader_stateobj
*
89 create_shader(struct pipe_context
*pctx
, const struct pipe_shader_state
*cso
,
92 struct fd3_shader_stateobj
*so
= CALLOC_STRUCT(fd3_shader_stateobj
);
93 const struct tgsi_token
*tokens
= fd_transform_lowering(cso
->tokens
);
101 if (fd_mesa_debug
& FD_DBG_DISASM
) {
102 DBG("dump tgsi: type=%d", so
->type
);
103 tgsi_dump(tokens
, 0);
106 if ((type
== SHADER_FRAGMENT
) && (fd_mesa_debug
& FD_DBG_FRAGHALF
))
107 so
->half_precision
= true;
110 if (fd_mesa_debug
& FD_DBG_OPTIMIZE
) {
111 ret
= fd3_compile_shader(so
, tokens
);
113 debug_error("new compiler failed, trying fallback!");
115 so
->inputs_count
= 0;
116 so
->outputs_count
= 0;
118 so
->samplers_count
= 0;
119 so
->immediates_count
= 0;
122 ret
= -1; /* force fallback to old compiler */
126 ret
= fd3_compile_shader_old(so
, tokens
);
129 debug_error("compile failed!");
133 assemble_shader(pctx
, so
);
135 debug_error("assemble failed!");
139 if (type
== SHADER_VERTEX
)
140 fixup_vp_regfootprint(so
);
142 if (fd_mesa_debug
& FD_DBG_DISASM
) {
143 DBG("disassemble: type=%d", so
->type
);
144 disasm_a3xx(fd_bo_map(so
->bo
), so
->info
.sizedwords
, 0, so
->type
);
155 fd3_fp_state_create(struct pipe_context
*pctx
,
156 const struct pipe_shader_state
*cso
)
158 return create_shader(pctx
, cso
, SHADER_FRAGMENT
);
162 fd3_fp_state_delete(struct pipe_context
*pctx
, void *hwcso
)
164 struct fd3_shader_stateobj
*so
= hwcso
;
169 fd3_fp_state_bind(struct pipe_context
*pctx
, void *hwcso
)
171 struct fd_context
*ctx
= fd_context(pctx
);
172 ctx
->prog
.fp
= hwcso
;
173 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_FP
;
174 ctx
->dirty
|= FD_DIRTY_PROG
;
178 fd3_vp_state_create(struct pipe_context
*pctx
,
179 const struct pipe_shader_state
*cso
)
181 return create_shader(pctx
, cso
, SHADER_VERTEX
);
185 fd3_vp_state_delete(struct pipe_context
*pctx
, void *hwcso
)
187 struct fd3_shader_stateobj
*so
= hwcso
;
192 fd3_vp_state_bind(struct pipe_context
*pctx
, void *hwcso
)
194 struct fd_context
*ctx
= fd_context(pctx
);
195 ctx
->prog
.vp
= hwcso
;
196 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_VP
;
197 ctx
->dirty
|= FD_DIRTY_PROG
;
201 emit_shader(struct fd_ringbuffer
*ring
, const struct fd3_shader_stateobj
*so
)
203 const struct ir3_shader_info
*si
= &so
->info
;
204 enum adreno_state_block sb
;
205 enum adreno_state_src src
;
206 uint32_t i
, sz
, *bin
;
208 if (so
->type
== SHADER_VERTEX
) {
214 if (fd_mesa_debug
& FD_DBG_DIRECT
) {
217 bin
= fd_bo_map(so
->bo
);
224 OUT_PKT3(ring
, CP_LOAD_STATE
, 2 + sz
);
225 OUT_RING(ring
, CP_LOAD_STATE_0_DST_OFF(0) |
226 CP_LOAD_STATE_0_STATE_SRC(src
) |
227 CP_LOAD_STATE_0_STATE_BLOCK(sb
) |
228 CP_LOAD_STATE_0_NUM_UNIT(so
->instrlen
));
230 OUT_RING(ring
, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
231 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER
));
233 OUT_RELOC(ring
, so
->bo
, 0,
234 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER
), 0);
236 for (i
= 0; i
< sz
; i
++) {
237 OUT_RING(ring
, bin
[i
]);
242 find_output(const struct fd3_shader_stateobj
*so
, fd3_semantic semantic
)
245 for (j
= 0; j
< so
->outputs_count
; j
++)
246 if (so
->outputs
[j
].semantic
== semantic
)
252 find_output_regid(const struct fd3_shader_stateobj
*so
, fd3_semantic semantic
)
255 for (j
= 0; j
< so
->outputs_count
; j
++)
256 if (so
->outputs
[j
].semantic
== semantic
)
257 return so
->outputs
[j
].regid
;
262 fd3_program_emit(struct fd_ringbuffer
*ring
,
263 struct fd_program_stateobj
*prog
, bool binning
)
265 const struct fd3_shader_stateobj
*vp
= prog
->vp
;
266 const struct fd3_shader_stateobj
*fp
= prog
->fp
;
267 const struct ir3_shader_info
*vsi
= &vp
->info
;
268 const struct ir3_shader_info
*fsi
= &fp
->info
;
269 uint32_t pos_regid
, posz_regid
, psize_regid
, color_regid
;
273 /* use dummy stateobj to simplify binning vs non-binning: */
274 static const struct fd3_shader_stateobj binning_fp
= {};
279 pos_regid
= find_output_regid(vp
,
280 fd3_semantic_name(TGSI_SEMANTIC_POSITION
, 0));
281 posz_regid
= find_output_regid(fp
,
282 fd3_semantic_name(TGSI_SEMANTIC_POSITION
, 0));
283 psize_regid
= find_output_regid(vp
,
284 fd3_semantic_name(TGSI_SEMANTIC_PSIZE
, 0));
285 color_regid
= find_output_regid(fp
,
286 fd3_semantic_name(TGSI_SEMANTIC_COLOR
, 0));
288 /* we could probably divide this up into things that need to be
289 * emitted if frag-prog is dirty vs if vert-prog is dirty..
292 OUT_PKT0(ring
, REG_A3XX_HLSQ_CONTROL_0_REG
, 6);
293 OUT_RING(ring
, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS
) |
294 /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe
295 * flush some caches? I think we only need to set those
296 * bits if we have updated const or shader..
298 A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART
|
299 A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE
);
300 OUT_RING(ring
, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS
) |
301 A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE
);
302 OUT_RING(ring
, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31));
303 OUT_RING(ring
, 0x00000000); /* HLSQ_CONTROL_3_REG */
304 OUT_RING(ring
, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp
->constlen
) |
305 A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
306 A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vp
->instrlen
));
307 OUT_RING(ring
, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp
->constlen
) |
308 A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) |
309 A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fp
->instrlen
));
311 OUT_PKT0(ring
, REG_A3XX_SP_SP_CTRL_REG
, 1);
312 OUT_RING(ring
, A3XX_SP_SP_CTRL_REG_CONSTMODE(0) |
313 COND(binning
, A3XX_SP_SP_CTRL_REG_BINNING
) |
314 A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) |
315 A3XX_SP_SP_CTRL_REG_L0MODE(0));
317 OUT_PKT0(ring
, REG_A3XX_SP_VS_LENGTH_REG
, 1);
318 OUT_RING(ring
, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp
->instrlen
));
320 OUT_PKT0(ring
, REG_A3XX_SP_VS_CTRL_REG0
, 3);
321 OUT_RING(ring
, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI
) |
322 A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(BUFFER
) |
323 A3XX_SP_VS_CTRL_REG0_CACHEINVALID
|
324 A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi
->max_half_reg
+ 1) |
325 A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi
->max_reg
+ 1) |
326 A3XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
327 A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS
) |
328 A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE
|
329 COND(vp
->samplers_count
> 0, A3XX_SP_VS_CTRL_REG0_PIXLODENABLE
) |
330 A3XX_SP_VS_CTRL_REG0_LENGTH(vp
->instrlen
));
331 OUT_RING(ring
, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp
->constlen
) |
332 A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp
->total_in
) |
333 A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vsi
->max_const
, 0)));
334 OUT_RING(ring
, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid
) |
335 A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid
) |
336 A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(fp
->inputs_count
));
338 for (i
= 0; i
< fp
->inputs_count
; ) {
342 OUT_PKT0(ring
, REG_A3XX_SP_VS_OUT_REG(i
/2), 1);
344 j
= find_output(vp
, fp
->inputs
[i
].semantic
);
345 reg
|= A3XX_SP_VS_OUT_REG_A_REGID(vp
->outputs
[j
].regid
);
346 reg
|= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp
->inputs
[i
].compmask
);
349 j
= find_output(vp
, fp
->inputs
[i
].semantic
);
350 reg
|= A3XX_SP_VS_OUT_REG_B_REGID(vp
->outputs
[j
].regid
);
351 reg
|= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp
->inputs
[i
].compmask
);
357 for (i
= 0; i
< fp
->inputs_count
; ) {
360 OUT_PKT0(ring
, REG_A3XX_SP_VS_VPC_DST_REG(i
/4), 1);
362 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp
->inputs
[i
++].inloc
);
363 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp
->inputs
[i
++].inloc
);
364 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp
->inputs
[i
++].inloc
);
365 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp
->inputs
[i
++].inloc
);
370 OUT_PKT0(ring
, REG_A3XX_SP_VS_OBJ_OFFSET_REG
, 2);
371 OUT_RING(ring
, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) |
372 A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
373 OUT_RELOC(ring
, vp
->bo
, 0, 0, 0); /* SP_VS_OBJ_START_REG */
376 OUT_PKT0(ring
, REG_A3XX_SP_FS_LENGTH_REG
, 1);
377 OUT_RING(ring
, 0x00000000);
379 OUT_PKT0(ring
, REG_A3XX_SP_FS_CTRL_REG0
, 2);
380 OUT_RING(ring
, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI
) |
381 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER
));
382 OUT_RING(ring
, 0x00000000);
384 OUT_PKT0(ring
, REG_A3XX_SP_FS_LENGTH_REG
, 1);
385 OUT_RING(ring
, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp
->instrlen
));
387 OUT_PKT0(ring
, REG_A3XX_SP_FS_CTRL_REG0
, 2);
388 OUT_RING(ring
, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI
) |
389 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER
) |
390 A3XX_SP_FS_CTRL_REG0_CACHEINVALID
|
391 A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi
->max_half_reg
+ 1) |
392 A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi
->max_reg
+ 1) |
393 A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
394 A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS
) |
395 A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE
|
396 COND(fp
->samplers_count
> 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE
) |
397 A3XX_SP_FS_CTRL_REG0_LENGTH(fp
->instrlen
));
398 OUT_RING(ring
, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp
->constlen
) |
399 A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp
->total_in
) |
400 A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fsi
->max_const
, 0)) |
401 A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63));
402 OUT_PKT0(ring
, REG_A3XX_SP_FS_OBJ_OFFSET_REG
, 2);
403 OUT_RING(ring
, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
404 A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
405 OUT_RELOC(ring
, fp
->bo
, 0, 0, 0); /* SP_FS_OBJ_START_REG */
408 OUT_PKT0(ring
, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0
, 2);
409 OUT_RING(ring
, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_0 */
410 OUT_RING(ring
, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_1 */
412 OUT_PKT0(ring
, REG_A3XX_SP_FS_OUTPUT_REG
, 1);
413 if (fp
->writes_pos
) {
414 OUT_RING(ring
, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE
|
415 A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid
));
417 OUT_RING(ring
, 0x00000000);
420 OUT_PKT0(ring
, REG_A3XX_SP_FS_MRT_REG(0), 4);
421 OUT_RING(ring
, A3XX_SP_FS_MRT_REG_REGID(color_regid
) |
422 COND(fp
->half_precision
, A3XX_SP_FS_MRT_REG_HALF_PRECISION
));
423 OUT_RING(ring
, A3XX_SP_FS_MRT_REG_REGID(0));
424 OUT_RING(ring
, A3XX_SP_FS_MRT_REG_REGID(0));
425 OUT_RING(ring
, A3XX_SP_FS_MRT_REG_REGID(0));
428 OUT_PKT0(ring
, REG_A3XX_VPC_ATTR
, 2);
429 OUT_RING(ring
, A3XX_VPC_ATTR_THRDASSIGN(1) |
430 A3XX_VPC_ATTR_LMSIZE(1));
431 OUT_RING(ring
, 0x00000000);
433 OUT_PKT0(ring
, REG_A3XX_VPC_ATTR
, 2);
434 OUT_RING(ring
, A3XX_VPC_ATTR_TOTALATTR(fp
->total_in
) |
435 A3XX_VPC_ATTR_THRDASSIGN(1) |
436 A3XX_VPC_ATTR_LMSIZE(1));
437 OUT_RING(ring
, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp
->total_in
) |
438 A3XX_VPC_PACK_NUMNONPOSVSVAR(fp
->total_in
));
440 OUT_PKT0(ring
, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4);
441 OUT_RING(ring
, fp
->vinterp
[0]); /* VPC_VARYING_INTERP[0].MODE */
442 OUT_RING(ring
, fp
->vinterp
[1]); /* VPC_VARYING_INTERP[1].MODE */
443 OUT_RING(ring
, fp
->vinterp
[2]); /* VPC_VARYING_INTERP[2].MODE */
444 OUT_RING(ring
, fp
->vinterp
[3]); /* VPC_VARYING_INTERP[3].MODE */
446 OUT_PKT0(ring
, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4);
447 OUT_RING(ring
, fp
->vpsrepl
[0]); /* VPC_VARYING_PS_REPL[0].MODE */
448 OUT_RING(ring
, fp
->vpsrepl
[1]); /* VPC_VARYING_PS_REPL[1].MODE */
449 OUT_RING(ring
, fp
->vpsrepl
[2]); /* VPC_VARYING_PS_REPL[2].MODE */
450 OUT_RING(ring
, fp
->vpsrepl
[3]); /* VPC_VARYING_PS_REPL[3].MODE */
453 OUT_PKT0(ring
, REG_A3XX_VFD_VS_THREADING_THRESHOLD
, 1);
454 OUT_RING(ring
, A3XX_VFD_VS_THREADING_THRESHOLD_REGID_THRESHOLD(15) |
455 A3XX_VFD_VS_THREADING_THRESHOLD_REGID_VTXCNT(252));
457 emit_shader(ring
, vp
);
459 OUT_PKT0(ring
, REG_A3XX_VFD_PERFCOUNTER0_SELECT
, 1);
460 OUT_RING(ring
, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
463 emit_shader(ring
, fp
);
465 OUT_PKT0(ring
, REG_A3XX_VFD_PERFCOUNTER0_SELECT
, 1);
466 OUT_RING(ring
, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
469 OUT_PKT0(ring
, REG_A3XX_VFD_CONTROL_0
, 2);
470 OUT_RING(ring
, A3XX_VFD_CONTROL_0_TOTALATTRTOVS(vp
->total_in
) |
471 A3XX_VFD_CONTROL_0_PACKETSIZE(2) |
472 A3XX_VFD_CONTROL_0_STRMDECINSTRCNT(vp
->inputs_count
) |
473 A3XX_VFD_CONTROL_0_STRMFETCHINSTRCNT(vp
->inputs_count
));
474 OUT_RING(ring
, A3XX_VFD_CONTROL_1_MAXSTORAGE(1) | // XXX
475 A3XX_VFD_CONTROL_1_REGID4VTX(regid(63,0)) |
476 A3XX_VFD_CONTROL_1_REGID4INST(regid(63,0)));
479 /* once the compiler is good enough, we should construct TGSI in the
480 * core freedreno driver, and then let the a2xx/a3xx parts compile
481 * the internal shaders from TGSI the same as regular shaders. This
482 * would be the first step towards handling most of clear (and the
483 * gmem<->mem blits) from the core via normal state changes and shader
486 * (Well, there would still be some special bits, because there are
487 * some registers that don't get set for normal draw, but this should
488 * be relatively small and could be handled via callbacks from core
491 static struct fd3_shader_stateobj
*
492 create_internal_shader(struct pipe_context
*pctx
, enum shader_t type
,
493 struct ir3_shader
*ir
)
495 struct fd3_shader_stateobj
*so
= CALLOC_STRUCT(fd3_shader_stateobj
);
498 ir3_shader_destroy(ir
);
505 assemble_shader(pctx
, so
);
512 * (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x
514 * sam (f32)(xyzw)r0.x, r0.z, s#0, t#0
515 * (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x
518 static struct fd3_shader_stateobj
*
519 create_blit_fp(struct pipe_context
*pctx
)
521 struct fd3_shader_stateobj
*so
;
522 struct ir3_shader
*ir
= ir3_shader_create();
523 struct ir3_block
*block
= ir3_block_create(ir
, 0, 0, 0);
524 struct ir3_instruction
*instr
;
526 /* (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x */
527 instr
= ir3_instr_create(block
, 2, OPC_BARY_F
);
528 instr
->flags
= IR3_INSTR_SY
| IR3_INSTR_SS
;
531 ir3_reg_create(instr
, regid(0,2), IR3_REG_EI
); /* (ei)r0.z */
532 ir3_reg_create(instr
, 0, IR3_REG_R
| /* (r)0 */
533 IR3_REG_IMMED
)->iim_val
= 0;
534 ir3_reg_create(instr
, regid(0,0), 0); /* r0.x */
537 instr
= ir3_instr_create(block
, 0, OPC_NOP
);
540 /* sam (f32)(xyzw)r0.x, r0.z, s#0, t#0 */
541 instr
= ir3_instr_create(block
, 5, OPC_SAM
);
542 instr
->cat5
.samp
= 0;
544 instr
->cat5
.type
= TYPE_F32
;
546 ir3_reg_create(instr
, regid(0,0), /* (xyzw)r0.x */
548 ir3_reg_create(instr
, regid(0,2), 0); /* r0.z */
550 /* (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x */
551 instr
= ir3_instr_create(block
, 1, 0); /* mov/cov instructions have no opc */
552 instr
->flags
= IR3_INSTR_SY
;
554 instr
->cat1
.src_type
= TYPE_F32
;
555 instr
->cat1
.dst_type
= TYPE_F16
;
557 ir3_reg_create(instr
, regid(0,0), IR3_REG_HALF
); /* hr0.x */
558 ir3_reg_create(instr
, regid(0,0), IR3_REG_R
); /* (r)r0.x */
561 instr
= ir3_instr_create(block
, 0, OPC_END
);
563 so
= create_internal_shader(pctx
, SHADER_FRAGMENT
, ir
);
567 so
->half_precision
= true;
568 so
->inputs_count
= 1;
569 so
->inputs
[0].semantic
=
570 fd3_semantic_name(TGSI_SEMANTIC_TEXCOORD
, 0);
571 so
->inputs
[0].inloc
= 8;
572 so
->inputs
[0].compmask
= 0x3;
574 so
->outputs_count
= 1;
575 so
->outputs
[0].semantic
=
576 fd3_semantic_name(TGSI_SEMANTIC_COLOR
, 0);
577 so
->outputs
[0].regid
= regid(0,0);
578 so
->samplers_count
= 1;
580 so
->vpsrepl
[0] = 0x99999999;
581 so
->vpsrepl
[1] = 0x99999999;
582 so
->vpsrepl
[2] = 0x99999999;
583 so
->vpsrepl
[3] = 0x99999999;
591 static struct fd3_shader_stateobj
*
592 create_blit_vp(struct pipe_context
*pctx
)
594 struct fd3_shader_stateobj
*so
;
595 struct ir3_shader
*ir
= ir3_shader_create();
596 struct ir3_block
*block
= ir3_block_create(ir
, 0, 0, 0);
597 struct ir3_instruction
*instr
;
600 instr
= ir3_instr_create(block
, 0, OPC_END
);
601 instr
->flags
= IR3_INSTR_SY
| IR3_INSTR_SS
;
603 so
= create_internal_shader(pctx
, SHADER_VERTEX
, ir
);
607 so
->inputs_count
= 2;
608 so
->inputs
[0].regid
= regid(0,0);
609 so
->inputs
[0].compmask
= 0xf;
610 so
->inputs
[1].regid
= regid(1,0);
611 so
->inputs
[1].compmask
= 0xf;
613 so
->outputs_count
= 2;
614 so
->outputs
[0].semantic
=
615 fd3_semantic_name(TGSI_SEMANTIC_TEXCOORD
, 0);
616 so
->outputs
[0].regid
= regid(0,0);
617 so
->outputs
[1].semantic
=
618 fd3_semantic_name(TGSI_SEMANTIC_POSITION
, 0);
619 so
->outputs
[1].regid
= regid(1,0);
621 fixup_vp_regfootprint(so
);
627 * (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x
630 static struct fd3_shader_stateobj
*
631 create_solid_fp(struct pipe_context
*pctx
)
633 struct fd3_shader_stateobj
*so
;
634 struct ir3_shader
*ir
= ir3_shader_create();
635 struct ir3_block
*block
= ir3_block_create(ir
, 0, 0, 0);
636 struct ir3_instruction
*instr
;
638 /* (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x */
639 instr
= ir3_instr_create(block
, 1, 0); /* mov/cov instructions have no opc */
640 instr
->flags
= IR3_INSTR_SY
| IR3_INSTR_SS
;
642 instr
->cat1
.src_type
= TYPE_F16
;
643 instr
->cat1
.dst_type
= TYPE_F16
;
645 ir3_reg_create(instr
, regid(0,0), IR3_REG_HALF
); /* hr0.x */
646 ir3_reg_create(instr
, regid(0,0), IR3_REG_HALF
| /* (r)hc0.x */
647 IR3_REG_CONST
| IR3_REG_R
);
650 instr
= ir3_instr_create(block
, 0, OPC_END
);
652 so
= create_internal_shader(pctx
, SHADER_FRAGMENT
, ir
);
656 so
->half_precision
= true;
657 so
->inputs_count
= 0;
658 so
->outputs_count
= 1;
659 so
->outputs
[0].semantic
=
660 fd3_semantic_name(TGSI_SEMANTIC_COLOR
, 0);
661 so
->outputs
[0].regid
= regid(0, 0);
670 static struct fd3_shader_stateobj
*
671 create_solid_vp(struct pipe_context
*pctx
)
673 struct fd3_shader_stateobj
*so
;
674 struct ir3_shader
*ir
= ir3_shader_create();
675 struct ir3_block
*block
= ir3_block_create(ir
, 0, 0, 0);
676 struct ir3_instruction
*instr
;
679 instr
= ir3_instr_create(block
, 0, OPC_END
);
680 instr
->flags
= IR3_INSTR_SY
| IR3_INSTR_SS
;
683 so
= create_internal_shader(pctx
, SHADER_VERTEX
, ir
);
687 so
->inputs_count
= 1;
688 so
->inputs
[0].regid
= regid(0,0);
689 so
->inputs
[0].compmask
= 0xf;
692 so
->outputs_count
= 1;
693 so
->outputs
[0].semantic
=
694 fd3_semantic_name(TGSI_SEMANTIC_POSITION
, 0);
695 so
->outputs
[0].regid
= regid(0,0);
697 fixup_vp_regfootprint(so
);
703 fd3_prog_init(struct pipe_context
*pctx
)
705 struct fd_context
*ctx
= fd_context(pctx
);
707 pctx
->create_fs_state
= fd3_fp_state_create
;
708 pctx
->bind_fs_state
= fd3_fp_state_bind
;
709 pctx
->delete_fs_state
= fd3_fp_state_delete
;
711 pctx
->create_vs_state
= fd3_vp_state_create
;
712 pctx
->bind_vs_state
= fd3_vp_state_bind
;
713 pctx
->delete_vs_state
= fd3_vp_state_delete
;
715 ctx
->solid_prog
.fp
= create_solid_fp(pctx
);
716 ctx
->solid_prog
.vp
= create_solid_vp(pctx
);
717 ctx
->blit_prog
.fp
= create_blit_fp(pctx
);
718 ctx
->blit_prog
.vp
= create_blit_vp(pctx
);
722 fd3_prog_fini(struct pipe_context
*pctx
)
724 struct fd_context
*ctx
= fd_context(pctx
);
726 delete_shader(ctx
->solid_prog
.vp
);
727 delete_shader(ctx
->solid_prog
.fp
);
728 delete_shader(ctx
->blit_prog
.vp
);
729 delete_shader(ctx
->blit_prog
.fp
);