freedreno/a3xx/compiler: split out old compiler
[mesa.git] / src / gallium / drivers / freedreno / a3xx / fd3_program.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 #include "tgsi/tgsi_dump.h"
35 #include "tgsi/tgsi_parse.h"
36
37 #include "freedreno_lowering.h"
38
39 #include "fd3_program.h"
40 #include "fd3_compiler.h"
41 #include "fd3_emit.h"
42 #include "fd3_texture.h"
43 #include "fd3_util.h"
44
45 static void
46 delete_shader(struct fd3_shader_stateobj *so)
47 {
48 ir3_shader_destroy(so->ir);
49 fd_bo_del(so->bo);
50 free(so);
51 }
52
53 static void
54 assemble_shader(struct pipe_context *pctx, struct fd3_shader_stateobj *so)
55 {
56 struct fd_context *ctx = fd_context(pctx);
57 uint32_t sz, *bin;
58
59 bin = ir3_shader_assemble(so->ir, &so->info);
60 sz = so->info.sizedwords * 4;
61
62 so->bo = fd_bo_new(ctx->dev, sz,
63 DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
64 DRM_FREEDRENO_GEM_TYPE_KMEM);
65
66 memcpy(fd_bo_map(so->bo), bin, sz);
67
68 free(bin);
69
70 so->instrlen = so->info.sizedwords / 8;
71 so->constlen = so->info.max_const + 1;
72 }
73
74 /* for vertex shader, the inputs are loaded into registers before the shader
75 * is executed, so max_regs from the shader instructions might not properly
76 * reflect the # of registers actually used:
77 */
78 static void
79 fixup_vp_regfootprint(struct fd3_shader_stateobj *so)
80 {
81 unsigned i;
82 for (i = 0; i < so->inputs_count; i++)
83 so->info.max_reg = MAX2(so->info.max_reg, so->inputs[i].regid >> 2);
84 for (i = 0; i < so->outputs_count; i++)
85 so->info.max_reg = MAX2(so->info.max_reg, so->outputs[i].regid >> 2);
86 }
87
88 static struct fd3_shader_stateobj *
89 create_shader(struct pipe_context *pctx, const struct pipe_shader_state *cso,
90 enum shader_t type)
91 {
92 struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj);
93 const struct tgsi_token *tokens = fd_transform_lowering(cso->tokens);
94 int ret;
95
96 if (!so)
97 return NULL;
98
99 so->type = type;
100
101 if (fd_mesa_debug & FD_DBG_DISASM) {
102 DBG("dump tgsi: type=%d", so->type);
103 tgsi_dump(tokens, 0);
104 }
105
106 if ((type == SHADER_FRAGMENT) && (fd_mesa_debug & FD_DBG_FRAGHALF))
107 so->half_precision = true;
108
109
110 if (fd_mesa_debug & FD_DBG_OPTIMIZE) {
111 ret = fd3_compile_shader(so, tokens);
112 if (ret) {
113 debug_error("new compiler failed, trying fallback!");
114
115 so->inputs_count = 0;
116 so->outputs_count = 0;
117 so->total_in = 0;
118 so->samplers_count = 0;
119 so->immediates_count = 0;
120 }
121 } else {
122 ret = -1; /* force fallback to old compiler */
123 }
124
125 if (ret)
126 ret = fd3_compile_shader_old(so, tokens);
127
128 if (ret) {
129 debug_error("compile failed!");
130 goto fail;
131 }
132
133 assemble_shader(pctx, so);
134 if (!so->bo) {
135 debug_error("assemble failed!");
136 goto fail;
137 }
138
139 if (type == SHADER_VERTEX)
140 fixup_vp_regfootprint(so);
141
142 if (fd_mesa_debug & FD_DBG_DISASM) {
143 DBG("disassemble: type=%d", so->type);
144 disasm_a3xx(fd_bo_map(so->bo), so->info.sizedwords, 0, so->type);
145 }
146
147 return so;
148
149 fail:
150 delete_shader(so);
151 return NULL;
152 }
153
154 static void *
155 fd3_fp_state_create(struct pipe_context *pctx,
156 const struct pipe_shader_state *cso)
157 {
158 return create_shader(pctx, cso, SHADER_FRAGMENT);
159 }
160
161 static void
162 fd3_fp_state_delete(struct pipe_context *pctx, void *hwcso)
163 {
164 struct fd3_shader_stateobj *so = hwcso;
165 delete_shader(so);
166 }
167
168 static void
169 fd3_fp_state_bind(struct pipe_context *pctx, void *hwcso)
170 {
171 struct fd_context *ctx = fd_context(pctx);
172 ctx->prog.fp = hwcso;
173 ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
174 ctx->dirty |= FD_DIRTY_PROG;
175 }
176
177 static void *
178 fd3_vp_state_create(struct pipe_context *pctx,
179 const struct pipe_shader_state *cso)
180 {
181 return create_shader(pctx, cso, SHADER_VERTEX);
182 }
183
184 static void
185 fd3_vp_state_delete(struct pipe_context *pctx, void *hwcso)
186 {
187 struct fd3_shader_stateobj *so = hwcso;
188 delete_shader(so);
189 }
190
191 static void
192 fd3_vp_state_bind(struct pipe_context *pctx, void *hwcso)
193 {
194 struct fd_context *ctx = fd_context(pctx);
195 ctx->prog.vp = hwcso;
196 ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
197 ctx->dirty |= FD_DIRTY_PROG;
198 }
199
200 static void
201 emit_shader(struct fd_ringbuffer *ring, const struct fd3_shader_stateobj *so)
202 {
203 const struct ir3_shader_info *si = &so->info;
204 enum adreno_state_block sb;
205 enum adreno_state_src src;
206 uint32_t i, sz, *bin;
207
208 if (so->type == SHADER_VERTEX) {
209 sb = SB_VERT_SHADER;
210 } else {
211 sb = SB_FRAG_SHADER;
212 }
213
214 if (fd_mesa_debug & FD_DBG_DIRECT) {
215 sz = si->sizedwords;
216 src = SS_DIRECT;
217 bin = fd_bo_map(so->bo);
218 } else {
219 sz = 0;
220 src = SS_INDIRECT;
221 bin = NULL;
222 }
223
224 OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz);
225 OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
226 CP_LOAD_STATE_0_STATE_SRC(src) |
227 CP_LOAD_STATE_0_STATE_BLOCK(sb) |
228 CP_LOAD_STATE_0_NUM_UNIT(so->instrlen));
229 if (bin) {
230 OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
231 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER));
232 } else {
233 OUT_RELOC(ring, so->bo, 0,
234 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER), 0);
235 }
236 for (i = 0; i < sz; i++) {
237 OUT_RING(ring, bin[i]);
238 }
239 }
240
241 static int
242 find_output(const struct fd3_shader_stateobj *so, fd3_semantic semantic)
243 {
244 int j;
245 for (j = 0; j < so->outputs_count; j++)
246 if (so->outputs[j].semantic == semantic)
247 return j;
248 return 0;
249 }
250
251 static uint32_t
252 find_output_regid(const struct fd3_shader_stateobj *so, fd3_semantic semantic)
253 {
254 int j;
255 for (j = 0; j < so->outputs_count; j++)
256 if (so->outputs[j].semantic == semantic)
257 return so->outputs[j].regid;
258 return regid(63, 0);
259 }
260
261 void
262 fd3_program_emit(struct fd_ringbuffer *ring,
263 struct fd_program_stateobj *prog, bool binning)
264 {
265 const struct fd3_shader_stateobj *vp = prog->vp;
266 const struct fd3_shader_stateobj *fp = prog->fp;
267 const struct ir3_shader_info *vsi = &vp->info;
268 const struct ir3_shader_info *fsi = &fp->info;
269 uint32_t pos_regid, posz_regid, psize_regid, color_regid;
270 int i;
271
272 if (binning) {
273 /* use dummy stateobj to simplify binning vs non-binning: */
274 static const struct fd3_shader_stateobj binning_fp = {};
275 fp = &binning_fp;
276 fsi = &fp->info;
277 }
278
279 pos_regid = find_output_regid(vp,
280 fd3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
281 posz_regid = find_output_regid(fp,
282 fd3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
283 psize_regid = find_output_regid(vp,
284 fd3_semantic_name(TGSI_SEMANTIC_PSIZE, 0));
285 color_regid = find_output_regid(fp,
286 fd3_semantic_name(TGSI_SEMANTIC_COLOR, 0));
287
288 /* we could probably divide this up into things that need to be
289 * emitted if frag-prog is dirty vs if vert-prog is dirty..
290 */
291
292 OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6);
293 OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) |
294 /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe
295 * flush some caches? I think we only need to set those
296 * bits if we have updated const or shader..
297 */
298 A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
299 A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
300 OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
301 A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE);
302 OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31));
303 OUT_RING(ring, 0x00000000); /* HLSQ_CONTROL_3_REG */
304 OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) |
305 A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
306 A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vp->instrlen));
307 OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) |
308 A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) |
309 A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fp->instrlen));
310
311 OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1);
312 OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(0) |
313 COND(binning, A3XX_SP_SP_CTRL_REG_BINNING) |
314 A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) |
315 A3XX_SP_SP_CTRL_REG_L0MODE(0));
316
317 OUT_PKT0(ring, REG_A3XX_SP_VS_LENGTH_REG, 1);
318 OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen));
319
320 OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3);
321 OUT_RING(ring, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |
322 A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(BUFFER) |
323 A3XX_SP_VS_CTRL_REG0_CACHEINVALID |
324 A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) |
325 A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) |
326 A3XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
327 A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
328 A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
329 COND(vp->samplers_count > 0, A3XX_SP_VS_CTRL_REG0_PIXLODENABLE) |
330 A3XX_SP_VS_CTRL_REG0_LENGTH(vp->instrlen));
331 OUT_RING(ring, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) |
332 A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) |
333 A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vsi->max_const, 0)));
334 OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
335 A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
336 A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(fp->inputs_count));
337
338 for (i = 0; i < fp->inputs_count; ) {
339 uint32_t reg = 0;
340 int j;
341
342 OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i/2), 1);
343
344 j = find_output(vp, fp->inputs[i].semantic);
345 reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[j].regid);
346 reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[i].compmask);
347 i++;
348
349 j = find_output(vp, fp->inputs[i].semantic);
350 reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[j].regid);
351 reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[i].compmask);
352 i++;
353
354 OUT_RING(ring, reg);
355 }
356
357 for (i = 0; i < fp->inputs_count; ) {
358 uint32_t reg = 0;
359
360 OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i/4), 1);
361
362 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[i++].inloc);
363 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[i++].inloc);
364 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[i++].inloc);
365 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[i++].inloc);
366
367 OUT_RING(ring, reg);
368 }
369
370 OUT_PKT0(ring, REG_A3XX_SP_VS_OBJ_OFFSET_REG, 2);
371 OUT_RING(ring, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) |
372 A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
373 OUT_RELOC(ring, vp->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */
374
375 if (binning) {
376 OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
377 OUT_RING(ring, 0x00000000);
378
379 OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
380 OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
381 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER));
382 OUT_RING(ring, 0x00000000);
383 } else {
384 OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
385 OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen));
386
387 OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
388 OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
389 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER) |
390 A3XX_SP_FS_CTRL_REG0_CACHEINVALID |
391 A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) |
392 A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) |
393 A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
394 A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
395 A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
396 COND(fp->samplers_count > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
397 A3XX_SP_FS_CTRL_REG0_LENGTH(fp->instrlen));
398 OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) |
399 A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) |
400 A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fsi->max_const, 0)) |
401 A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63));
402 OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2);
403 OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
404 A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
405 OUT_RELOC(ring, fp->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */
406 }
407
408 OUT_PKT0(ring, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0, 2);
409 OUT_RING(ring, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_0 */
410 OUT_RING(ring, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_1 */
411
412 OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1);
413 if (fp->writes_pos) {
414 OUT_RING(ring, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE |
415 A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid));
416 } else {
417 OUT_RING(ring, 0x00000000);
418 }
419
420 OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4);
421 OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(color_regid) |
422 COND(fp->half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION));
423 OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
424 OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
425 OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
426
427 if (binning) {
428 OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
429 OUT_RING(ring, A3XX_VPC_ATTR_THRDASSIGN(1) |
430 A3XX_VPC_ATTR_LMSIZE(1));
431 OUT_RING(ring, 0x00000000);
432 } else {
433 OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
434 OUT_RING(ring, A3XX_VPC_ATTR_TOTALATTR(fp->total_in) |
435 A3XX_VPC_ATTR_THRDASSIGN(1) |
436 A3XX_VPC_ATTR_LMSIZE(1));
437 OUT_RING(ring, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp->total_in) |
438 A3XX_VPC_PACK_NUMNONPOSVSVAR(fp->total_in));
439
440 OUT_PKT0(ring, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4);
441 OUT_RING(ring, fp->vinterp[0]); /* VPC_VARYING_INTERP[0].MODE */
442 OUT_RING(ring, fp->vinterp[1]); /* VPC_VARYING_INTERP[1].MODE */
443 OUT_RING(ring, fp->vinterp[2]); /* VPC_VARYING_INTERP[2].MODE */
444 OUT_RING(ring, fp->vinterp[3]); /* VPC_VARYING_INTERP[3].MODE */
445
446 OUT_PKT0(ring, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4);
447 OUT_RING(ring, fp->vpsrepl[0]); /* VPC_VARYING_PS_REPL[0].MODE */
448 OUT_RING(ring, fp->vpsrepl[1]); /* VPC_VARYING_PS_REPL[1].MODE */
449 OUT_RING(ring, fp->vpsrepl[2]); /* VPC_VARYING_PS_REPL[2].MODE */
450 OUT_RING(ring, fp->vpsrepl[3]); /* VPC_VARYING_PS_REPL[3].MODE */
451 }
452
453 OUT_PKT0(ring, REG_A3XX_VFD_VS_THREADING_THRESHOLD, 1);
454 OUT_RING(ring, A3XX_VFD_VS_THREADING_THRESHOLD_REGID_THRESHOLD(15) |
455 A3XX_VFD_VS_THREADING_THRESHOLD_REGID_VTXCNT(252));
456
457 emit_shader(ring, vp);
458
459 OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
460 OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
461
462 if (!binning) {
463 emit_shader(ring, fp);
464
465 OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
466 OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
467 }
468
469 OUT_PKT0(ring, REG_A3XX_VFD_CONTROL_0, 2);
470 OUT_RING(ring, A3XX_VFD_CONTROL_0_TOTALATTRTOVS(vp->total_in) |
471 A3XX_VFD_CONTROL_0_PACKETSIZE(2) |
472 A3XX_VFD_CONTROL_0_STRMDECINSTRCNT(vp->inputs_count) |
473 A3XX_VFD_CONTROL_0_STRMFETCHINSTRCNT(vp->inputs_count));
474 OUT_RING(ring, A3XX_VFD_CONTROL_1_MAXSTORAGE(1) | // XXX
475 A3XX_VFD_CONTROL_1_REGID4VTX(regid(63,0)) |
476 A3XX_VFD_CONTROL_1_REGID4INST(regid(63,0)));
477 }
478
479 /* once the compiler is good enough, we should construct TGSI in the
480 * core freedreno driver, and then let the a2xx/a3xx parts compile
481 * the internal shaders from TGSI the same as regular shaders. This
482 * would be the first step towards handling most of clear (and the
483 * gmem<->mem blits) from the core via normal state changes and shader
484 * state objects.
485 *
486 * (Well, there would still be some special bits, because there are
487 * some registers that don't get set for normal draw, but this should
488 * be relatively small and could be handled via callbacks from core
489 * into a2xx/a3xx..)
490 */
491 static struct fd3_shader_stateobj *
492 create_internal_shader(struct pipe_context *pctx, enum shader_t type,
493 struct ir3_shader *ir)
494 {
495 struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj);
496
497 if (!so) {
498 ir3_shader_destroy(ir);
499 return NULL;
500 }
501
502 so->type = type;
503 so->ir = ir;
504
505 assemble_shader(pctx, so);
506 assert(so->bo);
507
508 return so;
509 }
510
511 /* Creates shader:
512 * (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x
513 * (rpt5)nop
514 * sam (f32)(xyzw)r0.x, r0.z, s#0, t#0
515 * (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x
516 * end
517 */
518 static struct fd3_shader_stateobj *
519 create_blit_fp(struct pipe_context *pctx)
520 {
521 struct fd3_shader_stateobj *so;
522 struct ir3_shader *ir = ir3_shader_create();
523 struct ir3_block *block = ir3_block_create(ir, 0, 0, 0);
524 struct ir3_instruction *instr;
525
526 /* (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x */
527 instr = ir3_instr_create(block, 2, OPC_BARY_F);
528 instr->flags = IR3_INSTR_SY | IR3_INSTR_SS;
529 instr->repeat = 1;
530
531 ir3_reg_create(instr, regid(0,2), IR3_REG_EI); /* (ei)r0.z */
532 ir3_reg_create(instr, 0, IR3_REG_R | /* (r)0 */
533 IR3_REG_IMMED)->iim_val = 0;
534 ir3_reg_create(instr, regid(0,0), 0); /* r0.x */
535
536 /* (rpt5)nop */
537 instr = ir3_instr_create(block, 0, OPC_NOP);
538 instr->repeat = 5;
539
540 /* sam (f32)(xyzw)r0.x, r0.z, s#0, t#0 */
541 instr = ir3_instr_create(block, 5, OPC_SAM);
542 instr->cat5.samp = 0;
543 instr->cat5.tex = 0;
544 instr->cat5.type = TYPE_F32;
545
546 ir3_reg_create(instr, regid(0,0), /* (xyzw)r0.x */
547 0)->wrmask = 0xf;
548 ir3_reg_create(instr, regid(0,2), 0); /* r0.z */
549
550 /* (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x */
551 instr = ir3_instr_create(block, 1, 0); /* mov/cov instructions have no opc */
552 instr->flags = IR3_INSTR_SY;
553 instr->repeat = 3;
554 instr->cat1.src_type = TYPE_F32;
555 instr->cat1.dst_type = TYPE_F16;
556
557 ir3_reg_create(instr, regid(0,0), IR3_REG_HALF); /* hr0.x */
558 ir3_reg_create(instr, regid(0,0), IR3_REG_R); /* (r)r0.x */
559
560 /* end */
561 instr = ir3_instr_create(block, 0, OPC_END);
562
563 so = create_internal_shader(pctx, SHADER_FRAGMENT, ir);
564 if (!so)
565 return NULL;
566
567 so->half_precision = true;
568 so->inputs_count = 1;
569 so->inputs[0].semantic =
570 fd3_semantic_name(TGSI_SEMANTIC_TEXCOORD, 0);
571 so->inputs[0].inloc = 8;
572 so->inputs[0].compmask = 0x3;
573 so->total_in = 2;
574 so->outputs_count = 1;
575 so->outputs[0].semantic =
576 fd3_semantic_name(TGSI_SEMANTIC_COLOR, 0);
577 so->outputs[0].regid = regid(0,0);
578 so->samplers_count = 1;
579
580 so->vpsrepl[0] = 0x99999999;
581 so->vpsrepl[1] = 0x99999999;
582 so->vpsrepl[2] = 0x99999999;
583 so->vpsrepl[3] = 0x99999999;
584
585 return so;
586 }
587
588 /* Creates shader:
589 * (sy)(ss)end
590 */
591 static struct fd3_shader_stateobj *
592 create_blit_vp(struct pipe_context *pctx)
593 {
594 struct fd3_shader_stateobj *so;
595 struct ir3_shader *ir = ir3_shader_create();
596 struct ir3_block *block = ir3_block_create(ir, 0, 0, 0);
597 struct ir3_instruction *instr;
598
599 /* (sy)(ss)end */
600 instr = ir3_instr_create(block, 0, OPC_END);
601 instr->flags = IR3_INSTR_SY | IR3_INSTR_SS;
602
603 so = create_internal_shader(pctx, SHADER_VERTEX, ir);
604 if (!so)
605 return NULL;
606
607 so->inputs_count = 2;
608 so->inputs[0].regid = regid(0,0);
609 so->inputs[0].compmask = 0xf;
610 so->inputs[1].regid = regid(1,0);
611 so->inputs[1].compmask = 0xf;
612 so->total_in = 8;
613 so->outputs_count = 2;
614 so->outputs[0].semantic =
615 fd3_semantic_name(TGSI_SEMANTIC_TEXCOORD, 0);
616 so->outputs[0].regid = regid(0,0);
617 so->outputs[1].semantic =
618 fd3_semantic_name(TGSI_SEMANTIC_POSITION, 0);
619 so->outputs[1].regid = regid(1,0);
620
621 fixup_vp_regfootprint(so);
622
623 return so;
624 }
625
626 /* Creates shader:
627 * (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x
628 * end
629 */
630 static struct fd3_shader_stateobj *
631 create_solid_fp(struct pipe_context *pctx)
632 {
633 struct fd3_shader_stateobj *so;
634 struct ir3_shader *ir = ir3_shader_create();
635 struct ir3_block *block = ir3_block_create(ir, 0, 0, 0);
636 struct ir3_instruction *instr;
637
638 /* (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x */
639 instr = ir3_instr_create(block, 1, 0); /* mov/cov instructions have no opc */
640 instr->flags = IR3_INSTR_SY | IR3_INSTR_SS;
641 instr->repeat = 3;
642 instr->cat1.src_type = TYPE_F16;
643 instr->cat1.dst_type = TYPE_F16;
644
645 ir3_reg_create(instr, regid(0,0), IR3_REG_HALF); /* hr0.x */
646 ir3_reg_create(instr, regid(0,0), IR3_REG_HALF | /* (r)hc0.x */
647 IR3_REG_CONST | IR3_REG_R);
648
649 /* end */
650 instr = ir3_instr_create(block, 0, OPC_END);
651
652 so = create_internal_shader(pctx, SHADER_FRAGMENT, ir);
653 if (!so)
654 return NULL;
655
656 so->half_precision = true;
657 so->inputs_count = 0;
658 so->outputs_count = 1;
659 so->outputs[0].semantic =
660 fd3_semantic_name(TGSI_SEMANTIC_COLOR, 0);
661 so->outputs[0].regid = regid(0, 0);
662 so->total_in = 0;
663
664 return so;
665 }
666
667 /* Creates shader:
668 * (sy)(ss)end
669 */
670 static struct fd3_shader_stateobj *
671 create_solid_vp(struct pipe_context *pctx)
672 {
673 struct fd3_shader_stateobj *so;
674 struct ir3_shader *ir = ir3_shader_create();
675 struct ir3_block *block = ir3_block_create(ir, 0, 0, 0);
676 struct ir3_instruction *instr;
677
678 /* (sy)(ss)end */
679 instr = ir3_instr_create(block, 0, OPC_END);
680 instr->flags = IR3_INSTR_SY | IR3_INSTR_SS;
681
682
683 so = create_internal_shader(pctx, SHADER_VERTEX, ir);
684 if (!so)
685 return NULL;
686
687 so->inputs_count = 1;
688 so->inputs[0].regid = regid(0,0);
689 so->inputs[0].compmask = 0xf;
690 so->total_in = 4;
691
692 so->outputs_count = 1;
693 so->outputs[0].semantic =
694 fd3_semantic_name(TGSI_SEMANTIC_POSITION, 0);
695 so->outputs[0].regid = regid(0,0);
696
697 fixup_vp_regfootprint(so);
698
699 return so;
700 }
701
702 void
703 fd3_prog_init(struct pipe_context *pctx)
704 {
705 struct fd_context *ctx = fd_context(pctx);
706
707 pctx->create_fs_state = fd3_fp_state_create;
708 pctx->bind_fs_state = fd3_fp_state_bind;
709 pctx->delete_fs_state = fd3_fp_state_delete;
710
711 pctx->create_vs_state = fd3_vp_state_create;
712 pctx->bind_vs_state = fd3_vp_state_bind;
713 pctx->delete_vs_state = fd3_vp_state_delete;
714
715 ctx->solid_prog.fp = create_solid_fp(pctx);
716 ctx->solid_prog.vp = create_solid_vp(pctx);
717 ctx->blit_prog.fp = create_blit_fp(pctx);
718 ctx->blit_prog.vp = create_blit_vp(pctx);
719 }
720
721 void
722 fd3_prog_fini(struct pipe_context *pctx)
723 {
724 struct fd_context *ctx = fd_context(pctx);
725
726 delete_shader(ctx->solid_prog.vp);
727 delete_shader(ctx->solid_prog.fp);
728 delete_shader(ctx->blit_prog.vp);
729 delete_shader(ctx->blit_prog.fp);
730 }