freedreno/ir3: large const support
[mesa.git] / src / gallium / drivers / freedreno / a3xx / fd3_program.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 #include "tgsi/tgsi_dump.h"
35 #include "tgsi/tgsi_parse.h"
36
37 #include "freedreno_program.h"
38
39 #include "fd3_program.h"
40 #include "fd3_emit.h"
41 #include "fd3_texture.h"
42 #include "fd3_util.h"
43
44 static void
45 delete_shader_stateobj(struct fd3_shader_stateobj *so)
46 {
47 ir3_shader_destroy(so->shader);
48 free(so);
49 }
50
51 static struct fd3_shader_stateobj *
52 create_shader_stateobj(struct pipe_context *pctx, const struct pipe_shader_state *cso,
53 enum shader_t type)
54 {
55 struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj);
56 so->shader = ir3_shader_create(pctx, cso->tokens, type);
57 return so;
58 }
59
60 static void *
61 fd3_fp_state_create(struct pipe_context *pctx,
62 const struct pipe_shader_state *cso)
63 {
64 return create_shader_stateobj(pctx, cso, SHADER_FRAGMENT);
65 }
66
67 static void
68 fd3_fp_state_delete(struct pipe_context *pctx, void *hwcso)
69 {
70 struct fd3_shader_stateobj *so = hwcso;
71 delete_shader_stateobj(so);
72 }
73
74 static void *
75 fd3_vp_state_create(struct pipe_context *pctx,
76 const struct pipe_shader_state *cso)
77 {
78 return create_shader_stateobj(pctx, cso, SHADER_VERTEX);
79 }
80
81 static void
82 fd3_vp_state_delete(struct pipe_context *pctx, void *hwcso)
83 {
84 struct fd3_shader_stateobj *so = hwcso;
85 delete_shader_stateobj(so);
86 }
87
88 static void
89 emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
90 {
91 const struct ir3_info *si = &so->info;
92 enum adreno_state_block sb;
93 enum adreno_state_src src;
94 uint32_t i, sz, *bin;
95
96 if (so->type == SHADER_VERTEX) {
97 sb = SB_VERT_SHADER;
98 } else {
99 sb = SB_FRAG_SHADER;
100 }
101
102 if (fd_mesa_debug & FD_DBG_DIRECT) {
103 sz = si->sizedwords;
104 src = SS_DIRECT;
105 bin = fd_bo_map(so->bo);
106 } else {
107 sz = 0;
108 src = SS_INDIRECT;
109 bin = NULL;
110 }
111
112 OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz);
113 OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
114 CP_LOAD_STATE_0_STATE_SRC(src) |
115 CP_LOAD_STATE_0_STATE_BLOCK(sb) |
116 CP_LOAD_STATE_0_NUM_UNIT(so->instrlen));
117 if (bin) {
118 OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
119 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER));
120 } else {
121 OUT_RELOC(ring, so->bo, 0,
122 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER), 0);
123 }
124 for (i = 0; i < sz; i++) {
125 OUT_RING(ring, bin[i]);
126 }
127 }
128
129 static int
130 find_output(const struct ir3_shader_variant *so, ir3_semantic semantic)
131 {
132 int j;
133
134 for (j = 0; j < so->outputs_count; j++)
135 if (so->outputs[j].semantic == semantic)
136 return j;
137
138 /* it seems optional to have a OUT.BCOLOR[n] for each OUT.COLOR[n]
139 * in the vertex shader.. but the fragment shader doesn't know this
140 * so it will always have both IN.COLOR[n] and IN.BCOLOR[n]. So
141 * at link time if there is no matching OUT.BCOLOR[n], we must map
142 * OUT.COLOR[n] to IN.BCOLOR[n]. And visa versa if there is only
143 * a OUT.BCOLOR[n] but no matching OUT.COLOR[n]
144 */
145 if (sem2name(semantic) == TGSI_SEMANTIC_BCOLOR) {
146 unsigned idx = sem2idx(semantic);
147 semantic = ir3_semantic_name(TGSI_SEMANTIC_COLOR, idx);
148 } else if (sem2name(semantic) == TGSI_SEMANTIC_COLOR) {
149 unsigned idx = sem2idx(semantic);
150 semantic = ir3_semantic_name(TGSI_SEMANTIC_BCOLOR, idx);
151 }
152
153 for (j = 0; j < so->outputs_count; j++)
154 if (so->outputs[j].semantic == semantic)
155 return j;
156
157 debug_assert(0);
158
159 return 0;
160 }
161
162 static int
163 next_varying(const struct ir3_shader_variant *so, int i)
164 {
165 while (++i < so->inputs_count)
166 if (so->inputs[i].compmask && so->inputs[i].bary)
167 break;
168 return i;
169 }
170
171 static uint32_t
172 find_output_regid(const struct ir3_shader_variant *so, ir3_semantic semantic)
173 {
174 int j;
175 for (j = 0; j < so->outputs_count; j++)
176 if (so->outputs[j].semantic == semantic)
177 return so->outputs[j].regid;
178 return regid(63, 0);
179 }
180
181 void
182 fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit)
183 {
184 const struct ir3_shader_variant *vp, *fp;
185 const struct ir3_info *vsi, *fsi;
186 enum a3xx_instrbuffermode fpbuffer, vpbuffer;
187 uint32_t fpbuffersz, vpbuffersz, fsoff;
188 uint32_t pos_regid, posz_regid, psize_regid, color_regid;
189 int constmode;
190 int i, j, k;
191
192 vp = fd3_emit_get_vp(emit);
193
194 if (emit->key.binning_pass) {
195 /* use dummy stateobj to simplify binning vs non-binning: */
196 static const struct ir3_shader_variant binning_fp = {};
197 fp = &binning_fp;
198 } else {
199 fp = fd3_emit_get_fp(emit);
200 }
201
202 vsi = &vp->info;
203 fsi = &fp->info;
204
205 fpbuffer = BUFFER;
206 vpbuffer = BUFFER;
207 fpbuffersz = fp->instrlen;
208 vpbuffersz = vp->instrlen;
209
210 /*
211 * Decide whether to use BUFFER or CACHE mode for VS and FS. It
212 * appears like 256 is the hard limit, but when the combined size
213 * exceeds 128 then blob will try to keep FS in BUFFER mode and
214 * switch to CACHE for VS until VS is too large. The blob seems
215 * to switch FS out of BUFFER mode at slightly under 128. But
216 * a bit fuzzy on the decision tree, so use slightly conservative
217 * limits.
218 *
219 * TODO check if these thresholds for BUFFER vs CACHE mode are the
220 * same for all a3xx or whether we need to consider the gpuid
221 */
222
223 if ((fpbuffersz + vpbuffersz) > 128) {
224 if (fpbuffersz < 112) {
225 /* FP:BUFFER VP:CACHE */
226 vpbuffer = CACHE;
227 vpbuffersz = 256 - fpbuffersz;
228 } else if (vpbuffersz < 112) {
229 /* FP:CACHE VP:BUFFER */
230 fpbuffer = CACHE;
231 fpbuffersz = 256 - vpbuffersz;
232 } else {
233 /* FP:CACHE VP:CACHE */
234 vpbuffer = fpbuffer = CACHE;
235 vpbuffersz = fpbuffersz = 192;
236 }
237 }
238
239 if (fpbuffer == BUFFER) {
240 fsoff = 128 - fpbuffersz;
241 } else {
242 fsoff = 256 - fpbuffersz;
243 }
244
245 /* seems like vs->constlen + fs->constlen > 256, then CONSTMODE=1 */
246 constmode = ((vp->constlen + fp->constlen) > 256) ? 1 : 0;
247
248 pos_regid = find_output_regid(vp,
249 ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
250 posz_regid = find_output_regid(fp,
251 ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
252 psize_regid = find_output_regid(vp,
253 ir3_semantic_name(TGSI_SEMANTIC_PSIZE, 0));
254 color_regid = find_output_regid(fp,
255 ir3_semantic_name(TGSI_SEMANTIC_COLOR, 0));
256
257 /* we could probably divide this up into things that need to be
258 * emitted if frag-prog is dirty vs if vert-prog is dirty..
259 */
260
261 OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6);
262 OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) |
263 A3XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) |
264 /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe
265 * flush some caches? I think we only need to set those
266 * bits if we have updated const or shader..
267 */
268 A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
269 A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
270 OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
271 A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE |
272 COND(fp->frag_coord, A3XX_HLSQ_CONTROL_1_REG_ZWCOORD));
273 OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31));
274 OUT_RING(ring, A3XX_HLSQ_CONTROL_3_REG_REGID(fp->pos_regid));
275 OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) |
276 A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
277 A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vpbuffersz));
278 OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) |
279 A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) |
280 A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fpbuffersz));
281
282 OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1);
283 OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(constmode) |
284 COND(emit->key.binning_pass, A3XX_SP_SP_CTRL_REG_BINNING) |
285 A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) |
286 A3XX_SP_SP_CTRL_REG_L0MODE(0));
287
288 OUT_PKT0(ring, REG_A3XX_SP_VS_LENGTH_REG, 1);
289 OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen));
290
291 OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3);
292 OUT_RING(ring, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |
293 A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(vpbuffer) |
294 COND(vpbuffer == CACHE, A3XX_SP_VS_CTRL_REG0_CACHEINVALID) |
295 A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) |
296 A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) |
297 A3XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
298 A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
299 A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
300 COND(vp->has_samp, A3XX_SP_VS_CTRL_REG0_PIXLODENABLE) |
301 A3XX_SP_VS_CTRL_REG0_LENGTH(vpbuffersz));
302 OUT_RING(ring, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) |
303 A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) |
304 A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vp->constlen + 1, 0)));
305 OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
306 A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
307 A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(align(fp->total_in, 4) / 4));
308
309 for (i = 0, j = -1; (i < 8) && (j < (int)fp->inputs_count); i++) {
310 uint32_t reg = 0;
311
312 OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i), 1);
313
314 j = next_varying(fp, j);
315 if (j < fp->inputs_count) {
316 k = find_output(vp, fp->inputs[j].semantic);
317 reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[k].regid);
318 reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[j].compmask);
319 }
320
321 j = next_varying(fp, j);
322 if (j < fp->inputs_count) {
323 k = find_output(vp, fp->inputs[j].semantic);
324 reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[k].regid);
325 reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[j].compmask);
326 }
327
328 OUT_RING(ring, reg);
329 }
330
331 for (i = 0, j = -1; (i < 4) && (j < (int)fp->inputs_count); i++) {
332 uint32_t reg = 0;
333
334 OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i), 1);
335
336 j = next_varying(fp, j);
337 if (j < fp->inputs_count)
338 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[j].inloc);
339 j = next_varying(fp, j);
340 if (j < fp->inputs_count)
341 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[j].inloc);
342 j = next_varying(fp, j);
343 if (j < fp->inputs_count)
344 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[j].inloc);
345 j = next_varying(fp, j);
346 if (j < fp->inputs_count)
347 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[j].inloc);
348
349 OUT_RING(ring, reg);
350 }
351
352 OUT_PKT0(ring, REG_A3XX_SP_VS_OBJ_OFFSET_REG, 2);
353 OUT_RING(ring, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) |
354 A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
355 OUT_RELOC(ring, vp->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */
356
357 if (emit->key.binning_pass) {
358 OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
359 OUT_RING(ring, 0x00000000);
360
361 OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
362 OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
363 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER));
364 OUT_RING(ring, 0x00000000);
365
366 OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 1);
367 OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
368 A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
369 } else {
370 OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
371 OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen));
372
373 OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
374 OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
375 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(fpbuffer) |
376 COND(fpbuffer == CACHE, A3XX_SP_FS_CTRL_REG0_CACHEINVALID) |
377 A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) |
378 A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) |
379 A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
380 A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
381 A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
382 COND(fp->has_samp > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
383 A3XX_SP_FS_CTRL_REG0_LENGTH(fpbuffersz));
384 OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) |
385 A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) |
386 A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fp->constlen + 1, 0)) |
387 A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63));
388
389 OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2);
390 OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(
391 MAX2(128, vp->constlen)) |
392 A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(fsoff));
393 OUT_RELOC(ring, fp->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */
394 }
395
396 OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1);
397 if (fp->writes_pos) {
398 OUT_RING(ring, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE |
399 A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid));
400 } else {
401 OUT_RING(ring, 0x00000000);
402 }
403
404 OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4);
405 OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(color_regid) |
406 COND(fp->key.half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION));
407 OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
408 OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
409 OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
410
411 if (emit->key.binning_pass) {
412 OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
413 OUT_RING(ring, A3XX_VPC_ATTR_THRDASSIGN(1) |
414 A3XX_VPC_ATTR_LMSIZE(1) |
415 COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
416 OUT_RING(ring, 0x00000000);
417 } else {
418 uint32_t vinterp[4] = {0}, flatshade[2] = {0};
419
420 /* figure out VARYING_INTERP / FLAT_SHAD register values: */
421 for (j = -1; (j = next_varying(fp, j)) < (int)fp->inputs_count; ) {
422 uint32_t interp = fp->inputs[j].interpolate;
423 if ((interp == TGSI_INTERPOLATE_CONSTANT) ||
424 ((interp == TGSI_INTERPOLATE_COLOR) && emit->rasterflat)) {
425 /* TODO might be cleaner to just +8 in SP_VS_VPC_DST_REG
426 * instead.. rather than -8 everywhere else..
427 */
428 uint32_t loc = fp->inputs[j].inloc - 8;
429
430 /* currently assuming varyings aligned to 4 (not
431 * packed):
432 */
433 debug_assert((loc % 4) == 0);
434
435 for (i = 0; i < 4; i++, loc++) {
436 vinterp[loc / 16] |= FLAT << ((loc % 16) * 2);
437 flatshade[loc / 32] |= 1 << (loc % 32);
438 }
439 }
440 }
441
442 OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
443 OUT_RING(ring, A3XX_VPC_ATTR_TOTALATTR(fp->total_in) |
444 A3XX_VPC_ATTR_THRDASSIGN(1) |
445 A3XX_VPC_ATTR_LMSIZE(1) |
446 COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
447 OUT_RING(ring, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp->total_in) |
448 A3XX_VPC_PACK_NUMNONPOSVSVAR(fp->total_in));
449
450 OUT_PKT0(ring, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4);
451 OUT_RING(ring, vinterp[0]); /* VPC_VARYING_INTERP[0].MODE */
452 OUT_RING(ring, vinterp[1]); /* VPC_VARYING_INTERP[1].MODE */
453 OUT_RING(ring, vinterp[2]); /* VPC_VARYING_INTERP[2].MODE */
454 OUT_RING(ring, vinterp[3]); /* VPC_VARYING_INTERP[3].MODE */
455
456 OUT_PKT0(ring, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4);
457 OUT_RING(ring, fp->shader->vpsrepl[0]); /* VPC_VARYING_PS_REPL[0].MODE */
458 OUT_RING(ring, fp->shader->vpsrepl[1]); /* VPC_VARYING_PS_REPL[1].MODE */
459 OUT_RING(ring, fp->shader->vpsrepl[2]); /* VPC_VARYING_PS_REPL[2].MODE */
460 OUT_RING(ring, fp->shader->vpsrepl[3]); /* VPC_VARYING_PS_REPL[3].MODE */
461
462 OUT_PKT0(ring, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0, 2);
463 OUT_RING(ring, flatshade[0]); /* SP_FS_FLAT_SHAD_MODE_REG_0 */
464 OUT_RING(ring, flatshade[1]); /* SP_FS_FLAT_SHAD_MODE_REG_1 */
465 }
466
467 OUT_PKT0(ring, REG_A3XX_VFD_VS_THREADING_THRESHOLD, 1);
468 OUT_RING(ring, A3XX_VFD_VS_THREADING_THRESHOLD_REGID_THRESHOLD(15) |
469 A3XX_VFD_VS_THREADING_THRESHOLD_REGID_VTXCNT(252));
470
471 if (vpbuffer == BUFFER)
472 emit_shader(ring, vp);
473
474 OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
475 OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
476
477 if (!emit->key.binning_pass) {
478 if (fpbuffer == BUFFER)
479 emit_shader(ring, fp);
480
481 OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
482 OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
483 }
484 }
485
486 /* hack.. until we figure out how to deal w/ vpsrepl properly.. */
487 static void
488 fix_blit_fp(struct pipe_context *pctx)
489 {
490 struct fd_context *ctx = fd_context(pctx);
491 struct fd3_shader_stateobj *so = ctx->blit_prog.fp;
492
493 so->shader->vpsrepl[0] = 0x99999999;
494 so->shader->vpsrepl[1] = 0x99999999;
495 so->shader->vpsrepl[2] = 0x99999999;
496 so->shader->vpsrepl[3] = 0x99999999;
497 }
498
499 void
500 fd3_prog_init(struct pipe_context *pctx)
501 {
502 pctx->create_fs_state = fd3_fp_state_create;
503 pctx->delete_fs_state = fd3_fp_state_delete;
504
505 pctx->create_vs_state = fd3_vp_state_create;
506 pctx->delete_vs_state = fd3_vp_state_delete;
507
508 fd_prog_init(pctx);
509
510 fix_blit_fp(pctx);
511 }