1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 #include "tgsi/tgsi_dump.h"
35 #include "tgsi/tgsi_parse.h"
37 #include "fd3_program.h"
38 #include "fd3_compiler.h"
39 #include "fd3_texture.h"
43 delete_shader(struct fd3_shader_stateobj
*so
)
45 ir3_shader_destroy(so
->ir
);
51 assemble_shader(struct pipe_context
*pctx
, struct fd3_shader_stateobj
*so
)
53 struct fd_context
*ctx
= fd_context(pctx
);
56 bin
= ir3_shader_assemble(so
->ir
, &so
->info
);
57 sz
= so
->info
.sizedwords
* 4;
59 so
->bo
= fd_bo_new(ctx
->screen
->dev
, sz
,
60 DRM_FREEDRENO_GEM_CACHE_WCOMBINE
|
61 DRM_FREEDRENO_GEM_TYPE_KMEM
);
63 memcpy(fd_bo_map(so
->bo
), bin
, sz
);
67 so
->instrlen
= so
->info
.sizedwords
/ 8;
68 so
->constlen
= so
->info
.max_const
+ 1;
71 /* for vertex shader, the inputs are loaded into registers before the shader
72 * is executed, so max_regs from the shader instructions might not properly
73 * reflect the # of registers actually used:
76 fixup_vp_regfootprint(struct fd3_shader_stateobj
*so
)
79 for (i
= 0; i
< so
->inputs_count
; i
++) {
80 so
->info
.max_reg
= MAX2(so
->info
.max_reg
, so
->inputs
[i
].regid
>> 2);
84 static struct fd3_shader_stateobj
*
85 create_shader(struct pipe_context
*pctx
, const struct pipe_shader_state
*cso
,
88 struct fd3_shader_stateobj
*so
= CALLOC_STRUCT(fd3_shader_stateobj
);
96 if (fd_mesa_debug
& FD_DBG_DISASM
) {
97 DBG("dump tgsi: type=%d", so
->type
);
98 tgsi_dump(cso
->tokens
, 0);
101 if (type
== SHADER_FRAGMENT
) {
102 /* we seem to get wrong colors (maybe swap/endianess or hw issue?)
103 * with full precision color reg. And blob driver only seems to
104 * use half precision register for color output (that I can find
105 * so far), even with highp precision. So for force half precision
108 so
->half_precision
= true;
111 ret
= fd3_compile_shader(so
, cso
->tokens
);
113 debug_error("compile failed!");
117 assemble_shader(pctx
, so
);
119 debug_error("assemble failed!");
123 if (type
== SHADER_VERTEX
)
124 fixup_vp_regfootprint(so
);
126 if (fd_mesa_debug
& FD_DBG_DISASM
) {
127 DBG("disassemble: type=%d", so
->type
);
128 disasm_a3xx(fd_bo_map(so
->bo
), so
->info
.sizedwords
, 0, so
->type
);
139 fd3_fp_state_create(struct pipe_context
*pctx
,
140 const struct pipe_shader_state
*cso
)
142 return create_shader(pctx
, cso
, SHADER_FRAGMENT
);
146 fd3_fp_state_delete(struct pipe_context
*pctx
, void *hwcso
)
148 struct fd3_shader_stateobj
*so
= hwcso
;
153 fd3_fp_state_bind(struct pipe_context
*pctx
, void *hwcso
)
155 struct fd_context
*ctx
= fd_context(pctx
);
156 ctx
->prog
.fp
= hwcso
;
157 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_FP
;
158 ctx
->dirty
|= FD_DIRTY_PROG
;
162 fd3_vp_state_create(struct pipe_context
*pctx
,
163 const struct pipe_shader_state
*cso
)
165 return create_shader(pctx
, cso
, SHADER_VERTEX
);
169 fd3_vp_state_delete(struct pipe_context
*pctx
, void *hwcso
)
171 struct fd3_shader_stateobj
*so
= hwcso
;
176 fd3_vp_state_bind(struct pipe_context
*pctx
, void *hwcso
)
178 struct fd_context
*ctx
= fd_context(pctx
);
179 ctx
->prog
.vp
= hwcso
;
180 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_VP
;
181 ctx
->dirty
|= FD_DIRTY_PROG
;
185 emit_shader(struct fd_ringbuffer
*ring
, struct fd3_shader_stateobj
*so
)
187 struct ir3_shader_info
*si
= &so
->info
;
188 enum adreno_state_block sb
;
191 if (so
->type
== SHADER_VERTEX
) {
197 // XXX use SS_INDIRECT
198 bin
= fd_bo_map(so
->bo
);
199 OUT_PKT3(ring
, CP_LOAD_STATE
, 2 + si
->sizedwords
);
200 OUT_RING(ring
, CP_LOAD_STATE_0_DST_OFF(0) |
201 CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT
) |
202 CP_LOAD_STATE_0_STATE_BLOCK(sb
) |
203 CP_LOAD_STATE_0_NUM_UNIT(so
->instrlen
));
204 OUT_RING(ring
, CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER
) |
205 CP_LOAD_STATE_1_EXT_SRC_ADDR(0));
206 for (i
= 0; i
< si
->sizedwords
; i
++)
207 OUT_RING(ring
, bin
[i
]);
211 fd3_program_emit(struct fd_ringbuffer
*ring
,
212 struct fd_program_stateobj
*prog
)
214 struct fd3_shader_stateobj
*vp
= prog
->vp
;
215 struct fd3_shader_stateobj
*fp
= prog
->fp
;
216 struct ir3_shader_info
*vsi
= &vp
->info
;
217 struct ir3_shader_info
*fsi
= &fp
->info
;
220 /* we could probably divide this up into things that need to be
221 * emitted if frag-prog is dirty vs if vert-prog is dirty..
224 OUT_PKT0(ring
, REG_A3XX_HLSQ_CONTROL_0_REG
, 6);
225 OUT_RING(ring
, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS
) |
226 A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART
|
227 A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE
);
228 OUT_RING(ring
, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS
) |
229 A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE
);
230 OUT_RING(ring
, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31));
231 OUT_RING(ring
, 0x00000000); /* HLSQ_CONTROL_3_REG */
232 OUT_RING(ring
, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp
->constlen
) |
233 A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
234 A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vp
->instrlen
));
235 OUT_RING(ring
, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp
->constlen
) |
236 A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) |
237 A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fp
->instrlen
));
239 OUT_PKT0(ring
, REG_A3XX_SP_SP_CTRL_REG
, 1);
240 OUT_RING(ring
, A3XX_SP_SP_CTRL_REG_CONSTMODE(0) |
241 A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) |
242 // XXX "resolve" (?) bit set on gmem->mem pass..
243 // COND(!uniforms, A3XX_SP_SP_CTRL_REG_RESOLVE) |
244 // XXX sometimes 0, sometimes 1:
245 A3XX_SP_SP_CTRL_REG_LOMODE(1));
247 /* emit unknown sequence of perfcounter disables that the blob
248 * emits as part of the program state..
250 for (i
= 0; i
< 6; i
++) {
251 OUT_PKT0(ring
, REG_A3XX_SP_PERFCOUNTER0_SELECT
, 1);
252 OUT_RING(ring
, 0x00000000); /* SP_PERFCOUNTER0_SELECT */
254 OUT_PKT0(ring
, REG_A3XX_SP_PERFCOUNTER4_SELECT
, 1);
255 OUT_RING(ring
, 0x00000000); /* SP_PERFCOUNTER4_SELECT */
258 OUT_PKT0(ring
, REG_A3XX_SP_VS_LENGTH_REG
, 1);
259 OUT_RING(ring
, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp
->instrlen
));
261 OUT_PKT0(ring
, REG_A3XX_SP_VS_CTRL_REG0
, 3);
262 OUT_RING(ring
, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI
) |
263 A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(BUFFER
) |
264 A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi
->max_half_reg
+ 1) |
265 A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi
->max_reg
+ 1) |
266 A3XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
267 A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS
) |
268 A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE
|
269 COND(vp
->samplers_count
> 0, A3XX_SP_VS_CTRL_REG0_PIXLODENABLE
) |
270 A3XX_SP_VS_CTRL_REG0_LENGTH(vp
->instrlen
));
271 OUT_RING(ring
, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp
->constlen
) |
272 A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp
->total_in
) |
273 A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vsi
->max_const
, 0)));
274 OUT_RING(ring
, A3XX_SP_VS_PARAM_REG_POSREGID(vp
->pos_regid
) |
275 A3XX_SP_VS_PARAM_REG_PSIZEREGID(vp
->psize_regid
) |
276 A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(fp
->inputs_count
));
278 assert(vp
->outputs_count
>= fp
->inputs_count
);
280 for (i
= 0; i
< fp
->inputs_count
; ) {
283 OUT_PKT0(ring
, REG_A3XX_SP_VS_OUT_REG(i
/2), 1);
285 reg
|= A3XX_SP_VS_OUT_REG_A_REGID(vp
->outputs
[i
].regid
);
286 reg
|= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp
->inputs
[i
].compmask
);
289 reg
|= A3XX_SP_VS_OUT_REG_B_REGID(vp
->outputs
[i
].regid
);
290 reg
|= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp
->inputs
[i
].compmask
);
296 for (i
= 0; i
< fp
->inputs_count
; ) {
299 OUT_PKT0(ring
, REG_A3XX_SP_VS_VPC_DST_REG(i
/4), 1);
301 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp
->inputs
[i
++].inloc
);
302 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp
->inputs
[i
++].inloc
);
303 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp
->inputs
[i
++].inloc
);
304 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp
->inputs
[i
++].inloc
);
310 /* for some reason, when I write SP_{VS,FS}_OBJ_START_REG I get:
311 [ 666.663665] kgsl kgsl-3d0: |a3xx_err_callback| RBBM | AHB bus error | READ | addr=201 | ports=1:3
312 [ 666.664001] kgsl kgsl-3d0: |a3xx_err_callback| ringbuffer AHB error interrupt
313 [ 670.680909] kgsl kgsl-3d0: |adreno_idle| spun too long waiting for RB to idle
314 [ 670.681062] kgsl kgsl-3d0: |kgsl-3d0| Dump Started
315 [ 670.681123] kgsl kgsl-3d0: POWER: FLAGS = 00000007 | ACTIVE POWERLEVEL = 00000001
316 [ 670.681214] kgsl kgsl-3d0: POWER: INTERVAL TIMEOUT = 0000000A
317 [ 670.681367] kgsl kgsl-3d0: GRP_CLK = 325000000
318 [ 670.681489] kgsl kgsl-3d0: BUS CLK = 0
320 OUT_PKT0(ring
, REG_A3XX_SP_VS_OBJ_OFFSET_REG
, 2);
321 OUT_RING(ring
, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) |
322 A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
323 OUT_RELOC(ring
, vp
->bo
, 0, 0, 0); /* SP_VS_OBJ_START_REG */
326 OUT_PKT0(ring
, REG_A3XX_SP_FS_LENGTH_REG
, 1);
327 OUT_RING(ring
, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp
->instrlen
));
329 OUT_PKT0(ring
, REG_A3XX_SP_FS_CTRL_REG0
, 2);
330 OUT_RING(ring
, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI
) |
331 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER
) |
332 A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi
->max_half_reg
+ 1) |
333 A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi
->max_reg
+ 1) |
334 A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
335 A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS
) |
336 A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE
|
337 COND(fp
->samplers_count
> 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE
) |
338 A3XX_SP_FS_CTRL_REG0_LENGTH(fp
->instrlen
));
339 OUT_RING(ring
, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp
->constlen
) |
340 A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp
->total_in
) |
341 A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fsi
->max_const
, 0)) |
342 A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63));
345 OUT_PKT0(ring
, REG_A3XX_SP_FS_OBJ_OFFSET_REG
, 2);
346 OUT_RING(ring
, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
347 A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(128 - fp
->instrlen
));
348 OUT_RELOC(ring
, fp
->bo
, 0, 0, 0); /* SP_FS_OBJ_START_REG */
351 OUT_PKT0(ring
, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0
, 2);
352 OUT_RING(ring
, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_0 */
353 OUT_RING(ring
, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_1 */
355 OUT_PKT0(ring
, REG_A3XX_SP_FS_OUTPUT_REG
, 1);
356 OUT_RING(ring
, 0x00000000); /* SP_FS_OUTPUT_REG */
358 OUT_PKT0(ring
, REG_A3XX_SP_FS_MRT_REG(0), 4);
359 OUT_RING(ring
, A3XX_SP_FS_MRT_REG_REGID(fp
->color_regid
) |
360 COND(fp
->half_precision
, A3XX_SP_FS_MRT_REG_HALF_PRECISION
));
361 OUT_RING(ring
, A3XX_SP_FS_MRT_REG_REGID(0));
362 OUT_RING(ring
, A3XX_SP_FS_MRT_REG_REGID(0));
363 OUT_RING(ring
, A3XX_SP_FS_MRT_REG_REGID(0));
365 OUT_PKT0(ring
, REG_A3XX_VPC_ATTR
, 2);
366 OUT_RING(ring
, A3XX_VPC_ATTR_TOTALATTR(fp
->total_in
) |
367 A3XX_VPC_ATTR_THRDASSIGN(1) |
368 A3XX_VPC_ATTR_LMSIZE(1));
369 OUT_RING(ring
, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp
->total_in
) |
370 A3XX_VPC_PACK_NUMNONPOSVSVAR(fp
->total_in
));
372 OUT_PKT0(ring
, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4);
373 OUT_RING(ring
, fp
->vinterp
[0]); /* VPC_VARYING_INTERP[0].MODE */
374 OUT_RING(ring
, fp
->vinterp
[1]); /* VPC_VARYING_INTERP[1].MODE */
375 OUT_RING(ring
, fp
->vinterp
[2]); /* VPC_VARYING_INTERP[2].MODE */
376 OUT_RING(ring
, fp
->vinterp
[3]); /* VPC_VARYING_INTERP[3].MODE */
378 OUT_PKT0(ring
, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4);
379 OUT_RING(ring
, fp
->vpsrepl
[0]); /* VPC_VARYING_PS_REPL[0].MODE */
380 OUT_RING(ring
, fp
->vpsrepl
[1]); /* VPC_VARYING_PS_REPL[1].MODE */
381 OUT_RING(ring
, fp
->vpsrepl
[2]); /* VPC_VARYING_PS_REPL[2].MODE */
382 OUT_RING(ring
, fp
->vpsrepl
[3]); /* VPC_VARYING_PS_REPL[3].MODE */
384 OUT_PKT0(ring
, REG_A3XX_VFD_VS_THREADING_THRESHOLD
, 1);
385 OUT_RING(ring
, A3XX_VFD_VS_THREADING_THRESHOLD_REGID_THRESHOLD(15) |
386 A3XX_VFD_VS_THREADING_THRESHOLD_REGID_VTXCNT(252));
388 emit_shader(ring
, vp
);
390 OUT_PKT0(ring
, REG_A3XX_VFD_PERFCOUNTER0_SELECT
, 1);
391 OUT_RING(ring
, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
393 emit_shader(ring
, fp
);
395 OUT_PKT0(ring
, REG_A3XX_VFD_PERFCOUNTER0_SELECT
, 1);
396 OUT_RING(ring
, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
398 OUT_PKT0(ring
, REG_A3XX_VFD_CONTROL_0
, 2);
399 OUT_RING(ring
, A3XX_VFD_CONTROL_0_TOTALATTRTOVS(vp
->total_in
) |
400 A3XX_VFD_CONTROL_0_PACKETSIZE(2) |
401 A3XX_VFD_CONTROL_0_STRMDECINSTRCNT(vp
->inputs_count
) |
402 A3XX_VFD_CONTROL_0_STRMFETCHINSTRCNT(vp
->inputs_count
));
403 OUT_RING(ring
, A3XX_VFD_CONTROL_1_MAXSTORAGE(1) | // XXX
404 A3XX_VFD_CONTROL_1_REGID4VTX(regid(63,0)) |
405 A3XX_VFD_CONTROL_1_REGID4INST(regid(63,0)));
408 /* once the compiler is good enough, we should construct TGSI in the
409 * core freedreno driver, and then let the a2xx/a3xx parts compile
410 * the internal shaders from TGSI the same as regular shaders. This
411 * would be the first step towards handling most of clear (and the
412 * gmem<->mem blits) from the core via normal state changes and shader
415 * (Well, there would still be some special bits, because there are
416 * some registers that don't get set for normal draw, but this should
417 * be relatively small and could be handled via callbacks from core
420 static struct fd3_shader_stateobj
*
421 create_internal_shader(struct pipe_context
*pctx
, enum shader_t type
,
422 struct ir3_shader
*ir
)
424 struct fd3_shader_stateobj
*so
= CALLOC_STRUCT(fd3_shader_stateobj
);
427 ir3_shader_destroy(ir
);
434 assemble_shader(pctx
, so
);
441 * (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x
443 * sam (f32)(xyzw)r0.x, r0.z, s#0, t#0
444 * (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x
447 static struct fd3_shader_stateobj
*
448 create_blit_fp(struct pipe_context
*pctx
)
450 struct fd3_shader_stateobj
*so
;
451 struct ir3_shader
*ir
= ir3_shader_create();
452 struct ir3_instruction
*instr
;
454 /* (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x */
455 instr
= ir3_instr_create(ir
, 2, OPC_BARY_F
);
456 instr
->flags
= IR3_INSTR_SY
| IR3_INSTR_SS
;
459 ir3_reg_create(instr
, regid(0,2), IR3_REG_EI
); /* (ei)r0.z */
460 ir3_reg_create(instr
, 0, IR3_REG_R
| /* (r)0 */
461 IR3_REG_IMMED
)->iim_val
= 0;
462 ir3_reg_create(instr
, regid(0,0), 0); /* r0.x */
465 instr
= ir3_instr_create(ir
, 0, OPC_NOP
);
468 /* sam (f32)(xyzw)r0.x, r0.z, s#0, t#0 */
469 instr
= ir3_instr_create(ir
, 5, OPC_SAM
);
470 instr
->cat5
.samp
= 0;
472 instr
->cat5
.type
= TYPE_F32
;
474 ir3_reg_create(instr
, regid(0,0), /* (xyzw)r0.x */
476 ir3_reg_create(instr
, regid(0,2), 0); /* r0.z */
478 /* (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x */
479 instr
= ir3_instr_create(ir
, 1, 0); /* mov/cov instructions have no opc */
480 instr
->flags
= IR3_INSTR_SY
;
482 instr
->cat1
.src_type
= TYPE_F32
;
483 instr
->cat1
.dst_type
= TYPE_F16
;
485 ir3_reg_create(instr
, regid(0,0), IR3_REG_HALF
); /* hr0.x */
486 ir3_reg_create(instr
, regid(0,0), IR3_REG_R
); /* (r)r0.x */
489 instr
= ir3_instr_create(ir
, 0, OPC_END
);
491 so
= create_internal_shader(pctx
, SHADER_FRAGMENT
, ir
);
495 so
->color_regid
= regid(0,0);
496 so
->half_precision
= true;
497 so
->inputs_count
= 1;
498 so
->inputs
[0].inloc
= 8;
499 so
->inputs
[0].compmask
= 0x3;
501 so
->samplers_count
= 1;
503 so
->vpsrepl
[0] = 0x99999999;
504 so
->vpsrepl
[1] = 0x99999999;
505 so
->vpsrepl
[2] = 0x99999999;
506 so
->vpsrepl
[3] = 0x99999999;
514 static struct fd3_shader_stateobj
*
515 create_blit_vp(struct pipe_context
*pctx
)
517 struct fd3_shader_stateobj
*so
;
518 struct ir3_shader
*ir
= ir3_shader_create();
519 struct ir3_instruction
*instr
;
522 instr
= ir3_instr_create(ir
, 0, OPC_END
);
523 instr
->flags
= IR3_INSTR_SY
| IR3_INSTR_SS
;
525 so
= create_internal_shader(pctx
, SHADER_VERTEX
, ir
);
529 so
->pos_regid
= regid(1,0);
530 so
->psize_regid
= regid(63,0);
531 so
->inputs_count
= 2;
532 so
->inputs
[0].regid
= regid(0,0);
533 so
->inputs
[0].compmask
= 0xf;
534 so
->inputs
[1].regid
= regid(1,0);
535 so
->inputs
[1].compmask
= 0xf;
537 so
->outputs_count
= 1;
538 so
->outputs
[0].regid
= regid(0,0);
540 fixup_vp_regfootprint(so
);
546 * (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x
549 static struct fd3_shader_stateobj
*
550 create_solid_fp(struct pipe_context
*pctx
)
552 struct fd3_shader_stateobj
*so
;
553 struct ir3_shader
*ir
= ir3_shader_create();
554 struct ir3_instruction
*instr
;
556 /* (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x */
557 instr
= ir3_instr_create(ir
, 1, 0); /* mov/cov instructions have no opc */
558 instr
->flags
= IR3_INSTR_SY
| IR3_INSTR_SS
;
560 instr
->cat1
.src_type
= TYPE_F16
;
561 instr
->cat1
.dst_type
= TYPE_F16
;
563 ir3_reg_create(instr
, regid(0,0), IR3_REG_HALF
); /* hr0.x */
564 ir3_reg_create(instr
, regid(0,0), IR3_REG_HALF
| /* (r)hc0.x */
565 IR3_REG_CONST
| IR3_REG_R
);
568 instr
= ir3_instr_create(ir
, 0, OPC_END
);
570 so
= create_internal_shader(pctx
, SHADER_FRAGMENT
, ir
);
574 so
->color_regid
= regid(0,0);
575 so
->half_precision
= true;
576 so
->inputs_count
= 0;
585 static struct fd3_shader_stateobj
*
586 create_solid_vp(struct pipe_context
*pctx
)
588 struct fd3_shader_stateobj
*so
;
589 struct ir3_shader
*ir
= ir3_shader_create();
590 struct ir3_instruction
*instr
;
593 instr
= ir3_instr_create(ir
, 0, OPC_END
);
594 instr
->flags
= IR3_INSTR_SY
| IR3_INSTR_SS
;
597 so
= create_internal_shader(pctx
, SHADER_VERTEX
, ir
);
601 so
->pos_regid
= regid(0,0);
602 so
->psize_regid
= regid(63,0);
603 so
->inputs_count
= 1;
604 so
->inputs
[0].regid
= regid(0,0);
605 so
->inputs
[0].compmask
= 0xf;
607 so
->outputs_count
= 0;
609 fixup_vp_regfootprint(so
);
615 fd3_prog_init(struct pipe_context
*pctx
)
617 struct fd_context
*ctx
= fd_context(pctx
);
619 pctx
->create_fs_state
= fd3_fp_state_create
;
620 pctx
->bind_fs_state
= fd3_fp_state_bind
;
621 pctx
->delete_fs_state
= fd3_fp_state_delete
;
623 pctx
->create_vs_state
= fd3_vp_state_create
;
624 pctx
->bind_vs_state
= fd3_vp_state_bind
;
625 pctx
->delete_vs_state
= fd3_vp_state_delete
;
627 ctx
->solid_prog
.fp
= create_solid_fp(pctx
);
628 ctx
->solid_prog
.vp
= create_solid_vp(pctx
);
629 ctx
->blit_prog
.fp
= create_blit_fp(pctx
);
630 ctx
->blit_prog
.vp
= create_blit_vp(pctx
);
634 fd3_prog_fini(struct pipe_context
*pctx
)
636 struct fd_context
*ctx
= fd_context(pctx
);
638 delete_shader(ctx
->solid_prog
.vp
);
639 delete_shader(ctx
->solid_prog
.fp
);
640 delete_shader(ctx
->blit_prog
.vp
);
641 delete_shader(ctx
->blit_prog
.fp
);