1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 #include "tgsi/tgsi_dump.h"
35 #include "tgsi/tgsi_parse.h"
37 #include "freedreno_lowering.h"
39 #include "fd3_program.h"
40 #include "fd3_compiler.h"
42 #include "fd3_texture.h"
46 delete_shader(struct fd3_shader_stateobj
*so
)
48 ir3_shader_destroy(so
->ir
);
54 assemble_shader(struct pipe_context
*pctx
, struct fd3_shader_stateobj
*so
)
56 struct fd_context
*ctx
= fd_context(pctx
);
59 bin
= ir3_shader_assemble(so
->ir
, &so
->info
);
60 sz
= so
->info
.sizedwords
* 4;
62 so
->bo
= fd_bo_new(ctx
->dev
, sz
,
63 DRM_FREEDRENO_GEM_CACHE_WCOMBINE
|
64 DRM_FREEDRENO_GEM_TYPE_KMEM
);
66 memcpy(fd_bo_map(so
->bo
), bin
, sz
);
70 so
->instrlen
= so
->info
.sizedwords
/ 8;
71 so
->constlen
= so
->info
.max_const
+ 1;
74 /* for vertex shader, the inputs are loaded into registers before the shader
75 * is executed, so max_regs from the shader instructions might not properly
76 * reflect the # of registers actually used:
79 fixup_vp_regfootprint(struct fd3_shader_stateobj
*so
)
82 for (i
= 0; i
< so
->inputs_count
; i
++)
83 so
->info
.max_reg
= MAX2(so
->info
.max_reg
, so
->inputs
[i
].regid
>> 2);
84 for (i
= 0; i
< so
->outputs_count
; i
++)
85 so
->info
.max_reg
= MAX2(so
->info
.max_reg
, so
->outputs
[i
].regid
>> 2);
88 static struct fd3_shader_stateobj
*
89 create_shader(struct pipe_context
*pctx
, const struct pipe_shader_state
*cso
,
92 struct fd3_shader_stateobj
*so
= CALLOC_STRUCT(fd3_shader_stateobj
);
93 const struct tgsi_token
*tokens
= fd_transform_lowering(cso
->tokens
);
101 if (fd_mesa_debug
& FD_DBG_DISASM
) {
102 DBG("dump tgsi: type=%d", so
->type
);
103 tgsi_dump(tokens
, 0);
106 if ((type
== SHADER_FRAGMENT
) && (fd_mesa_debug
& FD_DBG_FRAGHALF
))
107 so
->half_precision
= true;
109 ret
= fd3_compile_shader(so
, tokens
);
111 debug_error("compile failed!");
115 assemble_shader(pctx
, so
);
117 debug_error("assemble failed!");
121 if (type
== SHADER_VERTEX
)
122 fixup_vp_regfootprint(so
);
124 if (fd_mesa_debug
& FD_DBG_DISASM
) {
125 DBG("disassemble: type=%d", so
->type
);
126 disasm_a3xx(fd_bo_map(so
->bo
), so
->info
.sizedwords
, 0, so
->type
);
137 fd3_fp_state_create(struct pipe_context
*pctx
,
138 const struct pipe_shader_state
*cso
)
140 return create_shader(pctx
, cso
, SHADER_FRAGMENT
);
144 fd3_fp_state_delete(struct pipe_context
*pctx
, void *hwcso
)
146 struct fd3_shader_stateobj
*so
= hwcso
;
151 fd3_fp_state_bind(struct pipe_context
*pctx
, void *hwcso
)
153 struct fd_context
*ctx
= fd_context(pctx
);
154 ctx
->prog
.fp
= hwcso
;
155 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_FP
;
156 ctx
->dirty
|= FD_DIRTY_PROG
;
160 fd3_vp_state_create(struct pipe_context
*pctx
,
161 const struct pipe_shader_state
*cso
)
163 return create_shader(pctx
, cso
, SHADER_VERTEX
);
167 fd3_vp_state_delete(struct pipe_context
*pctx
, void *hwcso
)
169 struct fd3_shader_stateobj
*so
= hwcso
;
174 fd3_vp_state_bind(struct pipe_context
*pctx
, void *hwcso
)
176 struct fd_context
*ctx
= fd_context(pctx
);
177 ctx
->prog
.vp
= hwcso
;
178 ctx
->prog
.dirty
|= FD_SHADER_DIRTY_VP
;
179 ctx
->dirty
|= FD_DIRTY_PROG
;
183 emit_shader(struct fd_ringbuffer
*ring
, const struct fd3_shader_stateobj
*so
)
185 const struct ir3_shader_info
*si
= &so
->info
;
186 enum adreno_state_block sb
;
187 enum adreno_state_src src
;
188 uint32_t i
, sz
, *bin
;
190 if (so
->type
== SHADER_VERTEX
) {
196 if (fd_mesa_debug
& FD_DBG_DIRECT
) {
199 bin
= fd_bo_map(so
->bo
);
206 OUT_PKT3(ring
, CP_LOAD_STATE
, 2 + sz
);
207 OUT_RING(ring
, CP_LOAD_STATE_0_DST_OFF(0) |
208 CP_LOAD_STATE_0_STATE_SRC(src
) |
209 CP_LOAD_STATE_0_STATE_BLOCK(sb
) |
210 CP_LOAD_STATE_0_NUM_UNIT(so
->instrlen
));
212 OUT_RING(ring
, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
213 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER
));
215 OUT_RELOC(ring
, so
->bo
, 0,
216 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER
), 0);
218 for (i
= 0; i
< sz
; i
++) {
219 OUT_RING(ring
, bin
[i
]);
224 find_output(const struct fd3_shader_stateobj
*so
, fd3_semantic semantic
)
227 for (j
= 0; j
< so
->outputs_count
; j
++)
228 if (so
->outputs
[j
].semantic
== semantic
)
234 find_output_regid(const struct fd3_shader_stateobj
*so
, fd3_semantic semantic
)
237 for (j
= 0; j
< so
->outputs_count
; j
++)
238 if (so
->outputs
[j
].semantic
== semantic
)
239 return so
->outputs
[j
].regid
;
244 fd3_program_emit(struct fd_ringbuffer
*ring
,
245 struct fd_program_stateobj
*prog
, bool binning
)
247 const struct fd3_shader_stateobj
*vp
= prog
->vp
;
248 const struct fd3_shader_stateobj
*fp
= prog
->fp
;
249 const struct ir3_shader_info
*vsi
= &vp
->info
;
250 const struct ir3_shader_info
*fsi
= &fp
->info
;
251 uint32_t pos_regid
, posz_regid
, psize_regid
, color_regid
;
255 /* use dummy stateobj to simplify binning vs non-binning: */
256 static const struct fd3_shader_stateobj binning_fp
= {};
261 pos_regid
= find_output_regid(vp
,
262 fd3_semantic_name(TGSI_SEMANTIC_POSITION
, 0));
263 posz_regid
= find_output_regid(fp
,
264 fd3_semantic_name(TGSI_SEMANTIC_POSITION
, 0));
265 psize_regid
= find_output_regid(vp
,
266 fd3_semantic_name(TGSI_SEMANTIC_PSIZE
, 0));
267 color_regid
= find_output_regid(fp
,
268 fd3_semantic_name(TGSI_SEMANTIC_COLOR
, 0));
270 /* we could probably divide this up into things that need to be
271 * emitted if frag-prog is dirty vs if vert-prog is dirty..
274 OUT_PKT0(ring
, REG_A3XX_HLSQ_CONTROL_0_REG
, 6);
275 OUT_RING(ring
, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS
) |
276 /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe
277 * flush some caches? I think we only need to set those
278 * bits if we have updated const or shader..
280 A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART
|
281 A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE
);
282 OUT_RING(ring
, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS
) |
283 A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE
);
284 OUT_RING(ring
, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31));
285 OUT_RING(ring
, 0x00000000); /* HLSQ_CONTROL_3_REG */
286 OUT_RING(ring
, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp
->constlen
) |
287 A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
288 A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vp
->instrlen
));
289 OUT_RING(ring
, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp
->constlen
) |
290 A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) |
291 A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fp
->instrlen
));
293 OUT_PKT0(ring
, REG_A3XX_SP_SP_CTRL_REG
, 1);
294 OUT_RING(ring
, A3XX_SP_SP_CTRL_REG_CONSTMODE(0) |
295 COND(binning
, A3XX_SP_SP_CTRL_REG_BINNING
) |
296 A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) |
297 A3XX_SP_SP_CTRL_REG_L0MODE(0));
299 OUT_PKT0(ring
, REG_A3XX_SP_VS_LENGTH_REG
, 1);
300 OUT_RING(ring
, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp
->instrlen
));
302 OUT_PKT0(ring
, REG_A3XX_SP_VS_CTRL_REG0
, 3);
303 OUT_RING(ring
, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI
) |
304 A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(BUFFER
) |
305 A3XX_SP_VS_CTRL_REG0_CACHEINVALID
|
306 A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi
->max_half_reg
+ 1) |
307 A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi
->max_reg
+ 1) |
308 A3XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
309 A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS
) |
310 A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE
|
311 COND(vp
->samplers_count
> 0, A3XX_SP_VS_CTRL_REG0_PIXLODENABLE
) |
312 A3XX_SP_VS_CTRL_REG0_LENGTH(vp
->instrlen
));
313 OUT_RING(ring
, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp
->constlen
) |
314 A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp
->total_in
) |
315 A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vsi
->max_const
, 0)));
316 OUT_RING(ring
, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid
) |
317 A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid
) |
318 A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(fp
->inputs_count
));
320 for (i
= 0; i
< fp
->inputs_count
; ) {
324 OUT_PKT0(ring
, REG_A3XX_SP_VS_OUT_REG(i
/2), 1);
326 j
= find_output(vp
, fp
->inputs
[i
].semantic
);
327 reg
|= A3XX_SP_VS_OUT_REG_A_REGID(vp
->outputs
[j
].regid
);
328 reg
|= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp
->inputs
[i
].compmask
);
331 j
= find_output(vp
, fp
->inputs
[i
].semantic
);
332 reg
|= A3XX_SP_VS_OUT_REG_B_REGID(vp
->outputs
[j
].regid
);
333 reg
|= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp
->inputs
[i
].compmask
);
339 for (i
= 0; i
< fp
->inputs_count
; ) {
342 OUT_PKT0(ring
, REG_A3XX_SP_VS_VPC_DST_REG(i
/4), 1);
344 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp
->inputs
[i
++].inloc
);
345 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp
->inputs
[i
++].inloc
);
346 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp
->inputs
[i
++].inloc
);
347 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp
->inputs
[i
++].inloc
);
352 OUT_PKT0(ring
, REG_A3XX_SP_VS_OBJ_OFFSET_REG
, 2);
353 OUT_RING(ring
, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) |
354 A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
355 OUT_RELOC(ring
, vp
->bo
, 0, 0, 0); /* SP_VS_OBJ_START_REG */
358 OUT_PKT0(ring
, REG_A3XX_SP_FS_LENGTH_REG
, 1);
359 OUT_RING(ring
, 0x00000000);
361 OUT_PKT0(ring
, REG_A3XX_SP_FS_CTRL_REG0
, 2);
362 OUT_RING(ring
, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI
) |
363 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER
));
364 OUT_RING(ring
, 0x00000000);
366 OUT_PKT0(ring
, REG_A3XX_SP_FS_LENGTH_REG
, 1);
367 OUT_RING(ring
, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp
->instrlen
));
369 OUT_PKT0(ring
, REG_A3XX_SP_FS_CTRL_REG0
, 2);
370 OUT_RING(ring
, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI
) |
371 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER
) |
372 A3XX_SP_FS_CTRL_REG0_CACHEINVALID
|
373 A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi
->max_half_reg
+ 1) |
374 A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi
->max_reg
+ 1) |
375 A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
376 A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS
) |
377 A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE
|
378 COND(fp
->samplers_count
> 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE
) |
379 A3XX_SP_FS_CTRL_REG0_LENGTH(fp
->instrlen
));
380 OUT_RING(ring
, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp
->constlen
) |
381 A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp
->total_in
) |
382 A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fsi
->max_const
, 0)) |
383 A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63));
384 OUT_PKT0(ring
, REG_A3XX_SP_FS_OBJ_OFFSET_REG
, 2);
385 OUT_RING(ring
, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
386 A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
387 OUT_RELOC(ring
, fp
->bo
, 0, 0, 0); /* SP_FS_OBJ_START_REG */
390 OUT_PKT0(ring
, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0
, 2);
391 OUT_RING(ring
, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_0 */
392 OUT_RING(ring
, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_1 */
394 OUT_PKT0(ring
, REG_A3XX_SP_FS_OUTPUT_REG
, 1);
395 if (fp
->writes_pos
) {
396 OUT_RING(ring
, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE
|
397 A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid
));
399 OUT_RING(ring
, 0x00000000);
402 OUT_PKT0(ring
, REG_A3XX_SP_FS_MRT_REG(0), 4);
403 OUT_RING(ring
, A3XX_SP_FS_MRT_REG_REGID(color_regid
) |
404 COND(fp
->half_precision
, A3XX_SP_FS_MRT_REG_HALF_PRECISION
));
405 OUT_RING(ring
, A3XX_SP_FS_MRT_REG_REGID(0));
406 OUT_RING(ring
, A3XX_SP_FS_MRT_REG_REGID(0));
407 OUT_RING(ring
, A3XX_SP_FS_MRT_REG_REGID(0));
410 OUT_PKT0(ring
, REG_A3XX_VPC_ATTR
, 2);
411 OUT_RING(ring
, A3XX_VPC_ATTR_THRDASSIGN(1) |
412 A3XX_VPC_ATTR_LMSIZE(1));
413 OUT_RING(ring
, 0x00000000);
415 OUT_PKT0(ring
, REG_A3XX_VPC_ATTR
, 2);
416 OUT_RING(ring
, A3XX_VPC_ATTR_TOTALATTR(fp
->total_in
) |
417 A3XX_VPC_ATTR_THRDASSIGN(1) |
418 A3XX_VPC_ATTR_LMSIZE(1));
419 OUT_RING(ring
, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp
->total_in
) |
420 A3XX_VPC_PACK_NUMNONPOSVSVAR(fp
->total_in
));
422 OUT_PKT0(ring
, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4);
423 OUT_RING(ring
, fp
->vinterp
[0]); /* VPC_VARYING_INTERP[0].MODE */
424 OUT_RING(ring
, fp
->vinterp
[1]); /* VPC_VARYING_INTERP[1].MODE */
425 OUT_RING(ring
, fp
->vinterp
[2]); /* VPC_VARYING_INTERP[2].MODE */
426 OUT_RING(ring
, fp
->vinterp
[3]); /* VPC_VARYING_INTERP[3].MODE */
428 OUT_PKT0(ring
, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4);
429 OUT_RING(ring
, fp
->vpsrepl
[0]); /* VPC_VARYING_PS_REPL[0].MODE */
430 OUT_RING(ring
, fp
->vpsrepl
[1]); /* VPC_VARYING_PS_REPL[1].MODE */
431 OUT_RING(ring
, fp
->vpsrepl
[2]); /* VPC_VARYING_PS_REPL[2].MODE */
432 OUT_RING(ring
, fp
->vpsrepl
[3]); /* VPC_VARYING_PS_REPL[3].MODE */
435 OUT_PKT0(ring
, REG_A3XX_VFD_VS_THREADING_THRESHOLD
, 1);
436 OUT_RING(ring
, A3XX_VFD_VS_THREADING_THRESHOLD_REGID_THRESHOLD(15) |
437 A3XX_VFD_VS_THREADING_THRESHOLD_REGID_VTXCNT(252));
439 emit_shader(ring
, vp
);
441 OUT_PKT0(ring
, REG_A3XX_VFD_PERFCOUNTER0_SELECT
, 1);
442 OUT_RING(ring
, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
445 emit_shader(ring
, fp
);
447 OUT_PKT0(ring
, REG_A3XX_VFD_PERFCOUNTER0_SELECT
, 1);
448 OUT_RING(ring
, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
451 OUT_PKT0(ring
, REG_A3XX_VFD_CONTROL_0
, 2);
452 OUT_RING(ring
, A3XX_VFD_CONTROL_0_TOTALATTRTOVS(vp
->total_in
) |
453 A3XX_VFD_CONTROL_0_PACKETSIZE(2) |
454 A3XX_VFD_CONTROL_0_STRMDECINSTRCNT(vp
->inputs_count
) |
455 A3XX_VFD_CONTROL_0_STRMFETCHINSTRCNT(vp
->inputs_count
));
456 OUT_RING(ring
, A3XX_VFD_CONTROL_1_MAXSTORAGE(1) | // XXX
457 A3XX_VFD_CONTROL_1_REGID4VTX(regid(63,0)) |
458 A3XX_VFD_CONTROL_1_REGID4INST(regid(63,0)));
461 /* once the compiler is good enough, we should construct TGSI in the
462 * core freedreno driver, and then let the a2xx/a3xx parts compile
463 * the internal shaders from TGSI the same as regular shaders. This
464 * would be the first step towards handling most of clear (and the
465 * gmem<->mem blits) from the core via normal state changes and shader
468 * (Well, there would still be some special bits, because there are
469 * some registers that don't get set for normal draw, but this should
470 * be relatively small and could be handled via callbacks from core
473 static struct fd3_shader_stateobj
*
474 create_internal_shader(struct pipe_context
*pctx
, enum shader_t type
,
475 struct ir3_shader
*ir
)
477 struct fd3_shader_stateobj
*so
= CALLOC_STRUCT(fd3_shader_stateobj
);
480 ir3_shader_destroy(ir
);
487 assemble_shader(pctx
, so
);
494 * (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x
496 * sam (f32)(xyzw)r0.x, r0.z, s#0, t#0
497 * (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x
500 static struct fd3_shader_stateobj
*
501 create_blit_fp(struct pipe_context
*pctx
)
503 struct fd3_shader_stateobj
*so
;
504 struct ir3_shader
*ir
= ir3_shader_create();
505 struct ir3_block
*block
= ir3_block_create(ir
, 0, 0, 0);
506 struct ir3_instruction
*instr
;
508 /* (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x */
509 instr
= ir3_instr_create(block
, 2, OPC_BARY_F
);
510 instr
->flags
= IR3_INSTR_SY
| IR3_INSTR_SS
;
513 ir3_reg_create(instr
, regid(0,2), IR3_REG_EI
); /* (ei)r0.z */
514 ir3_reg_create(instr
, 0, IR3_REG_R
| /* (r)0 */
515 IR3_REG_IMMED
)->iim_val
= 0;
516 ir3_reg_create(instr
, regid(0,0), 0); /* r0.x */
519 instr
= ir3_instr_create(block
, 0, OPC_NOP
);
522 /* sam (f32)(xyzw)r0.x, r0.z, s#0, t#0 */
523 instr
= ir3_instr_create(block
, 5, OPC_SAM
);
524 instr
->cat5
.samp
= 0;
526 instr
->cat5
.type
= TYPE_F32
;
528 ir3_reg_create(instr
, regid(0,0), /* (xyzw)r0.x */
530 ir3_reg_create(instr
, regid(0,2), 0); /* r0.z */
532 /* (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x */
533 instr
= ir3_instr_create(block
, 1, 0); /* mov/cov instructions have no opc */
534 instr
->flags
= IR3_INSTR_SY
;
536 instr
->cat1
.src_type
= TYPE_F32
;
537 instr
->cat1
.dst_type
= TYPE_F16
;
539 ir3_reg_create(instr
, regid(0,0), IR3_REG_HALF
); /* hr0.x */
540 ir3_reg_create(instr
, regid(0,0), IR3_REG_R
); /* (r)r0.x */
543 instr
= ir3_instr_create(block
, 0, OPC_END
);
545 so
= create_internal_shader(pctx
, SHADER_FRAGMENT
, ir
);
549 so
->half_precision
= true;
550 so
->inputs_count
= 1;
551 so
->inputs
[0].semantic
=
552 fd3_semantic_name(TGSI_SEMANTIC_TEXCOORD
, 0);
553 so
->inputs
[0].inloc
= 8;
554 so
->inputs
[0].compmask
= 0x3;
556 so
->outputs_count
= 1;
557 so
->outputs
[0].semantic
=
558 fd3_semantic_name(TGSI_SEMANTIC_COLOR
, 0);
559 so
->outputs
[0].regid
= regid(0,0);
560 so
->samplers_count
= 1;
562 so
->vpsrepl
[0] = 0x99999999;
563 so
->vpsrepl
[1] = 0x99999999;
564 so
->vpsrepl
[2] = 0x99999999;
565 so
->vpsrepl
[3] = 0x99999999;
573 static struct fd3_shader_stateobj
*
574 create_blit_vp(struct pipe_context
*pctx
)
576 struct fd3_shader_stateobj
*so
;
577 struct ir3_shader
*ir
= ir3_shader_create();
578 struct ir3_block
*block
= ir3_block_create(ir
, 0, 0, 0);
579 struct ir3_instruction
*instr
;
582 instr
= ir3_instr_create(block
, 0, OPC_END
);
583 instr
->flags
= IR3_INSTR_SY
| IR3_INSTR_SS
;
585 so
= create_internal_shader(pctx
, SHADER_VERTEX
, ir
);
589 so
->inputs_count
= 2;
590 so
->inputs
[0].regid
= regid(0,0);
591 so
->inputs
[0].compmask
= 0xf;
592 so
->inputs
[1].regid
= regid(1,0);
593 so
->inputs
[1].compmask
= 0xf;
595 so
->outputs_count
= 2;
596 so
->outputs
[0].semantic
=
597 fd3_semantic_name(TGSI_SEMANTIC_TEXCOORD
, 0);
598 so
->outputs
[0].regid
= regid(0,0);
599 so
->outputs
[1].semantic
=
600 fd3_semantic_name(TGSI_SEMANTIC_POSITION
, 0);
601 so
->outputs
[1].regid
= regid(1,0);
603 fixup_vp_regfootprint(so
);
609 * (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x
612 static struct fd3_shader_stateobj
*
613 create_solid_fp(struct pipe_context
*pctx
)
615 struct fd3_shader_stateobj
*so
;
616 struct ir3_shader
*ir
= ir3_shader_create();
617 struct ir3_block
*block
= ir3_block_create(ir
, 0, 0, 0);
618 struct ir3_instruction
*instr
;
620 /* (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x */
621 instr
= ir3_instr_create(block
, 1, 0); /* mov/cov instructions have no opc */
622 instr
->flags
= IR3_INSTR_SY
| IR3_INSTR_SS
;
624 instr
->cat1
.src_type
= TYPE_F16
;
625 instr
->cat1
.dst_type
= TYPE_F16
;
627 ir3_reg_create(instr
, regid(0,0), IR3_REG_HALF
); /* hr0.x */
628 ir3_reg_create(instr
, regid(0,0), IR3_REG_HALF
| /* (r)hc0.x */
629 IR3_REG_CONST
| IR3_REG_R
);
632 instr
= ir3_instr_create(block
, 0, OPC_END
);
634 so
= create_internal_shader(pctx
, SHADER_FRAGMENT
, ir
);
638 so
->half_precision
= true;
639 so
->inputs_count
= 0;
640 so
->outputs_count
= 1;
641 so
->outputs
[0].semantic
=
642 fd3_semantic_name(TGSI_SEMANTIC_COLOR
, 0);
643 so
->outputs
[0].regid
= regid(0, 0);
652 static struct fd3_shader_stateobj
*
653 create_solid_vp(struct pipe_context
*pctx
)
655 struct fd3_shader_stateobj
*so
;
656 struct ir3_shader
*ir
= ir3_shader_create();
657 struct ir3_block
*block
= ir3_block_create(ir
, 0, 0, 0);
658 struct ir3_instruction
*instr
;
661 instr
= ir3_instr_create(block
, 0, OPC_END
);
662 instr
->flags
= IR3_INSTR_SY
| IR3_INSTR_SS
;
665 so
= create_internal_shader(pctx
, SHADER_VERTEX
, ir
);
669 so
->inputs_count
= 1;
670 so
->inputs
[0].regid
= regid(0,0);
671 so
->inputs
[0].compmask
= 0xf;
674 so
->outputs_count
= 1;
675 so
->outputs
[0].semantic
=
676 fd3_semantic_name(TGSI_SEMANTIC_POSITION
, 0);
677 so
->outputs
[0].regid
= regid(0,0);
679 fixup_vp_regfootprint(so
);
685 fd3_prog_init(struct pipe_context
*pctx
)
687 struct fd_context
*ctx
= fd_context(pctx
);
689 pctx
->create_fs_state
= fd3_fp_state_create
;
690 pctx
->bind_fs_state
= fd3_fp_state_bind
;
691 pctx
->delete_fs_state
= fd3_fp_state_delete
;
693 pctx
->create_vs_state
= fd3_vp_state_create
;
694 pctx
->bind_vs_state
= fd3_vp_state_bind
;
695 pctx
->delete_vs_state
= fd3_vp_state_delete
;
697 ctx
->solid_prog
.fp
= create_solid_fp(pctx
);
698 ctx
->solid_prog
.vp
= create_solid_vp(pctx
);
699 ctx
->blit_prog
.fp
= create_blit_fp(pctx
);
700 ctx
->blit_prog
.vp
= create_blit_vp(pctx
);
704 fd3_prog_fini(struct pipe_context
*pctx
)
706 struct fd_context
*ctx
= fd_context(pctx
);
708 delete_shader(ctx
->solid_prog
.vp
);
709 delete_shader(ctx
->solid_prog
.fp
);
710 delete_shader(ctx
->blit_prog
.vp
);
711 delete_shader(ctx
->blit_prog
.fp
);