1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_math.h"
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/u_format.h"
36 #include "freedreno_program.h"
38 #include "fd3_program.h"
40 #include "fd3_texture.h"
41 #include "fd3_format.h"
44 delete_shader_stateobj(struct fd3_shader_stateobj
*so
)
46 ir3_shader_destroy(so
->shader
);
50 static struct fd3_shader_stateobj
*
51 create_shader_stateobj(struct pipe_context
*pctx
, const struct pipe_shader_state
*cso
,
54 struct fd_context
*ctx
= fd_context(pctx
);
55 struct ir3_compiler
*compiler
= ctx
->screen
->compiler
;
56 struct fd3_shader_stateobj
*so
= CALLOC_STRUCT(fd3_shader_stateobj
);
57 so
->shader
= ir3_shader_create(compiler
, cso
, type
, &ctx
->debug
);
62 fd3_fp_state_create(struct pipe_context
*pctx
,
63 const struct pipe_shader_state
*cso
)
65 return create_shader_stateobj(pctx
, cso
, SHADER_FRAGMENT
);
69 fd3_fp_state_delete(struct pipe_context
*pctx
, void *hwcso
)
71 struct fd3_shader_stateobj
*so
= hwcso
;
72 delete_shader_stateobj(so
);
76 fd3_vp_state_create(struct pipe_context
*pctx
,
77 const struct pipe_shader_state
*cso
)
79 return create_shader_stateobj(pctx
, cso
, SHADER_VERTEX
);
83 fd3_vp_state_delete(struct pipe_context
*pctx
, void *hwcso
)
85 struct fd3_shader_stateobj
*so
= hwcso
;
86 delete_shader_stateobj(so
);
90 fd3_needs_manual_clipping(const struct fd3_shader_stateobj
*so
,
91 const struct pipe_rasterizer_state
*rast
)
93 uint64_t outputs
= ir3_shader_outputs(so
->shader
);
95 return (!rast
->depth_clip
||
96 util_bitcount(rast
->clip_plane_enable
) > 6 ||
97 outputs
& ((1ULL << VARYING_SLOT_CLIP_VERTEX
) |
98 (1ULL << VARYING_SLOT_CLIP_DIST0
) |
99 (1ULL << VARYING_SLOT_CLIP_DIST1
)));
104 emit_shader(struct fd_ringbuffer
*ring
, const struct ir3_shader_variant
*so
)
106 const struct ir3_info
*si
= &so
->info
;
107 enum adreno_state_block sb
;
108 enum adreno_state_src src
;
109 uint32_t i
, sz
, *bin
;
111 if (so
->type
== SHADER_VERTEX
) {
117 if (fd_mesa_debug
& FD_DBG_DIRECT
) {
120 bin
= fd_bo_map(so
->bo
);
127 OUT_PKT3(ring
, CP_LOAD_STATE
, 2 + sz
);
128 OUT_RING(ring
, CP_LOAD_STATE_0_DST_OFF(0) |
129 CP_LOAD_STATE_0_STATE_SRC(src
) |
130 CP_LOAD_STATE_0_STATE_BLOCK(sb
) |
131 CP_LOAD_STATE_0_NUM_UNIT(so
->instrlen
));
133 OUT_RING(ring
, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
134 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER
));
136 OUT_RELOC(ring
, so
->bo
, 0,
137 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER
), 0);
139 for (i
= 0; i
< sz
; i
++) {
140 OUT_RING(ring
, bin
[i
]);
145 fd3_program_emit(struct fd_ringbuffer
*ring
, struct fd3_emit
*emit
,
146 int nr
, struct pipe_surface
**bufs
)
148 const struct ir3_shader_variant
*vp
, *fp
;
149 const struct ir3_info
*vsi
, *fsi
;
150 enum a3xx_instrbuffermode fpbuffer
, vpbuffer
;
151 uint32_t fpbuffersz
, vpbuffersz
, fsoff
;
152 uint32_t pos_regid
, posz_regid
, psize_regid
, color_regid
[4] = {0};
156 debug_assert(nr
<= ARRAY_SIZE(color_regid
));
158 vp
= fd3_emit_get_vp(emit
);
159 fp
= fd3_emit_get_fp(emit
);
166 fpbuffersz
= fp
->instrlen
;
167 vpbuffersz
= vp
->instrlen
;
170 * Decide whether to use BUFFER or CACHE mode for VS and FS. It
171 * appears like 256 is the hard limit, but when the combined size
172 * exceeds 128 then blob will try to keep FS in BUFFER mode and
173 * switch to CACHE for VS until VS is too large. The blob seems
174 * to switch FS out of BUFFER mode at slightly under 128. But
175 * a bit fuzzy on the decision tree, so use slightly conservative
178 * TODO check if these thresholds for BUFFER vs CACHE mode are the
179 * same for all a3xx or whether we need to consider the gpuid
182 if ((fpbuffersz
+ vpbuffersz
) > 128) {
183 if (fpbuffersz
< 112) {
184 /* FP:BUFFER VP:CACHE */
186 vpbuffersz
= 256 - fpbuffersz
;
187 } else if (vpbuffersz
< 112) {
188 /* FP:CACHE VP:BUFFER */
190 fpbuffersz
= 256 - vpbuffersz
;
192 /* FP:CACHE VP:CACHE */
193 vpbuffer
= fpbuffer
= CACHE
;
194 vpbuffersz
= fpbuffersz
= 192;
198 if (fpbuffer
== BUFFER
) {
199 fsoff
= 128 - fpbuffersz
;
201 fsoff
= 256 - fpbuffersz
;
204 /* seems like vs->constlen + fs->constlen > 256, then CONSTMODE=1 */
205 constmode
= ((vp
->constlen
+ fp
->constlen
) > 256) ? 1 : 0;
207 pos_regid
= ir3_find_output_regid(vp
, VARYING_SLOT_POS
);
208 posz_regid
= ir3_find_output_regid(fp
, FRAG_RESULT_DEPTH
);
209 psize_regid
= ir3_find_output_regid(vp
, VARYING_SLOT_PSIZ
);
210 if (fp
->color0_mrt
) {
211 color_regid
[0] = color_regid
[1] = color_regid
[2] = color_regid
[3] =
212 ir3_find_output_regid(fp
, FRAG_RESULT_COLOR
);
214 color_regid
[0] = ir3_find_output_regid(fp
, FRAG_RESULT_DATA0
);
215 color_regid
[1] = ir3_find_output_regid(fp
, FRAG_RESULT_DATA1
);
216 color_regid
[2] = ir3_find_output_regid(fp
, FRAG_RESULT_DATA2
);
217 color_regid
[3] = ir3_find_output_regid(fp
, FRAG_RESULT_DATA3
);
220 /* adjust regids for alpha output formats. there is no alpha render
221 * format, so it's just treated like red
223 for (i
= 0; i
< nr
; i
++)
224 if (util_format_is_alpha(pipe_surface_format(bufs
[i
])))
227 /* we could probably divide this up into things that need to be
228 * emitted if frag-prog is dirty vs if vert-prog is dirty..
231 OUT_PKT0(ring
, REG_A3XX_HLSQ_CONTROL_0_REG
, 6);
232 OUT_RING(ring
, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS
) |
233 A3XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode
) |
234 /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe
235 * flush some caches? I think we only need to set those
236 * bits if we have updated const or shader..
238 A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART
|
239 A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE
);
240 OUT_RING(ring
, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS
) |
241 A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE
|
242 COND(fp
->frag_coord
, A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDXYREGID(regid(0,0)) |
243 A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDZWREGID(regid(0,2))));
244 OUT_RING(ring
, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31));
245 OUT_RING(ring
, A3XX_HLSQ_CONTROL_3_REG_REGID(fp
->pos_regid
));
246 OUT_RING(ring
, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp
->constlen
) |
247 A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
248 A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vpbuffersz
));
249 OUT_RING(ring
, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp
->constlen
) |
250 A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) |
251 A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fpbuffersz
));
253 OUT_PKT0(ring
, REG_A3XX_SP_SP_CTRL_REG
, 1);
254 OUT_RING(ring
, A3XX_SP_SP_CTRL_REG_CONSTMODE(constmode
) |
255 COND(emit
->key
.binning_pass
, A3XX_SP_SP_CTRL_REG_BINNING
) |
256 A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) |
257 A3XX_SP_SP_CTRL_REG_L0MODE(0));
259 OUT_PKT0(ring
, REG_A3XX_SP_VS_LENGTH_REG
, 1);
260 OUT_RING(ring
, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp
->instrlen
));
262 OUT_PKT0(ring
, REG_A3XX_SP_VS_CTRL_REG0
, 3);
263 OUT_RING(ring
, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI
) |
264 A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(vpbuffer
) |
265 COND(vpbuffer
== CACHE
, A3XX_SP_VS_CTRL_REG0_CACHEINVALID
) |
266 A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi
->max_half_reg
+ 1) |
267 A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi
->max_reg
+ 1) |
268 A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS
) |
269 A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE
|
270 A3XX_SP_VS_CTRL_REG0_LENGTH(vpbuffersz
));
271 OUT_RING(ring
, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp
->constlen
) |
272 A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp
->total_in
) |
273 A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vp
->constlen
+ 1, 0)));
274 OUT_RING(ring
, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid
) |
275 A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid
) |
276 A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(fp
->varying_in
));
278 struct ir3_shader_linkage l
= {0};
279 ir3_link_shaders(&l
, vp
, fp
);
281 for (i
= 0, j
= 0; (i
< 16) && (j
< l
.cnt
); i
++) {
284 OUT_PKT0(ring
, REG_A3XX_SP_VS_OUT_REG(i
), 1);
286 reg
|= A3XX_SP_VS_OUT_REG_A_REGID(l
.var
[j
].regid
);
287 reg
|= A3XX_SP_VS_OUT_REG_A_COMPMASK(l
.var
[j
].compmask
);
290 reg
|= A3XX_SP_VS_OUT_REG_B_REGID(l
.var
[j
].regid
);
291 reg
|= A3XX_SP_VS_OUT_REG_B_COMPMASK(l
.var
[j
].compmask
);
297 for (i
= 0, j
= 0; (i
< 8) && (j
< l
.cnt
); i
++) {
300 OUT_PKT0(ring
, REG_A3XX_SP_VS_VPC_DST_REG(i
), 1);
302 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(l
.var
[j
++].loc
+ 8);
303 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(l
.var
[j
++].loc
+ 8);
304 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(l
.var
[j
++].loc
+ 8);
305 reg
|= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(l
.var
[j
++].loc
+ 8);
310 OUT_PKT0(ring
, REG_A3XX_SP_VS_OBJ_OFFSET_REG
, 2);
311 OUT_RING(ring
, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) |
312 A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
313 OUT_RELOC(ring
, vp
->bo
, 0, 0, 0); /* SP_VS_OBJ_START_REG */
315 if (emit
->key
.binning_pass
) {
316 OUT_PKT0(ring
, REG_A3XX_SP_FS_LENGTH_REG
, 1);
317 OUT_RING(ring
, 0x00000000);
319 OUT_PKT0(ring
, REG_A3XX_SP_FS_CTRL_REG0
, 2);
320 OUT_RING(ring
, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI
) |
321 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER
));
322 OUT_RING(ring
, 0x00000000);
324 OUT_PKT0(ring
, REG_A3XX_SP_FS_OBJ_OFFSET_REG
, 1);
325 OUT_RING(ring
, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
326 A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
328 OUT_PKT0(ring
, REG_A3XX_SP_FS_LENGTH_REG
, 1);
329 OUT_RING(ring
, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp
->instrlen
));
331 OUT_PKT0(ring
, REG_A3XX_SP_FS_CTRL_REG0
, 2);
332 OUT_RING(ring
, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI
) |
333 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(fpbuffer
) |
334 COND(fpbuffer
== CACHE
, A3XX_SP_FS_CTRL_REG0_CACHEINVALID
) |
335 A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi
->max_half_reg
+ 1) |
336 A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi
->max_reg
+ 1) |
337 A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP
|
338 A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS
) |
339 A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE
|
340 COND(fp
->has_samp
> 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE
) |
341 A3XX_SP_FS_CTRL_REG0_LENGTH(fpbuffersz
));
342 OUT_RING(ring
, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp
->constlen
) |
343 A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp
->total_in
) |
344 A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fp
->constlen
+ 1, 0)) |
345 A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63));
347 OUT_PKT0(ring
, REG_A3XX_SP_FS_OBJ_OFFSET_REG
, 2);
348 OUT_RING(ring
, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(
349 MAX2(128, vp
->constlen
)) |
350 A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(fsoff
));
351 OUT_RELOC(ring
, fp
->bo
, 0, 0, 0); /* SP_FS_OBJ_START_REG */
354 OUT_PKT0(ring
, REG_A3XX_SP_FS_OUTPUT_REG
, 1);
356 COND(fp
->writes_pos
, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE
) |
357 A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid
) |
358 A3XX_SP_FS_OUTPUT_REG_MRT(MAX2(1, nr
) - 1));
360 OUT_PKT0(ring
, REG_A3XX_SP_FS_MRT_REG(0), 4);
361 for (i
= 0; i
< 4; i
++) {
362 uint32_t mrt_reg
= A3XX_SP_FS_MRT_REG_REGID(color_regid
[i
]) |
363 COND(fp
->key
.half_precision
, A3XX_SP_FS_MRT_REG_HALF_PRECISION
);
366 enum pipe_format fmt
= pipe_surface_format(bufs
[i
]);
367 mrt_reg
|= COND(util_format_is_pure_uint(fmt
), A3XX_SP_FS_MRT_REG_UINT
) |
368 COND(util_format_is_pure_sint(fmt
), A3XX_SP_FS_MRT_REG_SINT
);
370 OUT_RING(ring
, mrt_reg
);
373 if (emit
->key
.binning_pass
) {
374 OUT_PKT0(ring
, REG_A3XX_VPC_ATTR
, 2);
375 OUT_RING(ring
, A3XX_VPC_ATTR_THRDASSIGN(1) |
376 A3XX_VPC_ATTR_LMSIZE(1) |
377 COND(vp
->writes_psize
, A3XX_VPC_ATTR_PSIZE
));
378 OUT_RING(ring
, 0x00000000);
380 uint32_t vinterp
[4], flatshade
[2], vpsrepl
[4];
382 memset(vinterp
, 0, sizeof(vinterp
));
383 memset(flatshade
, 0, sizeof(flatshade
));
384 memset(vpsrepl
, 0, sizeof(vpsrepl
));
386 /* figure out VARYING_INTERP / FLAT_SHAD register values: */
387 for (j
= -1; (j
= ir3_next_varying(fp
, j
)) < (int)fp
->inputs_count
; ) {
388 /* NOTE: varyings are packed, so if compmask is 0xb
389 * then first, third, and fourth component occupy
390 * three consecutive varying slots:
392 unsigned compmask
= fp
->inputs
[j
].compmask
;
394 uint32_t inloc
= fp
->inputs
[j
].inloc
;
396 if ((fp
->inputs
[j
].interpolate
== INTERP_MODE_FLAT
) ||
397 (fp
->inputs
[j
].rasterflat
&& emit
->rasterflat
)) {
398 uint32_t loc
= inloc
;
400 for (i
= 0; i
< 4; i
++) {
401 if (compmask
& (1 << i
)) {
402 vinterp
[loc
/ 16] |= FLAT
<< ((loc
% 16) * 2);
403 flatshade
[loc
/ 32] |= 1 << (loc
% 32);
409 gl_varying_slot slot
= fp
->inputs
[j
].slot
;
411 /* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */
412 if (slot
>= VARYING_SLOT_VAR0
) {
413 unsigned texmask
= 1 << (slot
- VARYING_SLOT_VAR0
);
414 /* Replace the .xy coordinates with S/T from the point sprite. Set
415 * interpolation bits for .zw such that they become .01
417 if (emit
->sprite_coord_enable
& texmask
) {
418 /* mask is two 2-bit fields, where:
421 * '11' -> 1 - T (flip mode)
423 unsigned mask
= emit
->sprite_coord_mode
? 0b1101 : 0b1001;
424 uint32_t loc
= inloc
;
425 if (compmask
& 0x1) {
426 vpsrepl
[loc
/ 16] |= ((mask
>> 0) & 0x3) << ((loc
% 16) * 2);
429 if (compmask
& 0x2) {
430 vpsrepl
[loc
/ 16] |= ((mask
>> 2) & 0x3) << ((loc
% 16) * 2);
433 if (compmask
& 0x4) {
435 vinterp
[loc
/ 16] |= 0b10 << ((loc
% 16) * 2);
438 if (compmask
& 0x8) {
440 vinterp
[loc
/ 16] |= 0b11 << ((loc
% 16) * 2);
447 OUT_PKT0(ring
, REG_A3XX_VPC_ATTR
, 2);
448 OUT_RING(ring
, A3XX_VPC_ATTR_TOTALATTR(fp
->total_in
) |
449 A3XX_VPC_ATTR_THRDASSIGN(1) |
450 A3XX_VPC_ATTR_LMSIZE(1) |
451 COND(vp
->writes_psize
, A3XX_VPC_ATTR_PSIZE
));
452 OUT_RING(ring
, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp
->total_in
) |
453 A3XX_VPC_PACK_NUMNONPOSVSVAR(fp
->total_in
));
455 OUT_PKT0(ring
, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4);
456 OUT_RING(ring
, vinterp
[0]); /* VPC_VARYING_INTERP[0].MODE */
457 OUT_RING(ring
, vinterp
[1]); /* VPC_VARYING_INTERP[1].MODE */
458 OUT_RING(ring
, vinterp
[2]); /* VPC_VARYING_INTERP[2].MODE */
459 OUT_RING(ring
, vinterp
[3]); /* VPC_VARYING_INTERP[3].MODE */
461 OUT_PKT0(ring
, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4);
462 OUT_RING(ring
, vpsrepl
[0]); /* VPC_VARYING_PS_REPL[0].MODE */
463 OUT_RING(ring
, vpsrepl
[1]); /* VPC_VARYING_PS_REPL[1].MODE */
464 OUT_RING(ring
, vpsrepl
[2]); /* VPC_VARYING_PS_REPL[2].MODE */
465 OUT_RING(ring
, vpsrepl
[3]); /* VPC_VARYING_PS_REPL[3].MODE */
467 OUT_PKT0(ring
, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0
, 2);
468 OUT_RING(ring
, flatshade
[0]); /* SP_FS_FLAT_SHAD_MODE_REG_0 */
469 OUT_RING(ring
, flatshade
[1]); /* SP_FS_FLAT_SHAD_MODE_REG_1 */
472 if (vpbuffer
== BUFFER
)
473 emit_shader(ring
, vp
);
475 OUT_PKT0(ring
, REG_A3XX_VFD_PERFCOUNTER0_SELECT
, 1);
476 OUT_RING(ring
, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
478 if (!emit
->key
.binning_pass
) {
479 if (fpbuffer
== BUFFER
)
480 emit_shader(ring
, fp
);
482 OUT_PKT0(ring
, REG_A3XX_VFD_PERFCOUNTER0_SELECT
, 1);
483 OUT_RING(ring
, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
488 fd3_prog_init(struct pipe_context
*pctx
)
490 pctx
->create_fs_state
= fd3_fp_state_create
;
491 pctx
->delete_fs_state
= fd3_fp_state_delete
;
493 pctx
->create_vs_state
= fd3_vp_state_create
;
494 pctx
->delete_vs_state
= fd3_vp_state_delete
;