freedreno/ir3: bit of shader API refactoring
[mesa.git] / src / gallium / drivers / freedreno / a3xx / fd3_program.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34
35 #include "freedreno_program.h"
36
37 #include "fd3_program.h"
38 #include "fd3_emit.h"
39 #include "fd3_texture.h"
40 #include "fd3_format.h"
41
42 static void
43 delete_shader_stateobj(struct fd3_shader_stateobj *so)
44 {
45 ir3_shader_destroy(so->shader);
46 free(so);
47 }
48
49 static struct fd3_shader_stateobj *
50 create_shader_stateobj(struct pipe_context *pctx, const struct pipe_shader_state *cso,
51 enum shader_t type)
52 {
53 struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj);
54 so->shader = ir3_shader_create(pctx, cso, type);
55 return so;
56 }
57
58 static void *
59 fd3_fp_state_create(struct pipe_context *pctx,
60 const struct pipe_shader_state *cso)
61 {
62 return create_shader_stateobj(pctx, cso, SHADER_FRAGMENT);
63 }
64
65 static void
66 fd3_fp_state_delete(struct pipe_context *pctx, void *hwcso)
67 {
68 struct fd3_shader_stateobj *so = hwcso;
69 delete_shader_stateobj(so);
70 }
71
72 static void *
73 fd3_vp_state_create(struct pipe_context *pctx,
74 const struct pipe_shader_state *cso)
75 {
76 return create_shader_stateobj(pctx, cso, SHADER_VERTEX);
77 }
78
79 static void
80 fd3_vp_state_delete(struct pipe_context *pctx, void *hwcso)
81 {
82 struct fd3_shader_stateobj *so = hwcso;
83 delete_shader_stateobj(so);
84 }
85
86 static void
87 emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
88 {
89 const struct ir3_info *si = &so->info;
90 enum adreno_state_block sb;
91 enum adreno_state_src src;
92 uint32_t i, sz, *bin;
93
94 if (so->type == SHADER_VERTEX) {
95 sb = SB_VERT_SHADER;
96 } else {
97 sb = SB_FRAG_SHADER;
98 }
99
100 if (fd_mesa_debug & FD_DBG_DIRECT) {
101 sz = si->sizedwords;
102 src = SS_DIRECT;
103 bin = fd_bo_map(so->bo);
104 } else {
105 sz = 0;
106 src = SS_INDIRECT;
107 bin = NULL;
108 }
109
110 OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz);
111 OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
112 CP_LOAD_STATE_0_STATE_SRC(src) |
113 CP_LOAD_STATE_0_STATE_BLOCK(sb) |
114 CP_LOAD_STATE_0_NUM_UNIT(so->instrlen));
115 if (bin) {
116 OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
117 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER));
118 } else {
119 OUT_RELOC(ring, so->bo, 0,
120 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER), 0);
121 }
122 for (i = 0; i < sz; i++) {
123 OUT_RING(ring, bin[i]);
124 }
125 }
126
127 void
128 fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit,
129 int nr, struct pipe_surface **bufs)
130 {
131 const struct ir3_shader_variant *vp, *fp;
132 const struct ir3_info *vsi, *fsi;
133 enum a3xx_instrbuffermode fpbuffer, vpbuffer;
134 uint32_t fpbuffersz, vpbuffersz, fsoff;
135 uint32_t pos_regid, posz_regid, psize_regid, color_regid[4] = {0};
136 int constmode;
137 int i, j, k;
138
139 vp = fd3_emit_get_vp(emit);
140
141 if (emit->key.binning_pass) {
142 /* use dummy stateobj to simplify binning vs non-binning: */
143 static const struct ir3_shader_variant binning_fp = {};
144 fp = &binning_fp;
145 } else {
146 fp = fd3_emit_get_fp(emit);
147 }
148
149 vsi = &vp->info;
150 fsi = &fp->info;
151
152 fpbuffer = BUFFER;
153 vpbuffer = BUFFER;
154 fpbuffersz = fp->instrlen;
155 vpbuffersz = vp->instrlen;
156
157 /*
158 * Decide whether to use BUFFER or CACHE mode for VS and FS. It
159 * appears like 256 is the hard limit, but when the combined size
160 * exceeds 128 then blob will try to keep FS in BUFFER mode and
161 * switch to CACHE for VS until VS is too large. The blob seems
162 * to switch FS out of BUFFER mode at slightly under 128. But
163 * a bit fuzzy on the decision tree, so use slightly conservative
164 * limits.
165 *
166 * TODO check if these thresholds for BUFFER vs CACHE mode are the
167 * same for all a3xx or whether we need to consider the gpuid
168 */
169
170 if ((fpbuffersz + vpbuffersz) > 128) {
171 if (fpbuffersz < 112) {
172 /* FP:BUFFER VP:CACHE */
173 vpbuffer = CACHE;
174 vpbuffersz = 256 - fpbuffersz;
175 } else if (vpbuffersz < 112) {
176 /* FP:CACHE VP:BUFFER */
177 fpbuffer = CACHE;
178 fpbuffersz = 256 - vpbuffersz;
179 } else {
180 /* FP:CACHE VP:CACHE */
181 vpbuffer = fpbuffer = CACHE;
182 vpbuffersz = fpbuffersz = 192;
183 }
184 }
185
186 if (fpbuffer == BUFFER) {
187 fsoff = 128 - fpbuffersz;
188 } else {
189 fsoff = 256 - fpbuffersz;
190 }
191
192 /* seems like vs->constlen + fs->constlen > 256, then CONSTMODE=1 */
193 constmode = ((vp->constlen + fp->constlen) > 256) ? 1 : 0;
194
195 pos_regid = ir3_find_output_regid(vp,
196 ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
197 posz_regid = ir3_find_output_regid(fp,
198 ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
199 psize_regid = ir3_find_output_regid(vp,
200 ir3_semantic_name(TGSI_SEMANTIC_PSIZE, 0));
201 if (fp->color0_mrt) {
202 color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
203 ir3_find_output_regid(fp, ir3_semantic_name(TGSI_SEMANTIC_COLOR, 0));
204 } else {
205 for (int i = 0; i < fp->outputs_count; i++) {
206 ir3_semantic sem = fp->outputs[i].semantic;
207 unsigned idx = sem2idx(sem);
208 if (sem2name(sem) != TGSI_SEMANTIC_COLOR)
209 continue;
210 assert(idx < 4);
211 color_regid[idx] = fp->outputs[i].regid;
212 }
213 }
214
215 /* adjust regids for alpha output formats. there is no alpha render
216 * format, so it's just treated like red
217 */
218 for (i = 0; i < nr; i++)
219 if (util_format_is_alpha(pipe_surface_format(bufs[i])))
220 color_regid[i] += 3;
221
222 /* we could probably divide this up into things that need to be
223 * emitted if frag-prog is dirty vs if vert-prog is dirty..
224 */
225
226 OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6);
227 OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) |
228 A3XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) |
229 /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe
230 * flush some caches? I think we only need to set those
231 * bits if we have updated const or shader..
232 */
233 A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
234 A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
235 OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
236 A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE |
237 COND(fp->frag_coord, A3XX_HLSQ_CONTROL_1_REG_ZWCOORD));
238 OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31));
239 OUT_RING(ring, A3XX_HLSQ_CONTROL_3_REG_REGID(fp->pos_regid));
240 OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) |
241 A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
242 A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vpbuffersz));
243 OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) |
244 A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) |
245 A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fpbuffersz));
246
247 OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1);
248 OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(constmode) |
249 COND(emit->key.binning_pass, A3XX_SP_SP_CTRL_REG_BINNING) |
250 A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) |
251 A3XX_SP_SP_CTRL_REG_L0MODE(0));
252
253 OUT_PKT0(ring, REG_A3XX_SP_VS_LENGTH_REG, 1);
254 OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen));
255
256 OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3);
257 OUT_RING(ring, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |
258 A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(vpbuffer) |
259 COND(vpbuffer == CACHE, A3XX_SP_VS_CTRL_REG0_CACHEINVALID) |
260 A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) |
261 A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) |
262 A3XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
263 A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
264 A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
265 COND(vp->has_samp, A3XX_SP_VS_CTRL_REG0_PIXLODENABLE) |
266 A3XX_SP_VS_CTRL_REG0_LENGTH(vpbuffersz));
267 OUT_RING(ring, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) |
268 A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) |
269 A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vp->constlen + 1, 0)));
270 OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
271 A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
272 A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(align(fp->total_in, 4) / 4));
273
274 for (i = 0, j = -1; (i < 8) && (j < (int)fp->inputs_count); i++) {
275 uint32_t reg = 0;
276
277 OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i), 1);
278
279 j = ir3_next_varying(fp, j);
280 if (j < fp->inputs_count) {
281 k = ir3_find_output(vp, fp->inputs[j].semantic);
282 reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[k].regid);
283 reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[j].compmask);
284 }
285
286 j = ir3_next_varying(fp, j);
287 if (j < fp->inputs_count) {
288 k = ir3_find_output(vp, fp->inputs[j].semantic);
289 reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[k].regid);
290 reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[j].compmask);
291 }
292
293 OUT_RING(ring, reg);
294 }
295
296 for (i = 0, j = -1; (i < 4) && (j < (int)fp->inputs_count); i++) {
297 uint32_t reg = 0;
298
299 OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i), 1);
300
301 j = ir3_next_varying(fp, j);
302 if (j < fp->inputs_count)
303 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[j].inloc);
304 j = ir3_next_varying(fp, j);
305 if (j < fp->inputs_count)
306 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[j].inloc);
307 j = ir3_next_varying(fp, j);
308 if (j < fp->inputs_count)
309 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[j].inloc);
310 j = ir3_next_varying(fp, j);
311 if (j < fp->inputs_count)
312 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[j].inloc);
313
314 OUT_RING(ring, reg);
315 }
316
317 OUT_PKT0(ring, REG_A3XX_SP_VS_OBJ_OFFSET_REG, 2);
318 OUT_RING(ring, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) |
319 A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
320 OUT_RELOC(ring, vp->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */
321
322 if (emit->key.binning_pass) {
323 OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
324 OUT_RING(ring, 0x00000000);
325
326 OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
327 OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
328 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER));
329 OUT_RING(ring, 0x00000000);
330
331 OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 1);
332 OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
333 A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
334 } else {
335 OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
336 OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen));
337
338 OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
339 OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
340 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(fpbuffer) |
341 COND(fpbuffer == CACHE, A3XX_SP_FS_CTRL_REG0_CACHEINVALID) |
342 A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) |
343 A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) |
344 A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
345 A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
346 A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
347 COND(fp->has_samp > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
348 A3XX_SP_FS_CTRL_REG0_LENGTH(fpbuffersz));
349 OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) |
350 A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) |
351 A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fp->constlen + 1, 0)) |
352 A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63));
353
354 OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2);
355 OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(
356 MAX2(128, vp->constlen)) |
357 A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(fsoff));
358 OUT_RELOC(ring, fp->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */
359 }
360
361 OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1);
362 OUT_RING(ring,
363 COND(fp->writes_pos, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE) |
364 A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid) |
365 A3XX_SP_FS_OUTPUT_REG_MRT(MAX2(1, nr) - 1));
366
367 OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4);
368 for (i = 0; i < 4; i++) {
369 uint32_t mrt_reg = A3XX_SP_FS_MRT_REG_REGID(color_regid[i]) |
370 COND(fp->key.half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION);
371
372 if (i < nr) {
373 enum pipe_format fmt = pipe_surface_format(bufs[i]);
374 mrt_reg |= COND(util_format_is_pure_uint(fmt), A3XX_SP_FS_MRT_REG_UINT) |
375 COND(util_format_is_pure_sint(fmt), A3XX_SP_FS_MRT_REG_SINT);
376 }
377 OUT_RING(ring, mrt_reg);
378 }
379
380 if (emit->key.binning_pass) {
381 OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
382 OUT_RING(ring, A3XX_VPC_ATTR_THRDASSIGN(1) |
383 A3XX_VPC_ATTR_LMSIZE(1) |
384 COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
385 OUT_RING(ring, 0x00000000);
386 } else {
387 uint32_t vinterp[4], flatshade[2], vpsrepl[4];
388
389 memset(vinterp, 0, sizeof(vinterp));
390 memset(flatshade, 0, sizeof(flatshade));
391 memset(vpsrepl, 0, sizeof(vpsrepl));
392
393 /* figure out VARYING_INTERP / FLAT_SHAD register values: */
394 for (j = -1; (j = ir3_next_varying(fp, j)) < (int)fp->inputs_count; ) {
395 uint32_t interp = fp->inputs[j].interpolate;
396
397 /* TODO might be cleaner to just +8 in SP_VS_VPC_DST_REG
398 * instead.. rather than -8 everywhere else..
399 */
400 uint32_t inloc = fp->inputs[j].inloc - 8;
401
402 /* currently assuming varyings aligned to 4 (not
403 * packed):
404 */
405 debug_assert((inloc % 4) == 0);
406
407 if ((interp == TGSI_INTERPOLATE_CONSTANT) ||
408 ((interp == TGSI_INTERPOLATE_COLOR) && emit->rasterflat)) {
409 uint32_t loc = inloc;
410 for (i = 0; i < 4; i++, loc++) {
411 vinterp[loc / 16] |= FLAT << ((loc % 16) * 2);
412 flatshade[loc / 32] |= 1 << (loc % 32);
413 }
414 }
415
416 /* Replace the .xy coordinates with S/T from the point sprite. Set
417 * interpolation bits for .zw such that they become .01
418 */
419 if (emit->sprite_coord_enable & (1 << sem2idx(fp->inputs[j].semantic))) {
420 vpsrepl[inloc / 16] |= (emit->sprite_coord_mode ? 0x0d : 0x09)
421 << ((inloc % 16) * 2);
422 vinterp[(inloc + 2) / 16] |= 2 << (((inloc + 2) % 16) * 2);
423 vinterp[(inloc + 3) / 16] |= 3 << (((inloc + 3) % 16) * 2);
424 }
425 }
426
427 OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
428 OUT_RING(ring, A3XX_VPC_ATTR_TOTALATTR(fp->total_in) |
429 A3XX_VPC_ATTR_THRDASSIGN(1) |
430 A3XX_VPC_ATTR_LMSIZE(1) |
431 COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
432 OUT_RING(ring, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp->total_in) |
433 A3XX_VPC_PACK_NUMNONPOSVSVAR(fp->total_in));
434
435 OUT_PKT0(ring, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4);
436 OUT_RING(ring, vinterp[0]); /* VPC_VARYING_INTERP[0].MODE */
437 OUT_RING(ring, vinterp[1]); /* VPC_VARYING_INTERP[1].MODE */
438 OUT_RING(ring, vinterp[2]); /* VPC_VARYING_INTERP[2].MODE */
439 OUT_RING(ring, vinterp[3]); /* VPC_VARYING_INTERP[3].MODE */
440
441 OUT_PKT0(ring, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4);
442 OUT_RING(ring, vpsrepl[0]); /* VPC_VARYING_PS_REPL[0].MODE */
443 OUT_RING(ring, vpsrepl[1]); /* VPC_VARYING_PS_REPL[1].MODE */
444 OUT_RING(ring, vpsrepl[2]); /* VPC_VARYING_PS_REPL[2].MODE */
445 OUT_RING(ring, vpsrepl[3]); /* VPC_VARYING_PS_REPL[3].MODE */
446
447 OUT_PKT0(ring, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0, 2);
448 OUT_RING(ring, flatshade[0]); /* SP_FS_FLAT_SHAD_MODE_REG_0 */
449 OUT_RING(ring, flatshade[1]); /* SP_FS_FLAT_SHAD_MODE_REG_1 */
450 }
451
452 OUT_PKT0(ring, REG_A3XX_VFD_VS_THREADING_THRESHOLD, 1);
453 OUT_RING(ring, A3XX_VFD_VS_THREADING_THRESHOLD_REGID_THRESHOLD(15) |
454 A3XX_VFD_VS_THREADING_THRESHOLD_REGID_VTXCNT(252));
455
456 if (vpbuffer == BUFFER)
457 emit_shader(ring, vp);
458
459 OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
460 OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
461
462 if (!emit->key.binning_pass) {
463 if (fpbuffer == BUFFER)
464 emit_shader(ring, fp);
465
466 OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
467 OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
468 }
469 }
470
471 void
472 fd3_prog_init(struct pipe_context *pctx)
473 {
474 pctx->create_fs_state = fd3_fp_state_create;
475 pctx->delete_fs_state = fd3_fp_state_delete;
476
477 pctx->create_vs_state = fd3_vp_state_create;
478 pctx->delete_vs_state = fd3_vp_state_delete;
479
480 fd_prog_init(pctx);
481 }