freedreno: add a3xx support
[mesa.git] / src / gallium / drivers / freedreno / a3xx / fd3_program.h
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #ifndef FD3_PROGRAM_H_
30 #define FD3_PROGRAM_H_
31
32 #include "pipe/p_context.h"
33
34 #include "freedreno_context.h"
35
36 #include "ir-a3xx.h"
37 #include "disasm.h"
38
39 struct fd3_shader_stateobj {
40 enum shader_t type;
41
42 struct fd_bo *bo;
43
44 struct ir3_shader_info info;
45 struct ir3_shader *ir;
46
47 /* is shader using (or more precisely, is color_regid) half-
48 * precision register?
49 */
50 bool half_precision;
51
52 /* special output register locations: */
53 uint8_t pos_regid, psize_regid, color_regid;
54
55 /* the instructions length is in units of instruction groups
56 * (4 instructions, 8 dwords):
57 */
58 unsigned instrlen;
59
60 /* the constants length is in units of vec4's, and is the sum of
61 * the uniforms and the built-in compiler constants
62 */
63 unsigned constlen;
64
65 /* About Linkage:
66 * + Let the frag shader determine the position/compmask for the
67 * varyings, since it is the place where we know if the varying
68 * is actually used, and if so, which components are used. So
69 * what the hw calls "outloc" is taken from the "inloc" of the
70 * frag shader.
71 * + From the vert shader, we only need the output regid
72 */
73
74 /* varyings/outputs: */
75 unsigned outputs_count;
76 struct {
77 uint8_t regid;
78 } outputs[16];
79
80 /* vertices/inputs: */
81 unsigned inputs_count;
82 struct {
83 uint8_t regid;
84 uint8_t compmask;
85 /* in theory inloc of fs should match outloc of vs: */
86 uint8_t inloc;
87 } inputs[16];
88
89 unsigned total_in; /* sum of inputs (scalar) */
90
91 /* samplers: */
92 unsigned samplers_count;
93
94 /* const reg # of first immediate, ie. 1 == c1
95 * (not regid, because TGSI thinks in terms of vec4 registers,
96 * not scalar registers)
97 */
98 unsigned first_immediate;
99 unsigned immediates_count;
100 struct {
101 uint32_t val[4];
102 } immediates[64];
103
104 /* so far, only used for blit_prog shader.. values for
105 * VPC_VARYING_INTERP[i].MODE and VPC_VARYING_PS_REPL[i].MODE
106 */
107 uint32_t vinterp[4], vpsrepl[4];
108 };
109
110 void fd3_program_emit(struct fd_ringbuffer *ring,
111 struct fd_program_stateobj *prog);
112
113 void fd3_prog_init(struct pipe_context *pctx);
114 void fd3_prog_fini(struct pipe_context *pctx);
115
116 #endif /* FD3_PROGRAM_H_ */