Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / gallium / drivers / freedreno / a3xx / fd3_texture.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34
35 #include "fd3_texture.h"
36 #include "fd3_format.h"
37
38 static enum a3xx_tex_clamp
39 tex_clamp(unsigned wrap, bool clamp_to_edge)
40 {
41 /* Hardware does not support _CLAMP, but we emulate it: */
42 if (wrap == PIPE_TEX_WRAP_CLAMP) {
43 wrap = (clamp_to_edge) ?
44 PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER;
45 }
46
47 switch (wrap) {
48 case PIPE_TEX_WRAP_REPEAT:
49 return A3XX_TEX_REPEAT;
50 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
51 return A3XX_TEX_CLAMP_TO_EDGE;
52 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
53 return A3XX_TEX_CLAMP_TO_BORDER;
54 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
55 /* only works for PoT.. need to emulate otherwise! */
56 return A3XX_TEX_MIRROR_CLAMP;
57 case PIPE_TEX_WRAP_MIRROR_REPEAT:
58 return A3XX_TEX_MIRROR_REPEAT;
59 case PIPE_TEX_WRAP_MIRROR_CLAMP:
60 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
61 /* these two we could perhaps emulate, but we currently
62 * just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP
63 */
64 default:
65 DBG("invalid wrap: %u", wrap);
66 return 0;
67 }
68 }
69
70 static enum a3xx_tex_filter
71 tex_filter(unsigned filter, bool aniso)
72 {
73 switch (filter) {
74 case PIPE_TEX_FILTER_NEAREST:
75 return A3XX_TEX_NEAREST;
76 case PIPE_TEX_FILTER_LINEAR:
77 return aniso ? A3XX_TEX_ANISO : A3XX_TEX_LINEAR;
78 default:
79 DBG("invalid filter: %u", filter);
80 return 0;
81 }
82 }
83
84 static void *
85 fd3_sampler_state_create(struct pipe_context *pctx,
86 const struct pipe_sampler_state *cso)
87 {
88 struct fd3_sampler_stateobj *so = CALLOC_STRUCT(fd3_sampler_stateobj);
89 unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8));
90 bool miplinear = false;
91 bool clamp_to_edge;
92
93 if (!so)
94 return NULL;
95
96 if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
97 miplinear = true;
98
99 so->base = *cso;
100
101 /*
102 * For nearest filtering, _CLAMP means _CLAMP_TO_EDGE; for linear
103 * filtering, _CLAMP means _CLAMP_TO_BORDER while additionally
104 * clamping the texture coordinates to [0.0, 1.0].
105 *
106 * The clamping will be taken care of in the shaders. There are two
107 * filters here, but let the minification one has a say.
108 */
109 clamp_to_edge = (cso->min_img_filter == PIPE_TEX_FILTER_NEAREST);
110 if (!clamp_to_edge) {
111 so->saturate_s = (cso->wrap_s == PIPE_TEX_WRAP_CLAMP);
112 so->saturate_t = (cso->wrap_t == PIPE_TEX_WRAP_CLAMP);
113 so->saturate_r = (cso->wrap_r == PIPE_TEX_WRAP_CLAMP);
114 }
115
116 so->texsamp0 =
117 COND(!cso->normalized_coords, A3XX_TEX_SAMP_0_UNNORM_COORDS) |
118 COND(!cso->seamless_cube_map, A3XX_TEX_SAMP_0_CUBEMAPSEAMLESSFILTOFF) |
119 COND(miplinear, A3XX_TEX_SAMP_0_MIPFILTER_LINEAR) |
120 A3XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) |
121 A3XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) |
122 A3XX_TEX_SAMP_0_ANISO(aniso) |
123 A3XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s, clamp_to_edge)) |
124 A3XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t, clamp_to_edge)) |
125 A3XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r, clamp_to_edge));
126
127 if (cso->compare_mode)
128 so->texsamp0 |= A3XX_TEX_SAMP_0_COMPARE_FUNC(cso->compare_func); /* maps 1:1 */
129
130 if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
131 so->texsamp1 =
132 A3XX_TEX_SAMP_1_LOD_BIAS(cso->lod_bias) |
133 A3XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) |
134 A3XX_TEX_SAMP_1_MAX_LOD(cso->max_lod);
135 } else {
136 so->texsamp1 = 0x00000000;
137 }
138
139 return so;
140 }
141
142 static void
143 fd3_sampler_states_bind(struct pipe_context *pctx,
144 unsigned shader, unsigned start,
145 unsigned nr, void **hwcso)
146 {
147 struct fd_context *ctx = fd_context(pctx);
148 struct fd3_context *fd3_ctx = fd3_context(ctx);
149 uint16_t saturate_s = 0, saturate_t = 0, saturate_r = 0;
150 unsigned i;
151
152 for (i = 0; i < nr; i++) {
153 if (hwcso[i]) {
154 struct fd3_sampler_stateobj *sampler =
155 fd3_sampler_stateobj(hwcso[i]);
156 if (sampler->saturate_s)
157 saturate_s |= (1 << i);
158 if (sampler->saturate_t)
159 saturate_t |= (1 << i);
160 if (sampler->saturate_r)
161 saturate_r |= (1 << i);
162 }
163 }
164
165 fd_sampler_states_bind(pctx, shader, start, nr, hwcso);
166
167 if (shader == PIPE_SHADER_FRAGMENT) {
168 fd3_ctx->fsaturate =
169 (saturate_s != 0) ||
170 (saturate_t != 0) ||
171 (saturate_r != 0);
172 fd3_ctx->fsaturate_s = saturate_s;
173 fd3_ctx->fsaturate_t = saturate_t;
174 fd3_ctx->fsaturate_r = saturate_r;
175 } else if (shader == PIPE_SHADER_VERTEX) {
176 fd3_ctx->vsaturate =
177 (saturate_s != 0) ||
178 (saturate_t != 0) ||
179 (saturate_r != 0);
180 fd3_ctx->vsaturate_s = saturate_s;
181 fd3_ctx->vsaturate_t = saturate_t;
182 fd3_ctx->vsaturate_r = saturate_r;
183 }
184 }
185
186 static enum a3xx_tex_type
187 tex_type(unsigned target)
188 {
189 switch (target) {
190 default:
191 assert(0);
192 case PIPE_BUFFER:
193 case PIPE_TEXTURE_1D:
194 case PIPE_TEXTURE_1D_ARRAY:
195 return A3XX_TEX_1D;
196 case PIPE_TEXTURE_RECT:
197 case PIPE_TEXTURE_2D:
198 case PIPE_TEXTURE_2D_ARRAY:
199 return A3XX_TEX_2D;
200 case PIPE_TEXTURE_3D:
201 return A3XX_TEX_3D;
202 case PIPE_TEXTURE_CUBE:
203 case PIPE_TEXTURE_CUBE_ARRAY:
204 return A3XX_TEX_CUBE;
205 }
206 }
207
208 static struct pipe_sampler_view *
209 fd3_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
210 const struct pipe_sampler_view *cso)
211 {
212 struct fd3_pipe_sampler_view *so = CALLOC_STRUCT(fd3_pipe_sampler_view);
213 struct fd_resource *rsc = fd_resource(prsc);
214 unsigned lvl = fd_sampler_first_level(cso);
215 unsigned miplevels = fd_sampler_last_level(cso) - lvl;
216 uint32_t sz2 = 0;
217
218 if (!so)
219 return NULL;
220
221 so->base = *cso;
222 pipe_reference(NULL, &prsc->reference);
223 so->base.texture = prsc;
224 so->base.reference.count = 1;
225 so->base.context = pctx;
226
227 so->texconst0 =
228 A3XX_TEX_CONST_0_TYPE(tex_type(prsc->target)) |
229 A3XX_TEX_CONST_0_FMT(fd3_pipe2tex(cso->format)) |
230 A3XX_TEX_CONST_0_MIPLVLS(miplevels) |
231 fd3_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
232 cso->swizzle_b, cso->swizzle_a);
233
234 if (util_format_is_srgb(cso->format))
235 so->texconst0 |= A3XX_TEX_CONST_0_SRGB;
236
237 so->texconst1 =
238 A3XX_TEX_CONST_1_FETCHSIZE(fd3_pipe2fetchsize(cso->format)) |
239 A3XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
240 A3XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
241 /* when emitted, A3XX_TEX_CONST_2_INDX() must be OR'd in: */
242 so->texconst2 =
243 A3XX_TEX_CONST_2_PITCH(util_format_get_nblocksx(cso->format, rsc->slices[lvl].pitch) * rsc->cpp);
244 switch (prsc->target) {
245 case PIPE_TEXTURE_1D_ARRAY:
246 case PIPE_TEXTURE_2D_ARRAY:
247 so->texconst3 =
248 A3XX_TEX_CONST_3_DEPTH(prsc->array_size - 1) |
249 A3XX_TEX_CONST_3_LAYERSZ1(rsc->slices[0].size0);
250 break;
251 case PIPE_TEXTURE_3D:
252 so->texconst3 =
253 A3XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) |
254 A3XX_TEX_CONST_3_LAYERSZ1(rsc->slices[lvl].size0);
255 while (lvl < cso->u.tex.last_level && sz2 != rsc->slices[lvl+1].size0)
256 sz2 = rsc->slices[++lvl].size0;
257 so->texconst3 |= A3XX_TEX_CONST_3_LAYERSZ2(sz2);
258 break;
259 default:
260 so->texconst3 = 0x00000000;
261 break;
262 }
263
264 return &so->base;
265 }
266
267 void
268 fd3_texture_init(struct pipe_context *pctx)
269 {
270 pctx->create_sampler_state = fd3_sampler_state_create;
271 pctx->bind_sampler_states = fd3_sampler_states_bind;
272 pctx->create_sampler_view = fd3_sampler_view_create;
273 pctx->set_sampler_views = fd_set_sampler_views;
274 }