1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
35 #include "fd3_texture.h"
38 static enum a3xx_tex_clamp
39 tex_clamp(unsigned wrap
, bool clamp_to_edge
)
41 /* Hardware does not support _CLAMP, but we emulate it: */
42 if (wrap
== PIPE_TEX_WRAP_CLAMP
) {
43 wrap
= (clamp_to_edge
) ?
44 PIPE_TEX_WRAP_CLAMP_TO_EDGE
: PIPE_TEX_WRAP_CLAMP_TO_BORDER
;
48 case PIPE_TEX_WRAP_REPEAT
:
49 return A3XX_TEX_REPEAT
;
50 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
51 return A3XX_TEX_CLAMP_TO_EDGE
;
52 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
53 return A3XX_TEX_CLAMP_TO_BORDER
;
54 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
55 /* only works for PoT.. need to emulate otherwise! */
56 return A3XX_TEX_MIRROR_CLAMP
;
57 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
58 return A3XX_TEX_MIRROR_REPEAT
;
59 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
60 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
61 /* these two we could perhaps emulate, but we currently
62 * just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP
65 DBG("invalid wrap: %u", wrap
);
70 static enum a3xx_tex_filter
71 tex_filter(unsigned filter
)
74 case PIPE_TEX_FILTER_NEAREST
:
75 return A3XX_TEX_NEAREST
;
76 case PIPE_TEX_FILTER_LINEAR
:
77 return A3XX_TEX_LINEAR
;
79 DBG("invalid filter: %u", filter
);
85 fd3_sampler_state_create(struct pipe_context
*pctx
,
86 const struct pipe_sampler_state
*cso
)
88 struct fd3_sampler_stateobj
*so
= CALLOC_STRUCT(fd3_sampler_stateobj
);
89 bool miplinear
= false;
95 if (cso
->min_mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
)
101 * For nearest filtering, _CLAMP means _CLAMP_TO_EDGE; for linear
102 * filtering, _CLAMP means _CLAMP_TO_BORDER while additionally
103 * clamping the texture coordinates to [0.0, 1.0].
105 * The clamping will be taken care of in the shaders. There are two
106 * filters here, but let the minification one has a say.
108 clamp_to_edge
= (cso
->min_img_filter
== PIPE_TEX_FILTER_NEAREST
);
109 if (!clamp_to_edge
) {
110 so
->saturate_s
= (cso
->wrap_s
== PIPE_TEX_WRAP_CLAMP
);
111 so
->saturate_t
= (cso
->wrap_t
== PIPE_TEX_WRAP_CLAMP
);
112 so
->saturate_r
= (cso
->wrap_r
== PIPE_TEX_WRAP_CLAMP
);
116 COND(!cso
->normalized_coords
, A3XX_TEX_SAMP_0_UNNORM_COORDS
) |
117 COND(miplinear
, A3XX_TEX_SAMP_0_MIPFILTER_LINEAR
) |
118 A3XX_TEX_SAMP_0_XY_MAG(tex_filter(cso
->mag_img_filter
)) |
119 A3XX_TEX_SAMP_0_XY_MIN(tex_filter(cso
->min_img_filter
)) |
120 A3XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso
->wrap_s
, clamp_to_edge
)) |
121 A3XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso
->wrap_t
, clamp_to_edge
)) |
122 A3XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso
->wrap_r
, clamp_to_edge
));
124 if (cso
->compare_mode
)
125 so
->texsamp0
|= A3XX_TEX_SAMP_0_COMPARE_FUNC(cso
->compare_func
); /* maps 1:1 */
127 if (cso
->min_mip_filter
!= PIPE_TEX_MIPFILTER_NONE
) {
129 A3XX_TEX_SAMP_1_LOD_BIAS(cso
->lod_bias
) |
130 A3XX_TEX_SAMP_1_MIN_LOD(cso
->min_lod
) |
131 A3XX_TEX_SAMP_1_MAX_LOD(cso
->max_lod
);
133 so
->texsamp1
= 0x00000000;
140 fd3_sampler_states_bind(struct pipe_context
*pctx
,
141 unsigned shader
, unsigned start
,
142 unsigned nr
, void **hwcso
)
144 struct fd_context
*ctx
= fd_context(pctx
);
145 struct fd3_context
*fd3_ctx
= fd3_context(ctx
);
146 unsigned saturate_s
= 0, saturate_t
= 0, saturate_r
= 0;
149 for (i
= 0; i
< nr
; i
++) {
151 struct fd3_sampler_stateobj
*sampler
=
152 fd3_sampler_stateobj(hwcso
[i
]);
153 if (sampler
->saturate_s
)
154 saturate_s
|= (1 << i
);
155 if (sampler
->saturate_t
)
156 saturate_t
|= (1 << i
);
157 if (sampler
->saturate_r
)
158 saturate_r
|= (1 << i
);
162 fd_sampler_states_bind(pctx
, shader
, start
, nr
, hwcso
);
164 if (shader
== PIPE_SHADER_FRAGMENT
) {
165 fd3_ctx
->fsaturate_s
= saturate_s
;
166 fd3_ctx
->fsaturate_t
= saturate_t
;
167 fd3_ctx
->fsaturate_r
= saturate_r
;
168 } else if (shader
== PIPE_SHADER_VERTEX
) {
169 fd3_ctx
->vsaturate_s
= saturate_s
;
170 fd3_ctx
->vsaturate_t
= saturate_t
;
171 fd3_ctx
->vsaturate_r
= saturate_r
;
175 static enum a3xx_tex_type
176 tex_type(unsigned target
)
182 case PIPE_TEXTURE_1D
:
183 case PIPE_TEXTURE_1D_ARRAY
:
185 case PIPE_TEXTURE_RECT
:
186 case PIPE_TEXTURE_2D
:
187 case PIPE_TEXTURE_2D_ARRAY
:
189 case PIPE_TEXTURE_3D
:
191 case PIPE_TEXTURE_CUBE
:
192 case PIPE_TEXTURE_CUBE_ARRAY
:
193 return A3XX_TEX_CUBE
;
197 static struct pipe_sampler_view
*
198 fd3_sampler_view_create(struct pipe_context
*pctx
, struct pipe_resource
*prsc
,
199 const struct pipe_sampler_view
*cso
)
201 struct fd3_pipe_sampler_view
*so
= CALLOC_STRUCT(fd3_pipe_sampler_view
);
202 struct fd_resource
*rsc
= fd_resource(prsc
);
203 unsigned lvl
= cso
->u
.tex
.first_level
;
204 unsigned miplevels
= cso
->u
.tex
.last_level
- lvl
;
210 pipe_reference(NULL
, &prsc
->reference
);
211 so
->base
.texture
= prsc
;
212 so
->base
.reference
.count
= 1;
213 so
->base
.context
= pctx
;
215 so
->tex_resource
= rsc
;
218 A3XX_TEX_CONST_0_TYPE(tex_type(prsc
->target
)) |
219 A3XX_TEX_CONST_0_FMT(fd3_pipe2tex(cso
->format
)) |
220 A3XX_TEX_CONST_0_MIPLVLS(miplevels
) |
221 fd3_tex_swiz(cso
->format
, cso
->swizzle_r
, cso
->swizzle_g
,
222 cso
->swizzle_b
, cso
->swizzle_a
);
224 if (util_format_is_srgb(cso
->format
))
225 so
->texconst0
|= A3XX_TEX_CONST_0_SRGB
;
228 A3XX_TEX_CONST_1_FETCHSIZE(fd3_pipe2fetchsize(cso
->format
)) |
229 A3XX_TEX_CONST_1_WIDTH(u_minify(prsc
->width0
, lvl
)) |
230 A3XX_TEX_CONST_1_HEIGHT(u_minify(prsc
->height0
, lvl
));
231 /* when emitted, A3XX_TEX_CONST_2_INDX() must be OR'd in: */
233 A3XX_TEX_CONST_2_PITCH(rsc
->slices
[lvl
].pitch
* rsc
->cpp
);
234 switch (prsc
->target
) {
235 case PIPE_TEXTURE_1D_ARRAY
:
236 case PIPE_TEXTURE_2D_ARRAY
:
238 A3XX_TEX_CONST_3_DEPTH(prsc
->array_size
- 1) |
239 A3XX_TEX_CONST_3_LAYERSZ1(rsc
->slices
[0].size0
) |
240 A3XX_TEX_CONST_3_LAYERSZ2(rsc
->slices
[0].size0
);
242 case PIPE_TEXTURE_3D
:
244 A3XX_TEX_CONST_3_DEPTH(u_minify(prsc
->depth0
, lvl
)) |
245 A3XX_TEX_CONST_3_LAYERSZ1(rsc
->slices
[0].size0
) |
246 A3XX_TEX_CONST_3_LAYERSZ2(rsc
->slices
[0].size0
);
249 so
->texconst3
= 0x00000000;
257 fd3_texture_init(struct pipe_context
*pctx
)
259 pctx
->create_sampler_state
= fd3_sampler_state_create
;
260 pctx
->bind_sampler_states
= fd3_sampler_states_bind
;
261 pctx
->create_sampler_view
= fd3_sampler_view_create
;