freedreno: Remove the Emacs mode lines
[mesa.git] / src / gallium / drivers / freedreno / a3xx / fd3_texture.c
1 /*
2 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "pipe/p_state.h"
28 #include "util/u_string.h"
29 #include "util/u_memory.h"
30 #include "util/u_inlines.h"
31 #include "util/u_format.h"
32
33 #include "fd3_texture.h"
34 #include "fd3_format.h"
35
36 static enum a3xx_tex_clamp
37 tex_clamp(unsigned wrap, bool clamp_to_edge, bool *needs_border)
38 {
39 /* Hardware does not support _CLAMP, but we emulate it: */
40 if (wrap == PIPE_TEX_WRAP_CLAMP) {
41 wrap = (clamp_to_edge) ?
42 PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER;
43 }
44
45 switch (wrap) {
46 case PIPE_TEX_WRAP_REPEAT:
47 return A3XX_TEX_REPEAT;
48 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
49 return A3XX_TEX_CLAMP_TO_EDGE;
50 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
51 *needs_border = true;
52 return A3XX_TEX_CLAMP_TO_BORDER;
53 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
54 /* only works for PoT.. need to emulate otherwise! */
55 return A3XX_TEX_MIRROR_CLAMP;
56 case PIPE_TEX_WRAP_MIRROR_REPEAT:
57 return A3XX_TEX_MIRROR_REPEAT;
58 case PIPE_TEX_WRAP_MIRROR_CLAMP:
59 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
60 /* these two we could perhaps emulate, but we currently
61 * just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP
62 */
63 default:
64 DBG("invalid wrap: %u", wrap);
65 return 0;
66 }
67 }
68
69 static enum a3xx_tex_filter
70 tex_filter(unsigned filter, bool aniso)
71 {
72 switch (filter) {
73 case PIPE_TEX_FILTER_NEAREST:
74 return A3XX_TEX_NEAREST;
75 case PIPE_TEX_FILTER_LINEAR:
76 return aniso ? A3XX_TEX_ANISO : A3XX_TEX_LINEAR;
77 default:
78 DBG("invalid filter: %u", filter);
79 return 0;
80 }
81 }
82
83 static void *
84 fd3_sampler_state_create(struct pipe_context *pctx,
85 const struct pipe_sampler_state *cso)
86 {
87 struct fd3_sampler_stateobj *so = CALLOC_STRUCT(fd3_sampler_stateobj);
88 unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8));
89 bool miplinear = false;
90 bool clamp_to_edge;
91
92 if (!so)
93 return NULL;
94
95 if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
96 miplinear = true;
97
98 so->base = *cso;
99
100 /*
101 * For nearest filtering, _CLAMP means _CLAMP_TO_EDGE; for linear
102 * filtering, _CLAMP means _CLAMP_TO_BORDER while additionally
103 * clamping the texture coordinates to [0.0, 1.0].
104 *
105 * The clamping will be taken care of in the shaders. There are two
106 * filters here, but let the minification one has a say.
107 */
108 clamp_to_edge = (cso->min_img_filter == PIPE_TEX_FILTER_NEAREST);
109 if (!clamp_to_edge) {
110 so->saturate_s = (cso->wrap_s == PIPE_TEX_WRAP_CLAMP);
111 so->saturate_t = (cso->wrap_t == PIPE_TEX_WRAP_CLAMP);
112 so->saturate_r = (cso->wrap_r == PIPE_TEX_WRAP_CLAMP);
113 }
114
115 so->needs_border = false;
116 so->texsamp0 =
117 COND(!cso->normalized_coords, A3XX_TEX_SAMP_0_UNNORM_COORDS) |
118 COND(!cso->seamless_cube_map, A3XX_TEX_SAMP_0_CUBEMAPSEAMLESSFILTOFF) |
119 COND(miplinear, A3XX_TEX_SAMP_0_MIPFILTER_LINEAR) |
120 A3XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) |
121 A3XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) |
122 A3XX_TEX_SAMP_0_ANISO(aniso) |
123 A3XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s, clamp_to_edge, &so->needs_border)) |
124 A3XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t, clamp_to_edge, &so->needs_border)) |
125 A3XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r, clamp_to_edge, &so->needs_border));
126
127 if (cso->compare_mode)
128 so->texsamp0 |= A3XX_TEX_SAMP_0_COMPARE_FUNC(cso->compare_func); /* maps 1:1 */
129
130 if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
131 so->texsamp1 =
132 A3XX_TEX_SAMP_1_LOD_BIAS(cso->lod_bias) |
133 A3XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) |
134 A3XX_TEX_SAMP_1_MAX_LOD(cso->max_lod);
135 } else {
136 so->texsamp1 = 0x00000000;
137 }
138
139 return so;
140 }
141
142 static void
143 fd3_sampler_states_bind(struct pipe_context *pctx,
144 enum pipe_shader_type shader, unsigned start,
145 unsigned nr, void **hwcso)
146 {
147 struct fd_context *ctx = fd_context(pctx);
148 struct fd3_context *fd3_ctx = fd3_context(ctx);
149 uint16_t saturate_s = 0, saturate_t = 0, saturate_r = 0;
150 unsigned i;
151
152 if (!hwcso)
153 nr = 0;
154
155 for (i = 0; i < nr; i++) {
156 if (hwcso[i]) {
157 struct fd3_sampler_stateobj *sampler =
158 fd3_sampler_stateobj(hwcso[i]);
159 if (sampler->saturate_s)
160 saturate_s |= (1 << i);
161 if (sampler->saturate_t)
162 saturate_t |= (1 << i);
163 if (sampler->saturate_r)
164 saturate_r |= (1 << i);
165 }
166 }
167
168 fd_sampler_states_bind(pctx, shader, start, nr, hwcso);
169
170 if (shader == PIPE_SHADER_FRAGMENT) {
171 fd3_ctx->fsaturate =
172 (saturate_s != 0) ||
173 (saturate_t != 0) ||
174 (saturate_r != 0);
175 fd3_ctx->fsaturate_s = saturate_s;
176 fd3_ctx->fsaturate_t = saturate_t;
177 fd3_ctx->fsaturate_r = saturate_r;
178 } else if (shader == PIPE_SHADER_VERTEX) {
179 fd3_ctx->vsaturate =
180 (saturate_s != 0) ||
181 (saturate_t != 0) ||
182 (saturate_r != 0);
183 fd3_ctx->vsaturate_s = saturate_s;
184 fd3_ctx->vsaturate_t = saturate_t;
185 fd3_ctx->vsaturate_r = saturate_r;
186 }
187 }
188
189 static enum a3xx_tex_type
190 tex_type(unsigned target)
191 {
192 switch (target) {
193 default:
194 assert(0);
195 case PIPE_BUFFER:
196 case PIPE_TEXTURE_1D:
197 case PIPE_TEXTURE_1D_ARRAY:
198 return A3XX_TEX_1D;
199 case PIPE_TEXTURE_RECT:
200 case PIPE_TEXTURE_2D:
201 case PIPE_TEXTURE_2D_ARRAY:
202 return A3XX_TEX_2D;
203 case PIPE_TEXTURE_3D:
204 return A3XX_TEX_3D;
205 case PIPE_TEXTURE_CUBE:
206 case PIPE_TEXTURE_CUBE_ARRAY:
207 return A3XX_TEX_CUBE;
208 }
209 }
210
211 static struct pipe_sampler_view *
212 fd3_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
213 const struct pipe_sampler_view *cso)
214 {
215 struct fd3_pipe_sampler_view *so = CALLOC_STRUCT(fd3_pipe_sampler_view);
216 struct fd_resource *rsc = fd_resource(prsc);
217 unsigned lvl;
218 uint32_t sz2 = 0;
219
220 if (!so)
221 return NULL;
222
223 so->base = *cso;
224 pipe_reference(NULL, &prsc->reference);
225 so->base.texture = prsc;
226 so->base.reference.count = 1;
227 so->base.context = pctx;
228
229 so->texconst0 =
230 A3XX_TEX_CONST_0_TYPE(tex_type(prsc->target)) |
231 A3XX_TEX_CONST_0_FMT(fd3_pipe2tex(cso->format)) |
232 fd3_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
233 cso->swizzle_b, cso->swizzle_a);
234
235 if (prsc->target == PIPE_BUFFER || util_format_is_pure_integer(cso->format))
236 so->texconst0 |= A3XX_TEX_CONST_0_NOCONVERT;
237 if (util_format_is_srgb(cso->format))
238 so->texconst0 |= A3XX_TEX_CONST_0_SRGB;
239
240 if (prsc->target == PIPE_BUFFER) {
241 lvl = 0;
242 so->texconst1 =
243 A3XX_TEX_CONST_1_FETCHSIZE(fd3_pipe2fetchsize(cso->format)) |
244 A3XX_TEX_CONST_1_WIDTH(cso->u.buf.size / util_format_get_blocksize(cso->format)) |
245 A3XX_TEX_CONST_1_HEIGHT(1);
246 } else {
247 unsigned miplevels;
248
249 lvl = fd_sampler_first_level(cso);
250 miplevels = fd_sampler_last_level(cso) - lvl;
251
252 so->texconst0 |= A3XX_TEX_CONST_0_MIPLVLS(miplevels);
253 so->texconst1 =
254 A3XX_TEX_CONST_1_FETCHSIZE(fd3_pipe2fetchsize(cso->format)) |
255 A3XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
256 A3XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
257 }
258 /* when emitted, A3XX_TEX_CONST_2_INDX() must be OR'd in: */
259 so->texconst2 =
260 A3XX_TEX_CONST_2_PITCH(fd3_pipe2nblocksx(cso->format, rsc->slices[lvl].pitch) * rsc->cpp);
261 switch (prsc->target) {
262 case PIPE_TEXTURE_1D_ARRAY:
263 case PIPE_TEXTURE_2D_ARRAY:
264 so->texconst3 =
265 A3XX_TEX_CONST_3_DEPTH(prsc->array_size - 1) |
266 A3XX_TEX_CONST_3_LAYERSZ1(rsc->slices[0].size0);
267 break;
268 case PIPE_TEXTURE_3D:
269 so->texconst3 =
270 A3XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) |
271 A3XX_TEX_CONST_3_LAYERSZ1(rsc->slices[lvl].size0);
272 while (lvl < cso->u.tex.last_level && sz2 != rsc->slices[lvl+1].size0)
273 sz2 = rsc->slices[++lvl].size0;
274 so->texconst3 |= A3XX_TEX_CONST_3_LAYERSZ2(sz2);
275 break;
276 default:
277 so->texconst3 = 0x00000000;
278 break;
279 }
280
281 return &so->base;
282 }
283
284 void
285 fd3_texture_init(struct pipe_context *pctx)
286 {
287 pctx->create_sampler_state = fd3_sampler_state_create;
288 pctx->bind_sampler_states = fd3_sampler_states_bind;
289 pctx->create_sampler_view = fd3_sampler_view_create;
290 pctx->set_sampler_views = fd_set_sampler_views;
291 }