freedreno: remove tex_resource
[mesa.git] / src / gallium / drivers / freedreno / a3xx / fd3_texture.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34
35 #include "fd3_texture.h"
36 #include "fd3_format.h"
37
38 static enum a3xx_tex_clamp
39 tex_clamp(unsigned wrap, bool clamp_to_edge)
40 {
41 /* Hardware does not support _CLAMP, but we emulate it: */
42 if (wrap == PIPE_TEX_WRAP_CLAMP) {
43 wrap = (clamp_to_edge) ?
44 PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER;
45 }
46
47 switch (wrap) {
48 case PIPE_TEX_WRAP_REPEAT:
49 return A3XX_TEX_REPEAT;
50 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
51 return A3XX_TEX_CLAMP_TO_EDGE;
52 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
53 return A3XX_TEX_CLAMP_TO_BORDER;
54 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
55 /* only works for PoT.. need to emulate otherwise! */
56 return A3XX_TEX_MIRROR_CLAMP;
57 case PIPE_TEX_WRAP_MIRROR_REPEAT:
58 return A3XX_TEX_MIRROR_REPEAT;
59 case PIPE_TEX_WRAP_MIRROR_CLAMP:
60 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
61 /* these two we could perhaps emulate, but we currently
62 * just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP
63 */
64 default:
65 DBG("invalid wrap: %u", wrap);
66 return 0;
67 }
68 }
69
70 static enum a3xx_tex_filter
71 tex_filter(unsigned filter, bool aniso)
72 {
73 switch (filter) {
74 case PIPE_TEX_FILTER_NEAREST:
75 return A3XX_TEX_NEAREST;
76 case PIPE_TEX_FILTER_LINEAR:
77 return aniso ? A3XX_TEX_ANISO : A3XX_TEX_LINEAR;
78 default:
79 DBG("invalid filter: %u", filter);
80 return 0;
81 }
82 }
83
84 static void *
85 fd3_sampler_state_create(struct pipe_context *pctx,
86 const struct pipe_sampler_state *cso)
87 {
88 struct fd3_sampler_stateobj *so = CALLOC_STRUCT(fd3_sampler_stateobj);
89 unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8));
90 bool miplinear = false;
91 bool clamp_to_edge;
92
93 if (!so)
94 return NULL;
95
96 if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
97 miplinear = true;
98
99 so->base = *cso;
100
101 /*
102 * For nearest filtering, _CLAMP means _CLAMP_TO_EDGE; for linear
103 * filtering, _CLAMP means _CLAMP_TO_BORDER while additionally
104 * clamping the texture coordinates to [0.0, 1.0].
105 *
106 * The clamping will be taken care of in the shaders. There are two
107 * filters here, but let the minification one has a say.
108 */
109 clamp_to_edge = (cso->min_img_filter == PIPE_TEX_FILTER_NEAREST);
110 if (!clamp_to_edge) {
111 so->saturate_s = (cso->wrap_s == PIPE_TEX_WRAP_CLAMP);
112 so->saturate_t = (cso->wrap_t == PIPE_TEX_WRAP_CLAMP);
113 so->saturate_r = (cso->wrap_r == PIPE_TEX_WRAP_CLAMP);
114 }
115
116 so->texsamp0 =
117 COND(!cso->normalized_coords, A3XX_TEX_SAMP_0_UNNORM_COORDS) |
118 COND(miplinear, A3XX_TEX_SAMP_0_MIPFILTER_LINEAR) |
119 A3XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) |
120 A3XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) |
121 A3XX_TEX_SAMP_0_ANISO(aniso) |
122 A3XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s, clamp_to_edge)) |
123 A3XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t, clamp_to_edge)) |
124 A3XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r, clamp_to_edge));
125
126 if (cso->compare_mode)
127 so->texsamp0 |= A3XX_TEX_SAMP_0_COMPARE_FUNC(cso->compare_func); /* maps 1:1 */
128
129 if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
130 so->texsamp1 =
131 A3XX_TEX_SAMP_1_LOD_BIAS(cso->lod_bias) |
132 A3XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) |
133 A3XX_TEX_SAMP_1_MAX_LOD(cso->max_lod);
134 } else {
135 so->texsamp1 = 0x00000000;
136 }
137
138 return so;
139 }
140
141 static void
142 fd3_sampler_states_bind(struct pipe_context *pctx,
143 unsigned shader, unsigned start,
144 unsigned nr, void **hwcso)
145 {
146 struct fd_context *ctx = fd_context(pctx);
147 struct fd3_context *fd3_ctx = fd3_context(ctx);
148 uint16_t saturate_s = 0, saturate_t = 0, saturate_r = 0;
149 unsigned i;
150
151 for (i = 0; i < nr; i++) {
152 if (hwcso[i]) {
153 struct fd3_sampler_stateobj *sampler =
154 fd3_sampler_stateobj(hwcso[i]);
155 if (sampler->saturate_s)
156 saturate_s |= (1 << i);
157 if (sampler->saturate_t)
158 saturate_t |= (1 << i);
159 if (sampler->saturate_r)
160 saturate_r |= (1 << i);
161 }
162 }
163
164 fd_sampler_states_bind(pctx, shader, start, nr, hwcso);
165
166 if (shader == PIPE_SHADER_FRAGMENT) {
167 fd3_ctx->fsaturate =
168 (saturate_s != 0) ||
169 (saturate_t != 0) ||
170 (saturate_r != 0);
171 fd3_ctx->fsaturate_s = saturate_s;
172 fd3_ctx->fsaturate_t = saturate_t;
173 fd3_ctx->fsaturate_r = saturate_r;
174 } else if (shader == PIPE_SHADER_VERTEX) {
175 fd3_ctx->vsaturate =
176 (saturate_s != 0) ||
177 (saturate_t != 0) ||
178 (saturate_r != 0);
179 fd3_ctx->vsaturate_s = saturate_s;
180 fd3_ctx->vsaturate_t = saturate_t;
181 fd3_ctx->vsaturate_r = saturate_r;
182 }
183 }
184
185 static enum a3xx_tex_type
186 tex_type(unsigned target)
187 {
188 switch (target) {
189 default:
190 assert(0);
191 case PIPE_BUFFER:
192 case PIPE_TEXTURE_1D:
193 case PIPE_TEXTURE_1D_ARRAY:
194 return A3XX_TEX_1D;
195 case PIPE_TEXTURE_RECT:
196 case PIPE_TEXTURE_2D:
197 case PIPE_TEXTURE_2D_ARRAY:
198 return A3XX_TEX_2D;
199 case PIPE_TEXTURE_3D:
200 return A3XX_TEX_3D;
201 case PIPE_TEXTURE_CUBE:
202 case PIPE_TEXTURE_CUBE_ARRAY:
203 return A3XX_TEX_CUBE;
204 }
205 }
206
207 static struct pipe_sampler_view *
208 fd3_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
209 const struct pipe_sampler_view *cso)
210 {
211 struct fd3_pipe_sampler_view *so = CALLOC_STRUCT(fd3_pipe_sampler_view);
212 struct fd_resource *rsc = fd_resource(prsc);
213 unsigned lvl = cso->u.tex.first_level;
214 unsigned miplevels = cso->u.tex.last_level - lvl;
215 uint32_t sz2 = 0;
216
217 if (!so)
218 return NULL;
219
220 so->base = *cso;
221 pipe_reference(NULL, &prsc->reference);
222 so->base.texture = prsc;
223 so->base.reference.count = 1;
224 so->base.context = pctx;
225
226 so->texconst0 =
227 A3XX_TEX_CONST_0_TYPE(tex_type(prsc->target)) |
228 A3XX_TEX_CONST_0_FMT(fd3_pipe2tex(cso->format)) |
229 A3XX_TEX_CONST_0_MIPLVLS(miplevels) |
230 fd3_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
231 cso->swizzle_b, cso->swizzle_a);
232
233 if (util_format_is_srgb(cso->format))
234 so->texconst0 |= A3XX_TEX_CONST_0_SRGB;
235
236 so->texconst1 =
237 A3XX_TEX_CONST_1_FETCHSIZE(fd3_pipe2fetchsize(cso->format)) |
238 A3XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
239 A3XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
240 /* when emitted, A3XX_TEX_CONST_2_INDX() must be OR'd in: */
241 so->texconst2 =
242 A3XX_TEX_CONST_2_PITCH(rsc->slices[lvl].pitch * rsc->cpp);
243 switch (prsc->target) {
244 case PIPE_TEXTURE_1D_ARRAY:
245 case PIPE_TEXTURE_2D_ARRAY:
246 so->texconst3 =
247 A3XX_TEX_CONST_3_DEPTH(prsc->array_size - 1) |
248 A3XX_TEX_CONST_3_LAYERSZ1(rsc->slices[0].size0);
249 break;
250 case PIPE_TEXTURE_3D:
251 so->texconst3 =
252 A3XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) |
253 A3XX_TEX_CONST_3_LAYERSZ1(rsc->slices[lvl].size0);
254 while (lvl < cso->u.tex.last_level && sz2 != rsc->slices[lvl+1].size0)
255 sz2 = rsc->slices[++lvl].size0;
256 so->texconst3 |= A3XX_TEX_CONST_3_LAYERSZ2(sz2);
257 break;
258 default:
259 so->texconst3 = 0x00000000;
260 break;
261 }
262
263 return &so->base;
264 }
265
266 static void
267 fd3_set_sampler_views(struct pipe_context *pctx, unsigned shader,
268 unsigned start, unsigned nr,
269 struct pipe_sampler_view **views)
270 {
271 struct fd_context *ctx = fd_context(pctx);
272 struct fd3_context *fd3_ctx = fd3_context(ctx);
273 struct fd_texture_stateobj *tex;
274 uint16_t integer_s = 0, *ptr;
275 int i;
276
277 fd_set_sampler_views(pctx, shader, start, nr, views);
278
279 switch (shader) {
280 case PIPE_SHADER_FRAGMENT:
281 tex = &ctx->fragtex;
282 ptr = &fd3_ctx->finteger_s;
283 break;
284 case PIPE_SHADER_VERTEX:
285 tex = &ctx->verttex;
286 ptr = &fd3_ctx->vinteger_s;
287 break;
288 default:
289 return;
290 }
291
292 for (i = 0; i < tex->num_textures; i++)
293 if (util_format_is_pure_integer(tex->textures[i]->format))
294 integer_s |= 1 << i;
295 *ptr = integer_s;
296 }
297
298
299 void
300 fd3_texture_init(struct pipe_context *pctx)
301 {
302 pctx->create_sampler_state = fd3_sampler_state_create;
303 pctx->bind_sampler_states = fd3_sampler_states_bind;
304 pctx->create_sampler_view = fd3_sampler_view_create;
305 pctx->set_sampler_views = fd3_set_sampler_views;
306 }