freedreno: Remove the Emacs mode lines
[mesa.git] / src / gallium / drivers / freedreno / a4xx / fd4_context.h
1 /*
2 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #ifndef FD4_CONTEXT_H_
28 #define FD4_CONTEXT_H_
29
30 #include "util/u_upload_mgr.h"
31
32 #include "freedreno_drmif.h"
33
34 #include "freedreno_context.h"
35
36 #include "ir3_shader.h"
37
38 struct fd4_context {
39 struct fd_context base;
40
41 struct fd_bo *vs_pvt_mem, *fs_pvt_mem;
42
43 /* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes). We
44 * could combine it with another allocation.
45 *
46 * (upper area used as scratch bo.. see fd4_query)
47 */
48 struct fd_bo *vsc_size_mem;
49
50 struct u_upload_mgr *border_color_uploader;
51 struct pipe_resource *border_color_buf;
52
53 /* if *any* of bits are set in {v,f}saturate_{s,t,r} */
54 bool vsaturate, fsaturate;
55
56 /* bitmask of sampler which needs coords clamped for vertex
57 * shader:
58 */
59 uint16_t vsaturate_s, vsaturate_t, vsaturate_r;
60
61 /* bitmask of sampler which needs coords clamped for frag
62 * shader:
63 */
64 uint16_t fsaturate_s, fsaturate_t, fsaturate_r;
65
66 /* bitmask of samplers which need astc srgb workaround: */
67 uint16_t vastc_srgb, fastc_srgb;
68
69 /* some state changes require a different shader variant. Keep
70 * track of this so we know when we need to re-emit shader state
71 * due to variant change. See fixup_shader_state()
72 */
73 struct ir3_shader_key last_key;
74 };
75
76 static inline struct fd4_context *
77 fd4_context(struct fd_context *ctx)
78 {
79 return (struct fd4_context *)ctx;
80 }
81
82 struct pipe_context *
83 fd4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
84
85 #endif /* FD4_CONTEXT_H_ */