2 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * Rob Clark <robclark@freedesktop.org>
27 #ifndef FD4_CONTEXT_H_
28 #define FD4_CONTEXT_H_
30 #include "util/u_upload_mgr.h"
32 #include "freedreno_context.h"
34 #include "ir3/ir3_shader.h"
37 struct fd_context base
;
39 struct fd_bo
*vs_pvt_mem
, *fs_pvt_mem
;
41 /* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes). We
42 * could combine it with another allocation.
44 * (upper area used as scratch bo.. see fd4_query)
46 struct fd_bo
*vsc_size_mem
;
48 struct u_upload_mgr
*border_color_uploader
;
49 struct pipe_resource
*border_color_buf
;
51 /* if *any* of bits are set in {v,f}saturate_{s,t,r} */
52 bool vsaturate
, fsaturate
;
54 /* bitmask of sampler which needs coords clamped for vertex
57 uint16_t vsaturate_s
, vsaturate_t
, vsaturate_r
;
59 /* bitmask of sampler which needs coords clamped for frag
62 uint16_t fsaturate_s
, fsaturate_t
, fsaturate_r
;
64 /* bitmask of samplers which need astc srgb workaround: */
65 uint16_t vastc_srgb
, fastc_srgb
;
67 /* some state changes require a different shader variant. Keep
68 * track of this so we know when we need to re-emit shader state
69 * due to variant change. See fixup_shader_state()
71 struct ir3_shader_key last_key
;
74 static inline struct fd4_context
*
75 fd4_context(struct fd_context
*ctx
)
77 return (struct fd4_context
*)ctx
;
81 fd4_context_create(struct pipe_screen
*pscreen
, void *priv
, unsigned flags
);
83 #endif /* FD4_CONTEXT_H_ */