freedreno: introduce fd_batch
[mesa.git] / src / gallium / drivers / freedreno / a4xx / fd4_draw.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
33
34 #include "freedreno_state.h"
35 #include "freedreno_resource.h"
36
37 #include "fd4_draw.h"
38 #include "fd4_context.h"
39 #include "fd4_emit.h"
40 #include "fd4_program.h"
41 #include "fd4_format.h"
42 #include "fd4_zsa.h"
43
44
45 static void
46 draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
47 struct fd4_emit *emit)
48 {
49 const struct pipe_draw_info *info = emit->info;
50 enum pc_di_primtype primtype = ctx->primtypes[info->mode];
51
52 fd4_emit_state(ctx, ring, emit);
53
54 if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE))
55 fd4_emit_vertex_bufs(ring, emit);
56
57 OUT_PKT0(ring, REG_A4XX_VFD_INDEX_OFFSET, 2);
58 OUT_RING(ring, info->indexed ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */
59 OUT_RING(ring, info->start_instance); /* ??? UNKNOWN_2209 */
60
61 OUT_PKT0(ring, REG_A4XX_PC_RESTART_INDEX, 1);
62 OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */
63 info->restart_index : 0xffffffff);
64
65 /* points + psize -> spritelist: */
66 if (ctx->rasterizer->point_size_per_vertex &&
67 fd4_emit_get_vp(emit)->writes_psize &&
68 (info->mode == PIPE_PRIM_POINTS))
69 primtype = DI_PT_POINTLIST_PSIZE;
70
71 fd4_draw_emit(ctx, ring,
72 primtype,
73 emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY,
74 info);
75 }
76
77 /* fixup dirty shader state in case some "unrelated" (from the state-
78 * tracker's perspective) state change causes us to switch to a
79 * different variant.
80 */
81 static void
82 fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
83 {
84 struct fd4_context *fd4_ctx = fd4_context(ctx);
85 struct ir3_shader_key *last_key = &fd4_ctx->last_key;
86
87 if (!ir3_shader_key_equal(last_key, key)) {
88 if (last_key->has_per_samp || key->has_per_samp) {
89 if ((last_key->vsaturate_s != key->vsaturate_s) ||
90 (last_key->vsaturate_t != key->vsaturate_t) ||
91 (last_key->vsaturate_r != key->vsaturate_r) ||
92 (last_key->vastc_srgb != key->vastc_srgb))
93 ctx->dirty |= FD_SHADER_DIRTY_VP;
94
95 if ((last_key->fsaturate_s != key->fsaturate_s) ||
96 (last_key->fsaturate_t != key->fsaturate_t) ||
97 (last_key->fsaturate_r != key->fsaturate_r) ||
98 (last_key->fastc_srgb != key->fastc_srgb))
99 ctx->dirty |= FD_SHADER_DIRTY_FP;
100 }
101
102 if (last_key->vclamp_color != key->vclamp_color)
103 ctx->dirty |= FD_SHADER_DIRTY_VP;
104
105 if (last_key->fclamp_color != key->fclamp_color)
106 ctx->dirty |= FD_SHADER_DIRTY_FP;
107
108 if (last_key->color_two_side != key->color_two_side)
109 ctx->dirty |= FD_SHADER_DIRTY_FP;
110
111 if (last_key->half_precision != key->half_precision)
112 ctx->dirty |= FD_SHADER_DIRTY_FP;
113
114 if (last_key->rasterflat != key->rasterflat)
115 ctx->dirty |= FD_SHADER_DIRTY_FP;
116
117 fd4_ctx->last_key = *key;
118 }
119 }
120
121 static bool
122 fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
123 {
124 struct fd4_context *fd4_ctx = fd4_context(ctx);
125 struct fd4_emit emit = {
126 .debug = &ctx->debug,
127 .vtx = &ctx->vtx,
128 .prog = &ctx->prog,
129 .info = info,
130 .key = {
131 .color_two_side = ctx->rasterizer->light_twoside,
132 .vclamp_color = ctx->rasterizer->clamp_vertex_color,
133 .fclamp_color = ctx->rasterizer->clamp_fragment_color,
134 .rasterflat = ctx->rasterizer->flatshade,
135 // TODO set .half_precision based on render target format,
136 // ie. float16 and smaller use half, float32 use full..
137 .half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
138 .ucp_enables = ctx->rasterizer->clip_plane_enable,
139 .has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate ||
140 fd4_ctx->fastc_srgb || fd4_ctx->vastc_srgb),
141 .vsaturate_s = fd4_ctx->vsaturate_s,
142 .vsaturate_t = fd4_ctx->vsaturate_t,
143 .vsaturate_r = fd4_ctx->vsaturate_r,
144 .fsaturate_s = fd4_ctx->fsaturate_s,
145 .fsaturate_t = fd4_ctx->fsaturate_t,
146 .fsaturate_r = fd4_ctx->fsaturate_r,
147 .vastc_srgb = fd4_ctx->vastc_srgb,
148 .fastc_srgb = fd4_ctx->fastc_srgb,
149 },
150 .rasterflat = ctx->rasterizer->flatshade,
151 .sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
152 .sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
153 };
154
155 fixup_shader_state(ctx, &emit.key);
156
157 unsigned dirty = ctx->dirty;
158
159 /* do regular pass first, since that is more likely to fail compiling: */
160
161 if (!(fd4_emit_get_vp(&emit) && fd4_emit_get_fp(&emit)))
162 return false;
163
164 emit.key.binning_pass = false;
165 emit.dirty = dirty;
166
167 struct fd_ringbuffer *ring = ctx->batch->draw;
168
169 if (ctx->rasterizer->rasterizer_discard) {
170 fd_wfi(ctx, ring);
171 OUT_PKT3(ring, CP_REG_RMW, 3);
172 OUT_RING(ring, REG_A4XX_RB_RENDER_CONTROL);
173 OUT_RING(ring, ~A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
174 OUT_RING(ring, A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
175 }
176
177 draw_impl(ctx, ctx->batch->draw, &emit);
178
179 if (ctx->rasterizer->rasterizer_discard) {
180 fd_wfi(ctx, ring);
181 OUT_PKT3(ring, CP_REG_RMW, 3);
182 OUT_RING(ring, REG_A4XX_RB_RENDER_CONTROL);
183 OUT_RING(ring, ~A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
184 OUT_RING(ring, 0);
185 }
186
187 /* and now binning pass: */
188 emit.key.binning_pass = true;
189 emit.dirty = dirty & ~(FD_DIRTY_BLEND);
190 emit.vp = NULL; /* we changed key so need to refetch vp */
191 emit.fp = NULL;
192 draw_impl(ctx, ctx->batch->binning, &emit);
193
194 return true;
195 }
196
197 /* clear operations ignore viewport state, so we need to reset it
198 * based on framebuffer state:
199 */
200 static void
201 reset_viewport(struct fd_ringbuffer *ring, struct pipe_framebuffer_state *pfb)
202 {
203 float half_width = pfb->width * 0.5f;
204 float half_height = pfb->height * 0.5f;
205
206 OUT_PKT0(ring, REG_A4XX_GRAS_CL_VPORT_XOFFSET_0, 4);
207 OUT_RING(ring, A4XX_GRAS_CL_VPORT_XOFFSET_0(half_width));
208 OUT_RING(ring, A4XX_GRAS_CL_VPORT_XSCALE_0(half_width));
209 OUT_RING(ring, A4XX_GRAS_CL_VPORT_YOFFSET_0(half_height));
210 OUT_RING(ring, A4XX_GRAS_CL_VPORT_YSCALE_0(-half_height));
211 }
212
213 /* TODO maybe we should just migrate u_blitter for clear and do it in
214 * core (so we get normal draw pass state mgmt and binning).. That should
215 * work well enough for a3xx/a4xx (but maybe not a2xx?)
216 */
217
218 static void
219 fd4_clear_binning(struct fd_context *ctx, unsigned dirty)
220 {
221 struct fd4_context *fd4_ctx = fd4_context(ctx);
222 struct fd_ringbuffer *ring = ctx->batch->binning;
223 struct fd4_emit emit = {
224 .debug = &ctx->debug,
225 .vtx = &fd4_ctx->solid_vbuf_state,
226 .prog = &ctx->solid_prog,
227 .key = {
228 .binning_pass = true,
229 .half_precision = true,
230 },
231 .dirty = dirty,
232 };
233
234 fd4_emit_state(ctx, ring, &emit);
235 fd4_emit_vertex_bufs(ring, &emit);
236 reset_viewport(ring, &ctx->framebuffer);
237
238 OUT_PKT0(ring, REG_A4XX_PC_PRIM_VTX_CNTL, 2);
239 OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL_VAROUT(0) |
240 A4XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
241 OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL2_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) |
242 A4XX_PC_PRIM_VTX_CNTL2_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES));
243
244 OUT_PKT0(ring, REG_A4XX_GRAS_ALPHA_CONTROL, 1);
245 OUT_RING(ring, 0x00000002);
246
247 fd4_draw(ctx, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY,
248 DI_SRC_SEL_AUTO_INDEX, 2, 1, INDEX_SIZE_IGN, 0, 0, NULL);
249 }
250
251 static void
252 fd4_clear(struct fd_context *ctx, unsigned buffers,
253 const union pipe_color_union *color, double depth, unsigned stencil)
254 {
255 struct fd4_context *fd4_ctx = fd4_context(ctx);
256 struct fd_ringbuffer *ring = ctx->batch->draw;
257 struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
258 unsigned char mrt_comp[A4XX_MAX_RENDER_TARGETS] = {0};
259 unsigned dirty = ctx->dirty;
260 unsigned i;
261 struct fd4_emit emit = {
262 .debug = &ctx->debug,
263 .vtx = &fd4_ctx->solid_vbuf_state,
264 .prog = &ctx->solid_prog,
265 .key = {
266 .half_precision = fd_half_precision(pfb),
267 },
268 };
269
270 dirty &= FD_DIRTY_FRAMEBUFFER | FD_DIRTY_SCISSOR;
271 dirty |= FD_DIRTY_PROG;
272 emit.dirty = dirty;
273
274 fd4_clear_binning(ctx, dirty);
275
276 OUT_PKT0(ring, REG_A4XX_PC_PRIM_VTX_CNTL, 1);
277 OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
278
279 /* emit generic state now: */
280 fd4_emit_state(ctx, ring, &emit);
281 reset_viewport(ring, pfb);
282
283 if (buffers & PIPE_CLEAR_DEPTH) {
284 OUT_PKT0(ring, REG_A4XX_RB_DEPTH_CONTROL, 1);
285 OUT_RING(ring, A4XX_RB_DEPTH_CONTROL_Z_WRITE_ENABLE |
286 A4XX_RB_DEPTH_CONTROL_Z_ENABLE |
287 A4XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_ALWAYS));
288
289 fd_wfi(ctx, ring);
290 OUT_PKT0(ring, REG_A4XX_GRAS_CL_VPORT_ZOFFSET_0, 2);
291 OUT_RING(ring, A4XX_GRAS_CL_VPORT_ZOFFSET_0(0.0));
292 OUT_RING(ring, A4XX_GRAS_CL_VPORT_ZSCALE_0(depth));
293 ctx->dirty |= FD_DIRTY_VIEWPORT;
294 } else {
295 OUT_PKT0(ring, REG_A4XX_RB_DEPTH_CONTROL, 1);
296 OUT_RING(ring, A4XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_NEVER));
297 }
298
299 if (buffers & PIPE_CLEAR_STENCIL) {
300 OUT_PKT0(ring, REG_A4XX_RB_STENCILREFMASK, 2);
301 OUT_RING(ring, A4XX_RB_STENCILREFMASK_STENCILREF(stencil) |
302 A4XX_RB_STENCILREFMASK_STENCILMASK(stencil) |
303 A4XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
304 OUT_RING(ring, A4XX_RB_STENCILREFMASK_STENCILREF(0) |
305 A4XX_RB_STENCILREFMASK_STENCILMASK(0) |
306 0xff000000 | // XXX ???
307 A4XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
308
309 OUT_PKT0(ring, REG_A4XX_RB_STENCIL_CONTROL, 2);
310 OUT_RING(ring, A4XX_RB_STENCIL_CONTROL_STENCIL_ENABLE |
311 A4XX_RB_STENCIL_CONTROL_FUNC(FUNC_ALWAYS) |
312 A4XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
313 A4XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_REPLACE) |
314 A4XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) |
315 A4XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) |
316 A4XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
317 A4XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
318 A4XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
319 OUT_RING(ring, A4XX_RB_STENCIL_CONTROL2_STENCIL_BUFFER);
320 } else {
321 OUT_PKT0(ring, REG_A4XX_RB_STENCILREFMASK, 2);
322 OUT_RING(ring, A4XX_RB_STENCILREFMASK_STENCILREF(0) |
323 A4XX_RB_STENCILREFMASK_STENCILMASK(0) |
324 A4XX_RB_STENCILREFMASK_STENCILWRITEMASK(0));
325 OUT_RING(ring, A4XX_RB_STENCILREFMASK_BF_STENCILREF(0) |
326 A4XX_RB_STENCILREFMASK_BF_STENCILMASK(0) |
327 A4XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0));
328
329 OUT_PKT0(ring, REG_A4XX_RB_STENCIL_CONTROL, 2);
330 OUT_RING(ring, A4XX_RB_STENCIL_CONTROL_FUNC(FUNC_NEVER) |
331 A4XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
332 A4XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_KEEP) |
333 A4XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) |
334 A4XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) |
335 A4XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
336 A4XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
337 A4XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
338 OUT_RING(ring, 0x00000000); /* RB_STENCIL_CONTROL2 */
339 }
340
341 if (buffers & PIPE_CLEAR_COLOR) {
342 OUT_PKT0(ring, REG_A4XX_RB_ALPHA_CONTROL, 1);
343 OUT_RING(ring, A4XX_RB_ALPHA_CONTROL_ALPHA_TEST_FUNC(FUNC_NEVER));
344 }
345
346 for (i = 0; i < A4XX_MAX_RENDER_TARGETS; i++) {
347 mrt_comp[i] = (buffers & (PIPE_CLEAR_COLOR0 << i)) ? 0xf : 0x0;
348
349 OUT_PKT0(ring, REG_A4XX_RB_MRT_CONTROL(i), 1);
350 OUT_RING(ring, A4XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY) |
351 A4XX_RB_MRT_CONTROL_COMPONENT_ENABLE(0xf));
352
353 OUT_PKT0(ring, REG_A4XX_RB_MRT_BLEND_CONTROL(i), 1);
354 OUT_RING(ring, A4XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(FACTOR_ONE) |
355 A4XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(BLEND_DST_PLUS_SRC) |
356 A4XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(FACTOR_ZERO) |
357 A4XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(FACTOR_ONE) |
358 A4XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(BLEND_DST_PLUS_SRC) |
359 A4XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(FACTOR_ZERO));
360 }
361
362 OUT_PKT0(ring, REG_A4XX_RB_RENDER_COMPONENTS, 1);
363 OUT_RING(ring, A4XX_RB_RENDER_COMPONENTS_RT0(mrt_comp[0]) |
364 A4XX_RB_RENDER_COMPONENTS_RT1(mrt_comp[1]) |
365 A4XX_RB_RENDER_COMPONENTS_RT2(mrt_comp[2]) |
366 A4XX_RB_RENDER_COMPONENTS_RT3(mrt_comp[3]) |
367 A4XX_RB_RENDER_COMPONENTS_RT4(mrt_comp[4]) |
368 A4XX_RB_RENDER_COMPONENTS_RT5(mrt_comp[5]) |
369 A4XX_RB_RENDER_COMPONENTS_RT6(mrt_comp[6]) |
370 A4XX_RB_RENDER_COMPONENTS_RT7(mrt_comp[7]));
371
372 fd4_emit_vertex_bufs(ring, &emit);
373
374 OUT_PKT0(ring, REG_A4XX_GRAS_ALPHA_CONTROL, 1);
375 OUT_RING(ring, 0x0); /* XXX GRAS_ALPHA_CONTROL */
376
377 OUT_PKT0(ring, REG_A4XX_GRAS_CLEAR_CNTL, 1);
378 OUT_RING(ring, 0x00000000);
379
380 /* until fastclear works: */
381 fd4_emit_const(ring, SHADER_FRAGMENT, 0, 0, 4, color->ui, NULL);
382
383 OUT_PKT0(ring, REG_A4XX_VFD_INDEX_OFFSET, 2);
384 OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */
385 OUT_RING(ring, 0); /* ??? UNKNOWN_2209 */
386
387 OUT_PKT0(ring, REG_A4XX_PC_RESTART_INDEX, 1);
388 OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */
389
390 OUT_PKT3(ring, CP_UNKNOWN_1A, 1);
391 OUT_RING(ring, 0x00000001);
392
393 fd4_draw(ctx, ring, DI_PT_RECTLIST, USE_VISIBILITY,
394 DI_SRC_SEL_AUTO_INDEX, 2, 1, INDEX_SIZE_IGN, 0, 0, NULL);
395
396 OUT_PKT3(ring, CP_UNKNOWN_1A, 1);
397 OUT_RING(ring, 0x00000000);
398
399 OUT_PKT0(ring, REG_A4XX_GRAS_CLEAR_CNTL, 1);
400 OUT_RING(ring, A4XX_GRAS_CLEAR_CNTL_NOT_FASTCLEAR);
401
402 OUT_PKT0(ring, REG_A4XX_GRAS_SC_CONTROL, 1);
403 OUT_RING(ring, A4XX_GRAS_SC_CONTROL_RENDER_MODE(RB_RENDERING_PASS) |
404 A4XX_GRAS_SC_CONTROL_MSAA_DISABLE |
405 A4XX_GRAS_SC_CONTROL_MSAA_SAMPLES(MSAA_ONE) |
406 A4XX_GRAS_SC_CONTROL_RASTER_MODE(0));
407 }
408
409 void
410 fd4_draw_init(struct pipe_context *pctx)
411 {
412 struct fd_context *ctx = fd_context(pctx);
413 ctx->draw_vbo = fd4_draw_vbo;
414 ctx->clear = fd4_clear;
415 }