freedreno/a4xx: lower srgb in shader for astc textures
[mesa.git] / src / gallium / drivers / freedreno / a4xx / fd4_draw.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
33
34 #include "freedreno_state.h"
35 #include "freedreno_resource.h"
36
37 #include "fd4_draw.h"
38 #include "fd4_context.h"
39 #include "fd4_emit.h"
40 #include "fd4_program.h"
41 #include "fd4_format.h"
42 #include "fd4_zsa.h"
43
44
45 static void
46 draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
47 struct fd4_emit *emit)
48 {
49 const struct pipe_draw_info *info = emit->info;
50 enum pc_di_primtype primtype = ctx->primtypes[info->mode];
51
52 if (!(fd4_emit_get_vp(emit) && fd4_emit_get_fp(emit)))
53 return;
54
55 fd4_emit_state(ctx, ring, emit);
56
57 if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE))
58 fd4_emit_vertex_bufs(ring, emit);
59
60 OUT_PKT0(ring, REG_A4XX_VFD_INDEX_OFFSET, 2);
61 OUT_RING(ring, info->indexed ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */
62 OUT_RING(ring, info->start_instance); /* ??? UNKNOWN_2209 */
63
64 OUT_PKT0(ring, REG_A4XX_PC_RESTART_INDEX, 1);
65 OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */
66 info->restart_index : 0xffffffff);
67
68 /* points + psize -> spritelist: */
69 if (ctx->rasterizer->point_size_per_vertex &&
70 fd4_emit_get_vp(emit)->writes_psize &&
71 (info->mode == PIPE_PRIM_POINTS))
72 primtype = DI_PT_POINTLIST_PSIZE;
73
74 fd4_draw_emit(ctx, ring,
75 primtype,
76 emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY,
77 info);
78 }
79
80 /* fixup dirty shader state in case some "unrelated" (from the state-
81 * tracker's perspective) state change causes us to switch to a
82 * different variant.
83 */
84 static void
85 fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
86 {
87 struct fd4_context *fd4_ctx = fd4_context(ctx);
88 struct ir3_shader_key *last_key = &fd4_ctx->last_key;
89
90 if (!ir3_shader_key_equal(last_key, key)) {
91 ctx->dirty |= FD_DIRTY_PROG;
92
93 if (last_key->has_per_samp || key->has_per_samp) {
94 if ((last_key->vsaturate_s != key->vsaturate_s) ||
95 (last_key->vsaturate_t != key->vsaturate_t) ||
96 (last_key->vsaturate_r != key->vsaturate_r) ||
97 (last_key->vlower_srgb != key->vlower_srgb))
98 ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
99
100 if ((last_key->fsaturate_s != key->fsaturate_s) ||
101 (last_key->fsaturate_t != key->fsaturate_t) ||
102 (last_key->fsaturate_r != key->fsaturate_r) ||
103 (last_key->flower_srgb != key->flower_srgb))
104 ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
105 }
106
107 if (last_key->color_two_side != key->color_two_side)
108 ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
109
110 if (last_key->half_precision != key->half_precision)
111 ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
112
113 if (last_key->rasterflat != key->rasterflat)
114 ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
115
116 fd4_ctx->last_key = *key;
117 }
118 }
119
120 static void
121 fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
122 {
123 struct fd4_context *fd4_ctx = fd4_context(ctx);
124 struct fd4_emit emit = {
125 .vtx = &ctx->vtx,
126 .prog = &ctx->prog,
127 .info = info,
128 .key = {
129 /* do binning pass first: */
130 .binning_pass = true,
131 .color_two_side = ctx->rasterizer->light_twoside,
132 .rasterflat = ctx->rasterizer->flatshade,
133 // TODO set .half_precision based on render target format,
134 // ie. float16 and smaller use half, float32 use full..
135 .half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
136 .ucp_enables = ctx->rasterizer->clip_plane_enable,
137 .has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate ||
138 fd4_ctx->flower_srgb || fd4_ctx->vlower_srgb),
139 .vsaturate_s = fd4_ctx->vsaturate_s,
140 .vsaturate_t = fd4_ctx->vsaturate_t,
141 .vsaturate_r = fd4_ctx->vsaturate_r,
142 .fsaturate_s = fd4_ctx->fsaturate_s,
143 .fsaturate_t = fd4_ctx->fsaturate_t,
144 .fsaturate_r = fd4_ctx->fsaturate_r,
145 .vlower_srgb = fd4_ctx->vlower_srgb,
146 .flower_srgb = fd4_ctx->flower_srgb,
147 },
148 .rasterflat = ctx->rasterizer->flatshade,
149 .sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
150 .sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
151 };
152 unsigned dirty;
153
154 fixup_shader_state(ctx, &emit.key);
155
156 dirty = ctx->dirty;
157 emit.dirty = dirty & ~(FD_DIRTY_BLEND);
158 draw_impl(ctx, ctx->binning_ring, &emit);
159
160 /* and now regular (non-binning) pass: */
161 emit.key.binning_pass = false;
162 emit.dirty = dirty;
163 emit.vp = NULL; /* we changed key so need to refetch vp */
164 emit.fp = NULL;
165
166 if (ctx->rasterizer->rasterizer_discard) {
167 fd_wfi(ctx, ctx->ring);
168 OUT_PKT3(ctx->ring, CP_REG_RMW, 3);
169 OUT_RING(ctx->ring, REG_A4XX_RB_RENDER_CONTROL);
170 OUT_RING(ctx->ring, ~A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
171 OUT_RING(ctx->ring, A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
172 }
173
174 draw_impl(ctx, ctx->ring, &emit);
175
176 if (ctx->rasterizer->rasterizer_discard) {
177 fd_wfi(ctx, ctx->ring);
178 OUT_PKT3(ctx->ring, CP_REG_RMW, 3);
179 OUT_RING(ctx->ring, REG_A4XX_RB_RENDER_CONTROL);
180 OUT_RING(ctx->ring, ~A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
181 OUT_RING(ctx->ring, 0);
182 }
183 }
184
185 /* clear operations ignore viewport state, so we need to reset it
186 * based on framebuffer state:
187 */
188 static void
189 reset_viewport(struct fd_ringbuffer *ring, struct pipe_framebuffer_state *pfb)
190 {
191 float half_width = pfb->width * 0.5f;
192 float half_height = pfb->height * 0.5f;
193
194 OUT_PKT0(ring, REG_A4XX_GRAS_CL_VPORT_XOFFSET_0, 4);
195 OUT_RING(ring, A4XX_GRAS_CL_VPORT_XOFFSET_0(half_width));
196 OUT_RING(ring, A4XX_GRAS_CL_VPORT_XSCALE_0(half_width));
197 OUT_RING(ring, A4XX_GRAS_CL_VPORT_YOFFSET_0(half_height));
198 OUT_RING(ring, A4XX_GRAS_CL_VPORT_YSCALE_0(-half_height));
199 }
200
201 /* TODO maybe we should just migrate u_blitter for clear and do it in
202 * core (so we get normal draw pass state mgmt and binning).. That should
203 * work well enough for a3xx/a4xx (but maybe not a2xx?)
204 */
205
206 static void
207 fd4_clear_binning(struct fd_context *ctx, unsigned dirty)
208 {
209 struct fd4_context *fd4_ctx = fd4_context(ctx);
210 struct fd_ringbuffer *ring = ctx->binning_ring;
211 struct fd4_emit emit = {
212 .vtx = &fd4_ctx->solid_vbuf_state,
213 .prog = &ctx->solid_prog,
214 .key = {
215 .binning_pass = true,
216 .half_precision = true,
217 },
218 .dirty = dirty,
219 };
220
221 fd4_emit_state(ctx, ring, &emit);
222 fd4_emit_vertex_bufs(ring, &emit);
223 reset_viewport(ring, &ctx->framebuffer);
224
225 OUT_PKT0(ring, REG_A4XX_PC_PRIM_VTX_CNTL, 2);
226 OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL_VAROUT(0) |
227 A4XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
228 OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL2_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) |
229 A4XX_PC_PRIM_VTX_CNTL2_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES));
230
231 OUT_PKT0(ring, REG_A4XX_GRAS_ALPHA_CONTROL, 1);
232 OUT_RING(ring, 0x00000002);
233
234 fd4_draw(ctx, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY,
235 DI_SRC_SEL_AUTO_INDEX, 2, 1, INDEX_SIZE_IGN, 0, 0, NULL);
236 }
237
238 static void
239 fd4_clear(struct fd_context *ctx, unsigned buffers,
240 const union pipe_color_union *color, double depth, unsigned stencil)
241 {
242 struct fd4_context *fd4_ctx = fd4_context(ctx);
243 struct fd_ringbuffer *ring = ctx->ring;
244 struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
245 unsigned char mrt_comp[A4XX_MAX_RENDER_TARGETS] = {0};
246 unsigned dirty = ctx->dirty;
247 unsigned i;
248 struct fd4_emit emit = {
249 .vtx = &fd4_ctx->solid_vbuf_state,
250 .prog = &ctx->solid_prog,
251 .key = {
252 .half_precision = fd_half_precision(pfb),
253 },
254 };
255
256 dirty &= FD_DIRTY_FRAMEBUFFER | FD_DIRTY_SCISSOR;
257 dirty |= FD_DIRTY_PROG;
258 emit.dirty = dirty;
259
260 fd4_clear_binning(ctx, dirty);
261
262 OUT_PKT0(ring, REG_A4XX_PC_PRIM_VTX_CNTL, 1);
263 OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
264
265 /* emit generic state now: */
266 fd4_emit_state(ctx, ring, &emit);
267 reset_viewport(ring, pfb);
268
269 if (buffers & PIPE_CLEAR_DEPTH) {
270 OUT_PKT0(ring, REG_A4XX_RB_DEPTH_CONTROL, 1);
271 OUT_RING(ring, A4XX_RB_DEPTH_CONTROL_Z_WRITE_ENABLE |
272 A4XX_RB_DEPTH_CONTROL_Z_ENABLE |
273 A4XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_ALWAYS));
274
275 fd_wfi(ctx, ring);
276 OUT_PKT0(ring, REG_A4XX_GRAS_CL_VPORT_ZOFFSET_0, 2);
277 OUT_RING(ring, A4XX_GRAS_CL_VPORT_ZOFFSET_0(0.0));
278 OUT_RING(ring, A4XX_GRAS_CL_VPORT_ZSCALE_0(depth));
279 ctx->dirty |= FD_DIRTY_VIEWPORT;
280 } else {
281 OUT_PKT0(ring, REG_A4XX_RB_DEPTH_CONTROL, 1);
282 OUT_RING(ring, A4XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_NEVER));
283 }
284
285 if (buffers & PIPE_CLEAR_STENCIL) {
286 OUT_PKT0(ring, REG_A4XX_RB_STENCILREFMASK, 2);
287 OUT_RING(ring, A4XX_RB_STENCILREFMASK_STENCILREF(stencil) |
288 A4XX_RB_STENCILREFMASK_STENCILMASK(stencil) |
289 A4XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
290 OUT_RING(ring, A4XX_RB_STENCILREFMASK_STENCILREF(0) |
291 A4XX_RB_STENCILREFMASK_STENCILMASK(0) |
292 0xff000000 | // XXX ???
293 A4XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
294
295 OUT_PKT0(ring, REG_A4XX_RB_STENCIL_CONTROL, 2);
296 OUT_RING(ring, A4XX_RB_STENCIL_CONTROL_STENCIL_ENABLE |
297 A4XX_RB_STENCIL_CONTROL_FUNC(FUNC_ALWAYS) |
298 A4XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
299 A4XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_REPLACE) |
300 A4XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) |
301 A4XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) |
302 A4XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
303 A4XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
304 A4XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
305 OUT_RING(ring, A4XX_RB_STENCIL_CONTROL2_STENCIL_BUFFER);
306 } else {
307 OUT_PKT0(ring, REG_A4XX_RB_STENCILREFMASK, 2);
308 OUT_RING(ring, A4XX_RB_STENCILREFMASK_STENCILREF(0) |
309 A4XX_RB_STENCILREFMASK_STENCILMASK(0) |
310 A4XX_RB_STENCILREFMASK_STENCILWRITEMASK(0));
311 OUT_RING(ring, A4XX_RB_STENCILREFMASK_BF_STENCILREF(0) |
312 A4XX_RB_STENCILREFMASK_BF_STENCILMASK(0) |
313 A4XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0));
314
315 OUT_PKT0(ring, REG_A4XX_RB_STENCIL_CONTROL, 2);
316 OUT_RING(ring, A4XX_RB_STENCIL_CONTROL_FUNC(FUNC_NEVER) |
317 A4XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
318 A4XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_KEEP) |
319 A4XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) |
320 A4XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) |
321 A4XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
322 A4XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
323 A4XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
324 OUT_RING(ring, 0x00000000); /* RB_STENCIL_CONTROL2 */
325 }
326
327 if (buffers & PIPE_CLEAR_COLOR) {
328 OUT_PKT0(ring, REG_A4XX_RB_ALPHA_CONTROL, 1);
329 OUT_RING(ring, A4XX_RB_ALPHA_CONTROL_ALPHA_TEST_FUNC(FUNC_NEVER));
330 }
331
332 for (i = 0; i < A4XX_MAX_RENDER_TARGETS; i++) {
333 mrt_comp[i] = (buffers & (PIPE_CLEAR_COLOR0 << i)) ? 0xf : 0x0;
334
335 OUT_PKT0(ring, REG_A4XX_RB_MRT_CONTROL(i), 1);
336 OUT_RING(ring, A4XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY) |
337 A4XX_RB_MRT_CONTROL_COMPONENT_ENABLE(0xf));
338
339 OUT_PKT0(ring, REG_A4XX_RB_MRT_BLEND_CONTROL(i), 1);
340 OUT_RING(ring, A4XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(FACTOR_ONE) |
341 A4XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(BLEND_DST_PLUS_SRC) |
342 A4XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(FACTOR_ZERO) |
343 A4XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(FACTOR_ONE) |
344 A4XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(BLEND_DST_PLUS_SRC) |
345 A4XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(FACTOR_ZERO));
346 }
347
348 OUT_PKT0(ring, REG_A4XX_RB_RENDER_COMPONENTS, 1);
349 OUT_RING(ring, A4XX_RB_RENDER_COMPONENTS_RT0(mrt_comp[0]) |
350 A4XX_RB_RENDER_COMPONENTS_RT1(mrt_comp[1]) |
351 A4XX_RB_RENDER_COMPONENTS_RT2(mrt_comp[2]) |
352 A4XX_RB_RENDER_COMPONENTS_RT3(mrt_comp[3]) |
353 A4XX_RB_RENDER_COMPONENTS_RT4(mrt_comp[4]) |
354 A4XX_RB_RENDER_COMPONENTS_RT5(mrt_comp[5]) |
355 A4XX_RB_RENDER_COMPONENTS_RT6(mrt_comp[6]) |
356 A4XX_RB_RENDER_COMPONENTS_RT7(mrt_comp[7]));
357
358 fd4_emit_vertex_bufs(ring, &emit);
359
360 OUT_PKT0(ring, REG_A4XX_GRAS_ALPHA_CONTROL, 1);
361 OUT_RING(ring, 0x0); /* XXX GRAS_ALPHA_CONTROL */
362
363 OUT_PKT0(ring, REG_A4XX_GRAS_CLEAR_CNTL, 1);
364 OUT_RING(ring, 0x00000000);
365
366 /* until fastclear works: */
367 fd4_emit_const(ring, SHADER_FRAGMENT, 0, 0, 4, color->ui, NULL);
368
369 OUT_PKT0(ring, REG_A4XX_VFD_INDEX_OFFSET, 2);
370 OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */
371 OUT_RING(ring, 0); /* ??? UNKNOWN_2209 */
372
373 OUT_PKT0(ring, REG_A4XX_PC_RESTART_INDEX, 1);
374 OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */
375
376 OUT_PKT3(ring, CP_UNKNOWN_1A, 1);
377 OUT_RING(ring, 0x00000001);
378
379 fd4_draw(ctx, ring, DI_PT_RECTLIST, USE_VISIBILITY,
380 DI_SRC_SEL_AUTO_INDEX, 2, 1, INDEX_SIZE_IGN, 0, 0, NULL);
381
382 OUT_PKT3(ring, CP_UNKNOWN_1A, 1);
383 OUT_RING(ring, 0x00000000);
384
385 OUT_PKT0(ring, REG_A4XX_GRAS_CLEAR_CNTL, 1);
386 OUT_RING(ring, A4XX_GRAS_CLEAR_CNTL_NOT_FASTCLEAR);
387
388 OUT_PKT0(ring, REG_A4XX_GRAS_SC_CONTROL, 1);
389 OUT_RING(ring, A4XX_GRAS_SC_CONTROL_RENDER_MODE(RB_RENDERING_PASS) |
390 A4XX_GRAS_SC_CONTROL_MSAA_DISABLE |
391 A4XX_GRAS_SC_CONTROL_MSAA_SAMPLES(MSAA_ONE) |
392 A4XX_GRAS_SC_CONTROL_RASTER_MODE(0));
393 }
394
395 void
396 fd4_draw_init(struct pipe_context *pctx)
397 {
398 struct fd_context *ctx = fd_context(pctx);
399 ctx->draw_vbo = fd4_draw_vbo;
400 ctx->clear = fd4_clear;
401 }