freedreno/a4xx: move where we deal w/ binning FS
[mesa.git] / src / gallium / drivers / freedreno / a4xx / fd4_draw.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
33
34 #include "freedreno_state.h"
35 #include "freedreno_resource.h"
36
37 #include "fd4_draw.h"
38 #include "fd4_context.h"
39 #include "fd4_emit.h"
40 #include "fd4_program.h"
41 #include "fd4_format.h"
42 #include "fd4_zsa.h"
43
44
45 static void
46 draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
47 struct fd4_emit *emit)
48 {
49 const struct pipe_draw_info *info = emit->info;
50 enum pc_di_primtype primtype = ctx->primtypes[info->mode];
51
52 if (!(fd4_emit_get_vp(emit) && fd4_emit_get_fp(emit)))
53 return;
54
55 fd4_emit_state(ctx, ring, emit);
56
57 if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE))
58 fd4_emit_vertex_bufs(ring, emit);
59
60 OUT_PKT0(ring, REG_A4XX_VFD_INDEX_OFFSET, 2);
61 OUT_RING(ring, info->indexed ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */
62 OUT_RING(ring, info->start_instance); /* ??? UNKNOWN_2209 */
63
64 OUT_PKT0(ring, REG_A4XX_PC_RESTART_INDEX, 1);
65 OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */
66 info->restart_index : 0xffffffff);
67
68 /* points + psize -> spritelist: */
69 if (ctx->rasterizer->point_size_per_vertex &&
70 fd4_emit_get_vp(emit)->writes_psize &&
71 (info->mode == PIPE_PRIM_POINTS))
72 primtype = DI_PT_POINTLIST_PSIZE;
73
74 fd4_draw_emit(ctx, ring,
75 primtype,
76 emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY,
77 info);
78 }
79
80 /* fixup dirty shader state in case some "unrelated" (from the state-
81 * tracker's perspective) state change causes us to switch to a
82 * different variant.
83 */
84 static void
85 fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
86 {
87 struct fd4_context *fd4_ctx = fd4_context(ctx);
88 struct ir3_shader_key *last_key = &fd4_ctx->last_key;
89
90 if (!ir3_shader_key_equal(last_key, key)) {
91 ctx->dirty |= FD_DIRTY_PROG;
92
93 if (last_key->has_per_samp || key->has_per_samp) {
94 if ((last_key->vsaturate_s != key->vsaturate_s) ||
95 (last_key->vsaturate_t != key->vsaturate_t) ||
96 (last_key->vsaturate_r != key->vsaturate_r))
97 ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
98
99 if ((last_key->fsaturate_s != key->fsaturate_s) ||
100 (last_key->fsaturate_t != key->fsaturate_t) ||
101 (last_key->fsaturate_r != key->fsaturate_r))
102 ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
103 }
104
105 if (last_key->color_two_side != key->color_two_side)
106 ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
107
108 if (last_key->half_precision != key->half_precision)
109 ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
110
111 if (last_key->rasterflat != key->rasterflat)
112 ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
113
114 fd4_ctx->last_key = *key;
115 }
116 }
117
118 static void
119 fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
120 {
121 struct fd4_context *fd4_ctx = fd4_context(ctx);
122 struct fd4_emit emit = {
123 .vtx = &ctx->vtx,
124 .prog = &ctx->prog,
125 .info = info,
126 .key = {
127 /* do binning pass first: */
128 .binning_pass = true,
129 .color_two_side = ctx->rasterizer->light_twoside,
130 .rasterflat = ctx->rasterizer->flatshade,
131 // TODO set .half_precision based on render target format,
132 // ie. float16 and smaller use half, float32 use full..
133 .half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
134 .ucp_enables = ctx->rasterizer->clip_plane_enable,
135 .has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate),
136 .vsaturate_s = fd4_ctx->vsaturate_s,
137 .vsaturate_t = fd4_ctx->vsaturate_t,
138 .vsaturate_r = fd4_ctx->vsaturate_r,
139 .fsaturate_s = fd4_ctx->fsaturate_s,
140 .fsaturate_t = fd4_ctx->fsaturate_t,
141 .fsaturate_r = fd4_ctx->fsaturate_r,
142 },
143 .rasterflat = ctx->rasterizer->flatshade,
144 .sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
145 .sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
146 };
147 unsigned dirty;
148
149 fixup_shader_state(ctx, &emit.key);
150
151 dirty = ctx->dirty;
152 emit.dirty = dirty & ~(FD_DIRTY_BLEND);
153 draw_impl(ctx, ctx->binning_ring, &emit);
154
155 /* and now regular (non-binning) pass: */
156 emit.key.binning_pass = false;
157 emit.dirty = dirty;
158 emit.vp = NULL; /* we changed key so need to refetch vp */
159 emit.fp = NULL;
160 draw_impl(ctx, ctx->ring, &emit);
161 }
162
163 /* clear operations ignore viewport state, so we need to reset it
164 * based on framebuffer state:
165 */
166 static void
167 reset_viewport(struct fd_ringbuffer *ring, struct pipe_framebuffer_state *pfb)
168 {
169 float half_width = pfb->width * 0.5f;
170 float half_height = pfb->height * 0.5f;
171
172 OUT_PKT0(ring, REG_A4XX_GRAS_CL_VPORT_XOFFSET_0, 4);
173 OUT_RING(ring, A4XX_GRAS_CL_VPORT_XOFFSET_0(half_width));
174 OUT_RING(ring, A4XX_GRAS_CL_VPORT_XSCALE_0(half_width));
175 OUT_RING(ring, A4XX_GRAS_CL_VPORT_YOFFSET_0(half_height));
176 OUT_RING(ring, A4XX_GRAS_CL_VPORT_YSCALE_0(-half_height));
177 }
178
179 static void
180 fd4_clear(struct fd_context *ctx, unsigned buffers,
181 const union pipe_color_union *color, double depth, unsigned stencil)
182 {
183 struct fd4_context *fd4_ctx = fd4_context(ctx);
184 struct fd_ringbuffer *ring = ctx->ring;
185 struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
186 unsigned char mrt_comp[A4XX_MAX_RENDER_TARGETS] = {0};
187 unsigned dirty = ctx->dirty;
188 unsigned i;
189 struct fd4_emit emit = {
190 .vtx = &fd4_ctx->solid_vbuf_state,
191 .prog = &ctx->solid_prog,
192 .key = {
193 .half_precision = fd_half_precision(pfb),
194 },
195 };
196
197 dirty &= FD_DIRTY_FRAMEBUFFER | FD_DIRTY_SCISSOR;
198 dirty |= FD_DIRTY_PROG;
199 emit.dirty = dirty;
200
201 OUT_PKT0(ring, REG_A4XX_PC_PRIM_VTX_CNTL, 1);
202 OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
203
204 /* emit generic state now: */
205 fd4_emit_state(ctx, ring, &emit);
206 reset_viewport(ring, pfb);
207
208 if (buffers & PIPE_CLEAR_DEPTH) {
209 OUT_PKT0(ring, REG_A4XX_RB_DEPTH_CONTROL, 1);
210 OUT_RING(ring, A4XX_RB_DEPTH_CONTROL_Z_WRITE_ENABLE |
211 A4XX_RB_DEPTH_CONTROL_Z_ENABLE |
212 A4XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_ALWAYS));
213
214 fd_wfi(ctx, ring);
215 OUT_PKT0(ring, REG_A4XX_GRAS_CL_VPORT_ZOFFSET_0, 2);
216 OUT_RING(ring, A4XX_GRAS_CL_VPORT_ZOFFSET_0(0.0));
217 OUT_RING(ring, A4XX_GRAS_CL_VPORT_ZSCALE_0(depth));
218 ctx->dirty |= FD_DIRTY_VIEWPORT;
219 } else {
220 OUT_PKT0(ring, REG_A4XX_RB_DEPTH_CONTROL, 1);
221 OUT_RING(ring, A4XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_NEVER));
222 }
223
224 if (buffers & PIPE_CLEAR_STENCIL) {
225 OUT_PKT0(ring, REG_A4XX_RB_STENCILREFMASK, 2);
226 OUT_RING(ring, A4XX_RB_STENCILREFMASK_STENCILREF(stencil) |
227 A4XX_RB_STENCILREFMASK_STENCILMASK(stencil) |
228 A4XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
229 OUT_RING(ring, A4XX_RB_STENCILREFMASK_STENCILREF(0) |
230 A4XX_RB_STENCILREFMASK_STENCILMASK(0) |
231 0xff000000 | // XXX ???
232 A4XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
233
234 OUT_PKT0(ring, REG_A4XX_RB_STENCIL_CONTROL, 2);
235 OUT_RING(ring, A4XX_RB_STENCIL_CONTROL_STENCIL_ENABLE |
236 A4XX_RB_STENCIL_CONTROL_FUNC(FUNC_ALWAYS) |
237 A4XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
238 A4XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_REPLACE) |
239 A4XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) |
240 A4XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) |
241 A4XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
242 A4XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
243 A4XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
244 OUT_RING(ring, A4XX_RB_STENCIL_CONTROL2_STENCIL_BUFFER);
245 } else {
246 OUT_PKT0(ring, REG_A4XX_RB_STENCILREFMASK, 2);
247 OUT_RING(ring, A4XX_RB_STENCILREFMASK_STENCILREF(0) |
248 A4XX_RB_STENCILREFMASK_STENCILMASK(0) |
249 A4XX_RB_STENCILREFMASK_STENCILWRITEMASK(0));
250 OUT_RING(ring, A4XX_RB_STENCILREFMASK_BF_STENCILREF(0) |
251 A4XX_RB_STENCILREFMASK_BF_STENCILMASK(0) |
252 A4XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0));
253
254 OUT_PKT0(ring, REG_A4XX_RB_STENCIL_CONTROL, 2);
255 OUT_RING(ring, A4XX_RB_STENCIL_CONTROL_FUNC(FUNC_NEVER) |
256 A4XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
257 A4XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_KEEP) |
258 A4XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) |
259 A4XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) |
260 A4XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
261 A4XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
262 A4XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
263 OUT_RING(ring, 0x00000000); /* RB_STENCIL_CONTROL2 */
264 }
265
266 if (buffers & PIPE_CLEAR_COLOR) {
267 OUT_PKT0(ring, REG_A4XX_RB_ALPHA_CONTROL, 1);
268 OUT_RING(ring, A4XX_RB_ALPHA_CONTROL_ALPHA_TEST_FUNC(FUNC_NEVER));
269 }
270
271 for (i = 0; i < A4XX_MAX_RENDER_TARGETS; i++) {
272 mrt_comp[i] = (buffers & (PIPE_CLEAR_COLOR0 << i)) ? 0xf : 0x0;
273
274 OUT_PKT0(ring, REG_A4XX_RB_MRT_CONTROL(i), 1);
275 OUT_RING(ring, A4XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY) |
276 A4XX_RB_MRT_CONTROL_COMPONENT_ENABLE(0xf));
277
278 OUT_PKT0(ring, REG_A4XX_RB_MRT_BLEND_CONTROL(i), 1);
279 OUT_RING(ring, A4XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(FACTOR_ONE) |
280 A4XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(BLEND_DST_PLUS_SRC) |
281 A4XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(FACTOR_ZERO) |
282 A4XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(FACTOR_ONE) |
283 A4XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(BLEND_DST_PLUS_SRC) |
284 A4XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(FACTOR_ZERO));
285 }
286
287 OUT_PKT0(ring, REG_A4XX_RB_RENDER_COMPONENTS, 1);
288 OUT_RING(ring, A4XX_RB_RENDER_COMPONENTS_RT0(mrt_comp[0]) |
289 A4XX_RB_RENDER_COMPONENTS_RT1(mrt_comp[1]) |
290 A4XX_RB_RENDER_COMPONENTS_RT2(mrt_comp[2]) |
291 A4XX_RB_RENDER_COMPONENTS_RT3(mrt_comp[3]) |
292 A4XX_RB_RENDER_COMPONENTS_RT4(mrt_comp[4]) |
293 A4XX_RB_RENDER_COMPONENTS_RT5(mrt_comp[5]) |
294 A4XX_RB_RENDER_COMPONENTS_RT6(mrt_comp[6]) |
295 A4XX_RB_RENDER_COMPONENTS_RT7(mrt_comp[7]));
296
297 fd4_emit_vertex_bufs(ring, &emit);
298
299 OUT_PKT0(ring, REG_A4XX_GRAS_ALPHA_CONTROL, 1);
300 OUT_RING(ring, 0x0); /* XXX GRAS_ALPHA_CONTROL */
301
302 OUT_PKT0(ring, REG_A4XX_GRAS_CLEAR_CNTL, 1);
303 OUT_RING(ring, 0x00000000);
304
305 /* until fastclear works: */
306 fd4_emit_const(ring, SHADER_FRAGMENT, 0, 0, 4, color->ui, NULL);
307
308 OUT_PKT0(ring, REG_A4XX_VFD_INDEX_OFFSET, 2);
309 OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */
310 OUT_RING(ring, 0); /* ??? UNKNOWN_2209 */
311
312 OUT_PKT0(ring, REG_A4XX_PC_RESTART_INDEX, 1);
313 OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */
314
315 OUT_PKT3(ring, CP_UNKNOWN_1A, 1);
316 OUT_RING(ring, 0x00000001);
317
318 fd4_draw(ctx, ring, DI_PT_RECTLIST, USE_VISIBILITY,
319 DI_SRC_SEL_AUTO_INDEX, 2, 1, INDEX_SIZE_IGN, 0, 0, NULL);
320
321 OUT_PKT3(ring, CP_UNKNOWN_1A, 1);
322 OUT_RING(ring, 0x00000000);
323
324 OUT_PKT0(ring, REG_A4XX_GRAS_CLEAR_CNTL, 1);
325 OUT_RING(ring, A4XX_GRAS_CLEAR_CNTL_NOT_FASTCLEAR);
326
327 OUT_PKT0(ring, REG_A4XX_GRAS_SC_CONTROL, 1);
328 OUT_RING(ring, A4XX_GRAS_SC_CONTROL_RENDER_MODE(RB_RENDERING_PASS) |
329 A4XX_GRAS_SC_CONTROL_MSAA_DISABLE |
330 A4XX_GRAS_SC_CONTROL_MSAA_SAMPLES(MSAA_ONE) |
331 A4XX_GRAS_SC_CONTROL_RASTER_MODE(0));
332 }
333
334 void
335 fd4_draw_init(struct pipe_context *pctx)
336 {
337 struct fd_context *ctx = fd_context(pctx);
338 ctx->draw_vbo = fd4_draw_vbo;
339 ctx->clear = fd4_clear;
340 }