1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
32 #include "pipe/p_context.h"
34 #include "freedreno_context.h"
35 #include "fd4_format.h"
36 #include "fd4_program.h"
37 #include "ir3_shader.h"
41 void fd4_emit_const(struct fd_ringbuffer
*ring
, enum shader_t type
,
42 uint32_t regid
, uint32_t offset
, uint32_t sizedwords
,
43 const uint32_t *dwords
, struct pipe_resource
*prsc
);
45 void fd4_emit_gmem_restore_tex(struct fd_ringbuffer
*ring
,
46 unsigned nr_bufs
, struct pipe_surface
**bufs
);
48 /* grouped together emit-state for prog/vertex/state emit: */
50 const struct fd_vertex_state
*vtx
;
51 const struct fd_program_stateobj
*prog
;
52 const struct pipe_draw_info
*info
;
53 struct ir3_shader_key key
;
56 uint32_t sprite_coord_enable
; /* bitmask */
57 bool sprite_coord_mode
;
61 /* cached to avoid repeated lookups of same variants: */
62 const struct ir3_shader_variant
*vp
, *fp
;
63 /* TODO: other shader stages.. */
66 static inline enum a4xx_color_fmt
fd4_emit_format(struct pipe_surface
*surf
)
70 return fd4_pipe2color(surf
->format
);
73 static inline const struct ir3_shader_variant
*
74 fd4_emit_get_vp(struct fd4_emit
*emit
)
77 struct fd4_shader_stateobj
*so
= emit
->prog
->vp
;
78 emit
->vp
= ir3_shader_variant(so
->shader
, emit
->key
);
83 static inline const struct ir3_shader_variant
*
84 fd4_emit_get_fp(struct fd4_emit
*emit
)
87 if (emit
->key
.binning_pass
) {
88 /* use dummy stateobj to simplify binning vs non-binning: */
89 static const struct ir3_shader_variant binning_fp
= {};
90 emit
->fp
= &binning_fp
;
92 struct fd4_shader_stateobj
*so
= emit
->prog
->fp
;
93 emit
->fp
= ir3_shader_variant(so
->shader
, emit
->key
);
99 void fd4_emit_vertex_bufs(struct fd_ringbuffer
*ring
, struct fd4_emit
*emit
);
101 void fd4_emit_state(struct fd_context
*ctx
, struct fd_ringbuffer
*ring
,
102 struct fd4_emit
*emit
);
104 void fd4_emit_restore(struct fd_context
*ctx
);
106 void fd4_emit_init(struct pipe_context
*pctx
);
108 #endif /* FD4_EMIT_H */