gallium: change pipe_sampler_view::first_element/last_element -> offset/size
[mesa.git] / src / gallium / drivers / freedreno / a4xx / fd4_texture.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34
35 #include "fd4_texture.h"
36 #include "fd4_format.h"
37
38 static enum a4xx_tex_clamp
39 tex_clamp(unsigned wrap, bool clamp_to_edge, bool *needs_border)
40 {
41 /* Hardware does not support _CLAMP, but we emulate it: */
42 if (wrap == PIPE_TEX_WRAP_CLAMP) {
43 wrap = (clamp_to_edge) ?
44 PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER;
45 }
46
47 switch (wrap) {
48 case PIPE_TEX_WRAP_REPEAT:
49 return A4XX_TEX_REPEAT;
50 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
51 return A4XX_TEX_CLAMP_TO_EDGE;
52 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
53 *needs_border = true;
54 return A4XX_TEX_CLAMP_TO_BORDER;
55 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
56 /* only works for PoT.. need to emulate otherwise! */
57 return A4XX_TEX_MIRROR_CLAMP;
58 case PIPE_TEX_WRAP_MIRROR_REPEAT:
59 return A4XX_TEX_MIRROR_REPEAT;
60 case PIPE_TEX_WRAP_MIRROR_CLAMP:
61 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
62 /* these two we could perhaps emulate, but we currently
63 * just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP
64 */
65 default:
66 DBG("invalid wrap: %u", wrap);
67 return 0;
68 }
69 }
70
71 static enum a4xx_tex_filter
72 tex_filter(unsigned filter, bool aniso)
73 {
74 switch (filter) {
75 case PIPE_TEX_FILTER_NEAREST:
76 return A4XX_TEX_NEAREST;
77 case PIPE_TEX_FILTER_LINEAR:
78 return aniso ? A4XX_TEX_ANISO : A4XX_TEX_LINEAR;
79 default:
80 DBG("invalid filter: %u", filter);
81 return 0;
82 }
83 }
84
85 static void *
86 fd4_sampler_state_create(struct pipe_context *pctx,
87 const struct pipe_sampler_state *cso)
88 {
89 struct fd4_sampler_stateobj *so = CALLOC_STRUCT(fd4_sampler_stateobj);
90 unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8));
91 bool miplinear = false;
92 bool clamp_to_edge;
93
94 if (!so)
95 return NULL;
96
97 if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
98 miplinear = true;
99
100 so->base = *cso;
101
102 /*
103 * For nearest filtering, _CLAMP means _CLAMP_TO_EDGE; for linear
104 * filtering, _CLAMP means _CLAMP_TO_BORDER while additionally
105 * clamping the texture coordinates to [0.0, 1.0].
106 *
107 * The clamping will be taken care of in the shaders. There are two
108 * filters here, but let the minification one has a say.
109 */
110 clamp_to_edge = (cso->min_img_filter == PIPE_TEX_FILTER_NEAREST);
111 if (!clamp_to_edge) {
112 so->saturate_s = (cso->wrap_s == PIPE_TEX_WRAP_CLAMP);
113 so->saturate_t = (cso->wrap_t == PIPE_TEX_WRAP_CLAMP);
114 so->saturate_r = (cso->wrap_r == PIPE_TEX_WRAP_CLAMP);
115 }
116
117 so->needs_border = false;
118 so->texsamp0 =
119 COND(miplinear, A4XX_TEX_SAMP_0_MIPFILTER_LINEAR_NEAR) |
120 A4XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) |
121 A4XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) |
122 A4XX_TEX_SAMP_0_ANISO(aniso) |
123 A4XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s, clamp_to_edge, &so->needs_border)) |
124 A4XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t, clamp_to_edge, &so->needs_border)) |
125 A4XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r, clamp_to_edge, &so->needs_border));
126
127 so->texsamp1 =
128 // COND(miplinear, A4XX_TEX_SAMP_1_MIPFILTER_LINEAR_FAR) |
129 COND(!cso->seamless_cube_map, A4XX_TEX_SAMP_1_CUBEMAPSEAMLESSFILTOFF) |
130 COND(!cso->normalized_coords, A4XX_TEX_SAMP_1_UNNORM_COORDS);
131
132 if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
133 so->texsamp0 |= A4XX_TEX_SAMP_0_LOD_BIAS(cso->lod_bias);
134 so->texsamp1 |=
135 A4XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) |
136 A4XX_TEX_SAMP_1_MAX_LOD(cso->max_lod);
137 }
138
139 if (cso->compare_mode)
140 so->texsamp1 |= A4XX_TEX_SAMP_1_COMPARE_FUNC(cso->compare_func); /* maps 1:1 */
141
142 return so;
143 }
144
145 static void
146 fd4_sampler_states_bind(struct pipe_context *pctx,
147 unsigned shader, unsigned start,
148 unsigned nr, void **hwcso)
149 {
150 struct fd_context *ctx = fd_context(pctx);
151 struct fd4_context *fd4_ctx = fd4_context(ctx);
152 uint16_t saturate_s = 0, saturate_t = 0, saturate_r = 0;
153 unsigned i;
154
155 if (!hwcso)
156 nr = 0;
157
158 for (i = 0; i < nr; i++) {
159 if (hwcso[i]) {
160 struct fd4_sampler_stateobj *sampler =
161 fd4_sampler_stateobj(hwcso[i]);
162 if (sampler->saturate_s)
163 saturate_s |= (1 << i);
164 if (sampler->saturate_t)
165 saturate_t |= (1 << i);
166 if (sampler->saturate_r)
167 saturate_r |= (1 << i);
168 }
169 }
170
171 fd_sampler_states_bind(pctx, shader, start, nr, hwcso);
172
173 if (shader == PIPE_SHADER_FRAGMENT) {
174 fd4_ctx->fsaturate =
175 (saturate_s != 0) ||
176 (saturate_t != 0) ||
177 (saturate_r != 0);
178 fd4_ctx->fsaturate_s = saturate_s;
179 fd4_ctx->fsaturate_t = saturate_t;
180 fd4_ctx->fsaturate_r = saturate_r;
181 } else if (shader == PIPE_SHADER_VERTEX) {
182 fd4_ctx->vsaturate =
183 (saturate_s != 0) ||
184 (saturate_t != 0) ||
185 (saturate_r != 0);
186 fd4_ctx->vsaturate_s = saturate_s;
187 fd4_ctx->vsaturate_t = saturate_t;
188 fd4_ctx->vsaturate_r = saturate_r;
189 }
190 }
191
192 static enum a4xx_tex_type
193 tex_type(unsigned target)
194 {
195 switch (target) {
196 default:
197 assert(0);
198 case PIPE_BUFFER:
199 case PIPE_TEXTURE_1D:
200 case PIPE_TEXTURE_1D_ARRAY:
201 return A4XX_TEX_1D;
202 case PIPE_TEXTURE_RECT:
203 case PIPE_TEXTURE_2D:
204 case PIPE_TEXTURE_2D_ARRAY:
205 return A4XX_TEX_2D;
206 case PIPE_TEXTURE_3D:
207 return A4XX_TEX_3D;
208 case PIPE_TEXTURE_CUBE:
209 case PIPE_TEXTURE_CUBE_ARRAY:
210 return A4XX_TEX_CUBE;
211 }
212 }
213
214 static bool
215 use_astc_srgb_workaround(struct pipe_context *pctx, enum pipe_format format)
216 {
217 return (fd_screen(pctx->screen)->gpu_id == 420) &&
218 (util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_ASTC);
219 }
220
221 static struct pipe_sampler_view *
222 fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
223 const struct pipe_sampler_view *cso)
224 {
225 struct fd4_pipe_sampler_view *so = CALLOC_STRUCT(fd4_pipe_sampler_view);
226 struct fd_resource *rsc = fd_resource(prsc);
227 unsigned lvl, layers;
228 uint32_t sz2 = 0;
229
230 if (!so)
231 return NULL;
232
233 so->base = *cso;
234 pipe_reference(NULL, &prsc->reference);
235 so->base.texture = prsc;
236 so->base.reference.count = 1;
237 so->base.context = pctx;
238
239 so->texconst0 =
240 A4XX_TEX_CONST_0_TYPE(tex_type(cso->target)) |
241 A4XX_TEX_CONST_0_FMT(fd4_pipe2tex(cso->format)) |
242 fd4_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
243 cso->swizzle_b, cso->swizzle_a);
244
245 if (util_format_is_srgb(cso->format)) {
246 if (use_astc_srgb_workaround(pctx, cso->format))
247 so->astc_srgb = true;
248 so->texconst0 |= A4XX_TEX_CONST_0_SRGB;
249 }
250
251 if (cso->target == PIPE_BUFFER) {
252 unsigned elements = cso->u.buf.size / util_format_get_blocksize(cso->format);
253
254 lvl = 0;
255 so->texconst1 =
256 A4XX_TEX_CONST_1_WIDTH(elements) |
257 A4XX_TEX_CONST_1_HEIGHT(1);
258 so->texconst2 =
259 A4XX_TEX_CONST_2_FETCHSIZE(fd4_pipe2fetchsize(cso->format)) |
260 A4XX_TEX_CONST_2_PITCH(elements * rsc->cpp);
261 so->offset = cso->u.buf.offset;
262 } else {
263 unsigned miplevels;
264
265 lvl = fd_sampler_first_level(cso);
266 miplevels = fd_sampler_last_level(cso) - lvl;
267 layers = cso->u.tex.last_layer - cso->u.tex.first_layer + 1;
268
269 so->texconst0 |= A4XX_TEX_CONST_0_MIPLVLS(miplevels);
270 so->texconst1 =
271 A4XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
272 A4XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
273 so->texconst2 =
274 A4XX_TEX_CONST_2_FETCHSIZE(fd4_pipe2fetchsize(cso->format)) |
275 A4XX_TEX_CONST_2_PITCH(
276 util_format_get_nblocksx(
277 cso->format, rsc->slices[lvl].pitch) * rsc->cpp);
278 so->offset = fd_resource_offset(rsc, lvl, cso->u.tex.first_layer);
279 }
280
281 switch (cso->target) {
282 case PIPE_TEXTURE_1D_ARRAY:
283 case PIPE_TEXTURE_2D_ARRAY:
284 so->texconst3 =
285 A4XX_TEX_CONST_3_DEPTH(layers) |
286 A4XX_TEX_CONST_3_LAYERSZ(rsc->layer_size);
287 break;
288 case PIPE_TEXTURE_CUBE:
289 case PIPE_TEXTURE_CUBE_ARRAY:
290 so->texconst3 =
291 A4XX_TEX_CONST_3_DEPTH(layers / 6) |
292 A4XX_TEX_CONST_3_LAYERSZ(rsc->layer_size);
293 break;
294 case PIPE_TEXTURE_3D:
295 so->texconst3 =
296 A4XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) |
297 A4XX_TEX_CONST_3_LAYERSZ(rsc->slices[lvl].size0);
298 while (lvl < cso->u.tex.last_level && sz2 != rsc->slices[lvl+1].size0)
299 sz2 = rsc->slices[++lvl].size0;
300 so->texconst4 = A4XX_TEX_CONST_4_LAYERSZ(sz2);
301 break;
302 default:
303 so->texconst3 = 0x00000000;
304 break;
305 }
306
307 return &so->base;
308 }
309
310 static void
311 fd4_set_sampler_views(struct pipe_context *pctx, unsigned shader,
312 unsigned start, unsigned nr,
313 struct pipe_sampler_view **views)
314 {
315 struct fd_context *ctx = fd_context(pctx);
316 struct fd4_context *fd4_ctx = fd4_context(ctx);
317 uint16_t astc_srgb = 0;
318 unsigned i;
319
320 for (i = 0; i < nr; i++) {
321 if (views[i]) {
322 struct fd4_pipe_sampler_view *view =
323 fd4_pipe_sampler_view(views[i]);
324 if (view->astc_srgb)
325 astc_srgb |= (1 << i);
326 }
327 }
328
329 fd_set_sampler_views(pctx, shader, start, nr, views);
330
331 if (shader == PIPE_SHADER_FRAGMENT) {
332 fd4_ctx->fastc_srgb = astc_srgb;
333 } else if (shader == PIPE_SHADER_VERTEX) {
334 fd4_ctx->vastc_srgb = astc_srgb;
335 }
336 }
337
338 void
339 fd4_texture_init(struct pipe_context *pctx)
340 {
341 pctx->create_sampler_state = fd4_sampler_state_create;
342 pctx->bind_sampler_states = fd4_sampler_states_bind;
343 pctx->create_sampler_view = fd4_sampler_view_create;
344 pctx->set_sampler_views = fd4_set_sampler_views;
345 }