2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * Rob Clark <robclark@freedesktop.org>
27 #ifndef FD5_CONTEXT_H_
28 #define FD5_CONTEXT_H_
30 #include "util/u_upload_mgr.h"
32 #include "freedreno_context.h"
34 #include "ir3/ir3_shader.h"
37 struct fd_context base
;
39 /* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes). We
40 * could combine it with another allocation.
42 struct fd_bo
*vsc_size_mem
;
44 /* TODO not sure what this is for.. probably similar to
45 * CACHE_FLUSH_TS on kernel side, where value gets written
46 * to this address synchronized w/ 3d (ie. a way to
47 * synchronize when the CP is running far ahead)
49 struct fd_bo
*blit_mem
;
51 struct u_upload_mgr
*border_color_uploader
;
52 struct pipe_resource
*border_color_buf
;
54 /* if *any* of bits are set in {v,f}saturate_{s,t,r} */
55 bool vsaturate
, fsaturate
;
57 /* bitmask of sampler which needs coords clamped for vertex
60 uint16_t vsaturate_s
, vsaturate_t
, vsaturate_r
;
62 /* bitmask of sampler which needs coords clamped for frag
65 uint16_t fsaturate_s
, fsaturate_t
, fsaturate_r
;
67 /* bitmask of samplers which need astc srgb workaround: */
68 uint16_t vastc_srgb
, fastc_srgb
;
70 /* some state changes require a different shader variant. Keep
71 * track of this so we know when we need to re-emit shader state
72 * due to variant change. See fixup_shader_state()
74 struct ir3_shader_key last_key
;
76 /* number of active samples-passed queries: */
77 int samples_passed_queries
;
79 /* cached state about current emitted shader program (3d): */
83 static inline struct fd5_context
*
84 fd5_context(struct fd_context
*ctx
)
86 return (struct fd5_context
*)ctx
;
90 fd5_context_create(struct pipe_screen
*pscreen
, void *priv
, unsigned flags
);
92 /* helper for places where we need to stall CP to wait for previous draws: */
94 fd5_emit_flush(struct fd_context
*ctx
, struct fd_ringbuffer
*ring
)
96 OUT_PKT7(ring
, CP_EVENT_WRITE
, 4);
97 OUT_RING(ring
, CACHE_FLUSH_TS
);
98 OUT_RELOCW(ring
, fd5_context(ctx
)->blit_mem
, 0, 0, 0); /* ADDR_LO/HI */
99 OUT_RING(ring
, 0x00000000);
104 #endif /* FD5_CONTEXT_H_ */