69ea3fa06a4a162a82747ca445dcbf9726154bdb
[mesa.git] / src / gallium / drivers / freedreno / a5xx / fd5_emit.h
1 /*
2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #ifndef FD5_EMIT_H
28 #define FD5_EMIT_H
29
30 #include "pipe/p_context.h"
31
32 #include "freedreno_context.h"
33 #include "fd5_context.h"
34 #include "fd5_format.h"
35 #include "fd5_program.h"
36 #include "fd5_screen.h"
37 #include "ir3_shader.h"
38
39 struct fd_ringbuffer;
40
41 /* grouped together emit-state for prog/vertex/state emit: */
42 struct fd5_emit {
43 struct pipe_debug_callback *debug;
44 const struct fd_vertex_state *vtx;
45 const struct fd_program_stateobj *prog;
46 const struct pipe_draw_info *info;
47 bool binning_pass;
48 struct ir3_shader_key key;
49 enum fd_dirty_3d_state dirty;
50
51 uint32_t sprite_coord_enable; /* bitmask */
52 bool sprite_coord_mode;
53 bool rasterflat;
54 bool no_decode_srgb;
55
56 /* in binning pass, we don't have real frag shader, so we
57 * don't know if real draw disqualifies lrz write. So just
58 * figure that out up-front and stash it in the emit.
59 */
60 bool no_lrz_write;
61
62 /* cached to avoid repeated lookups of same variants: */
63 const struct ir3_shader_variant *vp, *fp;
64 /* TODO: other shader stages.. */
65
66 unsigned streamout_mask;
67 };
68
69 static inline enum a5xx_color_fmt fd5_emit_format(struct pipe_surface *surf)
70 {
71 if (!surf)
72 return 0;
73 return fd5_pipe2color(surf->format);
74 }
75
76 static inline const struct ir3_shader_variant *
77 fd5_emit_get_vp(struct fd5_emit *emit)
78 {
79 if (!emit->vp) {
80 struct ir3_shader *shader = emit->prog->vp;
81 emit->vp = ir3_shader_variant(shader, emit->key,
82 emit->binning_pass, emit->debug);
83 }
84 return emit->vp;
85 }
86
87 static inline const struct ir3_shader_variant *
88 fd5_emit_get_fp(struct fd5_emit *emit)
89 {
90 if (!emit->fp) {
91 if (emit->binning_pass) {
92 /* use dummy stateobj to simplify binning vs non-binning: */
93 static const struct ir3_shader_variant binning_fp = {};
94 emit->fp = &binning_fp;
95 } else {
96 struct ir3_shader *shader = emit->prog->fp;
97 emit->fp = ir3_shader_variant(shader, emit->key,
98 false, emit->debug);
99 }
100 }
101 return emit->fp;
102 }
103
104 static inline void
105 fd5_cache_flush(struct fd_batch *batch, struct fd_ringbuffer *ring)
106 {
107 fd_reset_wfi(batch);
108 OUT_PKT4(ring, REG_A5XX_UCHE_CACHE_INVALIDATE_MIN_LO, 5);
109 OUT_RING(ring, 0x00000000); /* UCHE_CACHE_INVALIDATE_MIN_LO */
110 OUT_RING(ring, 0x00000000); /* UCHE_CACHE_INVALIDATE_MIN_HI */
111 OUT_RING(ring, 0x00000000); /* UCHE_CACHE_INVALIDATE_MAX_LO */
112 OUT_RING(ring, 0x00000000); /* UCHE_CACHE_INVALIDATE_MAX_HI */
113 OUT_RING(ring, 0x00000012); /* UCHE_CACHE_INVALIDATE */
114 fd_wfi(batch, ring);
115 }
116
117 static inline void
118 fd5_set_render_mode(struct fd_context *ctx, struct fd_ringbuffer *ring,
119 enum render_mode_cmd mode)
120 {
121 /* TODO add preemption support, gmem bypass, etc */
122 emit_marker5(ring, 7);
123 OUT_PKT7(ring, CP_SET_RENDER_MODE, 5);
124 OUT_RING(ring, CP_SET_RENDER_MODE_0_MODE(mode));
125 OUT_RING(ring, 0x00000000); /* ADDR_LO */
126 OUT_RING(ring, 0x00000000); /* ADDR_HI */
127 OUT_RING(ring, COND(mode == GMEM, CP_SET_RENDER_MODE_3_GMEM_ENABLE) |
128 COND(mode == BINNING, CP_SET_RENDER_MODE_3_VSC_ENABLE));
129 OUT_RING(ring, 0x00000000);
130 emit_marker5(ring, 7);
131 }
132
133 static inline void
134 fd5_emit_blit(struct fd_context *ctx, struct fd_ringbuffer *ring)
135 {
136 struct fd5_context *fd5_ctx = fd5_context(ctx);
137
138 emit_marker5(ring, 7);
139
140 OUT_PKT7(ring, CP_EVENT_WRITE, 4);
141 OUT_RING(ring, CP_EVENT_WRITE_0_EVENT(BLIT));
142 OUT_RELOCW(ring, fd5_ctx->blit_mem, 0, 0, 0); /* ADDR_LO/HI */
143 OUT_RING(ring, 0x00000000);
144
145 emit_marker5(ring, 7);
146 }
147
148 static inline void
149 fd5_emit_render_cntl(struct fd_context *ctx, bool blit, bool binning)
150 {
151 struct fd_ringbuffer *ring = binning ? ctx->batch->binning : ctx->batch->draw;
152
153 /* TODO eventually this partially depends on the pfb state, ie.
154 * which of the cbuf(s)/zsbuf has an UBWC flag buffer.. that part
155 * we could probably cache and just regenerate if framebuffer
156 * state is dirty (or something like that)..
157 *
158 * Other bits seem to depend on query state, like if samples-passed
159 * query is active.
160 */
161 bool samples_passed = (fd5_context(ctx)->samples_passed_queries > 0);
162 OUT_PKT4(ring, REG_A5XX_RB_RENDER_CNTL, 1);
163 OUT_RING(ring, 0x00000000 | /* RB_RENDER_CNTL */
164 COND(binning, A5XX_RB_RENDER_CNTL_BINNING_PASS) |
165 COND(binning, A5XX_RB_RENDER_CNTL_DISABLE_COLOR_PIPE) |
166 COND(samples_passed, A5XX_RB_RENDER_CNTL_SAMPLES_PASSED) |
167 COND(!blit, 0x8));
168
169 OUT_PKT4(ring, REG_A5XX_GRAS_SC_CNTL, 1);
170 OUT_RING(ring, 0x00000008 | /* GRAS_SC_CNTL */
171 COND(binning, A5XX_GRAS_SC_CNTL_BINNING_PASS) |
172 COND(samples_passed, A5XX_GRAS_SC_CNTL_SAMPLES_PASSED));
173 }
174
175 static inline void
176 fd5_emit_lrz_flush(struct fd_ringbuffer *ring)
177 {
178 /* TODO I think the extra writes to GRAS_LRZ_CNTL are probably
179 * a workaround and not needed on all a5xx.
180 */
181 OUT_PKT4(ring, REG_A5XX_GRAS_LRZ_CNTL, 1);
182 OUT_RING(ring, A5XX_GRAS_LRZ_CNTL_ENABLE);
183
184 OUT_PKT7(ring, CP_EVENT_WRITE, 1);
185 OUT_RING(ring, LRZ_FLUSH);
186
187 OUT_PKT4(ring, REG_A5XX_GRAS_LRZ_CNTL, 1);
188 OUT_RING(ring, 0x0);
189 }
190
191 void fd5_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd5_emit *emit);
192
193 void fd5_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
194 struct fd5_emit *emit);
195
196 void fd5_emit_cs_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
197 struct ir3_shader_variant *cp);
198
199 void fd5_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring);
200
201 void fd5_emit_init(struct pipe_context *pctx);
202
203 #endif /* FD5_EMIT_H */